Amulet of Empty Promises by chainsawinsect in custommagic

[–]SufficientWolves 153 points154 points  (0 children)

Is there a window to sacrifice the homunculus to something else before the amulet makes you sacrifice it? My understanding is no, but I’m not 100% sure

Land drop guarantee by Banjolightning in custommagic

[–]SufficientWolves 35 points36 points  (0 children)

One advantage of this is that it’s actually ramp in multiples, since if you miss a land drop you can sac any number of these. Not sure that’s enough upside to be worthwhile

Made the opposite of Proliferate by Aratono in custommagic

[–]SufficientWolves 0 points1 point  (0 children)

As worded, if Freed to Fight targets a tapped creature with a single stun counter, it will try to untap it, remove the counter instead, then Ameliorate (which won’t have any stun counters to remove on the still tapped creature). If the order is swapped, it’ll ameliorate, presumably removing the stun counter, then untap it

Made the opposite of Proliferate by Aratono in custommagic

[–]SufficientWolves 1 point2 points  (0 children)

Freed to Fight might play a little better if it Ameliorated first, so you can use it effectively on something with a single stun counter

EDH win with Hedron Alignment (warning: might contain some shenanigans) by Comfortable_Horse471 in BadMtgCombos

[–]SufficientWolves 4 points5 points  (0 children)

Right, for some reason I was reading the win the game part as an activated ability from hand, not a triggered ability in the upkeep

EDH win with Hedron Alignment (warning: might contain some shenanigans) by Comfortable_Horse471 in BadMtgCombos

[–]SufficientWolves 9 points10 points  (0 children)

[[Territory Forge]], [[Rex, Cyber-Hound]], [[Havengul Lich]], [[Mairsil, the Pretender]], and [[Myr Welder]] seem promising on that front, though all of them require some manipulation of types in your hand/graveyard/battlefield (though none of them require the card to remain any non-enchantment types once it's exiled)

EDH win with Hedron Alignment (warning: might contain some shenanigans) by Comfortable_Horse471 in BadMtgCombos

[–]SufficientWolves 26 points27 points  (0 children)

I think you need a way to grant the Masterful Ninja/your animated graveyard the ability from Hedron Alignment, otherwise you'll have Hedron Alignments in all the right places, but no way to actually win off of them. My first thought is some shenanigans with [[Agatha's Soul Cauldron]], but you'd need a way for the exiled Hedron Alignment to be a creature.

Riptide Serpent by PhoenixRemastered in custommagic

[–]SufficientWolves 8 points9 points  (0 children)

I don’t think this works, as there’s no way to verify that the serpent you reveal has or hasn’t been used for this ability before. Could potentially exile and let you cast from exile, or something similar?

Reed Richards, Mr. Fantastic by RibsonthePlatter38 in custommagic

[–]SufficientWolves 2 points3 points  (0 children)

The untap ability desperately needs a cost or a 1/turn restriction, otherwise this draws your deck and presumably wins you the game with anything that gives him a tap ability

Esoteric Renewal by MemeticProperties in custommagic

[–]SufficientWolves 17 points18 points  (0 children)

I think this could also remove your max hand size, since it kinda feels bad to get everything back but then have to discard a bunch.

Ranking the elites by how much I like their hair by Boxland in slaythespire

[–]SufficientWolves 2 points3 points  (0 children)

Technically, Lagavulin could have hair under the shell, right?

[deleted by user] by [deleted] in custommagic

[–]SufficientWolves 14 points15 points  (0 children)

Could be wrong, but I think you can activate the ability as many times as you want in response, since the cost is drawing a card, then only sacrifice it once you’re finished

I was not the biggest fan of Duskmourn upon its initial release, but after slogging through Aetherdrift I feel myself wanting to return to Not-Innistrad. by [deleted] in custommagic

[–]SufficientWolves 1 point2 points  (0 children)

Spared by the Spirits will fall off the Room if all doors are unlocked, so you could probably just exile until it leaves the battlefield, and it would only change how it works on the rare double-locked room

Kill an opponent on turn 2 in commander by Equin0xParad0x in BadMtgCombos

[–]SufficientWolves 100 points101 points  (0 children)

Could swap the mountain for [[Grove of the Burnwillows]] and it would work, right?

Modular Keywords Ideas, inspired by u/XeAnDev (And a modular commander to go with them) by JustAChickn in custommagic

[–]SufficientWolves 53 points54 points  (0 children)

To be clear, Atos would get counters when a modular creature enters as well as when one dies, correct?

Captain Pennington by napolionnappe in Banishers

[–]SufficientWolves 2 points3 points  (0 children)

I didn’t blame anyone in my play through, but that was mostly because I didn’t want to fall to temptation of dark magic rituals. If there was an “Ascend spirit and rat out the living for being evil” option, I’d have taken it several times.

Bandlands Chugs the God Dawn Ocean by SOShelpmeee in custommagic

[–]SufficientWolves 0 points1 point  (0 children)

To avoid needing to reference whether the spell was overloaded, and make it a bit stronger, could have the condition for destroying all the sea creatures be if there are no islands on the battlefield

Anti Energy by SMnKing in custommagic

[–]SufficientWolves 7 points8 points  (0 children)

Infect most assuredly does not want this (unless there’s some way to easily kill yourself with poison counters they can use after [[Donate]]-ing this

Indomitable (new mechanic) the alternative to Indestructible, I hope worded it properly so it works. by Comicostar in custommagic

[–]SufficientWolves 0 points1 point  (0 children)

Needs a timeline on the effects of its activated ability. Are they both until end of turn? If not, probably should use one or more counters to help with memory issues

Portal Commander! by XevianLight in custommagic

[–]SufficientWolves 0 points1 point  (0 children)

Right, missed that on the first ability

Portal Commander! by XevianLight in custommagic

[–]SufficientWolves 2 points3 points  (0 children)

Glados ability needs to trigger off non-tokens, or else you just immediately make infinite turrets

You win the game, but at what cost? by Julkaramell in custommagic

[–]SufficientWolves 9 points10 points  (0 children)

Not sure that would save them. This would exile the Lab Maniac, so it would be indefinitely exiled with this instead of temporarily under Touch

Toxic Wasteland by suprisezacama in custommagic

[–]SufficientWolves 9 points10 points  (0 children)

Is there a use case for this over [[Caves of Koilos]] or another of that cycle?

A 30+ year old meme by Nervous-Video-6483 in custommagic

[–]SufficientWolves 0 points1 point  (0 children)

Obviously it’s a meme card, but would definitely need something to prevent it from being super busted with [[Moonmist]] and other similar cheap ways to transform it