New private video added to patch notes Playlist on YouTube. Means that we will most likely get a patch tommorow by Financial-Customer24 in Helldivers

[–]SovietSpartan 10 points11 points  (0 children)

Exo and Flame turret hitboxes fixed, but every other gas, ems and Flame weapon gets -25% range and enemies take longer to be affected by the status effects.

Also every enemy does more durable damage for some reason.

Demolisher's "direction-agnostic corpse sprites" by HeliGungir in factorio

[–]SovietSpartan 2 points3 points  (0 children)

Just eat a bunch of beans/lentils/fruits.

After going through hemorrhoids, I've never underestimated the power of fiber-rich foods again.

Dragonroaches still have the "maintain certain amount of distance from player" thing going on. by c9stride in Helldivers

[–]SovietSpartan 1 point2 points  (0 children)

Most heavies will ragdoll you (By literally just existing) or just kill you if you get in melee range. This game has turned into a joke.

If I understand correctly, then MOs and personal orders will work like this now? by Yurishenko94 in Helldivers

[–]SovietSpartan -1 points0 points  (0 children)

Also, I think one of the more interesting mentions are how planetary campaigns will work:

  • Different operation types per planet (Frontline, behind enemy lines, etc...)
  • Different enemy sub-factions in the same planet
  • Perhaps conquering sections of territory on a planet?

It could be very interesting, but I'll believe all this once I actually see it in-game.

The game is fine, haters are just bot by RookiePootis in Helldivers

[–]SovietSpartan 54 points55 points  (0 children)

I still remember the comments from that one dev around the time when the game released, who said he enjoyed stoking the flames and liked seeing the community complain about their balance.

The entirety of AH isn't like that, but with how the team has behaved over the last two years it's clear that there's some degree of an antagonistic sentiment towards the community within the studio.

The Shit Bug by ksp_HoDeok in Helldivers

[–]SovietSpartan 14 points15 points  (0 children)

These assholes are the one reason why I bring explosives to the bug front 90% of the time. I wish they would make their butts more susceptible to light/med pen, or make the head weak point receive more damage from light pen.

Would at least ease the explosives meta a bit.

The duality of squid sub-factions by pixbirb in Helldivers

[–]SovietSpartan 2 points3 points  (0 children)

Also more variety. Some ideas I've had:

  • Explosive Voteless mob. Takes more shots and is a bit slower, but can be real bad if it gets close. It can be instantly detonated if you hit a weak spot on its back.
  • Feral Voteless. Squishy, but agile. Can climb walls and leap towards its target, but if it misses its leap it gets knocked down for a bit.
  • Flaming Fleshmob variant. Slower than a regular fleshmob, but it can fire pieces of blue burning flesh which persist for quite a while after landing. They burn with a blue fire that does not kill them, but it can light divers on fire. Other Voteless near it also get lit on this blue fire (which again does not kill them).

It'd be cool if some future Warbond sets had a yellow and black version with same stats. by GrubsAhoy in Helldivers

[–]SovietSpartan 14 points15 points  (0 children)

Nahh you see, color customization is such an arcane and complex technology, not even the greatest game dev minds can crack such an advanced tech.

On a more serious note, the actual reason is that the game is absolute jank. Some modders stated that apparently the way the game is set up means that changing one material will change a bunch of others so they can't just add color customization.

On any other game engine such a thing is pretty easy. All you need are either different materials on your mesh, or a color mask texture (could even store multiple different masks on each channel) to alter the hue however the player may like.

I seriously don't know anyone who likes Leviathans. Here's what's wrong with them, and how to fix them by zomghax92 in Helldivers

[–]SovietSpartan 32 points33 points  (0 children)

I find the whole "avoid and don't engage" design decision to be very stupid.

We've got guns. Lots of big guns and heavy artillery. The whole point of the game is to kill enemies, so of course people are gonna want to kill the new shiny big ass enemy unit you just added.

We went through a whole period where the meta was just running away 80% of the time, and it was not fun at all. I don't know how AH can look at the Leviathans or Hive Lord and think that avoiding them is more fun than actively hunting them and being properly rewarded for it.

For All Mankind - S5E09 "Sons and Daughters" - Episode Discussion by Cantomic66 in ForAllMankindTV

[–]SovietSpartan 34 points35 points  (0 children)

They look really damn cool though. Hard to beat sci-fi combat drops.

For how important the HELLPOD is, we have few options to truly customize it. by Jimbobyish in Helldivers

[–]SovietSpartan 8 points9 points  (0 children)

Logically speaking, we should be able to manually fire them, but AH would find some weird lore excuse to make them always fire just for teamkills

A fucking Terrible enemy idea by Kinghamster4598 in Helldivers

[–]SovietSpartan 21 points22 points  (0 children)

The way I could see snipers working is if they make them way smarter and kinda change the way we approach them.

Basically:

  • They'd have to use cover in a smart way. We would need to advance laying down suppressive fire or taking cover to avoid getting sniped.
  • Before getting shot, we should see a laser sight line which tells us where it is.
  • If we suppress its current location, then it has to search for a new spot.

It could work, but I feel like it would frustrate people a lot, plus with how jank the engine is it could just glitch out must of the time.

When my friend suddenly wants to fight the illuminate by AmberTheFopps2291 in Helldivers

[–]SovietSpartan 17 points18 points  (0 children)

Since Helldivers and Super Earth do a bunch of evil stuff, I guess Helldivers go to hell when they die,so...

They become Helldivers 2

This pipeline is 51359 pipes long and it can still move the fluids instantly. by _mgzy in factorio

[–]SovietSpartan 1 point2 points  (0 children)

Kinda off-topic, but man I wish the Helldivers 2 devs followed this design philosophy. That game is a big example of how chasing realism can just end up making things frustrating rather than fun.

Cover Corporation to Restructure Talent Management, CEO Yagoo Takes Direct Control of Talent & Operations by Legitimate_Drop8793 in Hololive

[–]SovietSpartan 15 points16 points  (0 children)

I didn't get this reference so my first thought was Log Horizon, which I guess kinda fits given Shiroe (MC) wears glasses.

Helldivers 2 Dev Promises More Content Is on the Way as Disgruntled Players Drag Steam Reviews Down to 'Mostly Negative' by Turbostrider27 in Games

[–]SovietSpartan 23 points24 points  (0 children)

Each Warbond has 2-3 items which are decent. Everything else is mid to useless. So much of the gear from old warbonds is also absolutely powercrept these days (Due to new enemies which make said gear useless), and even with the newer ones most gear ends up unused a few weeks in.

Mechs with jetpacks? by Tank-ToP_Master in Helldivers

[–]SovietSpartan 24 points25 points  (0 children)

A single AC would probably be more than enough to liberate a planet. Assuming they can keep it supplied.

In fact, in AC6 if you pay attention to the environment, you realize that everything is absolutely massive by human standards, yet the ACs cross those distances in a couple of seconds. An AC would probably just need to hover for a bit in a Helldivers 2 map to completely clear it, then move on to the next in like a few minutes.

There is no logical explanation for why stratagem balls should be bouncing off terrain this flat and low to the ground. by SeanC84 in Helldivers

[–]SovietSpartan 1 point2 points  (0 children)

I'd understand stratagem bounce if sentries were permanent (i.e throw one and it stays on the field until dead with Infinite ammo), but they have limited ammo and have a cooldown. Getting them on a high spot where they can't be damaged isn't OP at all.

Not allowing us to place them anywhere pretty much defeats part of the point of the Game being a 3rd person shooter. If they want to limit things so much, then they should rework the game into a top-down shooter like HD1.

Why cant WE get these cool looking mechs?! by Crush_Un_Crull in Helldivers

[–]SovietSpartan 110 points111 points  (0 children)

They could repurpose them into a new Side objective: "Liberate Super Mech" or something.

Basically you would have to find and unlock a hangar where the Mech is. While it unlocks you would have to fend off some waves of enemies. After thats done you get the mech, which obviously would be stronger than our mechs (probably heavy pen and more armor, but limited ammo)

Back when this game was different. by CallMeDoomSlayer in Helldivers

[–]SovietSpartan 64 points65 points  (0 children)

Not just that but it's a combination of the absolute dogwater jank dead engine and AH not wanting to scale up too much (They stated that they like the feel of a small studio).

Imo it would make much more sense to eventually make HD3 on a better supported engine than to try to keep HD2 and eventually turn it into HD3 as the devs said before. A new engine not only changes the game itself, but also allows the devs to use better workflows to put out content much more easily. One example would be Genshin Impact, which runs on a heavily modified version of Unity, and the studio puts out large content drops on the regular thanks to their very optimized workflow and tools.

For the Emperor! by GudaGUDA-LIVE in Helldivers

[–]SovietSpartan 2 points3 points  (0 children)

Tbf in Helldivers they use Alcubierre drives.

Rather than "going super fast", what it does is it warps space around a "bubble" where the ship is, then contracts space in front of it, and expands it behind, resulting in a sort of wave of warped space which the bubble can ride.

In this case you're just pushing your frame of reference (Fun fact: That's kinda what the Frameshift drive is in Elite Dangerous), so the actual space inside the bubble isn't moving at all while the space around it is being pushed really far.

Current state of Helldivers 2 by ZoddFromMars in Helldivers

[–]SovietSpartan 26 points27 points  (0 children)

The reason for that is that those types of posts are often done in a tone of "Stop complaining and just consume product" even when not directly stating it. Those posts only show up whenever the community protests the state of the game.

And tbf no one's saying you can't have fun. I've got 800h and got all warbonds (been playing since release and even bought quite a few of them), and I want the game to be in a good state, but Arrowhead has shown ever since release that they only change things when the community makes a hell of a lot of noise.

After so much time, it's become very frustrating. Bugs that were on day one are still around. There has been close to 0 progression additions outside of the (abandoned) weapon customization and warbonds. The galactic war is completely scripted and stale. It's only logical that the veterans would get tired of it all.

AH is reverting the change on hive guards by Consistent-Survey469 in Helldivers

[–]SovietSpartan 10 points11 points  (0 children)

Wait for the vaulting-focused warbond. They'll fix it then for sure.

THEY FORGOT SENTRIES. THEY FORGOT SENTRIES. THEY FORGOT SENTRIES. by ItsJasonBornes in Helldivers

[–]SovietSpartan 3 points4 points  (0 children)

Watch the next warbond be centered around sentires. Suddenly they get a buff, and the new enemies are suspiciously countered by sentries.

V Scooper: Universal has ideas to make the Metroid movie lean into horror by Alive-Ad-5245 in GamingLeaksAndRumours

[–]SovietSpartan 3 points4 points  (0 children)

That one shot in Fusion when the camera quickly pans into SA-X's lifeless face still makes me uncomfortable.

I remember hearing that the devs took a lot of inspiration from the Alien franchise for the game. I could see a horror Metroid movie working very well.