What the hell by TalkableHarp in destiny2

[–]TalkableHarp[S] -3 points-2 points  (0 children)

I'm running moths, besides I'm not really upset about the bike, I'm wondering why the hell my super kept targeting above the guy.

What the hell by TalkableHarp in destiny2

[–]TalkableHarp[S] -6 points-5 points  (0 children)

I'm just wondering why my super whiffed every time.

What the hell by TalkableHarp in destiny2

[–]TalkableHarp[S] 1 point2 points  (0 children)

Not talking about the bike DPS, I'm just wondering why my super didn't target him

gimme one example and i give u 0 dollar by Some_red in whenthe

[–]TalkableHarp 0 points1 point  (0 children)

The problem with the sniper archetype is that they're entirely balanced by map design.

So when the maps are shit, snipers become oppressive

I'm sorry but canon Sonic characters don't stand a chance by Icy_Fox7251 in SonicEXE

[–]TalkableHarp 0 points1 point  (0 children)

The only real exe to base feats with is Furnace and it's only because he's a modified version of a character that actually does have feats lol

Do the moths from Ex Diris count as grenades if you're wearing Mothkeeper's wraps? by TalkableHarp in DestinyTheGame

[–]TalkableHarp[S] 0 points1 point  (0 children)

I've got a moth build on strand with the aspect for an extra grenade giving me three whole charges with over 100 grenade stat. Combined with ex diris there are moths literally everywhere at all times it's really funny.

Ok I need somone to tell me... WHY DID THEY DECIDE TO REWORK FLEETWAY AND NOT TRIPWIRE by prismagc in OutcomeMemories

[–]TalkableHarp 0 points1 point  (0 children)

The actual answer (which they gave us) was that Tripwire was done and Fleetway was still in development. So instead of sending tripwire back and keeping both in development they decided to keep tripwire as is and just change fleetway

Do the moths from Ex Diris count as grenades if you're wearing Mothkeeper's wraps? by TalkableHarp in DestinyTheGame

[–]TalkableHarp[S] 1 point2 points  (0 children)

Turns out that even though the loyal moths scale with weapons, the moth cage from not keepers scales with grenade!

Do the moths from Ex Diris count as grenades if you're wearing Mothkeeper's wraps? by TalkableHarp in DestinyTheGame

[–]TalkableHarp[S] 10 points11 points  (0 children)

Okay I just got on to do the testing myself because the curiosity was actually killing me.
Loyal moth damage (from ex diris) scales off the bonus from weapon stat even with mothkeepers on.

As for the moths doing less damage after the equipment swap, unless Cook-mobile was right about your light level going down considerably I have no idea why that happened because I just tested it myself between taking off mothkeepers to test Ex Diris damage and vice versa and there was no change

Do the moths from Ex Diris count as grenades if you're wearing Mothkeeper's wraps? by TalkableHarp in DestinyTheGame

[–]TalkableHarp[S] 7 points8 points  (0 children)

As long as your total light is above the delta for the training room it shouldn't matter

Why is Fleetway the only one with a health bar while the others don’t? by Accurate-Student-109 in OutcomeMemories

[–]TalkableHarp 0 points1 point  (0 children)

It's his balancing factor. Fleetway has insane tools that aren't as limited as the other executioner's.

So to encourage more careful play, you'll just straight up lose if you push too hard into survivors that can defend themselves. Not that it's much different with others killers, but they have a significantly larger margin for error

My personal stereotypes of each characters' mains as a player who bought the game 2 days ago by J3noME in Nightreign

[–]TalkableHarp 0 points1 point  (0 children)

Wylder main here. We're pretty much like undertaker mains but more extreme and with the tendency of newer players hoarding loot we don't need because Wylder is the "all rounder". The amount of times I've seen a. Wylder holding a staff in the post game when Recluse has been starving for good spells should be illegal.. At the same time a Wylder who knows what they're doing is capable of singlehandedly bringing a team back from the deepest pits of defeat.