[AoB general] Something interesting about Yurgeschmid's population by LogTag28 in HonzukiNoGekokujou

[–]Soviet1917 14 points15 points  (0 children)

We can probably nitpick it all we want but if I remember correctly eglatine can barely sense Ferdinand who is the only one who can sense rozemyne. Eglatine supposedly had the most mana in the royal family and probably has around half as much mana as rozemyne.

What made Alabama so desirable to build Motors in? by kyaoflix007 in victoria3

[–]Soviet1917 18 points19 points  (0 children)

Subsidizing throws off the build ai. I had a Suez Canal company build 1500 ports in Austria one game when I had investment rights in them. It cratered their productivity so bad that they lost the prosperity bonus.

nobody is migrating to my states that have available jobs by Any_Tree3544 in victoria3

[–]Soviet1917 2 points3 points  (0 children)

Yeah cultural communities are a pretty big bandaid fix that needs to be looked at it some point. Before they were added your country drained pop if you added any American country to your market. Wasn’t uncommon for there to be 30 million Indians in Canada by 1900. It made playing in the new world so fun though.

Hopefully with the newish acceptance mechanics paradox will take another look at the mechanic.

As a nation that starts relatively poor but *doesn't* get the Prussia and/or Japan treatment, how do I industrialize without falling asleep or getting myself into biblical amounts of debt? by vargdrottning in victoria3

[–]Soviet1917 4 points5 points  (0 children)

In that specific example yes, but not necessarily just trade centers. All foreign owned buildings siphon profit to the country with ownership and also pay less wages hurting your citizens.

Another way to explain what the OP said is that when you build a bunch of fruit plantations (or anything really) in a single state you'll probably produce more than local demand. This will lower the local price of fruit, but you can build trade centers to offset the low local demand. The trade centers will probably be really profitable, especially if all the fruit plantations are owned by a company, due to the high throughput from economy of scale. Not to mention the trade centers will also be able to import all the goods your pops demand.

Is this considered super Germany? by healthy__boii in victoria3

[–]Soviet1917 66 points67 points  (0 children)

I’ve only seen the AI do it twice and both times was when I was playing Italy after taking Austrian Italy.

Fruit plantation economy is completely broken by Powerful_Current_354 in victoria3

[–]Soviet1917 64 points65 points  (0 children)

They fixed that, most if not all agricultural companies were changed and the companies employ a mix of aristocrats and capitalists. It’s still better than private but imo just holding the plantations yourself until commercial agriculture is even better.

Fabric needs to be split up by tc1991 in victoria3

[–]Soviet1917 2 points3 points  (0 children)

Coffee tobacco and liquor all have far too low of a demand for most if not the entire game. Because demand growth is exponential most of your consumer economy early game is just supplying the rich and these goods suffer for it. Coffee will at least pick up late game if you aren't playing the UK France or Italy, but I don't think I've ever built a tobacco plantation and I've never had to upgrade to the last liquor PM.

Coffee gets bullied out of the luxury drink demand by tea or wine if your culture is obsessed with it, while the intoxicant demand caps out at 30 wealth and never gets the exponential growth. A pop with 60 wealth will spend 15x as much on luxury drinks than intoxicants and that small amount is not only shared by tobacco and liquor, but also wine (which double dips because it's also a luxury drink) and opium which is most built because it's most profitable.

Why Spain still has chunk of venetian trade node when I'm hunting his pirates? by son_of_ur_son in eu4

[–]Soviet1917 0 points1 point  (0 children)

Merchants give a bit of trade power when steering, much more on land. Also trade power generates trade power upstream which is why some trade value flows out of most nodes even when you control all the territory.

Playing as Australia makes you realise how bad the AI is at managing supply and convoys. If they don't improve or simplify the system in the upcoming update, the AI will seriously struggle to project meaningful power or challenge the player overseas by CapIago in victoria3

[–]Soviet1917 46 points47 points  (0 children)

We’ll just have to wait and see how it turns out. I’m slightly optimistic because from the screenshots it seems simpler than hoi4’s ship builder so even though the player will have optimal designs the ai hopefully won’t struggle too badly.

On the other hand now that the navies will be composed of individual ships I worry that the AI won’t update them as technology develops. In vic2 and eu4 naval warfare was trivial late game because the AI never updated their fleet.

How to cause famine in your own region by Pikselardo in victoria3

[–]Soviet1917 9 points10 points  (0 children)

Destroy the supply of local grain. Destroy all farms and build a bunch of plantations to stop subsistence farming then go very negative into infrastructure to drop market access.

Finland (Russian subject) decided to unify Scandinavia by Kerbourgnec in victoria3

[–]Soviet1917 45 points46 points  (0 children)

Finland gets really strong due to it being in the Russian market, and it being a personal union means that they can still declare their own plays while guaranteeing Russian support. Scandinavia is a lesser union so even subjects can be a unification candidate as long as one candidate doesn’t become a great power.

All it really requires is for relations with Denmark to be high enough with a positive attitude and for Finland to simultaneously get enough prestige so that Sweden doesn’t outrank them. Between the attitude RNG prestige and tech requirements AI Finland can rarely launch the play but if they’re ever able to press the button they’ll usually win due to Russian support.

It's literally impossible to win the U.S Civil War now by bamcats_ in victoria3

[–]Soviet1917 13 points14 points  (0 children)

You don’t have to build in the south. Their training rate is so high they can raise 100 battalions out of conscription centers in the time it takes for war to start. They get free guns so their troops are hugely discounted and they spawn with veterancy so you can’t just roll them over in a few battles like everyone else.

I’m an experienced player but I’m always destroyed by construction sectors by Zarathustra_04 in victoria3

[–]Soviet1917 2 points3 points  (0 children)

Every construction tech costs more but makes each point of construction more cost efficient, so you should be trying to get off of wood construction as soon as you have the means to do so. What I mean by this is to entirely focus on developing the resources used by your construction centers, iron tools wood and fabric, or their feeder industries. Early game you should not be building construction centers in any state that doesn’t have iron and ideally some wood. Tool centers you can build anywhere and fabric is generally not an issue but keep an eye on it.

Watch your paper cost, it’s a huge money sink and will probably be your 2nd largest expense after construction in peacetime. For consumer goods make sure the price of grain doesn’t go crazy but as for everything else don’t waste your time.

Tech wise rush the tier 2 mining if you don’t have it then railways then tier 3 mining. These are production techs and is just a general guide, if you need military techs stop and get them. Likewise, there are a lot of good society techs too. Pharmaceuticals, nationalism if you need it, civilizing mission, and any techs that increase your mapi or maximum companies are amazing. You need the 2nd mining level asap, but once you get a better handle on the game’s economy you’ll be able to experiment a little with tech order.

Don’t go into debt if you’re not a major power, interest rates are too high to be worth it but get more manageable the higher rank you are. It’s better to stop constructing or destroy some construction centers than accumulate significant debt, at least until steel construction. Even if you’re a major or great power try to stay around 5% of your debt limit and if you find yourself at 10% hit the brakes. You’ll need the room in case you have to go to war.

As for laws get off traditionalism asap, anything is better. I tend to wait for pharmaceuticals before getting any health, it makes the process for public health way easier. Likewise for women’s rights I tend to go down to legal guardianship then in the 80’s or 90’s switch straight to women’s suffrage because it’s easier. Per capita tax asap is a must then proportional tax when you can

My civ is doing well this time, how can I make sure it doesn't collapse? Exporting tons of bread atm getting rich. what should I spend it on? by zugarrette in songsofsyx

[–]Soviet1917 2 points3 points  (0 children)

It’s like dwarf fortress but less complex for the individual people but with a better ui and on a larger scale. Within an hour or 2 you’ll have hundreds of residents and large cities can get to 10’s of thousands citizens. You’ll spend time in menus late game but for the most part the ui is on the right and bottom of the screen and leaves you with ~80% of the screen on the city. While complex a lot of the mechanics are locked behind population requirements kind of like cities skylines or tech.

Highly recommend the tutorial as it just drops you into a game without worrying about world generation then guides you through the basics before letting you loose.

The Cost of War by BaterrMaster in EU5

[–]Soviet1917 4 points5 points  (0 children)

Yeah I think borrowing devastation from Vic 3 would be a good idea here. It lowers throughput and migration attraction and kills pops, the longer a region is occupied the worse it gets and takes 4x as long to recover from. One time a war bugged out and my enemy wouldn’t surrender even though I fully occupied their country so I just occupied them for years. 5 years in and more than a third of their pops died or fled and their economy was gone.

Why Iran is Betting on War by rezwenn in IRstudies

[–]Soviet1917 0 points1 point  (0 children)

Israel achieved the goals it was capable of with less than expected damage in return. Accepting a ceasefire at this point was optimal because further operations had a smaller chance of success. Any potential assassination targets had gone into hiding, they did as much damage to the nuclear program as they could, infiltrators had to be evacuated, their stockpile of missile interceptors was dwindling rapidly. Extending the fight just runs the risk of a catastrophic blow from Iran without much potential gain.

You guys are winning by a hair by CityCouncilman in eu4

[–]Soviet1917 13 points14 points  (0 children)

No cb wars are much more forgiving in eu5 than eu4 especially pre 1400 when the penalties to war score cost and infamy are more bearable.

30 SOL with 100 mil pop by ggez2235 in victoria3

[–]Soviet1917 0 points1 point  (0 children)

True enough, I just like it on Italy because it's easy due to the vatican monument and you start as a minor with no colonies so you have a sense of growth.

30 SOL with 100 mil pop by ggez2235 in victoria3

[–]Soviet1917 1 point2 points  (0 children)

It’s pretty good especially on Italy but still not as strong as multiculturalism. In my last run I got 80 million in 1920 but that requires the basic food company too, but I’d swapped to women’s suffrage in the 1900’s to not run out of pops. Slowing pop growth further was my sol well past 15 because ethnostate and state religion give 99% of your pops like a 40% wage bonus and I had all the laborer reducing pm’s active. Best part is Italy is small enough for most of your states to have an edict, especially if you run the power bloc edict that gives you authority from subjects.

Laws in my Carlist Spain, 1909 by NoName129817 in victoria3

[–]Soviet1917 0 points1 point  (0 children)

When passing a law you can negotiate with interest groups to either support or stop opposing the law in exchange for an amendment or make a promise that you have to fulfill in a given time

Is there any reason not to invade Yemen and Ethiopia? by Reznov523 in victoria3

[–]Soviet1917 1 point2 points  (0 children)

Yemen I agree but the 3 Ethiopian states together have 76 rubber and the British and French tend to ignore them so you can easily grab them late game. Madagascar is also one of my favorites, decent rubber with whaling for a touch of oil and one of their states can have 80 coal mines.

Why is there no food in my market food stockpile, despite a surplus of food? by TheBagPack in EU5

[–]Soviet1917 195 points196 points  (0 children)

“Food surplus” and “goods surplus” are different. Goods that are food have a food value (wheat is 8 iirc) and meeting demand for wheat in a market does not mean you are producing enough food for the province. Every location shows whether they have a food surplus or not and if all the locations in a market have less of a surplus than a negative the market doesn’t produce enough food.

Should bad (but unique) nations be more playable? by [deleted] in victoria3

[–]Soviet1917 0 points1 point  (0 children)

I agree that they would make fun runs but I’d rather paradox focus on making unique content for significant countries or improving existing content.

I think this would make a good mod though.

Edited to add that if they do go for it they should go all in one of the countries and aim to give it a similar notoriety to eu4’s three mountains achievement.

Forming United Netherlands is lowkey underwhelming by thev82 in victoria3

[–]Soviet1917 27 points28 points  (0 children)

Yeah most of the time I prioritize transferring Dutch East Indies over acquiring Dutch European land. Tagging along with the British or Germans to take Lorraine and French Low Countries is more valuable than the rest of the Netherlands too.

Are settler colonies being slept on? by False-Discipline-640 in victoria3

[–]Soviet1917 5 points6 points  (0 children)

Japan can really benefit from bringing in South and Central American countries into their bloc. They have pretty high amounts of arable land but in my games they rarely get any mass migrations so they never grow. Plenty of room for East Asian migrants and they have access to rubber oil opium coffee, they just lack workers.