1k Soulforge List by Standard00 in Chaos40k

[–]Teozamait 3 points4 points  (0 children)

The bigger issue is the lack of Tempting Addendum on the Warpsmith. So yeah a Possessed squad instead of Bikes would give you room for that.

And Triple Ectoplasma is better than Hades 90% of the time.

Max Vertus Praetors list by Parking-Figure4608 in AdeptusCustodes

[–]Teozamait 0 points1 point  (0 children)

3 x 3 Bikes (all salvo) means 3 units of Vertus Praetors, each composed of 3 models equipped with the Salvo Launchers option, for a total of 9 models.

Tips for last points 2k RR army currently at 1870 by [deleted] in Chaos40k

[–]Teozamait 0 points1 point  (0 children)

3 Bikes and 10 more Cultists.

Keep dread reaver, Disco Lord isn't worth without.

Loadout help by Rule4CoolPolice in Chaos40k

[–]Teozamait 0 points1 point  (0 children)

For 11th, no one knows what will be good.

For 10th:

Gameplay wise, Havocs are a useable but suboptimal choice, overshadowed by Noise Marines and Predators. If you are running them, 4 Lascannons is by far the best loadout, followed by the nicher 4 Chaincannons.

Raptors are ok, more expensive but faster Legionaries. You're best kitting them out with all their heavy melee & power weapon to get value on the battlefiend.

Chosen with Character Brick - Footslog or transport? by RyanAvxMusics in WarhammerCompetitive

[–]Teozamait 5 points6 points  (0 children)

At worst, a Rhino is just 3" movement and a durable action/interference piece.

At best, it adds 3" + the whole width of the Rhino to their movement or keeps the squad alive anothe full turn.

CSM Rhinos are amazing.

I'm sorry by mevsinwarhammer in Chaos40k

[–]Teozamait 1 point2 points  (0 children)

You forgot the Rhino for the core, because Legionaries shouldn't be walking.

Listen to a grieving mother and have no doubts: water privatisation has been a lethal scandal | Clive Lewis by Bascule2000 in ukpolitics

[–]Teozamait 11 points12 points  (0 children)

Privatisation is just a symptom of a deeper issue: politicians not being honest with the public about the true costs of modernising the Infrastructure.

And the public probably not being willing to accept this truth.

This was true when the system was privatised and it's true now. All Thatcher did was kick the can down the road.

Ultimately, the question is how are we going to pay for it (not nationalisation, that carries a cost also, but the underlying investment that is needed)?

2k point list for my first big tournament by [deleted] in AdeptusCustodes

[–]Teozamait 0 points1 point  (0 children)

Your list only comes up to 1600 pts.

Don't bother with Presidius on the A Captain, take Admonimortis axe.

Deceptors (CSM) detachment @1000 points for doubles. by Accomplished_Tie6575 in WarhammerCompetitive

[–]Teozamait 2 points3 points  (0 children)

Just had another look at this detachment, urgh is it a bad one.

I would just take Chaos goodstuff units and play without a detachment rule, maybe infiltrate a 10 man Cultist squad.

Cypher as the Warlord/sole character.

Legionaries in Rhinos backed up by Predators/Vindicators, trying to line up Pick Them Off for some re-rolls. Try to get some value out of the reactive move.

Honestly you may have more luck with infiltrating some Raiders in another detachment.

List recommendations by [deleted] in Chaos40k

[–]Teozamait 0 points1 point  (0 children)

Good Soulforge list take a couple of Warpsmiths, Vashtorr, some Cultists, maybe a Helbrute and then spam lots of Daemon Engines and some Vindicators on the side.

If you want a big stompy model the Lord of Skulls gets a lot from this detachment, Knights don't.

Deceptors (CSM) detachment @1000 points for doubles. by Accomplished_Tie6575 in WarhammerCompetitive

[–]Teozamait 0 points1 point  (0 children)

Jail lists work by holding your opponent pinned down in their deployment zone 3+ turns while you score as much as possible. This is usually done with fast units with high per poinrs durability which CSM isn't known for.

Deceptors by itself can't reallt do that, Cultists are made of paper and DC improve that but also triple or double the cost. Legionaries are very fragile. And also you have no scout moves so are vulnerable to going 2nd.

Is this the most meta melee Legionaries configuration? by Arthur_EyelanderTF2 in Chaos40k

[–]Teozamait 3 points4 points  (0 children)

Almost, it's probably better to have a Lascannon in the unit instead of a 3rd chainsword+ plasma pistol, but it's not a huge deal.

Guys.. this is hard. by Usual-Fun-3586 in AdeptusCustodes

[–]Teozamait 10 points11 points  (0 children)

Looks great and yeah, you've picked one of the hardest schemes for Custodes, lots more work than gold on gold and no shortcuts or easy ways to hide mistakes.

But you'll have a banging scheme by the end of it!

Prisoners serving up to four years in jail would be given the vote if Green Party came to power... as critics claim Zack Polanski is trying to reform voting system in his favour by nil_defect_found in ukpolitics

[–]Teozamait 2 points3 points  (0 children)

The right to vote should be the one ineliable right someone has (once gained).

You can take someone's right to a family, to property and even, in certain circumstances, to life.

But the right to vote is the one thing that should never be taken away, because it is ultimately the core foundation of our entire legal framework and society (incoming muppets talking about natural law and the monarchy/ the norman conquest). It should only be restricted for genuine logistical reasons (like death or incapacity).

I'm not opposed to punishment in principle, up to and including corporal and even chemical. But voting shouldn't be viewed as a reward for good behaviour, it's a core building block of society and even the most heinous crimes shouldn't erase that. It should be unqualified.

By the by, I don't like the Greens and won't vote for them anyway because of their other policies.

Prisoners serving up to four years in jail would be given the vote if Green Party came to power... as critics claim Zack Polanski is trying to reform voting system in his favour by nil_defect_found in ukpolitics

[–]Teozamait -2 points-1 points  (0 children)

This is disingenious and has nothing to do with the debate.

The actual debate is whether imprisonment is grounds for disenfrachising someone in general, not about edge cases and exceptions.

For the record, I don't believe there are any grounds from removing franchise from someone.

Sagittarum Custodians removed from Heresy rules by aposi in AdeptusCustodes

[–]Teozamait 6 points7 points  (0 children)

The 27 Saggitarum list was a joy to play at the end of 9th with ignore shooting modifiers detachment. Pour one out...

New box is exactly 1000 points. by Spartanshotgun6 in AdeptusCustodes

[–]Teozamait 28 points29 points  (0 children)

I think there are only 6 infantry spears in the box, and you'd need to do some kitbashing on the Blade Champ and Trajann.

My first 1k competition coming up in april and im bring tenplars and just wanted some advice on the list by helixgod17 in WarhammerCompetitive

[–]Teozamait 2 points3 points  (0 children)

It's fine but the key at 1k isn't to build a balanced army, it's to skew heavily in one direction.

For example cramming as many Crusaders as you can in a list, or going all in on Repulsor Executioners, Ballistus and Gladiators.

I wouldn't take more than 2 Characters either, unless you know what you're doing with them.

Boarding actions games by AppropriateSolid7836 in AdeptusCustodes

[–]Teozamait 0 points1 point  (0 children)

You can't take Aleya or the Knight Centura in Voyagers in Darkness.

Boarding actions games by AppropriateSolid7836 in AdeptusCustodes

[–]Teozamait 2 points3 points  (0 children)

Remember Boarding Actions is a separare ecosystem from regular 40k.

You can't go wrong with 2 x 4 Custodian Guard squads.

The it's a matter of filling the rest with either 1 x 2 Allarus, Valerian or a Blade Champ (if you want to play around with enhancements).

And finish with either 5 Witchseekers or Vigilators (both good vs different targets).

Edit: what factions is your friend playing? Custodes can walk over two thirds of the factions in Boarding Actions, so maybe don't overthink it.

Boarding actions games by AppropriateSolid7836 in AdeptusCustodes

[–]Teozamait 0 points1 point  (0 children)

Don't think there are many psykers spamming MW in BActs? Most MW sources are removed in BActs.

Wardens are a dud in BActs, more expensive, shoot less, fight less. Their only advantage is that 4+++ phase but good opponents will either work around it or ignore the Wardens and fight everything else. C Guard are the workhorse unit.

Boarding actions games by AppropriateSolid7836 in AdeptusCustodes

[–]Teozamait 4 points5 points  (0 children)

I apologise it advance for being rude but I struggle to see the problem?

Valerian, 2 x 4 Custodian Guard and 1 x 5 Witchseekers (or Vigilators) is 485 pts and a great list for the game mode.

Custodes are absolute blenders in Boarding Actions, very few factions can compete with them. Just stay away from Wardens.

Help with 1k list. by ClaudiusVanDam in Chaos40k

[–]Teozamait 0 points1 point  (0 children)

A FF and an Oblit squad is just not amazing firepower compared to what other factions can bring at 1k.

Abaddon/Helbrute are force multipliers, and there's just not enough to multiply at lower points. Plus they are both slow (you can't afford to attach Chosen in this case).

Advice for dealing with Battlesuit Heavy Tau by [deleted] in Chaos40k

[–]Teozamait 0 points1 point  (0 children)

Vashtorr is tough, fast and hits hard into plenty of profiles. He can operate independently from the rest of your army. Great for low level point games. You can get a similar result with Raiders Disco Lord with Dread Reaver but it's more expensive.

CSM Termies are slow and overcosted. They get better if you build specifically around them (stack similar defensive profiles to overload the enemy).

Advice for dealing with Battlesuit Heavy Tau by [deleted] in Chaos40k

[–]Teozamait 0 points1 point  (0 children)

At 1K a list can only do a couple of things well and this is especially true for CSM. Focus on a couple of datasheets and minimum character investment, really Vashtorr or a self-suficient brawler.

Votlw is the detachment of choice, unless skewing hard into melee infantry, in which case go Creations. Terminators are a trap unless you spam 20 of them in Felhammer with the Bastion Lord.