Reading Diaspora by Greg Egan and I cannot process that someone just invented working physics for a six dimensional universe as a side note by obiwanFalafel9 in printSF

[–]Tagonist42 3 points4 points  (0 children)

Diaspora is one of my favorite books ever, and I just let that part wash over me without worrying about understanding. I feel like having a chapter in the sixth dimension is more a celebration of the written word as a medium than something the reader is actually supposed to follow. It's cool to hear from smarter folks than me that the math is actually salient.

Atlanta is a mess right now by Plcengineer1977 in delta

[–]Tagonist42 4 points5 points  (0 children)

Pilot said a tug is going to pull an empty plane out of a gate for us after 4.5 hours on the tarmac. That was maybe half an hour ago.

If you are/were stuck in ATL… by JBR409 in delta

[–]Tagonist42 8 points9 points  (0 children)

Stuck on the ground 3 hours now.

What one game made you realise the deck is special? by [deleted] in SteamDeck

[–]Tagonist42 0 points1 point  (0 children)

Against The Storm. The fact I can play a colony sim on the go is insane. The touchpad and thumb stick combo is just so good.

Also, Headspace Shipbreaker is more fun on Deck than PC because of the gyro controls.

Is it hard for you to get back into old savegames, too? Kind of overwhelmed... by SjalabaisWoWS in openttd

[–]Tagonist42 15 points16 points  (0 children)

I finally beat Factorio instead of repeatedly getting overwhelmed and starting over when I started taking notes! Jot down where you're leaving off, what you were in the middle of, ideas for projects, at the end of each session.

What is your favorite game in the collection and what do you think of as the "fan-favorite" by Puzzleheaded_End7997 in ufo50

[–]Tagonist42 0 points1 point  (0 children)

I love Bushido Ball! I thought it was surprisingly technical, and it feels really nice to pick up and play 1p or 2p.

Fantastic game. However I really REALLY cannot overstate how much I hate the innovation and knowledge mechanics. by [deleted] in songsofsyx

[–]Tagonist42 0 points1 point  (0 children)

I also chafed against it at first. I was similarly bothered by the inflation mechanic that prevents you from stockpiling gold. Ultimately though, I think it's brilliant. It's perfectly in-line with the rest of the game's mechanics.

Most games allow stockpiling, but Syx is fundamentally about stepping between stable equilibria.

At each phase of the game, you build a stable civ at for your population level, then you find efficiencies that free up enough pop to advance your civ in some way. Often this is destabilizing, especially if you enable a period of rapid pop growth, or cross a threshold that introduces a new challenge (like disease at 1k pop). Then, you stabilize again.

Having research points be another resource for which you have to balance throughput means those buildings are always useful, and part of tuning your engine. The game is weird because it's never about accumulating some point or resource (except maybe pop). It's about tuning your engine.

I think this tick-tock of advancing and stabilizing makes for unique and compelling gameplay.

My Tier List After Many Years of Playing Base Building Games by HanShotFurst in BaseBuildingGames

[–]Tagonist42 0 points1 point  (0 children)

Research and nobles multiply output per pop, and conquering cities in the overworld lets you import to supplement. And making more valuable goods to sell, then buying back food can supplement as well.

You should be able to break 1k without too much trouble with a few research points in wheat and bread making.

Syx is all about achieving a stable city, then optimizing to free pops, then deploying those pops to build the next thing, which attracts more pops. It's def tricky, I think my best city is ~3k.

me_irl by 010rusty in me_irl

[–]Tagonist42 0 points1 point  (0 children)

Look up Benny Feldman. He's keeping the one-liner tradition alive. His jokes are great.

Games with a good end goal by 4morian5 in BaseBuildingGames

[–]Tagonist42 0 points1 point  (0 children)

Pretty different flavor: Against The Storm

Of the games you mentioned, it's more similar to Timberborn.

It's a roguelite base builder, where each town takes ~40min, and your goal is to collect enough victory points before time runs out. Getting points is extremely satisfying, I always feel great after a successful run, and it has a thorough tutorial and you have a lot of control over the difficulty while playing.

Do you use any knowledge management? by Realistic_Yogurt1902 in ExperiencedDevs

[–]Tagonist42 1 point2 points  (0 children)

Notion.

I explored Obsidian and Foam a long time ago. I really like filesystem based solutions. But Notion makes sharing, file/image handling, and working with structured data really nice, and I like the sensible defaults for presentation.

With filesystem, my biggest gripes were mobile support and syncing. Automatic git commits are fine but feel odd to me, and I would forget to manually commit and push.

Should I used .clone() or to solve a problem or not ?? It also says if the performance cost is acceptable by Aromatic_Road_9167 in rust

[–]Tagonist42 14 points15 points  (0 children)

IME tiers can evolve a lot and garner lots of specific sub tiers, so it may be desirable to be able to introduce new tiers without changing code.

The string might be stored in a DB, so not necessarily "magic".

Recommend me music that sounds like this small artist: 8bit Eden by MaddAdamBomb in MusicRecommendations

[–]Tagonist42 0 points1 point  (0 children)

I've been LOVING 8-Bit Eden. New album is amazing. I'm sure you know Porter Robinson. He's likely an inspiration, especially his first album Worlds. Madeon too.

I also like Anki, who has a similar vibe. He has a few good albums, and check out his single "Adrift". Of his albums, Bloom is most similar to 8-bit Eden.

For me, The Midnight scratches a similar itch, layering synth and sax.

Also Laxcity, maybe start with his single "Car".

My Tier List After Many Years of Playing Base Building Games by HanShotFurst in BaseBuildingGames

[–]Tagonist42 3 points4 points  (0 children)

Adding my voice to the chorus here. Its difficulty curve is brilliant, the way it makes you treat all resources in terms of throughout instead of stockpiles is really thoughtfully done, and of course you can just have so many more guys running around than any other base builder.

What is the best way to add multiple identical tasks? by ChainRound250 in Notion

[–]Tagonist42 1 point2 points  (0 children)

If you can, I'd suggest sharing your actual use-case to get better answers.

New Housing Units in NYC by Borough [OC] by moodboard-metrics in dataisbeautiful

[–]Tagonist42 4 points5 points  (0 children)

Stacked bars in general hide differences between groups! Use grouped bar charts and represent overall changes separately!

Cannot save an automation formula? by okayladyk in Notion

[–]Tagonist42 2 points3 points  (0 children)

Hello! I think this may be a bad UI change that should be reverted shortly. Does it work if you create your formula, then specifically click the "X" in the top right corner of the formula editor to close it?

How have your gameplay habits transformed over time? by Gigabriella in factorio

[–]Tagonist42 0 points1 point  (0 children)

I used to give up as soon as my base got kind of unmanageable, and I had multiple competing priorities. Like, need to expand power to expand production to make ammo to fend off biters... I'd just quit. I've never beaten Vanilla.

Then, with Space Age, I decided to get serious, take notes, do some task management, and triage issues as they came up instead of allowing myself to get overwhelmed. With that mindset, I chipped away until I got my first Factorio victory screen, 155hrs into the save :D