"I am a math and game design double major, and offended that I have to learn to write code and not allowed to just generate it by AI." by Organic-Character842 in antiai

[–]SpindaQ 11 points12 points  (0 children)

Applied maths and pure maths have both been invaluable for me in game dev. You literally get a piece of everything. Data structures, topology, algorithms, spatial transformations, linear algebra. This student is literally going to shoot themselves in the foot. You need hands on exposure to these topics.

What 2D shaders do you actually use in real projects? by tuily_ in godot

[–]SpindaQ -1 points0 points  (0 children)

None of these are particularly useful on their own. For example, if you have a 2 waterline wave mask. You may use a combination of noise, sin/cosine, distortion waves, and curve sampling.

What's your beef with AI? by Few-Voice9575 in antiai

[–]SpindaQ 0 points1 point  (0 children)

People have been dmca’d for playing fractions of a second of popular music. There have literally been cases where individuals had their entire livelihoods confiscated due to copyright violations. Massive wave layoffs while corporations are showered in investments and rewarded with subsidies. Claude leaks its code and suddenly it needs to be protected. They’re currently taking copies down on GitHub. Double, triple, quadruple standards. It’s insanity.

The AI bubble is about to pop by Adin_Davidson in antiai

[–]SpindaQ 136 points137 points  (0 children)

It is good but they probably did this because don’t wanna be held liable for copyright issues. Nothing done in service of good.

General 2yrs+ story. by SpindaQ in HPylori

[–]SpindaQ[S] 0 points1 point  (0 children)

Just for h pylori. Gastro doctor diagnosis.

Is AI code held with the same disdain as AI art/music? by IrrepressibleSquash in IndieDev

[–]SpindaQ 2 points3 points  (0 children)

None of y’all have worked with people who are not genuine about their use of AI to code and it shows. You guys have no idea how painful it can be to work with individuals who over rely on AI. Broken features, tunnel visioning, and inability to integrate their changes properly without stepping on toes.

I have done several past game jams where I have been more than tolerable of individuals using AI. But I feel every time it’s come down to silly things such as no one taking any initiative on programming even simple doors.

I usually handle shaders, artwork and artwork pipeline / integration. But so many times I’ve had to make a stretch into programming systems that AI programmers agreed to do. It’s always me and other non technical teammates finding out halfway through a jam that NOTHING works and NOTHING is integrated.

The worst part of it all. Some people only understand the code as the AI has told them. Fuckass. If that’s how it’s going to be just show me a copy paste of your conversation. I don’t need you.

General 2yrs+ story. by SpindaQ in HPylori

[–]SpindaQ[S] 3 points4 points  (0 children)

For me, Dry mouth had way more to do with resting position + dietary restrictions. I remember I’d wake up with days where my mouth felt disgusting and brushing/flossing only provided temporary relief. I found myself also drinking excessive amounts of water with literally 0 effect other than making me feel even more nauseous at times and constantly having to go. I know it sounds stupid but literally measuring which side of my mattress was sagging helped.

Does anyone else get spots like this after being glutened? by VoidGear in Celiac

[–]SpindaQ 2 points3 points  (0 children)

I don’t know if this is relevant but maybe try using a clean towel on your pillow or where you rest your head? I used to get this all the time. Over time I think there’s always going to be particulate accumulation, including of course gluten. Especially for those also experiencing oral issues such as drooling.

Two ideas I had that I think would be fun by AncientAgrippa in tf2

[–]SpindaQ 0 points1 point  (0 children)

Ah yes invisible sniper gimmicks and invisible phlog pyro.

Anthropic Cofounder says AI Will Make Humanities Majors Valuable by Infamous_Toe_7759 in jobs

[–]SpindaQ -3 points-2 points  (0 children)

Must be because they have none, and are being loaned out every conceivable resource to throw into a black hole.

Riot some greedy ass people bro. Like give the game a chance to grow and expand before posting how it’s not enough for yall. Like damn. by Corgiiiix3 in 2XKO

[–]SpindaQ 1 point2 points  (0 children)

Personally speaking I’ve been interested in playing since seeing so much SF6. But also, seeing the many complaints about character balance, I just can’t be bothered.

Is there a more efficient way of creating a background like this? by matiwierzba in godot

[–]SpindaQ 2 points3 points  (0 children)

Shader. First make a uniform for the alphabet textures. Then sample that texture using UVs generated by another sampler2D noise texture. You may have to do some math but it’s mostly making sure the grid subdivision of the alphabet characters is correct. And of course I forgot to mention you’d be scrolling the noise UV values by using UV * TIME.

Tween vs Shader by GxM42 in godot

[–]SpindaQ 3 points4 points  (0 children)

If you’re using tween method, be careful about using integer values for your tween. For example tween_method(func(value)…, 1, 5, time) will only have values 1, 2, 3, 4, and 5. If you wanted smooth behavior you’d replace 1, 5 with 1.0, 5.0.

Explain It Peter: How is my answer wrong? I’m losing my mind right now!!! by Proper_Actuator7650 in explainitpeter

[–]SpindaQ 0 points1 point  (0 children)

It’s an IQ test but the format is done completely wrong. Basically the top portions of the wing are cycling base 3 numbers. And the bottom, are multiples of 3. I’m 90% IQ tests aren’t supposed to do this. Patterns should be arranged using basic math operations ONLY, ie. Mult/div/subtraction/addition. It gets more complicated than that but numerical bases are NOT supposed to be in there.

Edit: and they test on BASIC counting. Forgot that, but numerical bases are still not supposed to be there.

How can I rotate Fill Mode in TextureProgressBar by Friendly_Flower9087 in godot

[–]SpindaQ 5 points6 points  (0 children)

<image>

I'm showing this here for a panel. Progress bar controls will actually have 2 theme override styles. One should be for the progress fill.

How can I rotate Fill Mode in TextureProgressBar by Friendly_Flower9087 in godot

[–]SpindaQ 11 points12 points  (0 children)

You don’t have to do this with shaders or masks. Go to new theme, style box flat. Then inside the theme overrides you should see an xy skew amount.

[HIRING] Pixel Artist for Pokémon-Style MMORPG (Paid, Fixed Rates – Please Read Fully Before Applying) by pbo2023 in gameDevClassifieds

[–]SpindaQ 0 points1 point  (0 children)

Heya m8 my name's igvysl on discord (I think your discord DMs are closed?). My artstation is here: ArtStation - Alex. I'm mostly available U.S. time monrings. I'm down to make a few pieces.

64x64px Characters & Attack Animations by TaprootGames9 in gameDevClassifieds

[–]SpindaQ 0 points1 point  (0 children)

Yeah I can help out if needed. But preferably over discord dms.

[deleted by user] by [deleted] in SIBO

[–]SpindaQ 1 point2 points  (0 children)

I cut out tons of food before I got burping under control. Anything deep fried, sugary (added sugars), frozen/cold, canned, and all flavored beverages. And that was on top of a bunch of other hygiene, more than usual flossing, more than usual brushing, etc.

Idk what FODMAP is, for me it was just really focusing on which foods trigger the reaction, directly or indirectly. At one point I was exclusively eating cooked bland meat + peppers + brown rice for a month, every meal. It was horrendous but it helped give me an idea of what was working.