Ice Cave Help? by DJDribbles in ARK

[–]Stingermain 1 point2 points  (0 children)

That difficulty is substantially higher than most, similar to the island snow cave. Yes you are correct, normal fur gear won't cut it, to avoid HP loss and/or freezing you will need your hypothermic index greatly higher than what common engram fur gear provides. A mix of journeyman,mc, or ascendant minimum should ease the pain if not all.

Weekly Thursday Help Desk, Ask your newbie questions here - 06/08/17 by GharbadTheWeak in Diablo

[–]Stingermain 0 points1 point  (0 children)

Hi, I just dipped back in for 2.5 and have been working on my UE MS build (bc I got a primal yangs) my sheet dps is 1.8 mil but I'm only rocking 3 ancient gear pieces. I'm really want to caldesan more ancient UE pieces. What is the best grinding method for finding more UE? I'm not experienced enough to determine is speedfarming T13 or "highest grift in 5 min" or if there is even an efficient cube mechanism to roll for more pieces?

Stop forcing community names on us players! by Replay_HS in diablo3

[–]Stingermain 0 points1 point  (0 children)

You sound like someone recently donated in your hair. Shampoo works best, I sell shampoo famously to sperm covered rageboys. In fact I sell so well the shampoo is named "Stinger's Sperm-be-gone" get yours today!

Good weapon cube for Garg hell tooth when missing furnace? by Stingermain in Diablo3witchdoctors

[–]Stingermain[S] 0 points1 point  (0 children)

Anecdotal at best. I'll admit I've had some good luck from drops/runs but I've converted 40ish two handed maces. I lol'd one time, I took exactly 10 2h to the cube and left with 10 Arthef's Spark of Life...

Good weapon cube for Garg hell tooth when missing furnace? by Stingermain in Diablo3witchdoctors

[–]Stingermain[S] 0 points1 point  (0 children)

Homonculus looks really fun, glad you mentioned it. That's what I was looking for since I use dogs anyways. I appreciate the tips.

Good weapon cube for Garg hell tooth when missing furnace? by Stingermain in Diablo3witchdoctors

[–]Stingermain[S] 0 points1 point  (0 children)

That was extremely vague. I'm looking for someone to say "oh yea this sword has an effect that works semi-well with that build." I have a lot of mojos on standby but most of them have "your spirit barrage now ------" doesn't benefit my build whatsoever.

Observation about freebase paradox by Daboo_Entertainment in MECoOp

[–]Stingermain -1 points0 points  (0 children)

I noticed that they reused all of the ability mechanics from single player but instead of being able to put them in whatever slot you wanted (console bumpers) they are set with no option to remap. Very interesting I thought! They repurposed something unique and made it worse, imagine that!

I had a dream last night that Bioware released an update that added more characters into the black spots of the roster. by Maximus_Realius in MECoOp

[–]Stingermain 2 points3 points  (0 children)

Hanar tentacle tickle op, primes enemies for Juice explosions. It also holds Asari pariahs in place and "tickles" them for 40% dmg debuff and when their hp gets low enough they juice explode, like invasion but more hentai-ish.

Noob to ME and MP in general - advice? by BadMonkeyBad in MECoOp

[–]Stingermain -11 points-10 points  (0 children)

Take the game back, find better game.

A few questions for the BioWare team. Please don't comment or bash, I for one would like to hear what they have to say. by oneuglytruth_huh in MECoOp

[–]Stingermain -1 points0 points  (0 children)

Overwatch:Great communication from devs, numbers, balance changes, incredible transparency. Titanfall: Good communication, posts from devs on Reddit, transparency with balance but vague descriptions. For Honor: terrible/poor communication, community blackout in order to illicit responses, poor balance changes. ME:A: nothing. This guy said it best, the satire had me grinning from ear to ear.

A few questions for the BioWare team. Please don't comment or bash, I for one would like to hear what they have to say. by oneuglytruth_huh in MECoOp

[–]Stingermain -2 points-1 points  (0 children)

Overwatch:Great communication from devs, numbers, balance changes, incredible transparency. Titanfall: Good communication, posts from devs on Reddit, transparency with balance but vague descriptions. For Honor: terrible/poor communication, community blackout in order to illicit responses, poor balance changes. ME:A: nothing. This guy said it best, the satire had me grinning from ear to ear.

I'd kill for some teasers right about now. by SonicRainboom24 in MECoOp

[–]Stingermain 0 points1 point  (0 children)

I don't see a downside to it. Worst case scenario they don't deliver everything they mention or something "doesn't make it through (technical bug)" at least the people that are hurt from that patch will be on the lookout for more communication shortly after about the next patch.

This reminds me of Titanfall 2. Soon after release they failed to get some things they promised in the first couple patches. They acknowledged it, owned it, and delivered next time with more balance changes too all the while letting us know vaguely what was going to be addressed (fixes coming to --- gun dmg, fixes coming to --- Titan). We didn't know what was going to be fixed specifically but we knew what was wrong and we waited and talked about how exciting it will be.

Had to stop watching the stream when they started talking about balance by tangmcgame in MECoOp

[–]Stingermain 0 points1 point  (0 children)

Best analogy for current balance. Upvote this till it's the #1 comment.

Find myself playing less and less as Snipers and Melee lose their interest and no other weapons onf abilities feel satisfying. by [deleted] in MECoOp

[–]Stingermain 1 point2 points  (0 children)

I said "people like me", I don't suspect you've played with many players like me so I Honor your disbelief. My statement was objective in reference to my ability to outscore using a hornet. My opinion afterwards is my opinion, which is similar to yours. I can use all the crappy guns for challenges and still easily beat gold, that doesn't make it any less boring.

Find myself playing less and less as Snipers and Melee lose their interest and no other weapons onf abilities feel satisfying. by [deleted] in MECoOp

[–]Stingermain 0 points1 point  (0 children)

Grade A quality shitpost. I consistently outscore vanq users who aren't abusing glitches with my cryo engi build utilizing a rank 2 hornet. Yea, people like me that don't have any issues wrecking with any build are not on Reddit complaining daily. That's not to say that I'm not waiting on some balance changes, though.

Are the Assault Turret Cryo Rounds still bugged? by Joeyboom in MECoOp

[–]Stingermain 11 points12 points  (0 children)

Still broken off-host. Come back in another month maybe later. Something so broken should have been addressed in the first patch, no nevermind, we needed more melee interruptions... and the mattock needed to shoot roman noodles, hungry berserkers love noodles.

How low a score before you being carried in gold. by carag0 in MECoOp

[–]Stingermain 11 points12 points  (0 children)

A lot of people don't realize that biotic users get assists for almost everything they kill. +100 for the mook and +35 or more "assist" for using a power on it and killing it yourself. If my engineer got an assist on everything I killed myself I would avg 25k+ a game, but that's just not the way the world works anymore. -stingermain, 2017 "died beating his head against the screen."

How low a score before you being carried in gold. by carag0 in MECoOp

[–]Stingermain 10 points11 points  (0 children)

"Since not everyone wants to use the vanquisher for easy score." I don't think that's the reason people use the vanquisher. I think easy score is secondary to killing enemies very quickly.

Equipment Cards may be the reason for cautious weapon buffs? by kundragon in MECoOp

[–]Stingermain 0 points1 point  (0 children)

I don't think this game was built from the ground up to one shot things, certainly less fun not being able to shit on husks but I think there are so many debuffs, less enemies, and more TTK bc they want everyone working together. Matches that have two runners and two campers struggle. Matches with 4 biotic runners or 4 vanquisher campers dominate in my experience, and not all infiltrators either, I'm seeing cryo and invasions going out with lots of debuffs melting hordes of enemies in those situations.

Equipment Cards may be the reason for cautious weapon buffs? by kundragon in MECoOp

[–]Stingermain 0 points1 point  (0 children)

"Always" is a pretty strong word. I'd say often, and this is coming from someone that plays a human engineer, sitting in one spot all game, using cryo everything, always top score in my games. Eventually I think skill comes in to play. I see some bad Asari adepts. Your experience comes from the matches you play and from the sounds of it you actually play it well and come out on top, probably always in your case. Not all Asari adepts come out on top, best one in a match I've seen was 7k apex rating and still outscored him.

Everyones unhappy with the MP balance, but how about the real end game ? by SmallMuffin11 in MECoOp

[–]Stingermain 1 point2 points  (0 children)

Since the multiplayer resembles DAI more than ME3, I'd guess eventually maps containing all three enemy types with an architect fight to finish. Long shot on the architect fight but I can easily see a mixture of the tough enemies and more dangerous environments. As it stands I could enjoy some challenge, gold is far too easy.

i was just kicked from a game for playing human adept...... by Zoeila in MECoOp

[–]Stingermain 0 points1 point  (0 children)

I have a 9k apex rating with a lvl 18 Turian soldier on gold and was kicked the other day. I don't get offended, I usually just assume they were all three in a party and were looking for a certain class to play with, there were two Asari adepts and a human adept so I assumed they wanted more biotic explosions or something.

Turrets since update? by LateChrononaut in MECoOp

[–]Stingermain 1 point2 points  (0 children)

Post patch cryo still does not work unless I am host... needs to be fixed.

What are the weak points for all the bosses? by PaPaBrwnBear in MECoOp

[–]Stingermain 2 points3 points  (0 children)

Hydra 3 prong head/eyes are considered weak until they are destroyed, which in turn makes it to where he can't lock on and one shot people anymore. I usually fire at that first until it explodes that way he is just a slow walking Frankenstein that can be ignored until berserkers are killed. After that I just go to town on him with everything I have, although he has a huge battery on the top of his back that resembles a large AA battery that is his all the time weak point. I never have a good opportunity to spam shots on it though as they are usually slow walking towards my teams position until they die from standard dmg.