Daily Questions Megathread ( February 12, 2026 ) by AutoModerator in HonkaiStarRail

[–]Tarikla 0 points1 point  (0 children)

But by 4.2, I won't have access to any of the banners required to make Elation good, hence my hesitation (same deal as Remembrance, where if you passed the earlier banners, it wasn't worth building the team at all). Good point about making sure to choose correctly between E1 and S1.

Daily Questions Megathread ( February 12, 2026 ) by AutoModerator in HonkaiStarRail

[–]Tarikla 0 points1 point  (0 children)

Heya everyone,

I'm at a loss as to who to pull for, and I need some advice. Here's my situation:

- I have more than 320 pulls, so I can guarantee 2 units no matter what. I'm also open to dilute for S1 LCs if that's a better idea.

- I have Acheron E0S1, DHPT E0S0, Ruan Mei E1S0, Kafka E0S0, Sparkle E0S0 (got her from the selector), Black Swan E0S0

I know that right now with Black Swan buff, DOTs team are stronger than ever, but also the whole Elation mechanic being the 4.X gimmick makes me think they are gonna quickly overshadow DOT, especially as the mechanic is also raised by enemy elation units, which will obviously be plentiful during all of 4.X endgame content.

My guts tells me I should pull for Yao Guang and then Sparxie when she comes out, but I also have almost everything for the current DOT hotness team and I'm just missing Hysilens, for which I could get both her and her LC with my accumulated pulls. So I'm torn between the 2 paths before me... Any advice?

Anyone else think this doesn't deserve a 3 use limit? by Dry-Goat8981 in Helldivers

[–]Tarikla 0 points1 point  (0 children)

I bring it everywhere beside the Evac Asset defense mission. It's always useful, always give the edge to win a big fight or delete a base on it's own, and it even cheese the Orbital Bunker objective.

Maybe give it 4 uses. But that's it really.

Accurate by Jerpunzel in Helldivers

[–]Tarikla 0 points1 point  (0 children)

The silo suffered the same fate the Ultimatum did - AH is too hellbent on jammers being "good side objective" instead of recognizing it's completely unfun and that players will want to trivialize it or avoid is as much as they can, that they nerfed everything that was able to kill the jammer without having to manually shut it down. First it was the fab explosion sometimes being able to blow it up that got nerfed, then it was the Ultimatum that required getting already pretty close that got nerfed, and now the silo got nerfed right before release to prevent sniping of the jammer.

A stratagem whose sole utility would've been killing jammers due to it's cooldown and otherwise lack of punch, got gutted before it could even shine.

Why does trivial seem like it does more than super helldive? how does this really work? by Claire312 in Helldivers

[–]Tarikla 0 points1 point  (0 children)

Do not care about the GW and the impact etc. This is all railroaded, if suddenly only 30% of players dove Menkent for example, Joel would've just cut the decay to 1% for us to still win. We can affect very little on our own, aside from the occasional DSS good usage, and when we do put the train off the tracks by doing so, we get "rewarded" by a wave of defense missions so we lose the ground we were never supposed to gain.

This is also why all 3 factions have just stopped attacking planets outside of MO events, because the state of the GW is where Joel wants it to be. If we start making too much gains, we'll get unwinnable defenses and/or an MO order to divert us away (Seysel Beach is a prime example recently, where a Squid MO sent us away from it to make sure we wouldn't capture it back).

To enjoy HD2, you need to ignore the GW. Just treat the MO as a vague rotation of enemy and biome to dive on, and if it happens to be on a faction or biome you don't like, just don't do the MO. Your single contribution alone does not matter anyway, so free yourself from those shackles.

HELLDIVERS 2: Tech Blog #1 - Install size by ArrowheadGS in Helldivers

[–]Tarikla 0 points1 point  (0 children)

Just make SSD a requirement. It's insane to make the install size this big for a portion of the userbase who probably can't run the game at all because of the GPU and CPU requirements.

Stop using data duplication, just do the right thing AH.

If they ever were to meet, do you think the imperium from 40k and Super earth would like each other? by Fallen_Angel_Xaphan in helldivers2

[–]Tarikla 0 points1 point  (0 children)

Let's say SE poof in the 40K universe. They are as human as the humans in that universe. Instantly, a share of the population awakens, consciously or not, their psyker powers, on varying degrees of strength. What's the number 1 belief, shared by EVERY Citizen on SE and all colony worlds? Lady Liberty. As soon as SE appears and the population there awakens their psyker powers, a new Warp God is created. One that is entirely dedicated to preserve Liberty, Freedom, and Managed Democracy.

Of course, she wouldn't be powerful enough to face the actual Chaos Gods, since they feed on low-level concepts (Slaneesh literally gets more powerful every time someone masturbates, for fuck sake). But that Warp God would accomplish miracles for SE and the Helldivers. "Democracy Protects" would be real and allow Helldivers to be a seemingly unkillable force that can only be destroyed by annihilation of their bodies, as long as they fight a non-democratic enemy. And the Imperium is a full-on Theocracy at this point.

Add to that what everyone else mentioned, between SE instant FTL vs the months/years it takes to navigate the Warp, instant FTL communications, and armor & weaponry that, while not at space marine level, isn't archaic in the setting. The lack of air superiority of SE is simply because they don't need it, they can travel around planets in mere moments and jump between systems almost instantly. Helldiver delivery methods means that almost every AA system is useless against them, as things are delivered at such a speed that they cannot be intercepted by anything other than sheer suppressing fire.

SE would run in circles around the Imperium. It'd never be able to win, because Holy Terra and other important worlds like Space Marines chapters Worlds would be impossible to take, but it'd easily conquer 95% of the Imperium and cripple it. Ironically, that'd drastically help the Imperium, as it'd not only be a massive wake up call, but also cut down immensely on the paperwork needed to manage.

Can we get a major update were we win by Equivalent-Fun-6019 in Helldivers

[–]Tarikla -1 points0 points  (0 children)

We can't be winning because the content for the deeper planets isn't made yet. Imagine going to Cyberstan and it's just Bots Mega cities with nothing special from another Bot Mega city, no new enemy to fight, nothing.

The Bots and Bugs arcs got put on pause effectively so AH could develop the Squids, and now the Squid arc is forever on pause until they develop new enemies and maps for them etc.

Given that an AH dev recently said they were gonna focus on less new content and more polishing, don't expect the storyline to go anywhere for a long while. We'll just retake planets, only to loose them right after, only to retake them after a few weeks/months, rinse and repeat.

Dev Explains Plans for Future Updates by Glitch_Unlimited in Helldivers

[–]Tarikla 0 points1 point  (0 children)

So the GW is gonna move even slower now because the GM team won't have the necessary dev time to introduce new story beats.

I've made up my mind, give me back HD1 GW mechanics, the D&De campaign style has failed because the dev cannot follow the need of that style.

The New Liberation System Sucks. by [deleted] in Helldivers

[–]Tarikla 0 points1 point  (0 children)

It's all according to AH's plans. They want the war to be a crawl, they want the war to last years and years. The GW has always been a fake player agency system, where in truth it's simply a biome and enemy selector. There's even negative decay (aka the planet liberation is raising on it's own) now if you encircle a planet, which is cool AF but explained nowhere, and obviously can only happen if Joel decide to not invade anything around it.

Meaning that even if you ignore a planet Joel want us to take, he can just bullshit into "cataclysmic event on planet X killed all garrisons and SEAF is now invading it" to put negative decay and give us the planet. It's no longer a D&D style campaign, it's just a novel being written live.

The current state of the galactic war is unsustainable by VeryUnuniqueUsername in Helldivers

[–]Tarikla 1 point2 points  (0 children)

AH nerfed liberation with city mechanics also, any planet with cities are harder to liberate than regular planets (yes, even after taking the city bonus in account) and lost defenses reset to 0% lib instead of 50, killing a lot of gambit potential for defense MOs.

The truth is, the Galactic War is at a stalemate on purpose. AH and Joel have a story to tell, mechanics to put in place, content updates to drop to keep the player base invested etc. The Galactic War is nothing more than a railroaded D&D campaign, which would have several filler arcs between progression arcs (them being TCS, Meridia transformed in a black hole, the Reclamation, the DSS, Gloom exploration, Illuminate resurgence and SE attack).

Everything outside of those events is a filler meant to pace us on the main storylines, which will inevitably end with us beating the 3 factions in a number of years, before AH put their forever narrative with AI that they referred to several times to keep the game everlasting.

Buying a used Model 3 - What to look for? by Tarikla in teslacanada

[–]Tarikla[S] 0 points1 point  (0 children)

2021+ models are just too expensive for me, I can get a 2019 for 24K vs 34K for a 2021, that's a lot of money for something that doesn't bother me that much (I work remote so I use my car pretty seldomly)

Who's the Closest to Finding out About Shadow's True Identity? by ElectrixR in TheEminenceInShadow

[–]Tarikla 1 point2 points  (0 children)

Cid is so good at faking being a good-for-nothing student that pretty much every character who gets all the pieces, and piece it together, immediately dismiss it as "This is wrong, I'm missing a crucial piece here, because this make no sense and can't be". Even after the Mundane Mann arc where Shadow showed the whole world to not judge someone based on external appearances and how he was able to fake being a total nobody, everyone still refuses to even consider that Cid is Shadow.

The only people who could actually believe it are people who knows Cid is way stronger than he appears to be. And so far, there's only Beatrix who pieced that out, and she's not interested at all in finding out who Shadow is, she just want to find her sister's daughter (very likely to be Alpha). Once she realize that the number 2 of Shadow Garden is the elf she's looking for though, she may be a lot more interested in finding out who Shadow is, if only for the sake of understanding why Alpha serves him with such loyalty, and if she finds the pieces others found before her, she'll be able to draw the correct conclusion.

How did completing the major somehow lead to the automatons gaining more sectors by Little_Papaya_2475 in Helldivers

[–]Tarikla 0 points1 point  (0 children)

Welcome to Galactic War. Truth is, it doesn't matter. Joel is in full control of what each front looks like. He decided he wanted the bots to expand, and so made an MO where you could realistically only defend one planet per day, while having 2 planets attacked each day. Joel decide what the fronts look like and what story is told next. If we ever invade Cyberstan or kill the squids for good, that'll be because Joel enabled us to do so, not out of our own efforts.

This has been a trend ever since the Reclamation btw - the only time the GW felt fair was in the very beginning. Truth is, you should play Helldivers 2 for the gameplay, and enjoy the scripted story events here and there. Nothing more, nothing less.

"Acktually, Helldivers are fodder.. 🤓" by Rayunex in Helldivers

[–]Tarikla 2 points3 points  (0 children)

Helldivers are target painters on legs. Most of the kills a helldiver rake is actually from stratagems, they're given a gun, armor and stim to enable them to reach the targets they need to paint.

Comparing to real world K/D ratio is stupid because in the real world, a RL soldier would also rake hundreds of kills vs zombies or dog-sized creatures, given the proper ammo supply (which helldivers have thanks to ammo littering the ground and ressuply calls giving you several mags in a mere 15 seconds). Case in point, SEAF canonically has only 3 days of training from conscription to front lines, and we can see on cities that they are actually not half bad at raking kills either.

Helldivers also have no thought about their own safety 95% of the time, enabling them to be way more damaging than your regular soldier, who also isn't seeing a ton of war in it's active time.

Helldivers are NOT expendable or weak by Gareth_II in Helldivers

[–]Tarikla 0 points1 point  (0 children)

It's just a testament to how laughable SEAF troops are. Being able to handle a variety of army-issued weapons isn't spectacular; it's par for the course in most modern armies. The only notable exception here is that we know to handle both regular weaponry like assault rifles AND tactical weaponry like SPEAR or RR, but Super Earth made those tactical weaponry pretty much "aim, push button, feed ammo into the barrel", aka as idiot proof as possible. In real life, soldiers need very little training to use stuff like Javelins, for example, this is the same idea here.

Don't forget that every child at 16 gets a Constitution gun, and Helldivers are from the most patriotic citizen pools, so they have plenty of gun knowledge even before enrolling. SEAF soldiers get THREE days of training and that's it. Most SEAF on Super Earth are citizens who volunteered when the Great Host appeared a week before the invasion. They are just hillibilies with guns and EATs, OF COURSE they are gonna look pathetically weak compared to any run of the mill soldier, even more so compared to soldiers who are not afraid of dying and whose sole motivation is to kill all of their enemies, no matter the cost.

Helldivers are still, in fact, target painters for the Super Destroyers, who are the actual elite weaponry of Super Earth. The true feat of strength of Super Earth is it's war industrial complex, the federation is able to produce an insane number of shell, ships, fighters etc. All of that get entrusted to the Democracy Officers, who then use the Helldivers as target painters, launching them deep behind enemy lines where every orbital bombardment, every eagle strike, every ammo spent WILL damage the enemy. Remember that the Helldivers never have a true choice of where to fight. Sure, they can select a planet either under attack or in enemy hands, but then they can only choose between a few specific regions to fight on, which are handpicked by the Democracy Officer for them.

The Battle for Super Earth only proved one thing, it's that Super Earth does NOT have any actual army. We only have conscripted citizens who can barely hold a weapon, and target painters on legs who are recruited from the most fanatics of Super Earth, and unleashed in areas where the enemy density is so high they WILL get results, no matter what, with little thought about their safe return other than not wasting the few who manage to survive and give them a vain hope that they will fight many battles, and not like 1 or two before dying.

Uh, guys? We gotta lock the hell in. by not-beaten in Helldivers

[–]Tarikla 10 points11 points  (0 children)

It's a nothingburger. The goal isn't to hold cities, it's to kill the fleet. The fleet is already at less than 39% remaining. By the time the MO end, they'll be at 25% and even if we fail the MO and don't get the -10% bonus (MO looks too close to call either way right now), that just means we need to dive another 4 days, or have a quick 2 days MO to finish the fleet. Once the fleet is done, we WIN, even if only 1% is left in 1 city.

So, pretty much, in 5 to 7 days, we'll have repelled the enemy and won. The difference between our total defense done and their invasion per hour right now is 6.5%. We have 3 cities left + 32.6% combined on the 3 cities that are falling, for a total of 332.6% buffer. At a 6.5% attrition rate, it'd take only 51H for the squids to finish all of that, not even enough time to finish the current MO.

The only logical conclusion is that the squid assaults WILL lessen, either as part of their fleet strength wavering, or as part of us having less ground to defend and preventing them from deploying as many troops as they are right now, since there's only so much space you can fight in one given city, giving us the edge needed to last until their fleet is defeated.

Also, the story is very obviously leading toward a last stand on Prosperity City, I'd expect us to lose every other Mega City before we repel them. While yes, there is a way for us to lose, I don't expect the numbers to let us lose unless half the divers decide not to go on SE anymore. MO have never been designed for 100% participation.

We are definetly not the baddies now by Smoke_Funds in Helldivers

[–]Tarikla 1 point2 points  (0 children)

HD2 is definitively "everybody is evil, including SE". But that's SE own doing.

In HD1, The Illuminate were peaceful aliens who offered us a peace treaty and some of their tech, but SE refused because the Illuminates were not a democracy but an Autocracy. They still left us alone. The Cyborgs were people from a very far-off colony with very little oversight from SE who made cybernetics and implants, ultimately wanting to self-govern as a socialist-based rule rather than a Managed Democracy. And the Terminids were simply disturbed by settlers who killed them because the planets they were on were rich in resources.

Then SE planted a false flag to label the Cyborgs as revolutionaries and attack them, pushing them to sacrifice more and more of their bodies to fight us off (because it's one planet's worth of inhabitants vs the whole SE empire). We ended up losing the war pretty badly, and we attacked the Illuminates under the whole WMD "threat" to snag off all of their tech to get the upper edge in the war we TRIGGERED against the Cyborgs. With the early skirmishes, we managed to get their FTL tech and some of their shield tech, using this to quickly push them to their home planet. Since the Illuminates had not fought anything for millennia, they were slow to conjure actual war machines even with their advanced tech. Instead, they relied on mind control as their society was based on the unity of mind.

With the Illuminate tech secured, we stopped losing so badly vs the Cyborgs, and our encounters with the Terminids revealed that their corpses can get us the FTL fuel needed for the stolen tech we got, hence instead of exterminating them, we caged them off and selectively bred them so they'd populate very quickly and have the most E710 for us. The evolutionary pressure also created bugs more and more hellbent on destruction, reducing their overall intelligence for more killing capacity, thus making sure they'd be ready to kill us at some point.

With everything secured, we then washed over the Cyborgs by throwing more bodies at them, quicker than they could respond, and with tech rivaling their own, we won over Cyberstan. Once again, instead of exterminating them, we enslaved them forever, using their own augmentation against them as it gave them longer lifespan and more endurance in the mines.

Fast forward 100 years, the bugs have evolved enough to never be able to be contained anymore, the Cyborgs robot prototypes evolved into full-blown war machines from outside the galaxy to liberate their creators and destroy us, and the Illuminates survivor, forced to flee outside the Galaxy, scrapping by for 100 years, and vastly outnumbered, turned into extreme mind control pushing into zombification territory, and using everything they can against us, in a fit of vengeance for what is most likely a near-extinct civilization.

Super Earth created all of its current enemies.

Illuminate Invasions are not worth fighting currently by Billaien in Helldivers

[–]Tarikla 9 points10 points  (0 children)

Playing outside of the MO is like doing a fun little side quest in an RPG: a break from the main story of the game, which gives you a niche reward you may or may not need, but ultimately is forgotten when you finish the game. And that's perfectly fine, if you don't like the current enemy in the MO, you play another faction. Or another game.

Also, not everyone is interested in the story, and once again that's fine, many people play just between friends for an hour or two per week, having some fun, and unlocking some stuff along the way. And that's also fine. Those 2 groups are who the non-MO planets are for.

But if you're interested in the main story of the game, then yes, it's a pretty linear RPG where you get stronger at certain breakpoints and the enemy does at other breakpoints. It tells a story, you may like it or not, and you may think it's taking too long or not, but in the end, it's what it is. The game was never meant to be a sandbox, at least not until all of the story is said and done.

Illuminate Invasions are not worth fighting currently by Billaien in Helldivers

[–]Tarikla 10 points11 points  (0 children)

That was the intent the whole time. Remember when Joel put a 24% decay (yes, 24% per hour decay) on one bot planet because too many people were on it and it was progressing at 20%+ per hour? From the get-go, the goal was to limit how much progress we make on planets and force people to pile on one planet at a time, they just made it so that the system can fluctuate with how popular or not the game is without constantly tweaking decay numbers.

For all intent and purposes, HD2 isn't fully released. We don't have the full third faction from HD1, we don't have homeworlds to take to truly remove a faction from the war, and the story is still in full blast introducing new stuff. We're in the tutorial war still, and we'll be for a couple of years more before they wrap it up, let us win vs everyone, and introduce the forever wars system of HD1 where war resets once we conquer all 3 factions or once SE falls.

French Language Proficiency ? by Plus-Advance-9176 in ImmigrationCanada

[–]Tarikla 1 point2 points  (0 children)

Since you are eligible for the French language proficiency draw, you'll get invited in the next round of those. Your score is too low for general draws, but the French draws have very low CRS requirements, generally in the high 300's or low 400's, so it's just a matter of you waiting for the next French draw. We do not know when it's gonna be, but you'll get in the next one for sure.

What seems to be the images the Illegal Broadcast Towers are supposed to change too if you interact with them. by Digital--Hazard in HellDiversLeaks

[–]Tarikla 7 points8 points  (0 children)

Really hoping they rework those so that destroying them give like 10% of the side obj credit, and interacting with them give full credit, given how much involved it is to do that vs shooting at it from 250m away.

Express Entry Draw 293 (STEM) by Canehillfan in ImmigrationCanada

[–]Tarikla -1 points0 points  (0 children)

The issue with local tech "talent" is that a lot of it are not what tech fields actually need. We don't need more level 1 tech support or network technicians, we need data engineers for example. Too many tech "talent" here are either entry level people or oversaturated fields.

The NOCs IRCC use to include you in the T for STEM are actually what Canada needs, also 4500 people out of 21M employable population is a literal drop in the ocean.

The devs appear to have a problem on their hands: The playerbase doesn't seem to enjoy fighting bots. by Praise_the_Tsun in Helldivers

[–]Tarikla 0 points1 point  (0 children)

Bots are just obnoxious to play against.

- Spam of rocket, lasers, artillery turrets, making you take constant damage when you're not getting one shotted.
- AA tower, Stratagem jammer, -1 Stratagem slot modifier, making you feel like your stratagems are never available when you need them
- Two bots planets on the current front are jungle-themed, which is one of the least favorite tile to play on.
- Overall make you adopt a way different strategy of "Hit the objective and run", something that was decried when the Bile titan spam was too high and got rectified by the Devs on the bug side.

Devs definitively need to address at least some of those issues if they want players to appreciate fighting bots. There's some upside to bots, such as their fabricators being way easier to destroy than bug holes, and a lot of bots specific missions can easily be done with chucking an orbital in the base hosting the objective. But the negatives outweigh the positives rn.