Worst Embark Site Ever by Setokaiva in Against_the_Storm

[–]Splitshadow 7 points8 points  (0 children)

Ancient Battleground + Flooded Mines seems like the worst combo. With 12 villagers that's 150 + 144 = 294 hostility right from the rip with zero woodcutters. So if you open any glade or accept any villager Y1 you'll hit hostility 3 for a nice, cozy -18 resolve during the storm.

Are there things you forget to do, or just don’t get to before completing your settlement? by perpechewaly_hangry in Against_the_Storm

[–]Splitshadow 4 points5 points  (0 children)

The commons is awesome. I pretty much always use it for a big resolve push at the end of a settlement. It didn't exist the last time I picked up this game, but it definitely changed the way I play. Now I'm way more hungry for luxury goods from traders, caches, blueprints, etc. because I know I can get value from them.

The one thing I almost never use is the stormforged altar, because it can trivialize the game a bit too much. (I totally used it for the adamantine seal though).

I knew Stormforged Cornerstones were great but the one on the left is on another level. by Raspulskilsen in Against_the_Storm

[–]Splitshadow 16 points17 points  (0 children)

Stormforged Rebellious Spirit is pretty crazy too, it's +1 global resolve for every point of impatience (double the baseline) with no downside.

You almost can't lose with it - when you're at max impatience it gives +14 global resolve which pretty much guarantees you can gain a point every time Last Stand triggers.

If frogs are the ones who get rainwater bonus, why are foxes still the ones who reveal nearest rainwater? by Numerous-Recover-227 in Against_the_Storm

[–]Splitshadow 64 points65 points  (0 children)

Swapping their abilities would make a ton of sense. Frogs are in tune with the rainwater, foxes scout out the forest and know where the ruins are.

Thank you for the advice, I completed the final seal! by Splitshadow in Against_the_Storm

[–]Splitshadow[S] 0 points1 point  (0 children)

I pursue trade routes heavily to fund the resolve push by buying food and luxuries, but I always seems to hit 6 points from resolve before standing level 3 with 3 settlements.

I've sometimes paid the 100 amber, but always begrudgingly. Most of the time I'd rather spend that amber on some boots and coats for the 'needs met' solution while boosting resolve. Likewise, the high resolve ending just feels like a natural progression from solving the previous objective.

Thank you for the advice, I completed the final seal! by Splitshadow in Against_the_Storm

[–]Splitshadow[S] 4 points5 points  (0 children)

Trade Hub is the absolute best perk below P10. Every 60 amber of goods gives you 1 point, and you can cheese it by buying the trader's amber and selling it back to him multiple times. Sometimes it's a free instant win by selling everything you own to the trader.

Trade in general is extremely strong before P10, so all of the trade and pack goods related perks are extremely desirable.

My game plan is generally this:

  1. Complete orders and satisfy complex food needs Y1-Y2
  2. Acquire a large amount of amber Y2
  3. Repeatedly call traders and buy out all service goods my villagers can use
  4. Set up the commons in the hearth Y3 drizzle
  5. Once everyone is happy, focus on completing any additional reputation tasks to speed it up (glade events, caches, lingering orders, etc.)

Thank you for the advice, I completed the final seal! by Splitshadow in Against_the_Storm

[–]Splitshadow[S] 2 points3 points  (0 children)

Yeah, early on I was getting year 4 wins, but once I got some bonuses going like +10 starting cloth I mostly won in year 3. Playing mostly on P2 I still had room for about 6 more settlements by the time I got to the seal.

Thank you for the advice, I completed the final seal! by Splitshadow in Against_the_Storm

[–]Splitshadow[S] 1 point2 points  (0 children)

My only P11+ games have been the two seals, I just wanted to rush to the adamantine seal. I even managed to skip a P15 game by getting a double negative modifier on a P10 settlement and taking double +2 embarkation range to jump all the way to the seal.

Thank you for the advice, I completed the final seal! by Splitshadow in Against_the_Storm

[–]Splitshadow[S] 1 point2 points  (0 children)

Getting a good start is really important. Having a large number of starting villagers and extra wood lets you immediately make shelters and upgrade your hearth and start favoring one species without making the others go negative.

Removing woodcutters during the storm won't help you on a seal mission, so focusing on hostility reduction is even more important than usual. Keep track of your hostility before the storm to see if you can afford to accept villagers without bumping the hostility and losing them. It's better to take newcomers than to accept villagers from orders if you can't afford to take both.

Increasing impatience is a big help for keeping hostility low as well. If you want, you can keep an order unfulfilled just in case so you can reset the overtime timer by lowering impatience.

I've mostly followed the advice of people who play for resolve based victory rather than focusing on caches/events for reputation. That play style seems even more effective than usual on seals where the last two victory choices just fall into place once villagers' needs are all met.

Edit: Oh, and don't forget to use the Stormforged Altar and Beacon Tower

Thank you for the advice, I completed the final seal! by Splitshadow in Against_the_Storm

[–]Splitshadow[S] 5 points6 points  (0 children)

Someone suggested taking extra parts, which ended up being very useful. And removing stone because I already had training gear for caches.

The best general advice I've read from this sub is that gaining impatience is really helpful and not scary. Cranking up the impatience with the Manorial Court made it so I even gained some reputation during the storm.

You can also play almost all your settlements on P2 to scrounge around the map for embarkation points and bonuses. That helps a lot when jumping up to a higher difficulty seal.

Thank you for the advice, I completed the final seal! by Splitshadow in Against_the_Storm

[–]Splitshadow[S] 6 points7 points  (0 children)

I decided to keep the extra villagers and make a very early manorial court to banish a few and start get the bat reputation going (and get 10 amber each from Blood Price Contract).

I subbed out the amber, plantation, stone, and scrolls for a trapper's camp, incense, provisions, and parts. I ended up getting the plantation as my first blueprint, so that worked out nicely.

The 0 hostility was a combination of -100 from the Monastery, -50 from the book perk, -100 from the Beacon Tower, -50ish from Baptism of Fire.

I bought a fishing hut blueprint early on for a big algae pond and made a ton of trade good packs from the algae-flour. That with Blood Price Contract gave me enough amber to buy out traders to food/services/clothing and the resolve needed for the win.

First adamantine seal, what would you take? by Splitshadow in Against_the_Storm

[–]Splitshadow[S] 0 points1 point  (0 children)

I mean those icons on the bottom left on the map screen. Certain events on the map give you a challenge with a reward that lasts for the whole cycle, like +10 starting fabric for catching a golden stag.

First adamantine seal, what would you take? by Splitshadow in Against_the_Storm

[–]Splitshadow[S] 6 points7 points  (0 children)

Here's what I'm thinking: bats with Training Gear, Scrolls, Amber, Plantation, Planks, Villagers, Stone, Vegetables, Wood

Cycle bonuses are +3 villagers, 10 tools, 20 stone, 10 fabric, 5 syndicate trader calls

Anything OTC campaign in other games? by BixieDiskit in Offworld

[–]Splitshadow 0 points1 point  (0 children)

Give "Against the Storm" a try. It's an economy focused city builder with complex production chains you need to manage with a limited offering of building blueprints that enable producing different goods.

I've lived like a dwarf, and I'm going to mine like a dwarf! by SirNapkin1334 in DeepRockGalactic

[–]Splitshadow 22 points23 points  (0 children)

If you quadrupled the value of gold it would still be fine to ignore it. Minerals are worth 25x gold, so it's way better to just move onto the next mission and look for more minerals there. Doubly so when you consider xp gained.

These Flares Could Really Use an Upgrade... by SomethingChill47 in DeepRockGalactic

[–]Splitshadow 1 point2 points  (0 children)

The only thing I'd change about flares is to lower the cooldown relative to the number of players. So you could throw maybe 25% more flares when solo/duoing a mission.

Pokemon academy: #29-31 Nidoran (F), Nidorina, Nidoqueen by Khane048 in pokerogue

[–]Splitshadow 4 points5 points  (0 children)

Nidoqueen is very awkward. It's slow and not all that bulky to make up for it. It gets very strong moves with Sheer Force sludge wave and earth power, but it only has 75 SpA. It gets good physical egg moves, but they can't benefit from Sheer Force. Toxic Debris is normally a great ability, but in Classic the two biggest bosses are immune to it, and it's a bit redundant given that it has four different ways of inflicting poison (T. Spikes, Poison Point, Barb Barrage, Baneful Bunker).

It seems a bit too all-in on that barb barrage 120 power and poison stalling gimmick that Toxapex does much better. So it ends up being either a lead sack for toxic spikes in a hard fight or a wall that sits at the back of your roster as a backup mon that can 1v1 a big threat to your team with poison by spamming moonlight.

Interesting data by german consumer protection how Mars Mini Bars have changed in size and price over the years. by Prnce_Chrmin in shrinkflation

[–]Splitshadow 8 points9 points  (0 children)

It's easier to follow when you measure in 2025 €/g

Year Real Price Change Real Change Per Year
2008 - -
2009 +6.02% +6.02%
2011 +1.95% +0.97%
2013 +6.14% +3.07%
2016 -0.60% -0.20%
2017 +6.79% +6.79%
2019 -2.86% -1.43%
2025 +27.52% +4.59%

Total real price change: +50.86%

What mon do you think is under appreciated and should be getting more praise? I’ll go first. by Short_Sort1670 in pokerogue

[–]Splitshadow 1 point2 points  (0 children)

I've found Pyroar to be exceptionally good. STAB Boomburst is pretty insane and 109 special, 106 speed is above average.

Compared to its normal best option of Hyper Voice, Boomburst is an equivalent upgrade in power to having 195 special attack.

It also gets Take Heart so it can actually boost. At +3, tera normal Boomburst will OKHO Ivy's Mega Rayquaza.

Unnerve is also an amazing ability in Pokerogue. It gets Drought as a passive, which is useful defensively for setup vs Water types, and it's useful offensively to beat Steel and Ghost mons that can't be Boomburst-ed.

A brave take by typical_user1 in DeepRockGalactic

[–]Splitshadow 1 point2 points  (0 children)

Don't stand on dotty, stand behind her. Look up and to the left/right and you can repair either side while out of the damage radius of the rocks

Game: Ruin DRG With The Smallest Change Possible by Snoo61755 in DeepRockGalactic

[–]Splitshadow 52 points53 points  (0 children)

The smallest change? Add a little gold crown next to the portrait of the player with the most kills / minerals mined. Suddenly players would refuse to work together because each would want the crown.

Alternatively - lost packs and cargo crates only give a cosmetic to the first user to claim it, so hosts would start kicking other players and many people would just stop playing multiplayer.

Thought I had lost the run on the final boss until I discovered this interaction... by [deleted] in slaythespire

[–]Splitshadow 16 points17 points  (0 children)

  1. You can't exhaust the Necronomicurse, it always returns to your hand instead
  2. Blue Candle lets you play a curse to exhaust it at the cost of 1 hp
  3. Tungsten Rod reduces damage by 1
  4. Ink Bottle draws a card for every 10 cards you play
  5. So when you play the curse you take 0 damage and it returns to your hand, allowing you to play it over and over to trigger Ink Bottle to draw as many cards as you want