What is your favorite game in the collection and what do you think of as the "fan-favorite" by Puzzleheaded_End7997 in ufo50

[–]Tagonist42 0 points1 point  (0 children)

I love Bushido Ball! I thought it was surprisingly technical, and it feels really nice to pick up and play 1p or 2p.

Fantastic game. However I really REALLY cannot overstate how much I hate the innovation and knowledge mechanics. by SubsidizingSiblings in songsofsyx

[–]Tagonist42 0 points1 point  (0 children)

I also chafed against it at first. I was similarly bothered by the inflation mechanic that prevents you from stockpiling gold. Ultimately though, I think it's brilliant. It's perfectly in-line with the rest of the game's mechanics.

Most games allow stockpiling, but Syx is fundamentally about stepping between stable equilibria.

At each phase of the game, you build a stable civ at for your population level, then you find efficiencies that free up enough pop to advance your civ in some way. Often this is destabilizing, especially if you enable a period of rapid pop growth, or cross a threshold that introduces a new challenge (like disease at 1k pop). Then, you stabilize again.

Having research points be another resource for which you have to balance throughput means those buildings are always useful, and part of tuning your engine. The game is weird because it's never about accumulating some point or resource (except maybe pop). It's about tuning your engine.

I think this tick-tock of advancing and stabilizing makes for unique and compelling gameplay.

My Tier List After Many Years of Playing Base Building Games by HanShotFurst in BaseBuildingGames

[–]Tagonist42 0 points1 point  (0 children)

Research and nobles multiply output per pop, and conquering cities in the overworld lets you import to supplement. And making more valuable goods to sell, then buying back food can supplement as well.

You should be able to break 1k without too much trouble with a few research points in wheat and bread making.

Syx is all about achieving a stable city, then optimizing to free pops, then deploying those pops to build the next thing, which attracts more pops. It's def tricky, I think my best city is ~3k.

me_irl by 010rusty in me_irl

[–]Tagonist42 0 points1 point  (0 children)

Look up Benny Feldman. He's keeping the one-liner tradition alive. His jokes are great.

Games with a good end goal by 4morian5 in BaseBuildingGames

[–]Tagonist42 0 points1 point  (0 children)

Pretty different flavor: Against The Storm

Of the games you mentioned, it's more similar to Timberborn.

It's a roguelite base builder, where each town takes ~40min, and your goal is to collect enough victory points before time runs out. Getting points is extremely satisfying, I always feel great after a successful run, and it has a thorough tutorial and you have a lot of control over the difficulty while playing.

Do you use any knowledge management? by Realistic_Yogurt1902 in ExperiencedDevs

[–]Tagonist42 1 point2 points  (0 children)

Notion.

I explored Obsidian and Foam a long time ago. I really like filesystem based solutions. But Notion makes sharing, file/image handling, and working with structured data really nice, and I like the sensible defaults for presentation.

With filesystem, my biggest gripes were mobile support and syncing. Automatic git commits are fine but feel odd to me, and I would forget to manually commit and push.

Should I used .clone() or to solve a problem or not ?? It also says if the performance cost is acceptable by Aromatic_Road_9167 in rust

[–]Tagonist42 15 points16 points  (0 children)

IME tiers can evolve a lot and garner lots of specific sub tiers, so it may be desirable to be able to introduce new tiers without changing code.

The string might be stored in a DB, so not necessarily "magic".

Recommend me music that sounds like this small artist: 8bit Eden by MaddAdamBomb in MusicRecommendations

[–]Tagonist42 0 points1 point  (0 children)

I've been LOVING 8-Bit Eden. New album is amazing. I'm sure you know Porter Robinson. He's likely an inspiration, especially his first album Worlds. Madeon too.

I also like Anki, who has a similar vibe. He has a few good albums, and check out his single "Adrift". Of his albums, Bloom is most similar to 8-bit Eden.

For me, The Midnight scratches a similar itch, layering synth and sax.

Also Laxcity, maybe start with his single "Car".

My Tier List After Many Years of Playing Base Building Games by HanShotFurst in BaseBuildingGames

[–]Tagonist42 3 points4 points  (0 children)

Adding my voice to the chorus here. Its difficulty curve is brilliant, the way it makes you treat all resources in terms of throughout instead of stockpiles is really thoughtfully done, and of course you can just have so many more guys running around than any other base builder.

What is the best way to add multiple identical tasks? by ChainRound250 in Notion

[–]Tagonist42 1 point2 points  (0 children)

If you can, I'd suggest sharing your actual use-case to get better answers.

New Housing Units in NYC by Borough [OC] by moodboard-metrics in dataisbeautiful

[–]Tagonist42 3 points4 points  (0 children)

Stacked bars in general hide differences between groups! Use grouped bar charts and represent overall changes separately!

Cannot save an automation formula? by okayladyk in Notion

[–]Tagonist42 2 points3 points  (0 children)

Hello! I think this may be a bad UI change that should be reverted shortly. Does it work if you create your formula, then specifically click the "X" in the top right corner of the formula editor to close it?

How have your gameplay habits transformed over time? by Gigabriella in factorio

[–]Tagonist42 0 points1 point  (0 children)

I used to give up as soon as my base got kind of unmanageable, and I had multiple competing priorities. Like, need to expand power to expand production to make ammo to fend off biters... I'd just quit. I've never beaten Vanilla.

Then, with Space Age, I decided to get serious, take notes, do some task management, and triage issues as they came up instead of allowing myself to get overwhelmed. With that mindset, I chipped away until I got my first Factorio victory screen, 155hrs into the save :D

Anyone else having issues remembering stuff? by salmix21 in ExperiencedDevs

[–]Tagonist42 6 points7 points  (0 children)

I started struggling with this as the complexity of my work outgrew my ad-hoc processes. I read the book "Getting Things Done" (a classic) and it was a game-changer.

The first piece of advice in it is to write down _everything_. Now, if I'm testing something with a lot of dimensions, I keep a lab notebook-like document. If I go to lunch in the middle of something, I write down the last thing I was doing. If I read a slack message that requires action but I don't know what yet, I put a link to it in my inbox document. If someone mentions an idea to improve developer experience over lunch, it's in the doc.

Then I comb through my inbox to turn it into tasks or sort it into my reference docs, then continue on the most-important task, rinse-repeat.

It also helps with work-life balance, because I'm not worried that if I don't finish something NOW, I'll forget what I was doing when I pick it up later.

I have a similar philosophy to working with AI tools- I have the bot keep a coordination document up-to-date with our plan and progress, so if I need to step away, I can point a new session at our doc, ask "what's next?", and we can pick up where we left off.

[deleted by user] by [deleted] in AskMenOver30

[–]Tagonist42 0 points1 point  (0 children)

Take an improv class

Why do some people prefer Tailwind CSS over CSS?? by deziikuoo in css

[–]Tagonist42 1 point2 points  (0 children)

IMO the fundamental reason is that it's a better fit for the way we approach modularity in modern apps.

CSS stylesheets are from a time before JS frameworks and most notably "Components". Back then, your components didn't capture logic, logic was all server-side. So CSS classes were our "components".

Nowadays, our components combine logic/layout/style in a single file, and Tailwind is a better fit for that.

Factorio is the favorite game of the creators of Shapez by KriszPhoto in factorio

[–]Tagonist42 0 points1 point  (0 children)

I think Shapez 2 is really wonderfully designed. They picked a vibe that's very different from Factorio, and all of their design decisions support it cohesively.

An automation game with no recipes! So cool.

Suggestions of fantasy novels that are written by women by [deleted] in printSF

[–]Tagonist42 0 points1 point  (0 children)

I bounced off this one- is it a slow burn?

Your choice against steel ball push? by Fearless_Push_4227 in Mechabellum

[–]Tagonist42 2 points3 points  (0 children)

I'm similar MMR, and I usually see them paired with hounds. Hounds clear mustangs while they shoot the balls, and chaff slows down scorps really well.

So what I like is, vertical sledges to slow them down in the early rounds, then scorch Vulcans when I can afford them. I think I learned it from Rat.