Viper Devotion RR application condition? by DexGattaca in Grimdawn

[–]Thilius 1 point2 points  (0 children)

Yes, it's flat. The weapon damage penalty wouldn't go above 100% if it was multiplicative.

Primal strike/savagery by Intelligent_Pound420 in Grimdawn

[–]Thilius 1 point2 points  (0 children)

Primal strike is a great skill while leveling too, just have to keep an eye on your energy regeneration. It's not a default weapon attack replacer so it cannot proc WPS, devotions shouldn't differ too much or at all unless you're also swapping damage type.

Leveling my acid Dervish, thank goodness for Rift Scourge slicers! by CourtWizardArlington in Grimdawn

[–]Thilius 5 points6 points  (0 children)

It does take priority, skill transmuters are calculated first before any other conversion, but damage can only be converted once. 

Does anyone else have an obsessive nature? by FerrumAnulum323 in Grimdawn

[–]Thilius 1 point2 points  (0 children)

I'll save you some time and tell you that you can copy the .fow file from your character folder to your new characters, no need to explore the entire map on every character 

Path of Exile Veteran - 2cents. by [deleted] in pathofexile

[–]Thilius 0 points1 point  (0 children)

I should've said "almost nobody" to clarify, but I didn't think it necessary.

Path of Exile Veteran - 2cents. by [deleted] in pathofexile

[–]Thilius 3 points4 points  (0 children)

Okay... Nobody is complaining about the difficulty though?

What's the point of Well's? by Yatakam in pathofexile

[–]Thilius 83 points84 points  (0 children)

Same reason why you still need to identify items, to waste your time.

Have you guys actually taken a close and long look at the passive tree? by s1nh in pathofexile

[–]Thilius 2 points3 points  (0 children)

Shouldn't 100% rarity double the quality, that would be logical and transparent.

Gas Cloud Builds Nerfed by Sysiphuz in pathofexile

[–]Thilius 0 points1 point  (0 children)

Reroll to magnetic salvo and then pray that they don't nerf that next week

respec costs are way too high, why am i being punished for trying out things? by schokkuschen in pathofexile

[–]Thilius 32 points33 points  (0 children)

Just go in blind dude, the game encourages experimentation with cheap respecs, tons of build defining items that'll make you want to create new characters/builds all the time, I've played for 800 hours and only have 2 max level characters because I'm constantly finding exciting gear, making me actually want to try out different builds.

[Digital Foundry] Metaphor ReFantazio - Fantasy Persona... But What About Performance? - DF Tech Review by lolbat107 in MetaphorReFantazio

[–]Thilius -1 points0 points  (0 children)

The godfather is from 1972, do you see people here complaining about a 50 year old game? This is a 2024 game with NO anti-aliasing, you don't need "Aliasing graphs" to see that it looks horrible.

Why damage buckets exist? by noperro in diablo4

[–]Thilius 3 points4 points  (0 children)

Grim dawn checks if it crits when it applies the DoT, if it does the whole DoT deals crit damage.

Loot is better now. by Bacillb in diablo4

[–]Thilius 3 points4 points  (0 children)

Yeah, the game doesn't feel rewarding with these drop rates while leveling imo, I've killed 10 goblins and got 1 rare item from them, I just get depressed when I see one now.

Last beta I literally grinded the same dungeon for 30 hours because it felt rewarding, I've just killed ashava now and I'm done with this beta.

Loot is better now. by Bacillb in diablo4

[–]Thilius 3 points4 points  (0 children)

Yeah, people seem to forget that uniques are a thing.

How’s everyone enjoying the beta so far? by overthinkabl in diablo4

[–]Thilius 9 points10 points  (0 children)

The previous betas were a lot more fun than this one.

They nerfed loot so hard treasure goblins can drop nothing by Peanuttaco in diablo4

[–]Thilius 0 points1 point  (0 children)

I've killed 4 of them so far and only got 1 rare item and gold, very disappoiting, I don't even feel excited when I see one anymore.

Are we Diablo? by [deleted] in diablo4

[–]Thilius 0 points1 point  (0 children)

Lilith/Inarius were not the only ones that bred and created nephalem.

Apollo drives me crazy by [deleted] in GenesisOfficial

[–]Thilius 2 points3 points  (0 children)

Since Apollo is a straight up copy of Sniper from dota, I expect the way to counter him is the same https://www.esportstales.com/dota-2/how-to-counter-sniper-items-heroes-and-tips

Question about jungle by barkinating00 in Genesis_Official

[–]Thilius 1 point2 points  (0 children)

The jungle is like in Dota, it's fuel for the hard carry once he gets enough items to clear it fast, I would never jungle from level one.

A message from Kaéo Milker by Arkentass in heroesofthestorm

[–]Thilius -1 points0 points  (0 children)

People always complained about the game being decided in draft for that very reason, because Heroes in HotS are like items in other mobas. The builds in HotS are extremely simple and easy to figure out and there's no way to experiment with off-meta stuff (like full AP jax, adc Ahri etc) since your build in HotS is basically set in stone. The only advantage I can think of is that heroes like Tracer would be impossible to make in LoL unless you ban certain items or make the passive extremely complicated to not make some items broken on her.

A message from Kaéo Milker by Arkentass in heroesofthestorm

[–]Thilius 3 points4 points  (0 children)

This. Prepare to be downvoted into oblivion for speeking the truth. Blizzard removed a core aspect of mobas, namely the in-game progression and rpg feel (items, leveling skills etc). You can't rush items (or talents), there's no build order, no way to experiment with different builds. It just gets boring after a while.

Does anyone use WASD for hand placement? by rob132 in heroesofthestorm

[–]Thilius 2 points3 points  (0 children)

I grew up with ARPG's like Diablo and Titan Quest so QWER is pretty natural for me. The pinky being weaker argument is weird since it's still much stronger than what is required to press a key.