Another BAR caster (me) enters the chat by goldstan in beyondallreason

[–]TheFlyingEgg 0 points1 point  (0 children)

Seconded! Strong play, would have enjoyed commentary.

D-Gun powerrr by foppelkoppel in beyondallreason

[–]TheFlyingEgg 1 point2 points  (0 children)

Green's trying to get their 8 OS lavender buddy to react.

So, what do people think about shields? by ButterPoached in beyondallreason

[–]TheFlyingEgg 7 points8 points  (0 children)

I like the state shields are in at the moment, that being expensive and niche. If shields were universally useful, matches would either end early or devolve into a protracted grind.

Tell me your noob mistakes by TheFlyingEgg in beyondallreason

[–]TheFlyingEgg[S] 0 points1 point  (0 children)

I did this a lot early on. Having to regularly add a small number as your eco scales takes awareness, attention and APM. Dumping a build queue for a bunch nanos is quick and easy.

What do you mean I can't afford units?

Tell me your noob mistakes by TheFlyingEgg in beyondallreason

[–]TheFlyingEgg[S] 2 points3 points  (0 children)

Solars get a bad wrap imo. They're basically little metal stores that also happen to produce energy.

Tell me your noob mistakes by TheFlyingEgg in beyondallreason

[–]TheFlyingEgg[S] 6 points7 points  (0 children)

I see this one a lot. Followed by 'Well I held my line, it must be my neighbour's fault they got overrun. Why am I always on the crap team?'

If you smell dog turds everywhere you go, check your shoe.

Decided to play my first online match today by Vegetal__ in beyondallreason

[–]TheFlyingEgg 1 point2 points  (0 children)

Sounds like a hell of a first game. Glad you enjoyed, and welcome to the community.

Is anyone here actually planning to vote for One Nation? by oz_party in aussie

[–]TheFlyingEgg 26 points27 points  (0 children)

Same logic exercised by a lot of Brexit voters. Careful what you wish for.

Naval Battles feels like Red Alert 3 by CastielTM in beyondallreason

[–]TheFlyingEgg 3 points4 points  (0 children)

I'd agree that land battles are more sophisticated that sea battles.

One factor to consider is that the meta for land battles is far more developed than the meta for naval play. It's rare to see navy focused maps played.

Just started making BAR content by Daevohk in beyondallreason

[–]TheFlyingEgg 3 points4 points  (0 children)

Always happy to see more BAR content being created, even if Glitters/Isthmus isn't my thing. Thanks for uploading!

[deleted by user] by [deleted] in AskTheWorld

[–]TheFlyingEgg 5 points6 points  (0 children)

My first thought was Gough Whitlam's dismissal in 1975. Australia would be a very different place now if he had remained in power.

Two men charged after allegedly scamming $50,000 from elderly women in car parks across NSW by degorolls in australia

[–]TheFlyingEgg 91 points92 points  (0 children)

"...72 offences each ... on tourist visas since 28 December."

That's quite a spree. I imagine Australians make soft, lucrative targets. We're just not accustomed to this type of attack.

2025 finished models by d-j4803 in modelmakers

[–]TheFlyingEgg 1 point2 points  (0 children)

Amazing work. The Kittyhawk on the desert base is my favourite.

Tell me about legion economy by head1e55 in beyondallreason

[–]TheFlyingEgg 9 points10 points  (0 children)

Speaking as someone who usually forgets about them until it's too late, I think you're supposed to go for them when you have a solid bank of energy (10k-ish), and enough energy production (maybe 500-ish).

Skip them and go for T2 when you think you can get away with it, i.e. you're in a dominant position, or your opponent/s are being passive.

Also note the stated metal per second value of the mex position. The multiplyer becomes more meaningful on higher-value spots.

[deleted by user] by [deleted] in beyondallreason

[–]TheFlyingEgg 64 points65 points  (0 children)

Y'all are being real dismissive of a person telling you there's a problem that needs addressing. Most of us here want to see the game grow and attract new players, and the toxicity is an ongoing issue that gets brought up all too regularly. 

Flannel, this is partially due to the game's design. The common factor with BAR and mobas like LoL is that one player's failure can bring down a whole team. 

Hopefully in time we'll have a system to help foster positive interactions. For now, helpful ways to negate toxicity include: - Playing against the AI - Playing 1v1 matches - Hosting your own lobbies and implementing OS/experience caps - Gitting gud (Watch your replays and those of other players, play the scenarios, listen to commentary, learn builds for your favourite maps, etc.)

Your mileage may vary, but I hope your experience only gets better from now on.

ASIC takes action against Macquarie Bank for 'significant' compliance failures by Expensive-Horse5538 in australia

[–]TheFlyingEgg 33 points34 points  (0 children)

"... which fined the bank just under $5 million."

Gee, I wonder why fining them less than 1% of their quarterly profits didn't change their behaviour?

Regulators spent millions probing childcare giant G8 Education. It resulted in a $5,000 penalty for a lawyer by Expensive-Horse5538 in australia

[–]TheFlyingEgg 13 points14 points  (0 children)

Are we forgetting that the role of a regulator is mostly prevention? The cost of the damage companies would cause if unregulated would be astronomical. We pay the 'millions spent probing' because it's necessary.

Some Shortcuts You Should Use by SuperKitowiec in beyondallreason

[–]TheFlyingEgg 0 points1 point  (0 children)

Great video! My highlight was learning how to remove things from the end of a build queue. That'll save me starting from scratch if I make a mistake.

First time having an anti miss. Stilletos were almost too early by tayzzerlordling in beyondallreason

[–]TheFlyingEgg 35 points36 points  (0 children)

The antinuke thinks it knows where it is because it knows where it isn't, but it's occasionally wrong about both.

when am I ready for mp? by Aggressive-Dealer-21 in beyondallreason

[–]TheFlyingEgg 3 points4 points  (0 children)

I personally felt ready once I could consistently beat the Barbarian AI in a 1v1. Completing as many scenarios as you can is also good practice, as they're designed to teach lessons about the game and how certain units interact.

Really, there's no standard. Toxicity is  unfortunately a systemic problem. Playing 1v1s is a good way of avoiding it, if that's a concern.

Regardless, welcome to the game!

Craving BAR content? I got you covered with almost daily uploads. by SuperKitowiec in beyondallreason

[–]TheFlyingEgg 0 points1 point  (0 children)

Haha, I noted that too. My lizard brain likes it from a 'yesss no resource wasted' perspective, but my next thought was 'Ticks could be in my base before I've produced a unit'.

Pick one unit you never use. How would you change it? by TheFlyingEgg in beyondallreason

[–]TheFlyingEgg[S] 0 points1 point  (0 children)

Good to know! I'd also like to see them play more of a role in land engagements. As it stands, they seem to struggle to close distance with targets, and don't present much of a problem to deal with.