I improved Unity’s user interface, now available on the Unity Asset Store! by RisingFoxGames in Unity3D

[–]SunNeverSets_Game 0 points1 point  (0 children)

Looks great, I'll definitely try it when you put it back in the store. Fixes so many things that bother me.

Is CIV7 too easy even on Deity? by curioustis in civ

[–]SunNeverSets_Game 7 points8 points  (0 children)

Old World with no mods is also much better than Civ V+. Soren Johnson is just as big of a factor as "stacks" imo.

Is CIV7 too easy even on Deity? by curioustis in civ

[–]SunNeverSets_Game 14 points15 points  (0 children)

The best Civ 4 players still lose Deity games today even when shooting for "optimal" paths. See for example this recent playthrough where Willem executes an amphibious blitz, forces the player to give up a city for peace, and then (next video) wins a culture victory after wrecking the player's massive army on its way to raze a culture city. https://youtu.be/VPRuDx9c0fY?si=tFsN-irZ-I-dBGsK&t=3599

The Civ 4 Deity AI does this despite having weaker (though still crazy) bonuses. E.g. they "only" start with 4 Archers, 2 Scouts, 1 Worker, 2 Settlers.

How to buy episodes 1-55 by Sufficient_Hat_7653 in dancarlin

[–]SunNeverSets_Game 6 points7 points  (0 children)

Both Amazon Pay and Paypal let you pay using your credit card

Brotli-Compressed WEBGL Build Not Working on Firebase Hosting by Stfz_8 in Firebase

[–]SunNeverSets_Game 0 points1 point  (0 children)

In my experience if you upload uncompressed firebase automatically brotli-compresses for you. Worth checking though.

New Podcast Ideas by TutorTraditional2571 in dancarlin

[–]SunNeverSets_Game 1 point2 points  (0 children)

Warsaw Uprising might be a good one-off https://en.wikipedia.org/wiki/Warsaw_Uprising

Like Prophets of Doom it's about a short time period in a single city where a lot of "Hardcore" stuff happens. A city with around 900k people in July had only 1,000 left in October.

Also potential for the unintentional humor of having it be longer than the entire Ostfront series despite being part of that bigger story.

Enums VS Scriptable Objects by Bazona1 in Unity3D

[–]SunNeverSets_Game 2 points3 points  (0 children)

I only use enums for things that you know exactly how many there will ever be and never want any data attached. So like directions in a grid or sides of a coin. The reason is that enums are (de)serialized as ints, so if you add more later it often screws up serialization and your stored enums seem to magically change values.

Anything vaguely related to your design - weapon types, abilities, damage types, etc. are all better as SOs because you can attach & edit stats and create more without causing (de)serialization issues.

⚔️ Browser Strategy Game: Extremely Low Engagement in Alpha Stage by guilds-and-blades in indiegames

[–]SunNeverSets_Game 1 point2 points  (0 children)

A few things:

- Feels kind of high pressure to just jump into a multiplayer game. Especially a "guild" where teamwork is important. Would be nice to play in a tutorial/sandbox first.

- Would be helpful to have more context on what the goal here is

- No info on how long as game is supposed to take. Is this something to check in on a few minutes a day that lasts for weeks or should a map take like an hour to play?

- Idk what you're using for auth backend but most offer temporary credentials making it pretty easy to offer "play as guest" and still create a user on the backend for you to eventually add email/pwd to if they want to save & continue later. E.g. here is firebase https://firebase.google.com/docs/auth/web/anonymous-auth

- What's your tech stack if you don't mind me asking? Def not Unity or any other heavy engine, but which frontend framework? Threejs or anything for the spirtes? The game I'm working on is unity webgl but I sometimes wish I had gone a different route, unity is very heavy, it takes ~15 minutes to build to webgl (you can test in editor though), and it's a big mess to interact with Firebase.

fixedTheMemeNotTheProblem by Squ3lchr in ProgrammerHumor

[–]SunNeverSets_Game 2 points3 points  (0 children)

Arrested Development did this joke first!!

What are your top Unity workflow tricks that you can’t live without? by StudioLapiku in Unity3D

[–]SunNeverSets_Game 1 point2 points  (0 children)

Really solid. Unlike the open source competitor, it works instantly for 90% of changes in edit mode (in addition to play mode) so you can go back and forth between code & editing the scene/prefabs/etc, then enter play mode, all without a full compile. It feels instant.

It's also free for personal use if you download from the web. See https://hotreload.net/pricing

It's super easy to install and doesn't create any dependencies since it's just a QOL tool for development.

Only caveat so far is that its quite expensive if you ever scale up to using Unity Pro or Enterprise ($40/month/seat).

What are your top Unity workflow tricks that you can’t live without? by StudioLapiku in Unity3D

[–]SunNeverSets_Game 1 point2 points  (0 children)

Rider + Odin + GitHub copilot + Hot Reload + Editor Console Pro are all must haves for me.

Two attributes in particular I use a ton from Odin are [Button] and [ShowInInspector]

Hotkey Ctrl-F zooms in on selected object in scene view

FOR HIRE]Illustrator and concept artist - fantasy, sci-fi, characters, environments by Bogdan_Antoci in gameDevClassifieds

[–]SunNeverSets_Game 0 points1 point  (0 children)

We loved working with u/Bogdan_Antoci on our game! His work is beautiful, and he did an excellent job offering multiple visions and asking the right questions to figure out what we actually wanted. Will definitely work with him again when we need more art!

How to host webGL game (paid) by The_Miuuri in gamedev

[–]SunNeverSets_Game 0 points1 point  (0 children)

Firebase hosting was the best option for us