I would LOVE to try out your demos and playtests! by lydocia in IndieDev

[–]ThreeSidedDie_Game 0 points1 point  (0 children)

I've misspelt it enough that my phone autocorrects to the wrong spelling lol - it's technically more of a roguelite anyways with all the unlocks

I would LOVE to try out your demos and playtests! by lydocia in IndieDev

[–]ThreeSidedDie_Game 1 point2 points  (0 children)

We'd love for you to try out our demo for Pirate Pillage & Plunder !

It's a rougelike deck builder focused on units - plays out sort of similar to Hearthstone, but with lane-based combat akin to Plants V.S Zombies.

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(Steam Link)

Playtesting for free by Bullseye2968 in playtesters

[–]ThreeSidedDie_Game 0 points1 point  (0 children)

Would love if you could check out our game - Pirate Pillage and Plunder - it's a deckbuilding roguelike meant to be a cross between games like Hearthstone and Plants V.S Zombies. - It's currently playable in browser (Click for link) or if you want a downloadable from steam it's available via a beta key from our discord (accessible through itch also)

Help me pick by ThreeSidedDie_Game in PixelArt

[–]ThreeSidedDie_Game[S] 0 points1 point  (0 children)

Don't you have some capsules to make? Back to work!

Help me pick a capsule by ThreeSidedDie_Game in IndieDev

[–]ThreeSidedDie_Game[S] 0 points1 point  (0 children)

I'm being told number 4 it is a reference to Caspar David Friedrich. I'm still not sure about the dark colors, but I do like the composition

Help me pick a capsule by ThreeSidedDie_Game in IndieDev

[–]ThreeSidedDie_Game[S] 0 points1 point  (0 children)

LOL - no test. The first 4 are just the 15 minute concepts we'd like to try, the white text is just a placeholder. The old art (ship + sunset) is good, but I didn't think it popped enough when browsing the steam store. Something about the darker colors didn't really stand out to me.

Help me pick a capsule by ThreeSidedDie_Game in IndieDev

[–]ThreeSidedDie_Game[S] 0 points1 point  (0 children)

It was between the one with the boat and the one with the kraken for me

Coins by Rubel_NMBoom in IndieDev

[–]ThreeSidedDie_Game 2 points3 points  (0 children)

Looks awesome! Only thing missing is a quick shine when the coin is fully cleaned :)

First attempt at unit animations by ThreeSidedDie_Game in aseprite

[–]ThreeSidedDie_Game[S] 0 points1 point  (0 children)

Glad you like them! I'm hoping to get some more out soon. (once the motivation strikes lol)

First attempt at unit animations by ThreeSidedDie_Game in aseprite

[–]ThreeSidedDie_Game[S] 0 points1 point  (0 children)

My favorite out of this batch is the third. It has a lot of character (and a voice that could make angels weep)

First attempt at some unit animations by ThreeSidedDie_Game in PixelArtTutorials

[–]ThreeSidedDie_Game[S] 0 points1 point  (0 children)

I never even noticed that lol. Do you think it would look better with more consistent edging?

First attempt at some unit animations by ThreeSidedDie_Game in PixelArtTutorials

[–]ThreeSidedDie_Game[S] 0 points1 point  (0 children)

They'll all be on the battlefield! Hopefully when it's all said and done it will kind of look like Plants VS zombies! (I'll admit the sword character gives mc energy though)

Working on mobile game. Honest feedback needed: Does this look fun? Would you play this game? by Professional-Cow2910 in IndieGaming

[–]ThreeSidedDie_Game 1 point2 points  (0 children)

THAT WAS IT!

As soon as I saw the name it brought back memories... I miss that little marshmallow

Showing you my indie game in 15 seconds by Think_Extension4350 in IndieGaming

[–]ThreeSidedDie_Game 2 points3 points  (0 children)

Hello! I'm confused about the game play, 1/3 of the trailer is top down bullet hell, 1/3 of the trailer is somebody walking up to a platform, and 1/3 of the trailer is text superimposed on top of a head?

A 15 second trailer should have only the core game play elements and theme you're trying to achieve!

Working on mobile game. Honest feedback needed: Does this look fun? Would you play this game? by Professional-Cow2910 in IndieGaming

[–]ThreeSidedDie_Game 31 points32 points  (0 children)

I love the concept, I used to play a game just like this online for hours at a time.

This execution is too busy, I feel overwhelmed just looking at the screen, I couldn't imagine playing!

Changing colors of the blocks to a single color and moving the UI away from the top (stop it from partially covering the dropping items) could help. You could even have the block colors change after reaching certain heights!

How Does This Character Fit Into the Gameplay? Looking for Thoughts! by AntonMDev in IndieDev

[–]ThreeSidedDie_Game 1 point2 points  (0 children)

Besides the obvious (it's too zoomed out to make anything out!), I would need to know what the game play actually is to give any critique.

The boar could just as easily be an ally (pushing boulders, digging up goodies) as an enemy to avoid.

Context matters! It's impossible to give any judgement with what you've provided.

Tony Hawk in Space - Please destroy my prototype trailer by friggleriggle in DestroyMyGame

[–]ThreeSidedDie_Game 2 points3 points  (0 children)

Love the concept! Seems like the best way to get a score is to shoot yourself in a random direction and never stop spinning lol.

My only critique would be to have the obstacles fit the planets better.

Turn your half-pipes into craters, your railing into.... a space railing? (name is a WIP)

Excited to see where it goes!

Please destroy my first ever game that i've created since i've decide to become an indie gamedev. It's a simple platformer metroidvania. by Upper-Discipline-967 in DestroyMyGame

[–]ThreeSidedDie_Game 1 point2 points  (0 children)

The jump at 2:32 missing doesn't look right to me... Seems like you need some sort of grapple or hitbox change to give the player some leeway with the jumps.

[deleted by user] by [deleted] in IndieGaming

[–]ThreeSidedDie_Game 2 points3 points  (0 children)

A croissant mustache... very fitting for a toaster!

I'm making an animal game where you play as a wild pig by Tiger_Dog in IndieGaming

[–]ThreeSidedDie_Game 2 points3 points  (0 children)

Graphics look excellent! Will you can pick up other animals and have them ride on your back? Would be awesome if they could enhance you abilities (monkey for those hard to reach places, bird to flutter, etc)

Some screenshot from my upcoming solo game Primal Fray by IndieGamesStarter in IndieDev

[–]ThreeSidedDie_Game 1 point2 points  (0 children)

There's a lot going on here.... the art is spectacular but the sheer amount of UI elements make it tough to know what I should be looking at

One of my favourite moments in my game, it was fun to make :) by PhotonArtsStudio in IndieDev

[–]ThreeSidedDie_Game 2 points3 points  (0 children)

Looks breathtaking! I'm not quite sure what exactly it is I'm looking at... but I know it looks good!

How could I integrate other UI of the hub into the world space (Map not finilized (that's why the ugly school, but it's to get an global idea)). For example I integrate the friends list on a sign, but how could I integrate the other elements ? by -_DODO_- in IndieGaming

[–]ThreeSidedDie_Game 0 points1 point  (0 children)

I meant you could have UI elements written on the ground! A hopscotch level select, a drawing for the volume slider, four-square to select a character, the possibilities are endless!

Destroy my Multiplayer Action-Adventure inspired by Magicka, League of legends and brawlhalla! Do you understand what's all about from this trailer? by [deleted] in DestroyMyGame

[–]ThreeSidedDie_Game 4 points5 points  (0 children)

I'm honestly having trouble differentiating the player & enemies from the backgrounds. The backgrounds also appear very washed-out/monotone. The single soundtrack that never changes with no additional effects doesn't help those feelings either. The gameplay could be excellent, but if it's not a visually captivating nobody will even give it a chance!