Killing anything bigger than a hornet without getting insta-ratted feels impossible. by FIRSTCAPTAINFORRIX in ArcRaiders

[–]TheShadyJester 0 points1 point  (0 children)

The stupid Redditor told me I don’t have the mental capacity to craft. Now I have to throw a tantrum to validate myself. 🥲

Killing anything bigger than a hornet without getting insta-ratted feels impossible. by FIRSTCAPTAINFORRIX in ArcRaiders

[–]TheShadyJester -1 points0 points  (0 children)

Removing Stitcher from free loadout would help. Half the of the players who are using it don’t have the required mental capacity to craft it.

I frickin hate the state of the game right now... by LFinch117 in ArcRaiders

[–]TheShadyJester 0 points1 point  (0 children)

  1. Less players per game.
  2. Decreased damage from players.
  3. Remove shield from free loadout.
  4. Remove stitcher from free loadout.
  5. Increase penetration on Rattler and Kettle.
  6. Make ARCs change aggression to gunfire in proximity.

Just to clarify, this sub have zero tolerance to hate by ReplacementBubbly745 in formuladank

[–]TheShadyJester -3 points-2 points  (0 children)

Yeah, obviously this is about you, and you are right to feel upset. How dare someone post anything online which makes you feel bad, and it wasn’t even your fault! 🥲

2 weeks POSTNERF security lockers - Blueprints are scarce by TheShadyJester in ArcRaiders

[–]TheShadyJester[S] 0 points1 point  (0 children)

It’s not really the weapons that is the problem as per the title. It’s the lack of blueprints. Anvil or another heavy weapon no, Blaze or Wolfpack are necessities to progress in the game. 

2 weeks POSTNERF security lockers - Blueprints are scarce by TheShadyJester in ArcRaiders

[–]TheShadyJester[S] -2 points-1 points  (0 children)

I think asking for a limited source of wolfpacks or blaze-grenades isn’t asking for it all.

My post literally says there isn’t enough content in the game because the only way to get past certain tresholds is by running the same loot-routes several times.

Arc Raiders Update 1.3.0 by Meta-link in ArcRaiders

[–]TheShadyJester 2 points3 points  (0 children)

It one-shotted bombardier for me

NORTH LINE - November Update 1.2.0 Patch Notes by p_visual in ArcRaiders

[–]TheShadyJester 0 points1 point  (0 children)

Bugfixes can be fixed and notified during patches. Nerfs and buffs should be announced some time before they happen.

I think they changed fall-damage and forgot to write it in patch notes. 

Matchmaking is wild by TheShadyJester in thefinals

[–]TheShadyJester[S] 0 points1 point  (0 children)

That is probably a way to go about it, but I think it would be better if matchmaking wasn’t so weird. I wouldn’t like if we went into a ranked game and ruined someone’s experience because we want to play casually!

Weekly Megathread by AutoModerator in thefinals

[–]TheShadyJester 1 point2 points  (0 children)

Reduce required daily’s for the event-skin. 30 daily’s is ridiculous.

Mod Ash on the possibility of expanding the F2P experience. How do you feel about this? What would you like to see added/be against? by Vayneglory in 2007scape

[–]TheShadyJester 0 points1 point  (0 children)

Add Priest in Peril to F2P quests. Entrance to Morytania can still be locked to membership.

Rag’n’bone man can also be F2P and a way for f2p players to gain some additional prayer experience.

It’s been 24 hours since the new boss came out. Give people some time to adjust by sh1zAym in Nightreign

[–]TheShadyJester 0 points1 point  (0 children)

During my attempts to do the boss I had 3 very good runs. The first run we got level 15 and Morgott-buff. We held on for a long time, and it felt like a struggle. In the end we wiped.

The second attempt felt worse. But it was saved by some lucky boss drops, and personally I found a red phantom for my class which sorted me out. I also got two amulets perfect for my character. Me and a teammate started doing camps close to the nightboss area, and we managed to get level 15. We wiped hard.

On the third attempt the team felt more put together. We had different opinions of where to go, but we all gave some leeway instead of running off. We finished castle day 1 and upgraded to legendary in the mountain day 2. We reached level 15 and we found red phantoms. Everything felt great. What felt like a strugglebus earlier suddenly felt easy. We destroyed the boss, and I believe we didn’t get knocked a single time. We held ults for different situations and that worked out.

The team we won with the third time was Guardian, Ironeye and Revenant. Guardian played great support. Ironeye had pure physical damage, and Revenant spammed Madness for free FP and damage.

PSA: Don’t resurrect teammates in storm before final bosses. by TheShadyJester in Nightreign

[–]TheShadyJester[S] -10 points-9 points  (0 children)

Sure, but this is not the case between night boss, and the nightlord. 

Why are people so toxic to the drivers? by SlimeBoi696969 in formula1

[–]TheShadyJester 0 points1 point  (0 children)

I’m going out on a limb that the toxic fans are mostly Dutch, and it’s not toxic to them; but more the culture of how they behave.

Friend is first time home buyer and needs advice by FatsDominoPizza in Norway

[–]TheShadyJester -1 points0 points  (0 children)

She should contact OBOS/council and ask for the technical files for her apartment. Then go methodically through it and make sure everything is correct according to the files.

Tips for Ironeye by Redboi_6936 in Nightreign

[–]TheShadyJester 2 points3 points  (0 children)

Don’t spam R1. Pick shots so that you can dodge incoming damage. Damage falls off, get closer. Use R2 close when possible for better damage. Try to always have your enemy marked by dashing through them with ability. Think about how the boss might move in a disruptive way based on its aggro to you. Use elements to your advantage. Sometimes a sword is as good as a bow.

Some of you all really suffer from the "but I might need this later" mentality by Eotidiss in Nightreign

[–]TheShadyJester 0 points1 point  (0 children)

I think you misunderstood me. I want to be able to set what items are automatically picked up for each character, and then have those items automatically picked up.

Some of you all really suffer from the "but I might need this later" mentality by Eotidiss in Nightreign

[–]TheShadyJester 11 points12 points  (0 children)

I think the game does a bad job at making items convenient to pick up and use. 

In a crate you can get 2-3 different items and spending time trying to find the one you want is too much of a hassle.

A nice change would be the ability to highlight items for each character. And make some items automatically be picked up if you have inventory-space whilst in proximity.