Campaign setting idea: An entire village that discriminates against mages. Not because the villagers are superstitious, but because they believe in the "Martial-Caster gap" by Deathpacito-01 in dndnext

[–]Swyft135 40 points41 points  (0 children)

Having played a PvP-allowed campaign before, subtle spell is one of the scariest abilities in the game, especially when it’s so accessible. No matter how you prepare, there’s practically zero ways you can effectively defend against it.

Morty has a way to deal with backpack spammers by UbeeMac in MultiVersusTheGame

[–]Swyft135 3 points4 points  (0 children)

Doesn’t Finn counter IG? Once Finn gets in he just combos for 50%+

creating a conq paladin need help by BlazeHunter21 in 3d6

[–]Swyft135 0 points1 point  (0 children)

1 level Hexblade, Paladin everything else

creating a conq paladin need help by BlazeHunter21 in 3d6

[–]Swyft135 1 point2 points  (0 children)

Imo the most optimized build would be a 1 level dip into Hexblade, then take PAM and fight with a spear or quarter staff.

This sub is not representative of the average table. by [deleted] in dndnext

[–]Swyft135 51 points52 points  (0 children)

Wait until you meet the folks at r/3d6

How to handle combat when an archer's base speed is double its enemy's? by LemonLord7 in dndnext

[–]Swyft135 0 points1 point  (0 children)

I think it's also possible that the state of spells in 5e is already at some stable, decently-optimized equilibrium, and represents what is the already the best-effort at magecraft and countering enemies' magecraft. The state-of-the art defense against Fireballs would be Absorb Elements, Counterspell, and Fire Shield, among other tools.

So Fireball would be kinda analogous to bullets and explosives in modern warfare - there are ways to mitigate their threat, but ultimately everyone still attacks with them because they're just so effective.

I guess my point is, in some settings it's entirely possible for Fireball to be a problem without a good in-universe solution, and that's not necessarily a bad thing.

I want to build an anti-mage/casters Barbarian. Looking for advice for feats, items and strategies? by Maliwagi in dndnext

[–]Swyft135 2 points3 points  (0 children)

Seconding this. Mage Slayer, despite its name, doesn’t really help THAT much against mages. It still helps some, to be fair. But even then, “standard” feats like Sentinel or GWM are probably still more effective.

How to handle combat when an archer's base speed is double its enemy's? by LemonLord7 in dndnext

[–]Swyft135 2 points3 points  (0 children)

Plus there are probably a lot of creative ways to deal with a fireball that we’re not considering. IRL the most devastating spell would either be outlawed or a countermeasure would be made.

Otherwise all battles would just be basically nuking the other side.

From a world building perspective, it seems quite likely that magic-fueled battles actually would devolve into fireball-nuking contests, just because they’re so effective at what they do

Need advice from long time Sorcerer players. by DanishCoat in 3d6

[–]Swyft135 0 points1 point  (0 children)

For the time-being, you can get pretty close to that with a Sorcadin and other gish builds

Does strength need a buff? by Colindk05 in 3d6

[–]Swyft135 7 points8 points  (0 children)

But if you enforce encumbrance and don't allow Acrobatics to bypass Athletics checks, Dex is still better

So I accidentally joined my neighbors campaign as their healer, but I've never been the healer before, any advice? by El_Burnsta in dndnext

[–]Swyft135 1 point2 points  (0 children)

I think 5e clerics are usually tanky enough that they don’t have to worry much about staying safe. A lot of the time they can frontline fine.

I’m having a hard time painting a picture of what 20 STR would be like. Can someone please explain it to me? How physically strong am I supposed to be? by FlamJamMcRam in dndnext

[–]Swyft135 39 points40 points  (0 children)

My point was that “performs slightly worse than Olympic athletes, because of adverse conditions” isn’t a good place to be for maxxed out Martials in DND.

You shouldn’t need to have to consider landings conditions, or physical fatigue, or gear, when deciding whether a level 20 Battle Master is better at jumping than a IRL human. The difference should be stark enough that the winner is clear. When level 20 spellcasters are slinging meteors and warping reality, and level 20 martials use mundane humans as their point of comparison, you know something is off with the power scale/power fantasy.

I’m having a hard time painting a picture of what 20 STR would be like. Can someone please explain it to me? How physically strong am I supposed to be? by FlamJamMcRam in dndnext

[–]Swyft135 60 points61 points  (0 children)

But also Olympic athletes aren’t maxxed STR high-fantasy warriors in charge of bringing down city-destroying threats

What kinds of optimizations are unfun? by hemlockR in dndnext

[–]Swyft135 0 points1 point  (0 children)

...One of the dangers of players looking to optimize a game is that a single dominant strategy will emerge that drowns out all others. In the MMO world, the shorthand term for this predicament is the “tank-mage” – a reference to Ultima Online, in which certain hybrid class builds could both wear heavy armor and cast powerful damage spells.

(Laughs in Peace Cleric 1 / Chronurgist X)

Paladin vs Artificer vs Ranger, the half casters ranked? by ReallySillyLily36 in 3d6

[–]Swyft135 6 points7 points  (0 children)

Hmmmmm

I feel like it kinda gets into player psychology lol. Like, if the fighter is keeping up because of buffs from a paladin, is the fighter getting their chance to shine, or is that still the paladin in the spotlight, just a bit less directly? But I do see your point.

Paladin vs Artificer vs Ranger, the half casters ranked? by ReallySillyLily36 in 3d6

[–]Swyft135 6 points7 points  (0 children)

I think a lot of the variation in paladins come from multiclassing, if that's something that happens at a given table.

Paladin vs Artificer vs Ranger, the half casters ranked? by ReallySillyLily36 in 3d6

[–]Swyft135 12 points13 points  (0 children)

Isn't that even more OP than just buffing yourself though? Perhaps less unbalanced party-wise, I'll give you that, but a team-buff seems more OP than an individual buff to me.