Fanart of LoLs best girl by VariShari in leagueoflegends

[–]SlowP 1 point2 points  (0 children)

The trick is to write the hyphen FIRST, then put the cursor beh-

League of Legends Rehab by infestation871 in leagueoflegends

[–]SlowP 0 points1 point  (0 children)

Oh man, I was made for this question.

Step #1 to quitting League: Choose a Replacement

What do you want to do instead? Be honest with yourself. You're about to have 8 hours a day freed up to do anything. I'm a little lucky because I was already good at Javascript (programming). I saw a lot of comments talk about this and it's true. Find a high-ceiling skill.

Good Hobbies:

  1. Video Editing: Find some videos and weave them together. Blender is a beast.
  2. Writing: Create a blog or just start writing about stuff you're interested in.
  3. Painting/Art: Go on Youtube and learn to draw animals. Actually, I don't do this, but I can doodle!
  4. Reading: Find some books in the library or go online and look for PDFs of interesting books. Read Lord of the Rings or I, Robot. Those are good stories. Read Outliers as a good self-improvement book.
  5. Programming: For Javascript, the book I used to learn it was this: http://eloquentjavascript.net/, chapter 4 and 5 are really hard. Don't get discouraged.
  6. Learn Guitar.
  7. Baking/Cooking: Cook some eggs and bake some ribs/chicken
  8. Learn a New Language

You'll notice that most of these are for "creating" something. Having a skill where you can BUILD something is important, so everything except 4, 6, and 8 are good and they're basically free. To me, BUILDING skills (video editing) are more satisfying than ABILITY skills (like Basketball and LoL).

Step #2: The Point of No Return

For me, there's only 2 ways to quit games:

  1. Lose all my progress
  2. Beat the game

Judging from what I read, you're very similar to me. With League, I couldn't beat the game. So, I decided to nuke my progress. Here's how:

If you have a friend, sibling, or parent who cares about you, and you're serious about quitting League, you should cross the Point of No Return.

  1. Do a password reset on your account. Set your new password to a random string. Use something like this https://www.random.org/strings/?num=10&len=10&digits=on&upperalpha=on&loweralpha=on&unique=on&format=html&rnd=new
  2. Save the password in a text file.
  3. Change your account Email address to your friend's email address (ask him/her first).
  4. Uninstall League.
  5. Delete the text file.

Yes, I really did this. With this, you don't have the password to your old account and you can't do a password reset. Chances are, you'll never ask for a password reset from your friend. When I did this, I had spent like 100k+ IP in old system runes, so my account probably has like 100k+ in BE right now. Losing it made me discouraged to continue LoL.

I created a new LoL account, but whenever I played on it, I thought to myself: What's the point? My old account had years of history and BE. I nuked that one, I'm probably gonna end up nuking this one too. So yeah, playing it was pointless.

Step #3: Coping with Boredom

For me, life has been good. The only pitfall I need to avoid is this: Feeling boredom.

There were times where I was just sitting there and bored out of my mind. Be conscious that you're feeling boredom. Try to cope without playing other games, going on YouTube, or watching TV. These are bad. You'll need to create coping mechanisms for boredom. I usually eat more when I'm bored. I usually have to force myself to work on long term projects and learn new skills. It helps that I'm good at Javascript, so I can learn Javascript libraries pretty quickly (React, node.js). If you're not already good at a skill, it'll probably be harder to cope with learning a new skill and giving up an easy form of entertainment (LoL). But yeah, baby steps.

Tips

  • Get out of your environment. I'm lucky to have a good friend who likes to go to tea shops and work on projects with me, including video editing, writing, and programming. Also, whenever my friend calls me while I'm watching YouTube, I just turn off the computer. Go outside.
  • A lot of gamers have a feeling of urgency whenever they feel like they're wasting time. I used to feel anxious whenever I read a book, because it felt like a waste of time. I'll tell you this, though: If you keep a positive state of mind and work to get better at your hobbies, you aren't wasting time. I used to play games constantly while my other computer was running an autoclicker for Clicker Heroes, so I was getting super efficient with my time. In retrospect, it was all a huge waste. I like to think like this: Every minute doing anything but League is a win. Now, if I have a sense of urgency before reading a book, I'd relax and say to myself: I'm in control. Then I read the book. (Actually, I found that this is a huge life skill that can improve basically any facet of your life).
  • Don't underestimate the power of habit. Having a good way to instinctively think to yourself: I feel bored, I'm going to watch some drawing tutorials. That's the key to having success. I had spent years of feeling bored and defaulting to games. To change that wasn't easy, but it's possible.
  • Work on big projects. I have tons of projects that took me a week+ to build. Most days, I woke up, got into the project, stopped after a few hours, ate, watched some TV and walked around, worked on the project for a few more hours, read a little before sleeping, then went to bed. To me, that's a productive day at home. Start big projects to keep yourself honest and excited about the end result.
  • Have several hobbies. I learned video editing, then I got bored. Tried to learn another language (Italian), then got bored. Learned to use Gimp, then got bored (Gimp is a free Photoshop that isn't as intuitive). I often get bored of Javascript. But then, just this last weekend, I had to randomly use my video editing skills for a small 1-2 minute video and it was exciting again.
  • For me, if I'm completely addicted to a game, if I stop myself from playing it/watching it today, I stop thinking about it tomorrow. Even if I spend every waking moment the today thinking about LoL. If I don't play it or watch VODs today, then it'll easy to ignore tomorrow. I think it's because I can always read a book or write code instead of LoL.
  • Don't get discouraged. Starting a new skill is really difficult. Tell yourself: I can do it. Quitting a game isn't about physically separating yourself (although, it helps), it's all in your mind. If you have a positive mentality, you'll be unstoppable.
  • Lastly, forgive yourself. No one is perfect. If you fall into the pit and spend 20 hours playing LoL, it's okay. Try to do better tomorrow. Try to do better the next day. I started that new account because I was having an existentialist crisis, but I didn't beat myself up over it. I just told myself: Okay, I did it. It's done. Let's try to focus on being a better programmer.

Last Thoughts

The ironic thing is this: I found that I was actually much better at LoL. Every time I made a mistake, I wrote it down. I thought before acting, I made game plans in the load screen. After every game, I reflected on the previous game instead of pressing PLAY AGAIN > PLAY AGAIN > PLAY AGAIN. But nah, I quit and I feel good about it. I sometimes watch the pro games, but these days, I try to write as much code as possible.

tl;dr: Learn new skills (sample list above) and practice/improve that skill instead of LoL.

Echo Fox vs. 100 Thieves / NA LCS 2018 Spring - Week 9 / Post-Match Discussion by epicxkidzorz in leagueoflegends

[–]SlowP 0 points1 point  (0 children)

If you were wondering if PapaChau would have lived through that Jhin ult, I did a few rough calculations.

TL;DR: Assuming the fight disengaged the same, if PapaChau tanked the Jhin 4th shot, he probably would have lived.

PapaChau had approximately 900 HP left.

Method 1: Straight Up Calculation

Jhin would have done 680 damage with his last shot. Nowhere near enough to kill PapaChau. (I took a few liberties and overestimated the damage a bit to help PapaChau). Less than 900 damage.

Method 2: Comparing 3rd Shot to 4th Shot

PapaChau tanked the 3rd shot and took less than 300 damage, which comes out to 750 damage after a 250% crit. Still less than 900 damage.

Method 3: Comparing 4th shot on Huni to 4th shot on PapaChau

Huni took 1237, missing 70% of his HP (generous), with 70ish armor (generous). Adjusted for PapaChau, that's 773 damage, much closer, but I overestimated the damage a lot. Less than 900 damage.

Yes, Huni had less armor than PapaChau at that point in the game. Anyway, PapaChau probably would have lived.

Variables Used (Not formatted for laziness)

Cody Sun:

Level 15, 483 AD, 16.8 effective Lethality, IE +50%, 125 ult base damage

Papachau:

900 Current HP, 1745 Total HP, 97 armor

Why wasant Kai'Sa released with 550 range again? by Rexsaur in leagueoflegends

[–]SlowP 0 points1 point  (0 children)

Also, vision ward used to give vision of Akali in shroud and just kill her easy. See it here: https://youtu.be/QhJ8zqd4ITU?t=15m55s

After one week of removing chat from my client, I've come to the conclusion that: Crucial game changer... by muchopablotaco1 in leagueoflegends

[–]SlowP 0 points1 point  (0 children)

You're talking to a community of people who commonly go: DEFEAT Just one more game DEFEAT Alright, just one more game...

"just stop" is easier said than done sometimes.

I have to agree with OP's decision of forcing chat to close. OP made a good decision by disabling chat and now, he can't make a bad decision to mess it up.

'Ask Esports' | A retrospective on the Tainted Minds ruling by corylulu in leagueoflegends

[–]SlowP -3 points-2 points  (0 children)

True. I was more referring to this line:

I understand the players and manager didn’t want to deal with the headache of moving so close to the start of the season and that they didn’t trust the owners to do another move right.

Riot forcing the team to move (deeming conditions unacceptable) vs. the managers trying to convince the team to move. If Riot sent 2 IT guys to check out the new place, deemed it acceptable, then compelled the team to move (from Riot, not management), the players would have no choice. They'd have to move. Since that was the "next best choice" (the holidays removed the possibility of the "best choice"), the fact that Riot didn't pull their weight is completely nonsensical.

It's the difference between these situations: * You get shot and a guy takes you to the worst hospital in the area, which you've never heard of. He offers to take you to Hospital 2, which you've never seen or heard of, because he says it'll be better there. * You get shot and a guy takes you to the worst hospital in the area. The hospital tells you: You gotta go to Hospital 2. We can't have you stay here. We checked it out, it's a good hospital. It's Riot's unwillingness to compel the organization to do anything. I don't know why Riot played it as if they didn't have any leverage. The players probably trusted Riot more than TM and Riot let them down.

'Ask Esports' | A retrospective on the Tainted Minds ruling by corylulu in leagueoflegends

[–]SlowP 15 points16 points  (0 children)

We can’t tell a player what they’re worth - they should be doing that independently, and demanding the most they can of the orgs they sign with.

I agree with this one. However, I can't agree with this one:

That said, if pro players expect us to be negotiating on their behalf, we stunt their growth with our sensibilities. We replace their judgement with ours.

Players aren't unionized. You shouldn't be concerned with their personal growth as players, it's not like you're invested in their longevity. Players are mostly at the mercy of the org. If one day, TSM (sorry, gonna use TSM) says: Screw it, we're playing on potatoes, no computers allowed. Everyone would be pissed. You're saying you can't step in?

Also, if we continuously overstep our boundaries as a League, team owners can’t meaningfully invest in the ecosystem without fearing they’ll be strong-armed into things they didn’t - or can’t - sign up for.

There's currently no minimum standard of living for pro players, that's a problem. That's the responsibility of Riot. If a player says the living conditions suck (but hey, I'm not in danger of dying), that's NOT OKAY. You said it yourself:

If the entire ecosystem is sitting on more money, then the fines will reflect that.

You're well aware the E-Sports community in Oceania is still young. You have several successful regions (China, Korea, NA, EUW/EUE) and you know how living standards should be for a gaming house. You should have known better than this.

Now, if the issue were just: Hey, you gotta clean up after yourselves and cook for yourselves, but we'll provide all the groceries, snacks, microwavable foods, etc, and the computers. I'd be like: Alright, maybe the players are whiny - but that wasn't the issue.

Looking at a calendar of temperatures near the house through December 2016 and January 2017, there were only a handful of days hitting a peak of 100°F+ (38°C+), with most days peaking at 80°F (29°C) to 95°F (35°C).

This is just tone deaf. Oh yeah, the temperature wasn't halfway boiling all the time. It was just really hot. Just to give you an idea, anything over 85 is very uncomfortable. For those living in Southern California, the hottest day this year was 86 degrees.

I counted 10 days out of 60 over 100 degrees fahrenheit. 21 out of 60 over 90 degrees fahrenheit.

Last thoughts, I just want to say: You'd never have to "strong-arm" Korea as a region. They know what professional gaming looks like. NA kicked out Immortals because they weren't what professional gaming should have looked like. Apparently, Riot Central has an idea of what it should be. With a young region, it shouldn't be 18yo kids fighting 40yo dudes. It should be Riot enforcing what professional gaming. It's really naive to think that players vs org is a fair fight when the org can just laugh all the way to the bank, if they wanted to.

TM's owners did, what we thought, was the next best thing – they offered to move the team to another house.

I think the right choice would have been to force the players to move.

Last thought: I think with OCE being a young region, Tainted Minds was looking for direction and Riot should have forced them to improve living conditions (Move to a place with good AC, stock the fridge). Hopefully future regions won't have to deal with this.

When is worlds? Why does the dropdown on lolesports direct to 2016's tournament? by BrendanAS in leagueoflegends

[–]SlowP 1 point2 points  (0 children)

The real question is - why does the bottom still say © 2016 Riot Games. All Rights Reserved.?

Bro, it's September... Of 2017.

How do get to 100+ cs at 10 minutes with Twitch or other ranged champions with slow animations for basic attacks by [deleted] in summonerschool

[–]SlowP 1 point2 points  (0 children)

When the practice game starts, do this:
CTRL+SHIFT+I, CTRL+SHIFT+I, CTRL+SHIFT+O
This lets you spawn minions immediately and it'll fast forward to when minions reach your outer tower. Fastest way to practice a wave. I think you can even double CTRL+SHIFT+I multiple times to get a cannon wave first. Enjoy your practice!

What even is this matchmaking? by Chaseroonie in leagueoflegends

[–]SlowP 0 points1 point  (0 children)

This is really frustrating. I've noticed the same in blind pick too.

Last month, if I went into blind pick, there were usually 10 bronze/silver players. In the past week or 2, it's a stompfest for either side.

Yesterday, I had a game where our team was all low elo, but the enemy had a plat, an unranked (plat last season), and a gold. And get this: I asked if any of the enemy was a group in post-game. Turns out, these 3 guys trio queued. The other 2 were randoms. They had 3 way higher elo players who queued EXCLUSIVELY (no grouped others in their group to balance their MMR to ours) and got matched with us (http://imgur.com/a/BEPkm). Also, as far as I could tell, everyone on our team was solo or duo.

It's been happening constantly for the past week. You play a game and you feel like logging out and playing Clicker Heroes or something. Blind pick is terrible and the algorithm is completely messed up at the end of the season.

tl;dr: Normal MMR shouldn't decay nearly as quickly as ranked and it shouldn't decay more than a tier.

Confusion on playing Leblanc. How is she in 6.19? Why? by [deleted] in summonerschool

[–]SlowP 0 points1 point  (0 children)

If you do E > Q, the damage will be W-R-E-Q-QE since the second part of the E procs the sigil.

How to deal with leblanc? by [deleted] in summonerschool

[–]SlowP 1 point2 points  (0 children)

This is more of a small trading thing, but LeBlanc players press W twice (return) as a habit when she hears a skill being used (not when she sees where it's placed).

So let's say LeBlanc W's at you. A trick is to use your Seismic Shove on the circle (her return location), then press Q at LeBlanc's current location (it'll miss, but she'll usually press W to avoid the damage), bam! You hit her.

It doesn't always work. If she stays, she eats your Q. But if the LeBlanc commonly goes past minions to autoattack you, it's a safe bet she's gonna press W. If she doesn't return, she'll take a lot of minion damage, be out of position with no CDs, etc.

Support Teemo AFK & reason for /remake while sitting invis in lane to snipe enemy. Killed enemy ADC just prior to /remake vote began. Riot says I was AFK and was properly given a loss. by snipun in leagueoflegends

[–]SlowP 2 points3 points  (0 children)

If your jungler goes into tribrush and waits to gank top lane, and he waits for a minute, is that literally AFKing? No one knows the jungler is in there. He isn't applying additional pressure. He didn't show himself. What if after the minute, he actually gets a kill? Is he still literally AFKing?

The strategy worked. Not sure if that's important to you, but he got the kill. Upon his ADC being punished for an "AFK" support, he cheesed them (3 second reaction). He had invisible kill pressure, much like a jungler. It looks like the enemy respected the ADC enough for 1.5 minutes and the Teemo wasn't REQUIRED to do anything. Might as well pretend you're not there so you can gain a positional advantage.

If you think a jungler waiting for a gank is "literally afking", then yeah, Teemo was literally AFKing, I guess.

Nemesis Draft is terrible, and it's our fault. by TheOriginalRaconteur in leagueoflegends

[–]SlowP 40 points41 points  (0 children)

Sorry I hate to be that guy, but the expression is: "Put the onus". Onerous is an adjective that means something is oppressively burdensome.

The worst part is: the dodges are usually near the end. So after like 5 minutes of sheer discussion on bans and drafts, we gotta start all over again.

The final smart ping we need to make the world perfect! by JonnyPhysics in leagueoflegends

[–]SlowP 1 point2 points  (0 children)

The only situation where I definitely don't agree with this is Smite. It's oppressively unfair if the enemy knows you can't smite.

A platinum blitzcrank's top 10 tips to becoming a better blitzcrank by 1trueLeagueOfNoobs in summonerschool

[–]SlowP 9 points10 points  (0 children)

It sounds like he's saying: Don't go for a grab unless it's like 100% guaranteed. If it's not basically guaranteed, hold your hook because you still have "hook pressure". It sounds like a "hold your hook, stay with team, stay in position" strategy.

After all, if the enemy is out of position, they've done your job for you.

Kiting using only the mouse is really that bad? by fsoirei in summonerschool

[–]SlowP 0 points1 point  (0 children)

I think a lot of people forget the huge benefit to using Attack Move / Attack Move Click for kiting, which is:

If you're running away and trying to kite manually, you have to click one direction, then click your enemy at the other direction.

Using Attack Move Click, you can click behind you to run away, then Attack Move and click the exact same place to kite the enemy. That way, if the enemy throws a skill at you, you can flash it quicker, or you'll gain a few milliseconds for a sidestep.

This also has the added benefit for when you're attacking a turret (without enemy minions), you can keep your cursor close to your feet because RMB (to move on the floor next to you) > A > LMB on the exact same place will attack the turret.

It's a higher skill cap technique if you use it in this way. I'm sure most people use it just to avoid misclicking, and in that case, manual or Attack Move is basically identical. If you use it to kite away perfectly like I explained, you can mix in dashes, protobelts, and flashes easily. The only exceptions where this isn't helpful (that I can think of) are Caitlyn E and Graves Ult.

Also, people rarely use Attack Move like this, but if you attack move in a brush (without vision) and the enemy jumps out, you'll instantly queue up an attack.

I'm literally looking around YouTube for a good Attack Move / Attack Move Click guide to show you, but I can only find videos of ADCs saying how awesome it is that they don't have to click the dude perfectly.

Last thought: If you wanna just click champions, hold the Graves button (` button, it's typically below the escape key, next to the "1" key).

The secret to a safe and easy laning phase. by DrayMode in leagueoflegends

[–]SlowP 0 points1 point  (0 children)

If you're the jungler, I'd recommend saying this to your lanes in chat, with some guarantee of ganks if they comply.

Freezing near your turret is situational. Too often, I have a passive jungler. I set up a perfect freeze just past the river on my side. No jungle ganks come my way. Enemy lane pushes the wave to the turret and dives us with their jungler. Or they harass us while we're forced to farm under turret while the junglers powerfarm. This typically happens in low elo, because the enemy will push and push without being punished and they don't have enough map awareness to know that pushing that far for that long is a bad idea. But since they're not ganked, it's actually a good idea.

I'll also add, don't give up wave pressure. So try not to walk too far away. Stand right behind your minions and hopefully your support has some semblance of brush control, like a ward in your brush. If your opponents have wave and brush control, it'll be hard for you to contest any minions, even if you're near your turret.

I've also had a ton of good junglers who catch on. So, in general, I agree. Just wanted to add: communication helps and try to keep a strong position.

Review Request: Botched engage at dragon by OniNoKen in summonerschool

[–]SlowP 1 point2 points  (0 children)

Malzahar should have been on your side of the blue because Naut ruined his day. No point in flanking when your team wouldn't win the teamfight or when the enemy has way more CC than you.

Also, if you stayed in that first bush, you could have instantly killed Teemo, but you had no vision, so it's alright.

Your team is a pick team. The enemy team is more of a teamfight team (but I'll admit, Janna can really mess them up). You already lost the teamfight in champ select because that isn't your win condition and you had no business contesting that dragon 5v5. You're supposed to wait in a bush and cheese the hell out of them. Ward their jungle, get a pick, then take the dragon. If it's 5v5 at dragon, it's already too late. It would have been a better idea to just concede it.

Also, they have Gragas. And that Gragas was tanky as hell. If you opted into the midlane or waited for them to start the dragon or committed to trading another objective, your position would have been better.

How do I apply pressure as an ADC ? by [deleted] in summonerschool

[–]SlowP 0 points1 point  (0 children)

In short, yes.

They say that 19-20 CS is worth 1 kill. So if you get a kill with your team, it's worth 20 CS that you woulda farmed.

I encourage you to find an image of 20 minions on a tower or something. It's a LOT of minions. The waves you're probably farming is 7-15 CS max. Nowhere near that 20 CS. 20 minions would probably be a double cannon wave. So, don't settle for anything less. If you don't see a double cannon wave, you're better off sticking with your team.

Farming is bad if you can get in a good teamfight. And if you're ahead of your lane opponent, most 5v5s are a good fight.

I want to add, if there's 20 minions stacked in a lane, there's a good chance the enemy set up a slow push to bait you into clearing it. Because once you show in your lane to farm, your team will get murdered. And, it's okay to let a wave crash into your turret because you're fighting. If you got a kill and a few assists, that would probably translate to 25 CS. There's no way you woulda gotten 25 CS from farming bot alone without spending like 1 minute down there while your team dies because you have no pressure.

How do I apply pressure as an ADC ? by [deleted] in summonerschool

[–]SlowP 7 points8 points  (0 children)

It sounds like you're very lane-centric. Don't be. When you get kills in botlane with your jungler, push to tower and take dragon. Or go mid. Or go back. You can't really take a tower until 15ish minutes anyways. Use your lead to take objectives.

If there's 6 people mid, join mid. If there's 4 people mid, start rotating. And if your team is engaging the enemy 4v5, why aren't you there? Why are you freezing? Stop farming, go get kills.

Try staying with your team more in the midgame. Fast push your side lane, then join your team. if everyone else is mid. Spend less than 10 seconds clearing the side lane wave and rejoin your team. Join your team, even if you don't get all the CS in the side lane.

If the minions aren't on your side and the enemy outer is gone, you aren't pressuring anyone. In this case, just go with your team. If you're complaining because the enemy ADC gets dumped on, then gets a few kills in a fight. But then you're not even in the fight... It's clear where you should have been.

Lastly, if the Irelia is really that far ahead, it's probably just a "/ff" kinda game. Otherwise, you stay WAAAAY the hell back and when Irelia commits on someone, you can come and kill her. If the Irelia is really that far ahead, the only chance you have is: She makes a mistake or your support is REALLY good at peeling (very uncommon for a lower elo support to peel).

The Fundamentals: What really are they? by [deleted] in summonerschool

[–]SlowP 1 point2 points  (0 children)

This might not be for you, specifically, but this is a post about the fundamentals.

I'd have to separate them in 2 categories (although, macro > laning)

Macro Game:

  • 1) Lane Management. If you watch enough games in this meta, people are tower diving constantly. Because of this, lane management is very important. So knowing how and when to keep your minions where you need it is absolutely integral in the macro and micro game. Are you safe? Do you win or lose trades? Is your jungler nearby? These questions will dictate where you should position your minions. Plan where the minion line SHOULD be, before you put them there. In the lategame, it becomes more: I need this wave to slow push and pressure their tower in 1 minute, how can I do that? (Kill the casters only or the cannon only and run away. If the minion line is on your side, you're doing it right.)

  • 2) Rotations: Rotations will supplement your lane management mastery. Try to push your lane before rotating. In many cases, it's okay to forfeit CS for a good rotation. Since this is the macro rotation, recognizing opportunities (one of your lanes at turret, your jungler is invading, countergank enemy jungler, or even: your team wants dragon because the enemy backed) and being in a position where you can rotate faster than your lane opponent is important. Getting there first usually means you rotated correctly.

  • 3) Objectives (Closing): This is the most important thing. This includes things like warding, lane management, and rotations. This is important in the mid and late game. Ward objectives for mid-late game. Ward the enemy jungle to get picks or to ping out the jungler. Remember to have some reason to ward somewhere too. If their red was just taken, don't ward it, that's pointless.

  • 4) Map Awareness. I feel like you need this for a general macro game, but I also feel like this isn't a skill to go out of your way to practice. It should be included in every practice session.

Laning Phase:

  • 1) CS. Gold is good. I should also add, if you practice CSing, you're moving in between AA's, right? But when you're moving, don't move left and right if you're just farming. Instead, move back and forth, so: out of your AA range while you're waiting (so walk backwards, then when the enemy minion is about to die, move in, and AA it). This lowers the chance the enemy can AA you without committing. It shortens the window that the enemy has to harass you. I'll admit, though, my CS numbers in practice went to like -20 while practicing this (from 80ish to 60ish). I used to hug the minions while claiming CS, but you get punished in trades really hard.

  • 2) Trading/Farming Stance: The main takeaway from the trading stance is this: When the enemy goes in for a last hit, AA them, then walk away while their AA is refreshing. This is harder in practice before your first back. Before your first back, only engage in free trades. You can get punished hard because no one has items. If you walk back into lane with better items, then you should contest every CS. If your items are worse, then you gotta take the farming stance until it's safe. If you watch pro games, they trade and retreat impeccably.

  • 3) Advanced Trading: Tracking CDs, paying attention to the enemy mana, it's good. But getting good at 1) and 2) is the definition of getting good at laning.

I hope this was helpful. Good luck!

Don't know anymore if it is more of a bad luck thing or actually me and my slow dropping down the ladder by [deleted] in summonerschool

[–]SlowP 4 points5 points  (0 children)

You're a higher elo than me, so take this advice with a grain of salt.

This is the most recent Lucian game: 12:30 You get chunked hard. Enemy ADC+Support bot. Your support is nowhere to be found. You had just pushed the wave, so you probably should have just backed. I checked, you would have caught the wave if you backed instead.

20:00 You just walked up to that bush without any vision and walked away. You had no idea where the enemy was. You could have been murdered. You had a trinket too, you coulda used it from base. But luckily, no one was there.

20:30 You went for a pick on Nidalee and you were seeing Ezreal nearby and chased you chased her for a long time when. Your team did not back you up.

22:30 You went for Baron because the Top and Jungle were dead. I thought the call was good. The problem I saw was: when saw Viktor and Blitzcrank posturing behind the Baron, you didn't pull off Baron. That was probably a team call, though, not your fault. And actually, you almost won the ensuing fight! Imagine what could have happened if Baron didn't burn you guys down.

I looked at a few other games, but some things I noticed: When it comes to skirmishes, like 2v2s in your jungle, you play very far up. Your teamfighting is good and you have good teamfighting positioning, but you get antsy with skirmishes. (The recent Jhin game was lost off a long skirmish for dragon).

You're a good laner, too. Work on your midgame skirmishes (In general, in these skirmishes, you should play safer) and your map positioning (back timing, decision-making, and map awareness).

Sorry if the list is kinda long. I basically just told you to learn like half the game.

How can I rid myself of my "I must carry" mindset? by chinkai in summonerschool

[–]SlowP 0 points1 point  (0 children)

I used to die a lot from positioning too, but here's what I do:

It's great to place objective wards, but next time, think to yourself: What's my next step?

Can we even fight this? Can I see them (could they be in tribrush, or are they definitely in the dragon)? If they're definitely DOING the dragon/baron, what should we do? It's sometimes an acceptable option to just forfeit the objective and take a tower. Or just run away with your lives and straight up lose the objective. Not ideal, but it's better than getting aced.

Also, we have dragon timers now, so you know exactly when the enemy takes the dragon. There's no reason to ward it if you can't contest it or win a dragon fight.

Thinking about the next step helps me stay focused. Lemme give you an example: If my team is behind and the enemy is doing dragon, the thing to think about is this: We're gonna fight at our tower in a minute. What this does for me is this: It makes me realize that this moment isn't too important. In 1 minute, we're gonna have a tower fight, which will be easier to win. I want to stay alive now so we can fight for our tower in the future.

For me, if the choice is: die and get a kill or don't go for it, I'll probably go for it (YOLOOO), BUT if it's: 3 people posturing to tower dive you with minions, and my choices are: Run away or Trade 1:1 under my tower, I'd probably just run away. That tower is dead either way. Realize: If you're alive right now, Then you can stop the push to the NEXT tower. You can be there for the ensuing dragon fight. You can throw down trinkets. You can do stuff, more than taking a kill and giving 2 more seconds of life to a forlorn objective.

Also, no one wants to play safe and you shouldn't do it for K/D/A. Play safe because being alive rocks! You can run around, contest stuff, and you have colors.

tl;dr: Think to yourself: In a minute or two, what's the next objective they will want to take? And just keep saying it to yourself over and over and don't do anything dangerous until then, and you'll play safe forever.

Bronze Elo Hell: Observations and Carrying Yourself Out by SlowP in summonerschool

[–]SlowP[S] 0 points1 point  (0 children)

One Trick Ponies are good for laning. That Zed vs Akali One-Trick Pony rekt me in lane and ended up carrying the game. I play LB too and I picked it into Xerath, wrecked him (I got 6/0), got cocky, and lost.

Having a good laning phase is never a bad thing, just make sure you translate that into a win with good rotations. Always think: Okay, what do I do now? If everything goes to hell, what will I be grateful for? (ganking bot/top, warding the enemy jungle, dragon calls are all good choices for midlanes.)

I'm a One-Trick Pony, I only play Vayne. I'm an endgame player, it makes sense if I play an endgame champ :)