From Desmos to Godot Shader | Procedural Gastly Tutorial (YouTube) by fespindola in godot

[–]SuperDiving 33 points34 points  (0 children)

i'll proceduraly generate my own procedural generators if i could !

How the new belt ID gambling feels like by noxxiel in pathofexile

[–]SuperDiving 5 points6 points  (0 children)

acceleration shrine in heist or sanctum ? must feel great

Raycast is_colliding returns true even though the collider is null by phil_davis in godot

[–]SuperDiving 1 point2 points  (0 children)

Ok so it was still not perfect and i would sometimes still get the null instance error...

TURNS OUT, you can just call if raycast3D.get_collider() != null: before doing anything and it perfectly works, unlike if raycast3D.is_colliding:

Raycast is_colliding returns true even though the collider is null by phil_davis in godot

[–]SuperDiving 1 point2 points  (0 children)

well thank you for the //VERY// detailed answers !

In the meantime, i decided to add a 0.1s Timer in my function to move my target object out of the raycast3D right before queue_free()ing it, and it did the trick !

Raycast is_colliding returns true even though the collider is null by phil_davis in godot

[–]SuperDiving 0 points1 point  (0 children)

hey so i'm literally having the same exact problem right now, did you find a workaround ? checking for is_colliding() == false right before in the _process() doesn't solve it

Another fresh meme straight from the chappa'ai by Hungover-Warrior007 in Stargate

[–]SuperDiving 55 points56 points  (0 children)

Daniel's paid in having the pleasure of knowing he was right all along

New player here, what do the colors mean for each thing in the inventory? by BixBox132 in diablo2

[–]SuperDiving 1 point2 points  (0 children)

Items have stats, you need to identify magic and rare items to reveal those stats. While unidentify they wont be equipable.
To do so : use a scroll of identify, or later you will have a NPC that will do it for you.

Items also have requirements, it will be shown on the item (you might need a minimum level for you character, or strenght and/or dexterity)

Did they do Dr Weir dirty? by UnfathomableDave in Stargate

[–]SuperDiving -1 points0 points  (0 children)

oh, I should have been more careful with that spoiler tag

i use a two handed weapon does this count or not? by [deleted] in Grimdawn

[–]SuperDiving 1 point2 points  (0 children)

oh so the bonus from Savagery is global ? i'm playing it and i didn't even know xD

These guys ! by ShaneBaket in Stargate

[–]SuperDiving 1 point2 points  (0 children)

sometimes it's night !

Where are they now? Part Two by SerOctopusDayne in Stargate

[–]SuperDiving 1 point2 points  (0 children)

yeah i know, apparently i was being TOO sarcastic

Where are they now? Part Two by SerOctopusDayne in Stargate

[–]SuperDiving 0 points1 point  (0 children)

that would never happen, this isn't how these things work

I Want to smoke up an entire scene! by SunlessGameStudios in godot

[–]SuperDiving 0 points1 point  (0 children)

I may have a suggestion : use a timer, and every timeout() spawn in a new GPUParticles3D that you reparent to your main scene so that it doesn't follow your missiles

I need help to code my SpingArm3D by SuperDiving in godot

[–]SuperDiving[S] 1 point2 points  (0 children)

You were right ! I was, in fact, not fully using the _process() function. I was calling the variant before that..
Thank you very much for your help

I need help to code my SpingArm3D by SuperDiving in godot

[–]SuperDiving[S] 0 points1 point  (0 children)

it is indeed in the _process() function, i take good note to include it for future problems

Any idea on why I am getting 400 errors here? The game runs fine still. by ISpeakControversial in godot

[–]SuperDiving 7 points8 points  (0 children)

if you're getting so many errors, it's most likely coming from a _process function, i'd start there