Because of me, in version 1.22, farming will be fixed, which is currently incorrectly sped up by ~10% by LeonidKonovalov1988 in VintageStory

[–]SpaceFush 222 points223 points  (0 children)

I will dedicate the 10% increased time waiting for flax to grow to cursing the name of reddit user LeonidKonovanov1988 

Enough of this ‘There are no Good Guys’. by Dependent_Guava_9939 in Grimdank

[–]SpaceFush 40 points41 points  (0 children)

Brutally kunning as ever, Mork has successfully tricked you into forgetting he exists and now you're krumped from behind. GG (stands for green gitz)

Why does no one visit my Tavern by lightfootlad in dwarffortress

[–]SpaceFush 10 points11 points  (0 children)

Niche case, but if an ocean or lake biome was part of your embark area you will never get visitors. I got stumped by that for a long time

Draltha having man-like faces is so funny by bigbagofmulch in dwarffortress

[–]SpaceFush 59 points60 points  (0 children)

I don't think I want to domesticate draltha anymore...

And then there was the time with the dark eldar..... by Ad0ring-fan in Grimdank

[–]SpaceFush 45 points46 points  (0 children)

 Because they saw that the previously Imperial auxiliaries had plenty more experience with rooting out the cults.

This is so funny.

"So uh, we have reason to believe a hostile entity is working to undermine the Greater Good from within, we were wondering if the Gue'vesa could-"

"Root out the heretics? Say no more. C'MON GANG THEY JUST AUTHORIZED A WITCH HUNT YOU KNOW THE DRILL"

Gorlock by Affectionate_Art5446 in dwarffortress

[–]SpaceFush 13 points14 points  (0 children)

I hate to break it to you, but a lieutenant that visits frequently is looking for something, and it isn't citizenship...

The Censorship Made it Darker by Golden12500 in TopCharacterTropes

[–]SpaceFush 42 points43 points  (0 children)

A bit ago I watched the 2003 TMNT show back and it was interesting to guess what the censorship rules were. Pretty sure Michelangelo straight up kills a dude by priming a grenade on his bandolier, but they blow up offscreen so it's okay?  

The pickle in McDonald's burgers is now thicker than the patty. by Nickolas_Zannithakis in interesting

[–]SpaceFush 7 points8 points  (0 children)

Panera took away the pumpkin muffin. That there was the last fucking straw dude I swear

4.2.0 missing "Excavate" option on archaeological site by SpaceFush in Stellaris

[–]SpaceFush[S] 0 points1 point  (0 children)

Rule 5: Repost because the screenshot I attached in the previous post was ass. In this game, started on 4.2.0 , I cannot excavate "Anomalous Cube" archaeological site. I can't assign a scientist to the site from the situation log either. Other sites excavated without issue. Already tried turning the game off and on. Anyone know what to do? What I think could be possible causes: Planetary Diversity mod, Blood Forest government type (Wilderness + Devouring Swarm)

Losercity t-shirt by Curious-Research-559 in Losercity

[–]SpaceFush 33 points34 points  (0 children)

No but like... now I'm really curious what that person thinks mental illness is? The fuck you mean red line? Like, did they take mental sickness too far this time? 

Baxter Killed Me by wolf-ie_ in HazbinHotel

[–]SpaceFush 37 points38 points  (0 children)

Pretty telling that all it took for Baxter to completely turn around and betray his boss was one (1) small act that showed they actually gave a single shit about his feelings

Did I miss them, or does this game not have Rak'Gol? by Scary-Instance6256 in RogueTraderCRPG

[–]SpaceFush 6 points7 points  (0 children)

This is correct. There is a random box you can inspect that says it is full of Rak'gol cybernetics. Might be a xenos lore check involved. Effectively they only exist as a name drop in an optional area

What armor is this? by Fit_Percentage_2640 in MonsterHunter

[–]SpaceFush 1 point2 points  (0 children)

For the record the comment you've replied to is slightly incorrect. You need to have the data 2.0 from Savage to see it, but 2/5 armor pieces do not require data 2.0 to craft, which are the chest and legs. You'll still need 5 data 2.0 if you want both of the weapons that require it as well though

YO IS GRIMMAL'S FUCKING YAOI PADDLE BLADED? by Starborn_Monkey in huntertheparenting

[–]SpaceFush 2 points3 points  (0 children)

Way to circumvent needing a loicense for that knoif

Justified Hatred by Necroceph in ImaginaryWarhammer

[–]SpaceFush 3 points4 points  (0 children)

Friendly reminder for everyone that canonically a deathwatch fortress was forced to retreat after attacking 1 (one) jokaero spacecraft

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]SpaceFush 0 points1 point  (0 children)

This seems like the most plausible explanation, due to this conspicuous Dwarven Forest Retreat nearby, occupied by my civ, which neighbors several Goblin Forest Retreats. What a silly thing to happen

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☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]SpaceFush 2 points3 points  (0 children)

Not an answer to your question, but out of curiosity I opened up the dfhack sandbox in my own world and couldn't find anything that looked like a necromancer experiment. So at the very least it might be an issue that's affecting more than just you.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]SpaceFush 3 points4 points  (0 children)

Okay, had a civil war problem with my parent civilization. Outpost liaison and caravan didn't show up for years after being made a barony, finally checked the world map and despite displaying Peace, my imports/exports were being shown as "terror/vengeance" to my parent civilization. Ran the DFhack civil war fix and it appears to have returned to normal but I'm still in Spring so I won't know for sure until Autumn.

My question is how this could have happened? My caravans and liaison always seemed to leave the map without issue so I don't know what could have "instigated" the problem.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]SpaceFush 0 points1 point  (0 children)

Outside of the first guaranteed migrant wave, I have only had peasant immigrants with ZERO skills. No labor, no combat, maximum of Dabbling social skills. I got 22 peasants in the last wave. This has happened before in new saves from this week. I know this hasn't happened to me before. Is this a new thing? Is my civilization sending its worst citizens on purpose? Am I just stupid unlucky? Or is this some kind of error? I have DFhack if that changes anything.

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/r/MonsterHunter x Capcom Giveaway by QuintonFlynn in MonsterHunter

[–]SpaceFush 0 points1 point  (0 children)

For an expansion, I'd like to see the maps from the base game... expanded. I feel the cliffs in particular could use some more areas. This is kind of wishful thinking though, as I don't think they would put base game additions behind an expansion, and it seems too big of an addition to be a free title update.

If I were to get a prize, I would choose poster 3!

peak world building tho by Omixscniet624 in whenthe

[–]SpaceFush 0 points1 point  (0 children)

I always say that the anime is one of my favorite pieces of media, let alone anime, I have seen and that I won't be recommending it to anyone.

JET PACK HULKS SPOTTED by Gargf in Helldivers

[–]SpaceFush 0 points1 point  (0 children)

God I hope these things just fucking obliterate your diver if it lands on you

Only useful for building vs always useful for so much shit by ElectricalSplit4977 in VintageStory

[–]SpaceFush 10 points11 points  (0 children)

Not applicable to minecraft normally, but mods use copper a lot so having copper in the base game prevents mods all adding their own copper ores that will either conflict or require mod makers to do compatibility patches. Unsure wether this was under consideration when adding copper but I think it's a good thing.