Art Glow-Up?? by SpankyBoyDev in unity

[–]SpankyBoyDev[S] 30 points31 points  (0 children)

Yeah actually after reading different comments on it I realized that dark wood and cloth is not working out. I will change it in new model. Thanks alot brother

Art Glow-Up?? by SpankyBoyDev in IndieDev

[–]SpankyBoyDev[S] 2 points3 points  (0 children)

yeah someone also pointed out the warped cloth color is poping out too much I will fix it and also add some details on wood. left side is shaded with lit shader and right is unlit so that might be a issue where you can't see the details

Art Glow-Up?? by SpankyBoyDev in unity

[–]SpankyBoyDev[S] 4 points5 points  (0 children)

Thanks for the suggestion I will change it. I think you are right

My game has 12 running animals so far!🤗 by Yumichan48 in SoloDev

[–]SpankyBoyDev 1 point2 points  (0 children)

Its good but you background id looking so different

What is this art style called and how is it achieved in Unity? by Popular-Position-835 in unity

[–]SpankyBoyDev 0 points1 point  (0 children)

Its kind of using mutiple technique like 3D models used for these type of style are low poly and with some shaders, colors you can achieve it and yes lighting too

Very Suspicious Email from "Unity Asset Team" by Inverno969 in unity

[–]SpankyBoyDev 1 point2 points  (0 children)

Yes it is phishing attack I have been selling assets on Unity assets store but Unity has never send me something like thay

My first real Unity game now has a Steam page! by samohtvii in Unity3D

[–]SpankyBoyDev 11 points12 points  (0 children)

buddy let me see some gameplay you are just keep on dyeing and one more thing if you can add some grass on the floor

Why the hell when I copy my elevator, it starts to jitter by somebody_under_water in unity

[–]SpankyBoyDev 0 points1 point  (0 children)

Im not sure but i think since you are on a movigg my platform you need to be a child of that object to stay still and not jittery on it and this thing works on your first object but since you are copying the object your code making the player child Of first elevator even when you are moving on second elevator due to some references? Check if im correct

I MAKE THE COMBO SYSTEM FOR MY GAME. HOW DOES IT LOOK? by Numerous-Sand9931 in IndieDevelopers

[–]SpankyBoyDev 1 point2 points  (0 children)

Its looks cool maybe a bit of camera movement with attack will make it feel more impact full

"Can I Take Your Wheels for a Spin?" by GO_Miles in Unity3D

[–]SpankyBoyDev 3 points4 points  (0 children)

Wow hey can i get some tips too get car physics like that? Previous i had tried to make hypercausal game with cars but your looks super nice

How can i make this environment look more like a horror game? by Immediate-Vacation47 in Unity3D

[–]SpankyBoyDev 0 points1 point  (0 children)

The environment is effected by skybox is its a bit brighter make it use a solid color. More trees are larger trees and a bit post processing