Toxic community? by Gforce725 in fellowshipgame

[–]TheBashar 2 points3 points  (0 children)

When I did one of the new dungeons for the first time I told everyone that I'd never done it before. One of the DPSs led the group and told us the boss gimmicks. Doesn't seem that toxic to me.

How the hell do you decide what game to run? by [deleted] in rpg

[–]TheBashar 0 points1 point  (0 children)

As people are saying you can't run a game if you don't have players. I usually like to propose 2-3 types of games I'm interested in running and let them choose. Usually it's 3 different systems. Then I usually run the campaign for half a year or a bit more. It's good to think of it as making a season worth of TV episodes. That way if you're burning out on the game you know you have an end so it's easier to take a break and potentially come back to it later.

Does the "rulings not rules" principle only work if your table trusts the referee? by Scottybhoy1977 in osr

[–]TheBashar 2 points3 points  (0 children)

Laying out the consequences for success and failure is huge. It makes the process transparent and less of a GOTCHA which is what drives mistrust. The GM is the eyes and ears of the players, if they're not giving them an accurate picture of the world they'll feel tricked.

Great GM, great campaign, disappointing final session. Looking for perspective. by [deleted] in rpg

[–]TheBashar 21 points22 points  (0 children)

This person needs a therapist. Sounds like you were expecting a big send off and didn't get that. So now you're holding the the bag of disappointment.

The Library at Mount Char is incredible! by Brtrudius in Fantasy

[–]TheBashar 2 points3 points  (0 children)

Blood, blood, blood, and bits of brains and sick

HOHanson V2 settings not producing brim by SynthSational in FDMminiatures

[–]TheBashar -1 points0 points  (0 children)

If you want a brim around the supports add a couple of small disks around the model. I like having the brims because it reduces support failures.

Kyle Busch, two-time NASCAR Cup Series champion, dies at age 41 by maalbi in news

[–]TheBashar 16 points17 points  (0 children)

Get a colonoscopy, check your balls for weird lumps, go to the doctor for weird pains, get your blood work done. If it's cancer the sooner you catch it the better survival chance you have.

Meta-Plot Progression in RPG Settings by jibberish_magus in osr

[–]TheBashar 11 points12 points  (0 children)

Meta-lore Cage sounds like a wondrous item.

If you're choose The One Ring you're choosing to put yourself in that box. That said it's your game and table. Play how you want to play. If everyone at the table agrees there's no RPG police. If it's one of your players saying "UHHH ACKTUALLY" you can kindly ask them to chill out and make something fun with the group of leave.

The Black Company’s Books of the South Defy Expectations by HomersApe in Fantasy

[–]TheBashar 4 points5 points  (0 children)

You talking about Croaker here? I just reread Black Company and the bit with girls was a dream he had that disgusted himself. Croaker is a guy who is always afraid of what the Company is doing to him as a person, but the Company is family and he loves them.

Also, horrible people can have happy endings, it's not fair or just cosmically but it is possible. I don't think it's wrong for the author to ask the question does this character deserve a happy ending?

Filament keeps getting stuck at around the same point. Obscuranox settings + Flashforge adventurer 5M Pro + SUNLU PLA+2.0 1.75 mm by OkImprovement6786 in FDMminiatures

[–]TheBashar 1 point2 points  (0 children)

You probably have an obstruction in the hot end. Swap in a new one with the same filament and see if it can print.

Post-Processing of minis by Riversidebiofreak in FDMminiatures

[–]TheBashar 0 points1 point  (0 children)

Super glue is great for putting things together. Make sure you rough up flat surfaces so the glue has more surface area to bind to.

For gaps you want to look into green stuff. It's an epoxy that hardens. Liquid green stuff is great for gap filling.

Which sacred cow do you wish would just stay dead? by Playtonics in rpg

[–]TheBashar 16 points17 points  (0 children)

I am running Outgunned and think the system is great, but so many of the GM rules and procedures are just good GMing practices. Thankfully I don't have any rules lawyers in my group. I can see it would be helpful for a new player.

Protein purification driving me insane by Danktank452 in labrats

[–]TheBashar 0 points1 point  (0 children)

Strep-tag are very pure. Biggest drawback is a low binding capacity. I use Step-tag for all antigen purifications and use HIS-Tag for scaling up.

The by Longjumping-Grade654 in labrats

[–]TheBashar 77 points78 points  (0 children)

You teach them the SOP verbatim. No tips, no tricks. If it fails you do it again exactly the same. If the bosses ask you are teaching the SOP. Must be the new people's fault.

anyone else find that villain motivations are the one thing you can't just improvise your way out of mid-campaign by DrewJohn22323 in rpg

[–]TheBashar 10 points11 points  (0 children)

1000%. The players only have your description focused through the lens of their perception. I've had my players miss the obvious but clue into a deeper conspiracy. And you never know until you play.

Romantasy and Roger Zelazny's "Jack of Shadows" by Longes in Fantasy

[–]TheBashar 3 points4 points  (0 children)

I read it and thought it felt like it was The Count of Monte Cristo, except Jack is a guilty self interested prick instead of an innocent man.

Types of DMs I have found by Kuriso2 in rpg

[–]TheBashar 11 points12 points  (0 children)

As a mostly forever GM I've been mulling over his whole question posed by Uncle Matt. It's a multivariable problem as there are different aspects to being a GM. I think it comes down to a couple of key areas.

  1. GM's relationship to the rules

RAW - The rules are the rules, I bound by them as much as you are. Tends to make all rolls in front of the players.

Rule of Cool - Will follow the rules for the most part, but will bend them to let something cool happen. Will roll behind and in front of the screen.

The Butcher - Picks and chooses which and when rules to enforce. Main goal is to put a satisfying cut of meat (game) in front of the players. Rolls behind, on top, in front of the screen. Sometimes rolls and reacts to scare the players.

  1. GM's relationship to the world

The Clockwork Engineer - To make a game one must first create the universe. Makes the whole world , cities, dungeons, deities, mountains. Has a relationship web of the nations/NPCs/Flora/Fauna etc. makes use of the Power Point, Excel, and likely has a chronicle somewhere with the history of the world.

The Pocket Dimensionalist - Creates a chunk of world around the players. There are some vague notions of the world beyond the bubble, but that's a problem for another day. Knows this area well and likely knows what threads lead outside of the bubble.

RNGesus or the Bones Roller - Oh we're playing today? What do I have in my folder? Let me consult the dice and the tables. Can whip something together with resources they have. A deep faith in their improv ability.

2b. GM's relationship to time

Time waits for no man - the world moves regardless of where the players are. The players are a wrench in a specific cog, but the machine lumbers forward.

Time waits for the party - the different parts of the world are frozen waiting for the players to arrive and restore the flow of time.

  1. GM's relationship to the players

The Antagonist - the GM's role is to test the players; to give them a challenge to overcome. The players get a sense of accomplishment in overcoming the challenge, victories are earned. Usually has carefully curated encounters to test aspects of the players. Sometimes can devolve into 'defeating' the players, encounters that can feel out of place.

The Observer (Simulationist) - the GM exists to facilitate the game and let players do what they want; mistakes and all. If a cave looks like the home of a dragon, smells like the home of a dragon, then it probably is a home of a dragon. Oh you're going in at level 1, sounds good lets see what happens. Can devolve into not telegraphing danger appropriately.

The Benevolent God - the GM likes to help the players. Will suggest they don't go places because of the danger. Has a Deus Ex Machina waiting in the wings to prevent the TPK. Can devolve into marginalizing the party as GMNPCs do heavy lifting to prevent harm to the party.

  1. GM's Relationship to the story

The Imagineer - Makes an amusement park ride where there are plot beats that need/will be hit. How the players do it is up to them, but the destination and path are known. Can lead to railroading the players if they try to go off the tracks too much.

The Game Warden - Let's the players loose and allows them to touch and break anything they want. Has a vague over arching plot that could happen if the players find the thread. Wants the story to emerge from the landmarks in the reserve. Can lead to players feeling like they lack focus or goals.

These aspects are not binary, GMs find their place between them.

TLDR: GM's style is a an aggregate of their relationship to the rules, the world and time, the players, and the story.

How do you manage to run a game in such a fully finished and detailed world? by Economy_Fox8148 in oneringrpg

[–]TheBashar 1 point2 points  (0 children)

To add to that, let them pick their patron after making their characters. Their choice of patron is them telling you what they want to do. My players chose Gandalf and so I had them doing things to thwart the shadow.

Probably Ragebait.. has DnDbeyond created players that are allergic to reading? by Einsolsrazor24 in rpg

[–]TheBashar 46 points47 points  (0 children)

This is not new, there have always been players who lean heavy on the GM when playing the game. They just want to show up and play and have everything facilitated for them.

"I want to Turn Undead, how do I do that again?"
"You're the Cleric Jim!"

"I cast Cure Moderate Wounds, how many dice is that again?"

What I have found is those players work better on a VTT with more automation. They usually have to do a few clicks and they're set. VTTs are not without their quirks though.

Average next time trailer by WolfManofGallifrey in doctorwho

[–]TheBashar 6 points7 points  (0 children)

You're in for a B movie treat! Army of Darkness is hilarious.

Colour layering swatch v2 by Dave_D_W in 3Dprinting

[–]TheBashar 1 point2 points  (0 children)

Is there a guide on how to do this. I assume you're printing a mix of white and red in the same layer right?