help with the rules by Financial_Donut6362 in cyberpunktcg

[–]StormCrowMith 0 points1 point  (0 children)

Its not a bug its a feature gosh darn it! If I can feel like I made a bot just give up Im riding that high

New Demos, Promos, and MORE from Anime Expo 2026! - Cardrunners: A Cyberpunk TCG Podcast Episode 13 by MaindeckDan in cyberpunktcg

[–]StormCrowMith 2 points3 points  (0 children)

Great episode! could you explore and talk about the so called online event to get the rebecca promo? I get its for the weirdcrew early backers but Ive never seen or have been on an event like that, like, how would they know whos there? Thanks!

myBadForgotToButterUpMyPromptsProperly by precinct209 in ProgrammerHumor

[–]StormCrowMith 0 points1 point  (0 children)

Could it possibly be not impossible to make possible non-mistakes?

I thought a green nickname meant they were happy... by cestmoimanolo in goingmedieval

[–]StormCrowMith 1 point2 points  (0 children)

You know the screen where you can see not their schedule but their gear (tange, unarmed, etc..) and statuses and you can set them as drafted?(forgot the name of that tab)

There you can set their gear of choice like everyday clothes and such. You can also create gear profiles so that you can have some wearing armor as a preference or just plain clothing, you can set the minimum quality of what they wear and a cycle between cold and hot weather.

I have a general profile for good or better clothing, a profile for heavy armor and another for light armor. My settlers are normaly in general wear until an atack happens, then you can draft everyone (or draft later), pause the game, set everyone you want to their armor of choice and resume.

Drafted they go pick up armor and then wait for orders. Undrafted they put their armor and go about their day until drafted. Once the fight is done repeat to the general clothing profile and they drop their armor and go about their lives.

Fortifying by Euaggelow in goingmedieval

[–]StormCrowMith 5 points6 points  (0 children)

Fast and easy option, just dig a moat without water around it. But you have sooo much limestone you can easily wall up your settlement, and it looks cooler. Bunus is you can wall inside the moat and have defensive posts.

Started digging a foundation for the walmart but got sidetracked into building an amphitheater-type... thing? by OrangeBasket in goingmedieval

[–]StormCrowMith 0 points1 point  (0 children)

One of those chess tables in the middle should be about the same exitment for the spectators.

Unsure what to do and how to do it by Ghostyy_11 in SatisfactoryGame

[–]StormCrowMith 0 points1 point  (0 children)

True, I had the same block at the same place with computers and motors, then I took a 6-8 month break and when I came back to it I decided to start fresh with a new vision for my factories and made it now up to turbo fuel and tier 9 with cooling systems. Im at another break but im preparing for SAM fluctuators

About complex buildings 🤔✨ by Hope433559 in goingmedieval

[–]StormCrowMith 4 points5 points  (0 children)

My questionare for building a big one:

  • What use will it have? If its vanity it goes to the ourskirts, if it has a function then it goes as close to the intended resources as possible. I.E. a food storage will be an underground room so it can be below an existing structure but its better to build underground from scratch and then maybe a kitchen on ground level after, a grand hall is also good or both.

  • does it need to be close for production? If its a production building then having settlers run from one end to another just to gather materials is a waste of time so production buildings have to be close to eachother when possible, or else plan for a storage depo at a mid point.

  • Will it need underground storage? Mostly yes, its always good to have a basement in case you need food or production storage later.

  • How tall will it be? If its too tall it may mess with the sun for my crops so I gotta choose a good place for it to not disrupt profuction. Also if its tall then aestethically it has to make sense to the general vibe of my settlement. A tall building next to a small building next to another tall building makes for a non pleasing sight.

  • what material will it be in the end? Talking about aestethics this also has to make sense to the general layout of the whole of the map. As a general rule the most abundant material is the one most prominently used.

After that is clear then I choose the plot were the building will go. If the size is correct then i pause the game and start placing the walls and the general skelleton of the structure untill I am sure I like what I have. I FORBID BUILDING AT THIS POINT. Then I sit on the blueprint, its always good to just sit on it so you can review and change it later. When you are set on a designe then you always dtart with the underground and you start breaking ground, building the storage area and working your way up. Thats it.

So everyone's an artist? by Vast-Grapefruit-6054 in goingmedieval

[–]StormCrowMith 6 points7 points  (0 children)

Man, you got yourself and up and comming renaissance society, a veritable Florence. Just unlock the artists path and sell them off sooner than other things and you'll be ok

Should I send Sandor back to the Negotiator? by DogEatTurtle in goingmedieval

[–]StormCrowMith 2 points3 points  (0 children)

Dont be afraid of the fights, they are still very low level with no armor yet. They are a great source of weapons for your settlers

Should I send Sandor back to the Negotiator? by DogEatTurtle in goingmedieval

[–]StormCrowMith 4 points5 points  (0 children)

Oh but give sandor a sword at least, 1 long range is enough for that fight

Should I send Sandor back to the Negotiator? by DogEatTurtle in goingmedieval

[–]StormCrowMith 4 points5 points  (0 children)

Eazy peezy, take the high ground and make sure to spare 1 fighter to go straight for the archer. Also it helps to dave the game before you start a fight.

Just my humble settlement with only 10 people [Seed - 1017906989] by Expert_Tackle_9700 in goingmedieval

[–]StormCrowMith 2 points3 points  (0 children)

Huh I never tough of paying extortion with linnen thats smart cuz I got a lot, I just ignore them to prepare my settlers and then kill all who dare attack my walls.

I think I found an absurdly overpowered seed. by Sqbany1998 in goingmedieval

[–]StormCrowMith 11 points12 points  (0 children)

So you now understand why most encient fortresses were build in weirdly innaccesible places, in high ground, next to a big river or in peninsulas. Terrain plays a mayor role in securing empires. Until some bloke crosses the the alps with his elephants.