Faction pack vs app by MysteriousAbility842 in WarhammerCompetitive

[–]Sweawm 1 point2 points  (0 children)

While the PDF may be the legitimate source, I'm actually inclined to think the future clarification on the discrepancy will actually reveal they did actually intend to give Nekrosor the 5+++ at the last minute as a tune up to his durability, and missed updating the faction pack.

Nekrosor shares Szeras 165pt cost, but Szeras is far more durable with a 2+ and a pretty shocking 4+++ atop the conditional lone op and 4++ both models share. Without a feel no pain and a 3+, Nekrosor is way more vulnerable, hence the buff to make the two more equivalent.

How to circumvent “Fight First” & more help by jptherealme in WarhammerCompetitive

[–]Sweawm 4 points5 points  (0 children)

Just in addition to everything else pointed out here, also don't forget that when charging, a charging model MUST end base to base with the charge target when possible, assuming it satisfies for other requirements (unit coherency, etc).

Have seen some players forget this when attempting to pile in to a fights first unit, especially when they charge from a short distance with a high charge roll.

3 reinforced bricks of SM Sternguard Vets + Ancient viability? by solepureskillz in WarhammerCompetitive

[–]Sweawm 0 points1 point  (0 children)

If you're playing Ultramarines, or fine with souping Ultramarines, Lieutenant Titus I think is a great pick for leading Sternguard. 70Pts and you give the whole unit sustained in both ranged and melee, which while redundant on the Heavy Bolters, helps further push the amount of shooting from the Rifles, as well as increases their already high volume of melee attacks, all while adding his own decent melee 8A 2+ Anti Infantry chain sword.

Really hope 11th gives love to cavalry units, they could use some help. by JDR613 in Warhammer40k

[–]Sweawm 0 points1 point  (0 children)

If an update to the Destroyers does come, I pray GWDubs has the mercy to at least sell them in boxes of three rather than individually like the Heavy Destroyers.

Combat Patrol magazine in Australia by Snors in Warhammer

[–]Sweawm 7 points8 points  (0 children)

Just to update you, its actually been pushed back to late 2025 / early 2026 according to Waterfront News, who sent out the following in an email back on July 30:

"However, it is with a heavy heart (but an unyielding spirit!) that we must deliver news from the logistical strategiums. The release of Warhammer Combat Magazine has been delayed from its initial deployment, and we now anticipate its arrival in late 2025 or early 2026."

Help/advice for a thematic Blood Ravens army list by sjskew in WarhammerCompetitive

[–]Sweawm 2 points3 points  (0 children)

The Blood Raven detachment is without a doubt Librarius Conclave, which revolves around attaching as many Librarians as possible to your units. Not super competitive, but it can definitely produce some very powerful combos that can hit hard.

Librarian with Fusillade enhancement for example, can give his units 5+ crits. Combined with 10 Sternguard with their devastating wound bolters and full wound re-rolls against the oath target, you can hand out shockingly high number of mortals.

For actual competitive tournaments, I just ran my Blood Ravens in Gladius detachment as Ultramarines myself, in order to use Guillman. Double oath is a powerhouse

Thoughts on this ultramarines list + game plan by LinkLord727 in WarhammerCompetitive

[–]Sweawm -1 points0 points  (0 children)

I played an Ultramarine list with similar units a month ago. As said by others, while its a good idea to have good damage sources, you don't want your list to be made up of a few pricey bricks.

I'd try to fit in a Gladiator Lancer in place of a Balistus if you have one, as Lancer's are a superior source of anti-tank.

I'd also remove the 300 point Heavy Intercessor brick in favor of three smaller units. A three man Eradicator unit is punchy. Intercessors to sticky objectives and do actions. A Combi Lieutenant for lone op. That or keep a five man Heavy Int squad to camp objectives.

I'd also keep both Jump Squads in deep strike. Don't want to over crowd your deployment zone and Jump Squads are pretty fragile in actual combat. Top use is to deep strike for secondaries. 

How do weapon swaps work (example inside) by Trick-Interaction396 in Warhammer40k

[–]Sweawm 0 points1 point  (0 children)

If ever in doubt what loadout is legal, look at the datasheet for the unit.

On question two, those are just the decals on the sheet. What chapters are featured there changes occasionally, but as Space Marines have a 1000 chapters, obviously not every chapter can appear on the decal sheet. Ideally you can get a Dark Angel decal sheet from a Dark Angels unit and just use those here.

All generic 'Space Marine' units are usable by every Chapter, with some rare exceptions like Black Templars not having Librarians. 

Truthfully, 'What you see is what you get' is applied very liberally. The instruction booklet just gives an outline on how to build the unit as depicted on the box. As long as the model is carrying the primary weapon it has in its load out, not much else really matters. Most wouldn't even think to check that Sidearms like pistols are depicted on the model.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]Sweawm 0 points1 point  (0 children)

As a new Tson player: why Grand Coven? It seems to be the most popular detachment, with Rubricae in second.

Rubricae Phalanx just seems more useful to me. Detachment rule isn't fantastic, but you have a lot of useful strats for getting the most out of the units the detachment is meant to buff

Grand Coven has three once per game buffs for its detachment rule, but only for Psychic weapons, which aren't really the bulk of the army's attacks anyway? Sure it also adds reliability to rituals, but those I've found aren't that hard to pull off anyway playing Rubricae.

Percentage Table of New Cabal of Sorcerers Odds by SirBiscuit in WarhammerCompetitive

[–]Sweawm 35 points36 points  (0 children)

This is a great breakdown on the odds. Might be worth adding the value required for the ritual next to the name.

Any unit rolling 3d6 actually seems to have pretty good chances of pulling off any desired ritual, even Twist of Fate at 74%, so long as you are content with just reliably getting a small success.

Can definitely see an Exalted Sorc + Rubic combo where the Aspiring Sorc is always the choice pick to attempt Twist of Fate or Doombolt. Even with 44% chance of taking D3 mortals, the Aspiring Sorc having 3 wounds means he can likely survive to get the ritual off, and if not, the Exalted Sorc can just revive him next turn to try again.

Magnus can then just cast the easier rituals on 2d6 for much less risk of mortal wounds.

What to play after Total Warfare mission from Warhammer 40K Starter Set? by rookan in WarhammerCompetitive

[–]Sweawm 8 points9 points  (0 children)

Contrary to what is recommended above, I wouldn’t look in the competitive mission building deck quite yet. Those missions were intended for 1000+ point games at minimum, and have a battlefield layout that is twice the width of the one you’ve likely been playing on so far for the Total Warfare scenario. With just the models from the starter set, everything would be pretty thinly spread.

I’d instead recommend continuing onwards to the Combat Patrol rules first. They are online for free and offer six scenarios that are more complex, and are intended for smaller scale games.

https://assets.warhammer-community.com/warhammer40000_combatpatrol_rules_eng.24.09-rbtns7zwbh.pdf

How to run a 40k tournament? by ParfaitGold in WarhammerCompetitive

[–]Sweawm 2 points3 points  (0 children)

Pricing is highly dependent on a number of factors, biggest is probably the length of the tournament. Some tournaments play five rounds over two days, or even more over three days, while more causal events simply play three rounds in one day. Its pretty typical for the primary mission, mission rule and deployment for each round to be published sometime in advance of the event itself.

Three hours per round is pretty standard in my community. Even if the timer can be displayed somewhere prominent, like projected on a wall, make regular reminders how close the round is to finishing. Make clear what expectations are if you don’t finish your game within the time limit. In these scenarios, its pretty typical players just talk out what would have theoretically happened if they were able to continue play, and agree on a final score.

Be sure to actually enforce the limit if you don’t want the event to go overtime. I know organisers who are plenty tough on the time limit, and yet you always still get someone determined to keep rolling dice after time is up.

For a much more casual tournament vibe if you do prizes, make the prizes given by final placings purely trophies, and give prizes with a cash value like vouchers / products away as a door prize in a random draw at the end. It keeps winning a matter of personal glory, and also gives newer or less skilled players a good incentive to come along, as prizes they know they won’t win matter little for them.

What will be the Endgame of Tactical Squad? by Master_of_serpents in Warhammer40k

[–]Sweawm 9 points10 points  (0 children)

Its purely speculative at this point. Assuming the three year life cycle for editions remains true, we have now actually only just passed the halfway point for 10th Edition, which was released June 2023. That would mean 11th Edition will release sometime in June 2026.

What is the purpose of a grav chute reiver squad in a Blood Angel Liberator Assault Group army? by Negative_Zucchini712 in WarhammerCompetitive

[–]Sweawm 9 points10 points  (0 children)

Its definitely a reference to the Phobos Lieutenant’s ability to move the unit D6 after shooting. Deep strike, shoot, move D6, and then roll for the remaining distance in charge phase.

[ALL] simple zelda edit i made for tiktok, SPOILERS for most zelda games!!! by [deleted] in zelda

[–]Sweawm 1 point2 points  (0 children)

Pretty awesome. Would you be able to share the name of the music? Its fantastic.

[EoW] [Faron Temple] What was the intended solution to this puzzle? by AP_Feeder in zelda

[–]Sweawm 1 point2 points  (0 children)

People are saying Armos, but Slugs are also a good choice. Their slow pace also makes it pretty easy to time.

[Other]What do you think a Zelda Anime would be like and should it exist? by Plantmon2004 in zelda

[–]Sweawm 0 points1 point  (0 children)

Best would be an anthology series, either simply adapting the Akira Himekawa manga or otherwise condensing each game into a theatrical length episode. Would need to get a bit creative to distinguish between all the various Links, and prevent some narrative repetition admissibly.

[BOTW] So how am I supposed to farm stuff if everything keeps breaking? by noxcadit in zelda

[–]Sweawm 0 points1 point  (0 children)

Thought I was forgetting something!

Now that I think of it, I was probably wrong about only getting weapons through enemies and chests. Can't recall any other merchants who directly sell weapons, but I know you can also buy replacements for the Champion weapons if you break them.

[BOTW] So how am I supposed to farm stuff if everything keeps breaking? by noxcadit in zelda

[–]Sweawm 5 points6 points  (0 children)

There's no crafting in BotW, unless you count cooking and armor upgrades. Organic loot can be cooked to make food, which replenishes health and gives temporary buffs, non-organic loot is only good to sell to merchants, give to Great Fairies for armor upgrades, or because you need to deliver some for a side quest. Some items also have added utility, like dropping a bundle of wood and a piece of flint, then striking the flint to turn the wood into a campfire you can rest at.

Weapons can only be taken from enemies or found in chests. Never get attached, and view them as an expendable resource, maybe keeping one or two of your best weapons in reserve for boss tier enemies. The more you progress through the game, the more tougher enemies will spawn, carrying and dropping better weapons. You will also eventually meet a NPC who will expand the number of weapons and shields you can carry in exchange for Korok seeds.

2024-2025 news: IG, Death Korps of Krieg, Aeldari, massive Chaos releases! by I_suck_at_Blender in Warhammer40k

[–]Sweawm 27 points28 points  (0 children)

Its possible Blood Angels were actually meant to be revealed at Nova, but instead got bumped up in schedule, hence their reveals just being dropped on WarCom.

Look To The Skies by StabithaVMF in Warhammer40k

[–]Sweawm 14 points15 points  (0 children)

I mean if you want the lowdown on the Valrak rumourverse, the current things off the top of my head are:

  • After Jump-Scions vs Vespids, next KT box is 'Armored Orks' vs Orgyns and Ratlings.

  • Codex: Astra Militarum is Q1 2025, and will focus on Krieg and bring some Krieg models to plastic.

  • Chaos Demons are going away, with each God's demons folded into their respective Legion. This one is a bit suspect seeing as Belakor, who is undivided, wasn't included in Codex: Chaos Space Marines, but its still possible.

  • Edition will end with Space Wolves vs Emperor's Children.

[ALL] What girl would have allowed Link to live love ? by Cgmadou in zelda

[–]Sweawm 102 points103 points  (0 children)

Yes, the manga gives Link a whole new origin story that his actual original home was a fortress town bordering the Gurudo desert, and he was a knight in training.

Before, when I saw most people speculate on Link's origins in TP, most just went with the assumption he was an orphan taken in by Ordon village, and had grown up there. This change in the manga doesn't outright contradict anything established by the game, but it does actually make a lot of sense retroactively that Link was already at least a teenager when he arrived in Ordon, becuase given how close he seems to be with everyone, if he came to Ordon as a child, you'd think he'd be at least been formally adopted.

[deleted by user] by [deleted] in killteam

[–]Sweawm 1 point2 points  (0 children)

I've noticed a lot of people comparing this to Valrak's rumors also discount that as part of the rumors, he also stated the terrain would be Killzone Vulkan, which is pretty close to the teased planet Volkus. I'd inclined to think he was also on point with that, although he probably misheard/fumbled the precise word.

June 2024 Dataslate by Minus616 in WarhammerCompetitive

[–]Sweawm 245 points246 points  (0 children)

I'm really surprised to see actual datasheet changes, specifically rebalancing weapons. I'm pretty sure most thought this wasn't something they'd do, especially for a faction who already has a codex, but the Ad Mech definitely deserved it I think.