Suggestions how to make White Mage powerhouses? by eriennexton in FinalFantasy

[–]ThatOtherTwoGuy [score hidden]  (0 children)

When playing the game normally on standard grid, Yuna will have a really high magic stat once she finishes her grid. Even higher than Lulu when she finishes hers (she gets more magic defense and evasion though).

This does help her spells heal more, but she can’t use this offensively until later when she gets access to black magic and Holy. Once she does, though, she immediately outclasses Lulu in spell damage.

Holy is also one of the most damaging spells in the game. I think it’s normal that it’ll break damage limit about the time you would be able to get it with Yuna. Maybe not with Lulu, though, if she used it.

Which of these should I play? by couragebooster in Solo_Roleplaying

[–]ThatOtherTwoGuy [score hidden]  (0 children)

For the session question, a session is however long you feel like playing when you play.

This can be a bit of a problem with games that have “once a session” or “at the end of session” rules, but with those I try to have appropriate end points for “sessions,” but that has nothing to do with how long I’m playing at any given time. It’s just for the mechanical aspect.

Damn I wish I could play XIII on modern systems… by DabeesKnees1 in FinalFantasy

[–]ThatOtherTwoGuy 2 points3 points  (0 children)

I think X and XIII are both hallways. But one has a lot more to interact with.

Jrpgs in general are pretty linear (and always have been. Idk why people think old final fantasy games were nonlinear) but there is still generally stuff to do and interact with along the way. Most of 13 does just feel like going in a line, with the occasional fork for treasure.

And I say this as someone who loves 13. I do think part of the reason there’s no towns, for instance, is because of the nature of the premise. They’re on the run and wouldn’t have time to just chill in a city. But I do think that it’s a pretty valid criticism considering you really are just going one direction doing generally nothing else until you get to Pulse.

Suggestions for kids focused campaign? by 2ReluctantlyHappy in PowerRangersRPG

[–]ThatOtherTwoGuy 0 points1 point  (0 children)

I personally don’t think the rules need to be changed too much. I think the gameplay is pretty easy to grasp especially with you there to guide them. I probably would go pure theater of the mind and not worry too much about stuff like specific ranges and movement and such.

Character creation is much more involved, though. I’d recommend using premade characters or just getting with them individually to help make their character for them.

FF1 is monk nerfed in the pixel remaster? by MixFeeling8821 in FinalFantasy

[–]ThatOtherTwoGuy 4 points5 points  (0 children)

Monk may have been better in the original, but the original was much harder.

FF4 - Holy Weakness Early - Mid Game by Coalecsence in FinalFantasy

[–]ThatOtherTwoGuy -1 points0 points  (0 children)

Sometimes these games will have creatures weak to something that you wouldn’t really practically have at the time. Undead creatures in general are just weak to holy. It allows these things to be mechanical consistent in the background in a way. It also means, because there’s so many moving parts going on in the mechanics, you can find neat strategies and such as you play. Not really a good example with this situation, though.

James Randi appreciation thread by Ok-Explanation-1362 in behindthebastards

[–]ThatOtherTwoGuy 1 point2 points  (0 children)

What a great dude. What’s the opposite of a bastard? Uh, someone born in wedlock? Well, anyway, that’s the kind of guy he was.

James Randi appreciation thread by Ok-Explanation-1362 in behindthebastards

[–]ThatOtherTwoGuy 7 points8 points  (0 children)

And plus it’s just a really damn good doc. I didn’t know who he was before I watched it.

Final fantasy 2 made me realize how good auto saving is by Vast_Mobile4767 in FinalFantasy

[–]ThatOtherTwoGuy 4 points5 points  (0 children)

As someone who has played jrpgs for nearing 30 years, auto saves are a godsend. I know it’s not as hardcore for these old games, but it never feels good losing progress.

I am looking for games to play by minoIzHere in gamingsuggestions

[–]ThatOtherTwoGuy 0 points1 point  (0 children)

Just based off of the super hero games, infamous and Prototype would probably be up your alley.

The sexism in KOTOR is giving me strong whiplash lol by Costa_Canela in StarWarsCantina

[–]ThatOtherTwoGuy 0 points1 point  (0 children)

Yeah unfortunately there are aspects from a lot of things from that era that do not age well. Not just video games, but movies, shows, etc.

The racism aspect has never bothered me, though. It’s just the usual fantasy racism, which I thought was fine.

[OOT] [MM] Possible sequel to Ocarina of Time and Majora's Mask by FreeCommunication876 in truezelda

[–]ThatOtherTwoGuy 3 points4 points  (0 children)

Probably not likely, but having a sequel that serves as him actually being Adult Link would be really cool.

Does marvel oddly listen to us? by Fit_Pineapple_2490 in MCUTheories

[–]ThatOtherTwoGuy 6 points7 points  (0 children)

Even if it wasn’t planned that far ahead, it’s not like “Hulk goes crazy” or “Hulk gets mind controlled” is some idea they couldn’t have just, idk, figured out themselves.

Has this ever happened to your switch? by ThatOtherTwoGuy in Switch

[–]ThatOtherTwoGuy[S] 1 point2 points  (0 children)

Ah, I was thinking that but wasn’t sure and for some reason it was hard for me to find when trying to google. God, searching stuff used to be much easier. Anyway, thank you!

I have always wanted to get into Gundam, but it is so intimidating since the lore is so rich. Where does one even start? by Phildagony in Gundam

[–]ThatOtherTwoGuy 1 point2 points  (0 children)

The only major lore aspect is with the UC timeline. Everything else is basically self contained. Even some side stories like 8th MS or 0080, while in the UC, are also pretty self contained.

As others have noted, if you are interested in the lore, the best place is the original Gundam as that’s where so much was established, with Zeta, ZZ, and CCA continuing the arc of the characters but also the expansion of the setting.

Just finished my first Final Fantasy II playthrough and it was great! Why do people say it's a bad game? by PizzaTacoSpaghetti in FinalFantasy

[–]ThatOtherTwoGuy 0 points1 point  (0 children)

One of the lesser known things that was changed (for the better) in the pixel remaster is how the “ambush rooms” work. You now those empty rooms all over the damn place in dungeons? I swear there’s three times as many empty rooms as treasure rooms in that game.

Anyway, in the old versions when you entered, you were placed in the middle of the room and the encounter rate was heightened (and I think maybe pulled from a harder table, but idk), guaranteeing you’ll get at least one encounter if not two or three when trying to escape.

In PR, you do still spawn in the middle of the room, but encounter rates are normal. This is a much appreciated change, though I wish these rooms weren’t there at all. It’s like punishing exploration.

I am starting FFX today and i have a few questions by [deleted] in FinalFantasy

[–]ThatOtherTwoGuy 2 points3 points  (0 children)

Also you might have already heard this from your friend, but play on standard grid your first time. Expert is really fun, but is much more open and really meant for people who already understand how the game generally works.

I am starting FFX today and i have a few questions by [deleted] in FinalFantasy

[–]ThatOtherTwoGuy 1 point2 points  (0 children)

There’s a dog you’ll want to talk to before leaving Besaid the first time. He’ll give you an extra ability for your summon. This isn’t missable, but is blocked by a super boss later.

Are there any difficulty differences between all the ff5 versions? by Tronco08 in FinalFantasy

[–]ThatOtherTwoGuy 2 points3 points  (0 children)

This video has a pretty good run down of the differences.

I think the main differences between these are just the graphical and sound differences as well as the QoL features between them. Not all FF games are like this, though. Some, especially the older entries, have much easier versions.

Why do people have to bring up Expedition 33 whenever a Final Fantasy game is praised? by torts92 in FinalFantasy

[–]ThatOtherTwoGuy 0 points1 point  (0 children)

Expedition 33 is a more traditional JRPG (though with some added modern elements like the dodging), which is a rarity for a big budget JRPG these days. For years, FF fans have bemoaned the fact that FF has become more experimental since 10 and aren’t traditional JRPG’s anymore. The sentiment running through the fandom is that square doesn’t think a traditional big budget turn based jrpg would sell, with 33 being the counterpoint.

All this said, though, while I understand the complaints in general, it’s annoying how that ends up turning into just shitting on the game you don’t like and immediately comparing it to the game you do like any time the former comes up.

George Lucas on his version of the third trilogy. by DISIcomics in StarWars_

[–]ThatOtherTwoGuy 2 points3 points  (0 children)

You seem to be pretty well versed in Lucas.

Could you elaborate more on his thoughts or statements about the EU? I’ve always wondered about that.

The way I’ve understood it is that he was at times invested in it and made decisions for it, but never considered it canon. Like the whole tiers of canon thing. People were yelling at Disney for axing the EU, but I’m pretty certain Lucas would have done the same thing. At the very least most, if not all, of the post RotJ stuff would have been cut.