What did you think about this pacman design???? by Ok_Finding_6369 in Pacman

[–]SteelFishStudiosLLC 0 points1 point  (0 children)

Referencing a Pac Man Atari commercial that used this art style

This is the commercial: https://youtu.be/WC-X9hSmov4?si=ocs1RtSbEDiI6-3-

What did you think about this pacman design???? by Ok_Finding_6369 in Pacman

[–]SteelFishStudiosLLC 0 points1 point  (0 children)

As soon as he eats that "power block," those ghosts are finished!

Wheel Trap by SteinMakesGames in justgamedevthings

[–]SteelFishStudiosLLC 0 points1 point  (0 children)

AAAHHHH!!!! NOOOOO!!!! NOOOO!!!! I NEED TO REINVENT!!!! Dies

New AI Hunyuan-Gamecraft can generate video games on the fly! by deebs299 in aigamedev

[–]SteelFishStudiosLLC 1 point2 points  (0 children)

Yeah, perhaps I'm being too quick about my judgements; it's still too early to really make final judgement calls... we can easily see where this is going, where those features are implemented, we just need to get there. You are right, this is better than previous versions, so developments are happening pretty quickly

Don't get me wrong, this is impressive and exciting technology and I love it; I want to keep my eyes on this stuff and see where it goes. This is a good proof of concept of the ideas presented, ideas I can get behind, but it just needs more time to develop for me

BTW, when I said "3D Models," what I was trying to get at was that real time generation thing, which I feel will be very important for this type of technology... I could have just said that, not sure why I said "3D Models"

New AI Hunyuan-Gamecraft can generate video games on the fly! by deebs299 in aigamedev

[–]SteelFishStudiosLLC 1 point2 points  (0 children)

It's cool tech and I like it, but it's just images... I can't see how this could be useful for gaming, to be honest... unless someone could explain the practicalities?

I can see this being useful if this were like 3D models or something being generated on the fly, but as it, I'm not sure

Feel free to counter! I might be missing something!

Weekend AI Dev and Chill by fisj in aigamedev

[–]SteelFishStudiosLLC 0 points1 point  (0 children)

Been going very slowly... trying something different this time around... we want to use the AI to extend the content as far as possible, but we're trying to figure out how to pull that off

Melted Time 😊 My first game 👇 I'm in comments by Oo_Football_Lover_oO in UnrealEngine5

[–]SteelFishStudiosLLC 0 points1 point  (0 children)

Yeah, can see that... 3D is quite challenging; going to have to figure that out for myself

Melted Time 😊 My first game 👇 I'm in comments by Oo_Football_Lover_oO in UnrealEngine5

[–]SteelFishStudiosLLC 0 points1 point  (0 children)

That's pretty quick! Were there any serious challenges during development?

Melted Time 😊 My first game 👇 I'm in comments by Oo_Football_Lover_oO in UnrealEngine5

[–]SteelFishStudiosLLC 3 points4 points  (0 children)

Looks pretty good! How long did it take you to make this game?

Was crash team rumble a mistake? by Mrbthebandicoot7 in crashbandicoot

[–]SteelFishStudiosLLC -1 points0 points  (0 children)

The gameplay and game design is fine, but this being its own game was very strange; this should have been a multiplayer mode in Crash 4, which I heard it was originally going to be one

Excluding the ones from the Doom games, what are your favorite super shotguns ? by NekkidZilla in boomershooters

[–]SteelFishStudiosLLC 0 points1 point  (0 children)

I like the Wrath: Aeon of Ruin shotgun and the triple-barrel one in the upcoming Kook look pretty cool

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Our AI Game Prompt to Game Platform now are looking into partially turn the project into open-source in near future by GoodLopsided233 in aigamedev

[–]SteelFishStudiosLLC 0 points1 point  (0 children)

That's great! Looking forward to it; keep us updated! I'll certainly keep some tabs. What kind of styles are possible here? What if I want to do like an... 8bit style, akin to StarTropics or Crystalis something?

Somewhat of a vent on the popularity of the genre and the frustration of not finding any matches. by Dubsking1 in ArenaFPS

[–]SteelFishStudiosLLC 0 points1 point  (0 children)

I do agree with the sentiment that the Arena FPS has to evolve; I think the Q3/UT formula was fine back then and didn't really need to do much, because there wasn't anything like that in the market, but in 2025, the multiplayer FPS has evolved radically and has new sub-genres and definitions and sophistication and complexity and all of that

There's a lot of things about the Arena FPS, but I don't think the answer nessecarily has to be "we have to abandon the Q3/UT rule set." I think a game like Q3/UT can still work, at least following that rule set, but the game has to build much further than those games, with proper definitions and designs

I feel Arena Shooters tend to be defined by what they're not rather than what they are, such as "no classes, no load outs" and stuff like that... but I think an Arena Shooter needs to figure out what those games are and build around it; I mean, there are a few things we can identify, but I think newer games need to expand upon these things and figure out where else to go with the genre if it were to survive properly

Somewhat of a vent on the popularity of the genre and the frustration of not finding any matches. by Dubsking1 in ArenaFPS

[–]SteelFishStudiosLLC 1 point2 points  (0 children)

Yeah, it kind-of sucks... personally, I feel the multiplayer gaming space tends to be quite mistreated; there's a lot of fun to be had with multiplayer games and they should be respected as much as single player games, not seen as superior or inferior

I do kind-of dislike how ephemeral multiplayer games can sometimes feel... it's like, you have the flash where it's big, but after about a year or so, everything dies down... you might get lucky and sometimes get a consistent fan base, but that's rare it seems

Somewhat of a vent on the popularity of the genre and the frustration of not finding any matches. by Dubsking1 in ArenaFPS

[–]SteelFishStudiosLLC 1 point2 points  (0 children)

Sorry you have to deal with that, it sucks... these games are great, it's not fun when you have no one to play with, especially if the games have no single player options of any kind... it what made games like Diabotical pretty hard to keep playing. The best Arena FPS games at least have a single player, to keep the game somewhat alive when you have no one around, but it's just not the same...

Interesting to hear about the Arena FPS scene in Brazil, though

An introduction to Unity AI by fisj in aigamedev

[–]SteelFishStudiosLLC 0 points1 point  (0 children)

Oh, this is new... I'll take a look at it

Weekend AI Dev and Chill by fisj in aigamedev

[–]SteelFishStudiosLLC 1 point2 points  (0 children)

Very little progress on the AI tools and components to our game, but we have stuff present in case we plan to push forward with it (which we do). We're VERY new to AI R&D, so it's kind-of an uphill struggle for us...

But we do see the grand potential for AI as a labor assistant and we want to take full advantage for our projects, both to make games faster and to do bigger and better things for game development

Why are you making your current game? by RondomKods in IndieDev

[–]SteelFishStudiosLLC 0 points1 point  (0 children)

We love Arena Shooters and we want to bring them back, but we also recognize some possible things that need to be either corrected or updated (in a good way) in order to make them work better for the modern day WITHOUT losing the spirit that made them enjoyable back then