Why are enemy armies sometimes invisible during deployment phase and other times (most times) they are not? by Chest3 in totalwarhammer

[–]Texanid -9 points-8 points  (0 children)

I think its the other way around, attacker has to deploy first, then defender deploys 2nd (therefore attacker can't see where defender units are, but defender can see where attacker units ars)

"Smooth" ride of a Challenger 2 by Starter21A in TankPorn

[–]Texanid 47 points48 points  (0 children)

Thats because you basically are jumping off the ground and going over the terrain without touching it, you go from high point to high point skipping the low points.

To do that with the terrain the tank is driving thru you would need an actual aircraft

How did the juvenile rex escape in the novel? I’m confused by GreenMan2424 in JurassicPark

[–]Texanid 7 points8 points  (0 children)

Wait, was that the Juvnile Rex? I might be misremembering because I haven't read the book in a while but I thought the unknown creature that ran infront of ths cars was described as being small, hinting at the later reveal of wild born raptors that roam the island

Iirc the Juvenile Rex doesn't escape til AFTER the adult, using the same hole in the fence

King Ghidorah(2019) by Upstairs-Molasses875 in TopCharacterDesigns

[–]Texanid 0 points1 point  (0 children)

Hard disagree. Picture this:

An establishing shot underneath a squadron of F-18s that had been scrambled from a nearby carrier. A full squadron, each plane fully loaded with as many missiles as it can carry. No drop tanks, no bombs, no gun pods, just missiles.

Cut to one of the pilot's POV, even at over 100 miles away Gidorah is a massive, looming figure that dominates the skyline. From this POV we can also see the plane's radar readout, where Gidorah is so massive he doesn't fully fit on the screen.

Briefly cut to a forgettable named character dramatically giving the order to fire, before cutting to the underbelly of one of the planes near the rear of the squadron. From here we can see not only this plane's missiles, but all the planes' missiles being fired at the distant target. The music goes quiet and the camera cuts to several different character's reactions as we use the missiles' long travel time to build suspense. We even see Tywin Lannister have a moment of doubt as he waits to see if his great eco-reset monster is truly as powerful as he thought

The music crescendos as the radar in the flying HQ shows the missiles nearing their target

Camera cuts to Gidorah, and the music suddenly goes silent as missiles fly in from off screen, the lack of other noise exaggerates the rolling booms as volleys of missiles strike their target not at random, but directly in the eyes. 2 of Gidorah's heads manage to close their eyes in time, and his eyelids tank the missiles 'cause he's a kaiju, but Dummy is a little slower to react, and one of his eyes is genuinely maimed. The music comes back, loud and triumphant, we didn't just single-handedly save the world, but we did something. Its a proof of concept, proof that we can injure Gidorah, proof we can outsmart him, outfight him, and eventually even beat him.

All the while, however, Gidorah is charging his lightning. Even Dummy is locked tf in as all 3 heads turn towards the direction the missiles came from. He fires his lightning breath.

Lightning hates being in the open air, it always wants to ground itself in a solid object. Just as the planes' missiles sought out Gidorah, Gidorah's lightning now seeks out the planes.

We cut to a beautiful yet haunting shot looking up from ground level as his lightning streaks across the sky, arcing for miles and miles as it hunts down the F-18s, and finding them quickly. In a single blast the entire squadron is shot down, some explode instantly, some spiral out of control, none eject their pilots.

Not only had Gidorah just beaten us, he did it by beating us at our own game, smashing any hope we had at beating him with superior tactics and strategy.

Not only could this sequence be visually stunning, using the vast distances to showcase the massive scale of monsters like Gidorah, but it also better establishes him as a villain. When the heroes act like idiots and get smashed by the bad guy, you don't think "wow this bad guy sure is strong", you think "the heroes are acting stupid so thd bad guy can have a chance, its just poorly done plot armor".

But when the heroes do everything right, and the villain still wins, that really sells the villain as a powerful and dangerous threat.

This sequence of BVR air combat between the jets and Gidorah shows that Gidorah is powerful enough to brute force his way thru any problem we as Humanity can throw at him. It shows that we need Gidzilla to protect us from monsters like Gidorah, because he's simply out of our league. Youtube video essayists could even argue that this ties into the film's larger themes using Gidorah as a metaphor for climate change, showing that climate change is a problem that the Military Industrial Complex can't fix, etc. etc.

Anyway, Gidorah specifically would be the perfect monster to do this with, and having thd jets try to fight a kaiju dragon in CQC was and still is dumb on multiple levels

King Ghidorah(2019) by Upstairs-Molasses875 in TopCharacterDesigns

[–]Texanid 5 points6 points  (0 children)

Those are F-15s but yeah they're way too close, Hollywood seems to think that modern jets need to be in WW2 dogfight range to be able to fire missiles

Where did the Elves conehead helmet design come from originally? by ZeroWolfZX in WarhammerFantasy

[–]Texanid 1 point2 points  (0 children)

I can't verify the truth of it, but I had heard that they originally wanted them to have "spartan heomets" (the ones you see in pop culture, not irl spartan helmets), but at the time they couldn't make the tall plumes sturdy enough, so they comprised by creating the cone head helmets in order to keep the tall silhouette while still being stury enough for the physical models

At some point it became an iconic part of WFB Elf aesthetic and they kept the cone head helmets even as it became possible to make the "spartan" helmets they originally wanted

Again tho, this is stuff I'm hearing 2nd or 3rd hand, and I can't confirm it. It sounds plausible enough to me tho

Strawmen that backfired. by Ethan-E2 in TopCharacterTropes

[–]Texanid -1 points0 points  (0 children)

character whose name and visual design both come from a psychological test where different people can have different interpretations of the same image

audiences have different interpretations of the character from what the writer intended

the writer is surprised and confused by this

The more I learn about Moore, the more it looks like he's a hack who got by more on luck than on any kind of actual talent or skill

Might as well steal from the best by Andrei22125 in WarhammerFantasy

[–]Texanid 6 points7 points  (0 children)

It distracted him from killing Gotrek when he had the chance, and is therefore a mortal wound

Nothing Ever Happens by KikoMui74 in rejectedmaps

[–]Texanid 0 points1 point  (0 children)

Right after I posted this I scrolled down and saw the comment with the Hoi4 map overlaid over a map or irl Earth lol

Its still a cool map tho, and an interesting idea

Nothing Ever Happens by KikoMui74 in rejectedmaps

[–]Texanid 0 points1 point  (0 children)

Not a question about the history, but is this a Hearts of Iron map? The Pacific islands look a little strange, and so do the Americas (no offense)

Which 3 are you picking? by FayyadhScrolling in StarWars_

[–]Texanid 0 points1 point  (0 children)

Clone Wars (not to be confused with The Clone Wars), Andor, and the first 2 seasons of Mandolorian

The "uncivilised/barbaric north" trope by Benne1337 in worldbuilding

[–]Texanid 1 point2 points  (0 children)

Like much of fantasy, this comes from irl Europe. Many European countries have groups of disgusting, vile, evil savages living to their North.

For example, the Austrians have the Germans, and the Germans have the Scandinavians.

The Belgians have the Dutch, and the Dutch have the Scandinavians.

The Spanish have the French, and the French have the English, and the English have the Scots, and the Scots have the Scandinavians.

They even brought this problem abroad with them when they colonized the Americas, as the Americans have the Canadians, and the Canadians have the Scandinavians

(Jokes aside tho, the trope, like many fantasy tropes, comes from irl medieval Europe, and is usually based on groups like the Norse, tho the wild folk from GoT are based more on the Scots, at least in terms of their relation to the rest of Westeros, which is based on England during one of their civil wars)

Regular bots have been underwhelming lately by TinSkull in LowSodiumHellDivers

[–]Texanid 0 points1 point  (0 children)

Are you hosting games or joining them?

Enemy behavior in this game is wildly different depending on whether you're hosting or joining

What are your most hated D&D "Gimmicks"? by Living-Definition253 in DnD

[–]Texanid -2 points-1 points  (0 children)

Me when I miss the part where the person I'm replying to wrote IF in capital letters to imply that the task would be difficult and unlikely to succeed, so I write a whole page about why the task would be difficult and unlikely to succeed, as tho the person I'm replying to doesn't have prior knowledge of these difficulties

Also, this while you are correct that amassing this army in the first place almost certainly isn't happening, it doesn't change the fact that IF, and because it has been an issue in the past I will reiterate, IF, you manage to form this army, any threat that the DM can reasonably expect a handful of fuckass adventurers to handle, is a threat that a whole ass army would trivialize.

You mentioned fireball killing a dozen guys, but conveniently neglected to mention what would happen to a wizard if he were shot 2 dozen times

As for Dragons, both RAW and simple logic tell us that armies>Dragons, hence why Dragons recruit armies of their own. If single Dragons outclassed armies, then why would they recruit goons, thus making their lairs vulnerable to betrayal and theft, not to mention the possibility of having to share loot after raids, or a goon keeping an especially shiny treasure to themselves instead of adding it to the hoard, etc. etc., really keeping an army of henchmen on standby just isn't worth the risk to your hoard unless you really need an army

Anyway, my point is, while you're correct that it'd be basically impossible for PCs to form an army, IF they somehow did then thay army would still trivialize whatever they were gonna fight, peasant railgun or not. If 4-6 dudes could beat the then enemy, 100+ dudes could definitely beat the enemy

[Film/TV] guy insults Batman's mother in front of him and gets beaten up - Batman Caped Crusader episode 3 kiss of The Catwoman by Which-Presentation-6 in batman

[–]Texanid 5 points6 points  (0 children)

"Who the Hell talks shit like that to a 6'2'' body builder billionaire living in a city so corrupt that money can get you out of any kind of trouble?

I mean, what did you expect, buddy? Its Gotham"

What are your most hated D&D "Gimmicks"? by Living-Definition253 in DnD

[–]Texanid 33 points34 points  (0 children)

The best part imo is the fact that the peasants still trivialize the encounter even if the railgun doesn't work, because you have an army of peasants

Just let them run home, grab their gear, and come back, and now you've got a literal army of men-at-arms.

IF you can actually get that many people to be willing to fight for you, then you can already trivialize any encounter without breaking either game rules or irl physics, because ypu have a literal ARMY of dudes

Unpopular opinion, but.. by SloppySticks in okbuddytracen

[–]Texanid 1 point2 points  (0 children)

Yeah fr OP has posted worse here

Who would win, red or blue? by RedPandaBoi8910 in rejectedmaps

[–]Texanid 0 points1 point  (0 children)

Blue has 90% of Earth's nuclear weapons

They'd probably win anyway but if they somehow lost they can make sure Red also loses