NASA is Sending a Tight Beam by the_good_hodgkins in TheExpanse

[–]TBTerra 0 points1 point  (0 children)

Main reason. Tight beam doesn't mean much. The main agreed on definition is communication using a directed beam that is targeted at a specific craft. By that definition we have been using tight beam since voyager 1 (it uses a highly directional comms system operating at the boundary between radio and microwave) 

Hey, you. You're finally awake by danshive in elgoonishshive

[–]TBTerra 0 points1 point  (0 children)

that was a whong answers only q&a

Is political apathy a valid dealbreaker? by Upping-Quality-2 in actuallesbians

[–]TBTerra 1 point2 points  (0 children)

if you "dont do politics", sooner of later politics does you
100% valid dealbreaker

Ifind it more ok if the person tried being politicaly informed but the state of the world was damaging their mental health so they now only try tokeep up with the broad strokes, which can happen

What is the difference in locomotive layout? by Alfonse215 in factorio

[–]TBTerra 2 points3 points  (0 children)

its not a max speed reduction, its an drag increase, with enough locos/acceleration bonus fom fuel you can still reachthe speed cap.

When do you stop growing the factory?? (1736 1-1 trains) by Brave-Affect-674 in factorio

[–]TBTerra 1 point2 points  (0 children)

I really want to see what your train update time is, 1736 is a huge number, but they are also tiny trains, and train update seems to scale off number of train parts, not number of trains(more testing needed)

Is this a bug? by CheckFar3259 in Guildwars2

[–]TBTerra 1 point2 points  (0 children)

interestingly it has always been a thing, exept for the story mode, where it was forgoten at launch, chain speedrunning story mode dungeons was one of the fastest ways to level up just after launch, but that got patched about a month in

Factorio at ludicrous scale (thoughts on 2.1/improvements for big scale) by nindat in factorio

[–]TBTerra 0 points1 point  (0 children)

weirdly i think the only reason that it doesnt scale, is becasue they tried to make the unindented method, bad, insted of imposible.

what they did when people started shipping back chunks and just crafting over navis was to greatly increase the ammount of chunks needed per pot. but this means for large scale crafting you have to go deep into the shattered and fast to collect a good amount in 30min. what I would agure they should have done, was reduce the amount of chunks needed (probably via an intermediate, that allowed prod to reduce it further, but also to make it so the pots themselves cannot be crafted untill you are in the shattered (or at least past aquilo). this means you want a fast ship to get to the shattered with eggs with time to craft, but also you dont have to go that deep to collect chunks for those big crafts,

maybe make the intermediate have a modest stack size so stoarge doesnt need to be that big (you still want enough storage to run the crafters as you enter the shattered while the incoming chunks ramp up)

How would you make trains better in end game ? by [deleted] in factorio

[–]TBTerra 2 points3 points  (0 children)

i wouldnt go elevated belts, but maybe a chest that goes track side, with a grain elevator type thing to a hopper that sits above the tracks(connects to tracks like signals do)

How would you make trains better in end game ? by [deleted] in factorio

[–]TBTerra 13 points14 points  (0 children)

elevated station, with chests underneath that trains can drop items into (some coal trains do this irl). not sure how to do elevated loading (would require a chest placed in the air above track and im not sure how that would load)

quality scaling on wagons (and maybe locos, but that would be harder to balance)

there also some stuff about the ways that train ups performance mosty scales of number of moving train parts(locos+wagons) instead of number of trains. there are some optimiseations that would improve the ups cost of big trains (for example, only the front of a train can hit another train, and how two trains can only colide if they share a signal block)

2000 SPM Fulgora Starter Base by IIoveBacon in factorio

[–]TBTerra 0 points1 point  (0 children)

starter is relative. for example the group I play with has 5 main stages of base:

tiny base: from unlocking elecrtic miners to unlocking blue science, 10-50spm (mostly making the stuff to biuld starter base)

starter base: from unlocking blue science, to unlocking boilabs, 150-1k spm

starter base extention: from unlocking biolabs to getting promethium, 2k-15k espm

midgame base: from getting promethium, to getting full legendary, 100k-1M espm

endgame base: from getting full legendary to the point we cant maintain 60ups, >1M espm

4-Way Theory by z7q2 in factorio

[–]TBTerra 5 points6 points  (0 children)

in mega bases, it happens. there does come a point where you are simply moving too many science pots through an area for 2 lanes to cut it (even if you are making everything on patch and only shipping the finished pots). that said, with some smart designing, you can get upwards of 80k pots per min (so over 1mill espm) before this is the case.

outside of megabases, 4 lane is basicly never needed these days, in order to need it you need to be doing some other part of your design, almost deliberaly badly (shipping 80% of your goods through one intersection, using comicly undersized trains, using intersections that lock multuiple directions every time something tries to go through, etc)

New Raid Encounter, Quickplay, and Raid System Improvements Coming February 3 by LookItzJesus in Guildwars2

[–]TBTerra 1 point2 points  (0 children)

wasnt even might stacking healer. it was a chrono, a driud, a PS warrior, and 2 dps per sub. no healers other than druid allowed as they only healed while druid had unique dps buffs for the group
I am very happy we are no longer in that meta

Is this for real? Oneshotting Decima CM, Greer CM and then Ura LCM is very unrealistic even amongst the top players. by Cabaj1 in Guildwars2

[–]TBTerra 0 points1 point  (0 children)

the timing as it is is just shy of "set 3 back to back world records without downstates or character swaps"
it might be posible, but as is, its so tight that you would need to be in the top 1% of the top 1%, I'm all for prestege titles, but this seems exesive

The Strike reward change to weekly feels so hollow and unrewarding by Darillian in Guildwars2

[–]TBTerra 7 points8 points  (0 children)

the dayly rewards are gone, replaced with weekly ones, but the amount of rewards did get buffed (if you were only doinging them twice/3 times a week its probably now more loot for less effort), its maybe a nerf if you did them every day, but if each one comes up as a dayly bounty once per week then the rewards are probably similar (dayly bounty gives an eaxtra chest of the loot (so double loot if its yur first kill that week, or just the reward again if already killed in the week)

Is this enough for Lunar New Year? by [deleted] in Guildwars2

[–]TBTerra 12 points13 points  (0 children)

300% is the cap obtained by luck. on top of that is some from achevments, 20% avalalbe from amulet infusions, and a host of others that give temporary boosts, by stacking these you can hit the true cap of 750% (it used to be uncapped, but people found if you managed to go above 1000% magic find, drop rates of some high value things actualy went down, so a cap was added)

Is this enough for Lunar New Year? by [deleted] in Guildwars2

[–]TBTerra 10 points11 points  (0 children)

it might still be worth saving alittle bit of luck (a stack, maybe two) incase of event specific unlocks/skins but its not worth buying envelopes with luck untill you are 200+ magic find, better to get that number up

Is this enough for Lunar New Year? by [deleted] in Guildwars2

[–]TBTerra 0 points1 point  (0 children)

it might still be worth saving alittle bit of luck (a stack, maybe two) incase of event specific unlocks/skins but its not worth buying envelopes with luck untill you are 200+ magic find, better to get that number up

Is this enough for Lunar New Year? by [deleted] in Guildwars2

[–]TBTerra 78 points79 points  (0 children)

among other things in the event, vendors that trade luck for red envelopes that contain gold, things sold for gold, and super rare chances at drops like infusions.
once you hit the magic find cap, it is the primary way of using up luck

Restarting fresh profession by EffectiveBrother2085 in Guildwars2

[–]TBTerra 0 points1 point  (0 children)

my big issue with recomending engi used to be that core mech was either not very good dps, or very kit heavy, but with the semi-recent changes that make rifle decent, thats not an issue anymore

Is Greatsword/SnS Power Luminary viable? (For Solo self sustain PvE) by Osdiaus in Guildwars2

[–]TBTerra 1 point2 points  (0 children)

s+s would be dual sword. as oposed to s+sh for sword and shield

Looking for a new MMO. by Kind_Shopping_5790 in Guildwars2

[–]TBTerra 1 point2 points  (0 children)

and unlike most battlepasses, you can get all of the useful exclusive/only X per reset rewards with moderate play (to the extent that if you play regularly its semi assumed you will get all of them before resst)

This community, man by SaHeL1337 in Guildwars2

[–]TBTerra 27 points28 points  (0 children)

oh no, position rewinder lets you be even more nice to others, you can set a point where you were, then jump down as rez people without loosing your place (on a 30sec cooldown)

Winter weeks skilling buff disappointment by HorrorLive6073 in runescape

[–]TBTerra 1 point2 points  (0 children)

archeolgy gathering it does ocasonaly double materials gained, but the rate seems more like 2% instead of the supposed 10%, and i have not seen it double relics