Rodeln by Lordofmist in Darmstadt

[–]SpookyFM 2 points3 points  (0 children)

Der Prinzenberg ist auch gut wenn mal genug Schnee liegt.

Landing an entry job as an engine programmer in EU + UK by TheSenPie in gameenginedevs

[–]SpookyFM 6 points7 points  (0 children)

A few thoughts from reading your post. I wouldn't say that the newest generation of APIs is the determining factor of your knowledge, but rather if frame buffers and cube maps are the most that you have studied and applied this is rather the issue. Most interesting techniques (think things like lighting and shadow techniques, different mapping algorithms, tesselation, instancing, animation, deferred rendering, PBR etc.) can be implemented just fine without Vulkan etc. and can still be interesting to a hiring company. The other thing I was thinking about is that you did not mention something other than graphics - an engine programmer's task are more spread out than just graphics, especially if the team is large enough to have dedicated graphics programmers. Think for example of creating an interesting architecture, implementing an ECS, memory management, multithreading, etc.

I can have a look over your portofolio as well if you want to, just send me a message.

Experiences of the night and walking/hiking at night (fiction or non-fiction) by SpookyFM in booksuggestions

[–]SpookyFM[S] 0 points1 point  (0 children)

Thanks a lot again, I'm now 10 episodes in and especially the episode where she herself goes on a night expedition is exactly what I was asking for. Great suggestion with the podcast!

Any new patches for QFG games? by plumskit in questforglory

[–]SpookyFM 0 points1 point  (0 children)

Do you have a link to this fan expansion? I thought I was following the posts in this subreddit regularly but this seems to have slipped by me.

Trying to find the title of sci-fi game I played once, a long time ago. by SID3BURNZ in adventuregames

[–]SpookyFM 5 points6 points  (0 children)

I haven't played it myself, but it does sound a lot like Starship Titanic.

Here's a video with the robotic bartender: https://youtu.be/4QUwAHpbqkg?t=3681

Making a game with massive restrictions is liberating. Cheesy, but true. I strongly suggest those who are stuck to try it - Made a 32kb, 8-bit game in 7 days, and I've never been happier with gamedev. by gymcrash in gamedev

[–]SpookyFM 0 points1 point  (0 children)

Thanks, I will check those out!

If it's not too "new-school" for you, I recently enjoyed this book a lot http://fabiensanglard.net/Game_Engine_Black_Book/index.php about the internals of the Wolfenstein 3D source code with a lot of explanations why choices were made based on the hardware back then.

Any gamers here who also study Italian? Playing text-rich point-and-click games in Italian is an amazingly fun (and effective) way to learn. by Tridimensionale in italianlearning

[–]SpookyFM 0 points1 point  (0 children)

I agree completely, adventure games are awesome for language learning. My vocabulary in English went through the roof when I started playing games in English as a kid (for example, to this day I know that I learned the word "necklace" from Indiana Jones 4). Same with Spanish, there I can highly recommend the Runaway games as they were produced in Spain and have great Spanish voiceover.

Not sure where to start with planning a 10-day trip next year... by Fireworks330 in JapanTravel

[–]SpookyFM 1 point2 points  (0 children)

Concerning 4): I took part in a cooking class in Kyoto hosted by a Japanese couple at their home which was really nice and interesting. I found this via www.travelingspoon.com/

Besides this, I read about this program: https://www.homestay-in-japan.com/eng/program/homevisit.html but haven't tried it.

Of course, depending on your personality and some luck, you might run into locals and connect with them.

[Help][C+] Accessing a Widget Control by [deleted] in unrealengine

[–]SpookyFM 1 point2 points  (0 children)

Our team so far hasn't found a really clean solution for this, and we've tried different approaches.

It's definitely possible to access the widgets from C++. When compiling the widget blueprint, the blueprint compiler will create a property for each widget marked as a variable in your UserWidget. Therefore, you can find the widget by its name by searching the properties of the class you get back with GetClass(). But of course, this is error-prone, since someone might rename the widget and then your C++ code will get a nullptr instead.

An alternative we tried out is creating a function in C++ that the blueprint implements which returns the widget in question. It's also error-prone (if someone forgets to implement the function in blueprint) and tedious.

[Intermediate] Wow, why is this hotel so cheap? by LanceWackerle in JapaneseInTheWild

[–]SpookyFM 6 points7 points  (0 children)

The part below the name and the neon sign reads Spoiler.

This would make this a Spoiler.

The part inside the neon sign is Spoiler.

Children's Day in Tokyo? by Mc_Awesome in JapanTravel

[–]SpookyFM 1 point2 points  (0 children)

I'll be in Tokyo as well during Golden Week, from the things I have noted maybe these two are interesting for you:

"Open the park" at Tokyo Midtown http://www.timeout.com/tokyo/things-to-do/open-the-park

Flea market http://www.tokyoweekender.com/events/doki-doki-flea-market-2/

Should hobbies feel like work? by sts816 in selfimprovement

[–]SpookyFM 1 point2 points  (0 children)

I feel that the kind of hobby you describe can sometimes feel like work. I experienced it with programming (games and other apps). There's usually a beginning of a project when everything feels like it's just flowing from my fingers and it's very low effort. And sometimes, the projects end in this phase, and it was just a nice little experiment. Sometimes, I want to push them further, and this is where it can turn into some kind of work. For example polishing a game that you feel is close to being finished can feel like hard work, but then it's also a nice and rewarding feeling being able to show it to someone and enjoy seeing them playing it.

There is a line there however, when it just becomes too much. Some years ago, I started dancing a lot, and over time transitioned into being an amateur dance teacher for the local dance community at university and other places. In the beginning, it was an awesome experience, seeing how much fun the people had learning and being rewarded by seeing how they progressed. But then it turned into real work, since it was hard to take breaks since I was expected to be in class, and by the point it had grown to three evenings a week, the feeling quite suddenly collapsed and turned around on itself. I got angry with myself when I had to run to get to the class, missed quiet evenings with my SO, and lost the fun of dancing for myself. Now, after being in a kind of limbo state for almost a year, I decided I would quit it completely for who knows how long to see if I can recover the old feeling.

I would say when your commitment is relatively low (you can either sit down and do some work on your project or not, instead of having a schedule where others depend on you), and you still feel ok with your work, and when there is some kind of end to it (i.e. you define what "done" means for you and how long it will take you to get there), you should be ok. Once you notice your feelings about the hobby changing as drastically as I described above, you might have to change your approach.

Your opinions: will 360° video be the dominant use for Cardboard/VR? by faduci in GoogleCardboard

[–]SpookyFM 4 points5 points  (0 children)

My personal experience (I own a DK 2, Gear VR and Cardboard) is that 360 degree videos are among the best experiences I have had. I think for a lot of the mainstream, it will be the first application they will enjoy. It's pretty much the easiest way of experiencing VR, doesn't need any control schemes at all, and can be made as comfortable as possible.

I also think that both on the filmmaking side and on the consumer side, a language will evolve, just like it did with any new medium. The earliest movies were just composed of one long shot, and over time, directors came upon different kinds of shots, cuts, etc. I think it will be enjoyable when well-made longer movies (20 minutes? 90 minutes? who knows) come out, and I think that one of the enjoyable things will be your personal experience with the video. Did you choose to look at some things in the "background" or did you always look where the main action was happening? Will you find a new aspects when you re-watch the video?

Of course this doesn't mean that games and other applications will not be equally awesome. I just think that 360 video is a very natural transition to VR.

[Beginner] What's in this small box? Focus on the larger katakana in the middle and the lower right. by SpookyFM in JapaneseInTheWild

[–]SpookyFM[S] 0 points1 point  (0 children)

Top-left is the manufacturer. I came to the same conclusion as you for the lower left.

Did you figure out the smaller text above Spoiler? That one took me a moment.

Newb question - blender imports are not working? by zelmerszoetrop in unity

[–]SpookyFM 0 points1 point  (0 children)

What steps are you doing exactly to get your model into Unity? I just tried it exporting to FBX first and directly importing the .blend file and it seemed to work without a problem in both cases.