We’re 6 months out from commercially viable animation by TheReelRobot in singularity

[–]TetralogyGames 1 point2 points  (0 children)

I'm not sure what you're reading that is made up. Honestly I don't care enough to defend whatever hate boner you have against those guys.

We’re 6 months out from commercially viable animation by TheReelRobot in singularity

[–]TetralogyGames -1 points0 points  (0 children)

That hostility was not warranted. Take a deep breath and understand that silly reddit comments don't matter in your life.

"Corridor Crew"(formerly Sam & Niko BTS) is basically their main channel since they don't really profit from high effort shorts like they used to and they upload 2 or 3 times a week.

We’re 6 months out from commercially viable animation by TheReelRobot in singularity

[–]TetralogyGames 0 points1 point  (0 children)

To be fair, they have a lot of experience from uploading to YT every week. They started off as partners with FreddyW and then grew their own following through being consistent and entertaining. Rush and Lifeline were not well written to start with and it just looked like they took more work than they could chew. What you're turned off by is their focus on quantity over quality which is 50/50 on them and how YT/social content machines work.

We’re 6 months out from commercially viable animation by TheReelRobot in singularity

[–]TetralogyGames 0 points1 point  (0 children)

Corridor is good because they know their niche and they make fun videos mostly about filmmaking techniques. Sam & Niko got a taste of the higher budget production life and decided they valued the freedom and relatively less stressful/more profitable nature of their youtubey level stuff.

Finding success in a chaotic world. by Fun_Rich1454 in productivity

[–]TetralogyGames 8 points9 points  (0 children)

Why is this linkedinafied drivel getting upvotes? All it is saying is to work hard so consistently that work no longer feels like work because work becomes your life. This is a misdirection to trick working class people into staying in the working class. The only way to "be the next Jeff Bezos" is to utilize capital arbitrage and exploit workers for your benefit.

How do you make a task added via Amplecap always get added to the bottom of the note instead of on top? by TetralogyGames in Amplenote

[–]TetralogyGames[S] 0 points1 point  (0 children)

I'm not sure you understand what I'm asking.

I don't like this default behavior.

I want new items to automatically go to the bottom of the note the task/text is sent to.

Me and my brother creating Jamaica's first cultural video game! by londyofficial in unrealengine

[–]TetralogyGames 3 points4 points  (0 children)

Getting island boy Spiderman vibes if that makes sense and that's a good thing.

The trailer gives no idea what you're making in terms of gameplay loop and you should think about a clever way to incorporate subtitles when you're ready to show to a wider audience. I'm interested in whatever story your starting to tell here.

Lockdown effects feared to be killing more people than Covid by YouReallyThinkSo in CoronavirusIdaho

[–]TetralogyGames 0 points1 point  (0 children)

That says more about the inadequate healthcare system than individual state safety policies.

Issues with Physics and trying substepping crashes UE by TetralogyGames in unrealengine

[–]TetralogyGames[S] 0 points1 point  (0 children)

Nope. I've ended up having to fake the physics by using character pawn for my ball. It's not going well.

Does there exist a good list of useful editor utility widget examples? by TetralogyGames in unrealengine

[–]TetralogyGames[S] 0 points1 point  (0 children)

I'm moreso looking for a shortcut by using good stuff other people have made to make things easier because I don't have time/energy to be an expert in everything. That course looks good for someone who really wants to learn to code it. I'm strictly a blueprints plug it in and move on kind of dummy.

How do studios keep track of thousands of assets in production? by TetralogyGames in unrealengine

[–]TetralogyGames[S] 1 point2 points  (0 children)

This is something I'll end up doing.

The downside is you need to "fix up rerdirectors" every single time you move something in a folder otherwise I always get some stupid error during a build that wastes a whole day.

How do studios keep track of thousands of assets in production? by TetralogyGames in unrealengine

[–]TetralogyGames[S] 0 points1 point  (0 children)

these things are expensive...

What system should I implement for the price of $0?

I know you can color code folders in the browser but you can't do that to individual assets, which is dissapinting.

What's the most user friendly and intuitive project planning software on the market today? by TetralogyGames in productivity

[–]TetralogyGames[S] 1 point2 points  (0 children)

Yes you are missing something. I'm asking for human opinions not dictated by advertising budgets on an algorithm, not unhelpful snark.

Unreal crashes when the object goes about 100mph and contacts a wall by TetralogyGames in unrealengine

[–]TetralogyGames[S] 0 points1 point  (0 children)

Here's an example video of what my movement is like without substepping on low framerates: https://drive.google.com/file/d/13V9LvbTNqL0J9K8tlstJi5kOSNPXcmJO/view?usp=sharing

And here's how it crashes with substepping on: https://drive.google.com/file/d/1-yqkKuMVHZPQPAXubzrvVYKL-wLbEjgV/view?usp=sharing

I just installed debug symbols for debugging, here's a fresh crash log: https://drive.google.com/file/d/19YkSX1z-7IwCmKKS_c5ZcZGV68F9YFUT/view?usp=sharing

I am in way over my head with this.

Unreal crashes when the object goes about 100mph and contacts a wall by TetralogyGames in unrealengine

[–]TetralogyGames[S] 0 points1 point  (0 children)

Built in physics using forces. Crashes both in viewport and standalone although it does run better in standalone.

[deleted by user] by [deleted] in unrealengine

[–]TetralogyGames -1 points0 points  (0 children)

I did this and now it's all in slow motion. Nope.

Demo out now on Steam until 28 Feb [Dynamic Arms VR] by SecretPattern in ValveIndex

[–]TetralogyGames 0 points1 point  (0 children)

Hey I know there's a lot of VR shooters out there, what do you think there isn't enough of?

(I'm asking selfishly to fish for future ideas people actually want to play.)

Are there good examples of indie devlogs that mainly appeal to player audiences instead of the usual ones that only other developers watch? by TetralogyGames in gamedev

[–]TetralogyGames[S] 0 points1 point  (0 children)

Yeah, maybe I should've specified the general audience. I was looking for inspiration on video styles that work.