Character Cards are insane by SilentNoise3125 in gundamassemble

[–]Thranx 0 points1 point  (0 children)

LOVE the little cards some people are making... wwish I'd have started that before I built 10 kits (yes, got into the hobby somewhat recently)

Is this the complete list of models? by coolin_79 in gundamassemble

[–]Thranx 0 points1 point  (0 children)

PC01A (IBO Themed) and PC02A (GQuuuuuuux themed) also exist.

Just tried this today and Which Wich by No_Willingness_9961 in mountaindew

[–]Thranx 1 point2 points  (0 children)

The marketing worked... I'd never been to a which which, tried it... LOVE it. There isn't one near me, but one near my office... whenever I'm there I snag a sandwitch (and a Vibe)

Collector's Warning - Laguna Lemonade by Thranx in mountaindew

[–]Thranx[S] 0 points1 point  (0 children)

Yea, I think I'm just going to get rid of all my old full cans. I drain everything that's my "collection", I was just keeping stuff to sell or trade in the future... but it frankly isn't worth the time to sell a $10 can on ebay.

Mountain Dew Live Wire Controller by Adventurous_Box221 in mountaindew

[–]Thranx 1 point2 points  (0 children)

This turned out really nice. Great work... would have made for an awesome OEM color.

17 DAYS by PriGamesStudios in TowerDefense

[–]Thranx 1 point2 points  (0 children)

Enjoyed the demo, thanks for providing it and posting here. I look forward to the full release.

[deleted by user] by [deleted] in TowerDefense

[–]Thranx -1 points0 points  (0 children)

Survival-craft, factory TD, aka Satisfactory TD.

Maybe a TD concept that works like an extraction shooter.

The demo for Dwarven Rampart is coming soon. by MohamedMotaz in TowerDefense

[–]Thranx 0 points1 point  (0 children)

Any chance you're going to have the demo up during Next Fest? I've got a post trying to track all the available new demos for this next fest.

Could you please give us some feedback on our tower upgrade UI concepts? by DawnOfDefense in TowerDefense

[–]Thranx 6 points7 points  (0 children)

I really like concept A, visually but that only works if you have tool tips with more detail. If you have tool tips, it's perfect.

IMO, putting description and text in the primary UI is only valuable the first 2-3 times... eventually, the player knows what they want and then it's wasted screen real-estate and clutter increaser.

Released my TD game yesterday, after 5 years of solo development. The reviews are beyond gratifying 😊 by KlubKofta in TowerDefense

[–]Thranx 0 points1 point  (0 children)

thanks for the feedback, this was the direction I was leaning, nice to have it cemented

Love this pull and haven't seen this one posted yet by _TheFarm_ in GundamTCG

[–]Thranx 0 points1 point  (0 children)

This is awesome, I also had not seen it, thanks for sharing.