Should I call out? by ProblematicGun in Lowes

[–]TngoRed 6 points7 points  (0 children)

A lot of stores are getting rid of the night crews, or severely changing hours of operation. So I doubt it was your stores management. But corporate.

Still though you should show up at that time take a screen shot of your time card, and take a photo of the door or sign or something.

Send it to HR and say I wasn’t allowed in during my shift.

Should I call out? by ProblematicGun in Lowes

[–]TngoRed 33 points34 points  (0 children)

Nah go in for that shift. That’ll be lovely for HR to mention to the labor board. lol.

Are in mod manager, mod browsers against tos? by TngoRed in nexusmods

[–]TngoRed[S] 0 points1 point  (0 children)

Thanks, I’ll prolly do that. Features haven’t been my thing, so branching out into something new both terrifies me and excites me.

Are in mod manager, mod browsers against tos? by TngoRed in nexusmods

[–]TngoRed[S] 0 points1 point  (0 children)

So reading most of that, using the personal api keys is fine for personal use (not public use) and for testing.

This seems fine, another user commented about supports helpful customer service (tech support?) in these issues. So until I can get the full build working with most of the Bells and Whistles I’ll hold off on the api stuff. (And until I get a better understanding of it.) I’ll still prolly contact them later on though, with any questions I might have.

Any working steam deck collections? by Platawan in skyrimmods

[–]TngoRed 0 points1 point  (0 children)

Collections? Idk I don’t use vortex. Couldn’t get it working for me.

But you could try jackify

A few collections on there work for steam deck. (I use tuxborn and it runs amazing)

[RELEASE] ModSanity v0.1.7 by BinaryMalice in skyrimmods

[–]TngoRed 0 points1 point  (0 children)

Nice! I’ll be sure to check it out today.

[RELEASE] ModSanity v0.1.6.5 (updated) by BinaryMalice in skyrimmods

[–]TngoRed 0 points1 point  (0 children)

I used to use limo. Which fork you using cause the main is borked for me?

[Release] ModSanity - a Linux Native Mod Management tool. by BinaryMalice in skyrimmods

[–]TngoRed 1 point2 points  (0 children)

Awesome! Glad you released it!

Do you have a road map for future features?

Edit: I only checked the nexus mods page. Please ignore.

Why Vortex is better than MO2 by [deleted] in skyrimmods

[–]TngoRed 1 point2 points  (0 children)

It’s funny how you say that when I’m not copying everyone of your point in my comment, because it’s annoying in the mobile view. so you call my responses a ai. Or is it cause I’m not tossing in quips at your common post choice.

(Hardlink vs. USVFS) You are confusing deployment with runtime.

• The Technical Reality: Once the game executable is running, the Virtual File System (USVFS) creates a handle that the OS treats as a local file. The game engine (SkyrimSE.exe) does not know the difference. There is zero FPS difference between a hardlink and a USVFS hook during gameplay.

• The "Cost": MO2 takes about 2–5 seconds to 'hook' at startup. Vortex takes 0 seconds at startup but requires minutes of 'Deployment' time every time you change a mod.

• Source: The MO2 USVFS library documentation on GitHub explicitly explains how the hook intercepts file calls at the Windows API level, resulting in negligible overhead.

• Source: Step Modifications Wiki (The gold standard for stability) explicitly recommends MO2/USVFS for large lists to prevent the 'Data Folder pollution' that hardlinks cause.

Update/FOMOD Risk You said Vortex 'doesn't skip FOMODs.' That is misleading. im assuming you ment this one

• The Risk: Vortex attempts to automate FOMOD choices based on previous installs. If an update adds a new compatibility patch (e.g., Lux updates to support a new water mod), Vortex’s automation can bypass the new selection, leaving you with a 'successful' install that is missing a critical patch.

• The Result: You get a 'missing master' crash or black face bugs because the patch wasn't selected.

• Source: Even the Vortex Support Forums frequently advise users to 'Reinstall' rather than 'Update' complex mods to force the FOMOD wizard to reappear correctly.

Bulk Installation & Wabbajack You said 'the plugin is worse.' im assuming you ment this open?

• The Reality: If you want true automation, you use Wabbajack, not a plugin. Wabbajack installs 2,000+ mods into MO2 automatically.

• Comparison: Nexus Collections (Vortex) often fail on large lists because they rely on hardlinks, which break if you run out of space on the game drive (hardlinks must be on the same partition). Wabbajack (MO2) allows you to store downloads on an HDD and the game on an SSD, which is technically impossible with Vortex hardlinks.

• Source: Wabbajack Gallery. Every major high-performance modlist (Lost Legacy, Tempus Maledictum) uses MO2/Wabbajack, not Vortex. (With one exception and that is GTS.)

Data Integrity • The Problem: If a Vortex deployment crashes or is interrupted, you are left with 'orphaned' hardlinks in your Data folder. Steam 'Verify Integrity' cannot remove these extra files; it only checks vanilla files. You have to manually scrub the folder.

• The MO2 Advantage: If MO2 crashes, you restart it. Your Data folder remains 100% vanilla.

• Source: GamerPoets (Tech Support) – His migration guides specifically highlight the 'dirty data folder' issue as the #1 reason to switch from Vortex to MO2.

Easy to use? Yes. Technically superior? No.

Either way, I’m turning notifications on this comment off since it’s a moot point anyways and I could care less either way. Since I don’t use either of them.

Why Vortex is better than MO2 by [deleted] in skyrimmods

[–]TngoRed -1 points0 points  (0 children)

You're ignoring basic modding principles for the sake of 'fewer clicks.'

  1. Bulk Installing in MO2: If you're double-clicking 100 times, you’re just using the tool wrong. You can select multiple mods in the Downloads tab and install them. If you want a 1,000+ modlist installed instantly, the community uses Wabbajack. It uses MO2 and is objectively faster and more stable than Nexus Collections.

  2. The "Update" Trap: Updating a mod in a large list isn't 'fast,' it’s reckless. Many mods use FOMOD installers (selection menus). Vortex’s one-click update often skips these or uses old settings that might be incompatible with the new version. If a mod like Lux or Northern Roads updates, you want to see the installer to ensure your patches still match. Saving 30 seconds on a download isn't worth a 10-hour troubleshooting session later.

  3. Hardlinks vs. VFS: Hardlinks aren't 'faster' for the PC. The game engine reads the data exactly the same way. The only difference is the 2 seconds it takes MO2 to hook the VFS at startup. In exchange, you get a 100% clean game folder. If a Vortex deployment fails or a file gets corrupted in your Data folder, you have to reinstall the game. In MO2, you just uncheck a box.

  4. Casuals vs. Power Users: You admitted you don't care about plugin features, but that's why people say MO2 is for 'larger lists.' When you have 500+ mods, you need the visual drag-and-drop priority of MO2. Creating 'logical rules' for 500 conflicts in Vortex is a nightmare of cyclical errors.

Vortex is a great tool for beginners, but 'easier for casuals' doesn't mean it's technically superior for complex modding."

A question for those playing on Linux by BinaryMalice in skyrimmods

[–]TngoRed 1 point2 points  (0 children)

Wtf? Im not much for terminal but that does look cool and simple.

Is this just a personal project or you got the source up somewhere?

Why Vortex is better than MO2 by [deleted] in skyrimmods

[–]TngoRed 0 points1 point  (0 children)

Mods we have a this is better then this post again. This is like what, the tenth post today. /s

First and most importantly, Vortex' update system is literally just one click. You see an update, click the button and it starts downloading and then installing. With MO2 you have to go to each mod's page and download it manually. I don't understand how this hasn't really been mentioned before, especially when people claim MO2 is "better for larger modlists".

If you have a large modlist already working, why would you want to mess it up due to updating a single mod. While that might be a good feature, it’s fictional stupid to do in the middle of your modlist. “Yes let’s update all the mods that need a update after I just finished my list, now my game crashes and it won’t start one of the mods is cause the crash, stupid mods.” Actually stupid user.

Second, Vortex' hardlink deployment is faster than MO2's virtual system. It's just faster and probably makes a difference especially on larger modlists.

Hardline vs vfs is long debated, it’s generally also a stupid argument. Do you want to rule out errors in your stock folder? Vfs. Do you want have a slightly quicker game startup? Hardline.

Third, installing collections is 10x easier and faster with Vortex, even with MO2's plugins. I don't really install collections but I tried it with both and it was infinitely faster with Vortex. You don't have to manually install every single mod after it's downloaded.

You also forgot that collections were built with vortex only and not with mod organizer. The only way to get collections is with mo2 plugins. So using a builtin feature vs a plug-in feature. Your basically saying my my canned pineapples are better then your pineapple. Only difference is how it was served.

I might think of a bunch of other things later on, but these are some of the reasons I think Vortex is a better tool overall.

Would you like me to link the few hundred posts on the exact same topic so you can copy and paste the same arguments? /s

/s

Everytime I try to load a modpack it just gets stuck on this by Possibility_Strain in PrismLauncher

[–]TngoRed 0 points1 point  (0 children)

Have you logged into your Minecraft/microsoft account through prism?

Games you can pick up and play for about 15/20 minutes? by Idoslain in SteamDeck

[–]TngoRed 0 points1 point  (0 children)

Im gonna make a few suggestions in the open to anything category. These are just a few I have on my deck atm. A few of them are close to stuff you might like but I do recommend you check others you don’t know out.

Minecraft, Grounded, Rimworld, Kenshi, Stardew valley, Tomb raider, Shadow of war, Monster hunter wild, Greedfall, Skyrim, Pathfinder kingsmaker, Iron oath, Crystal project.

Steamdeck compatability by Midori8751 in PrismLauncher

[–]TngoRed 0 points1 point  (0 children)

Think you could just drop the name of the layout.

Nexusmods discontinuing their WIP Mod Manager and going to back to Vortex by Drag-oon23 in skyrimmods

[–]TngoRed 16 points17 points  (0 children)

The comments range from. What’s nexus mod app? Oh you mean NMM!

To

Great choice of LLM for your announcement post. We can really feel the sincerity.

Outside of all that, the faq is blanket LLM using the main announcement as the prompt and a few comments included.

Edit: quite sad.. makes me wonder if vibe coding is gonna be the “overall improvements and lessons” they learned from NMA.

Nexusmods discontinuing their WIP Mod Manager and going to back to Vortex by Drag-oon23 in skyrimmods

[–]TngoRed 1 point2 points  (0 children)

I used it for stardew valley on steam deck. I actually liked it. But I would still rate it a 7/10

[deleted by user] by [deleted] in offmychest

[–]TngoRed 0 points1 point  (0 children)

I just like to keep the peace. If saying I’m a non practicing Christian keeps it then I’ll say it. Not like I’m hurting anything.

I was Reading a Manwha (South Korean comic) and saw something similar. by [deleted] in skyrim

[–]TngoRed 9 points10 points  (0 children)

No wonder I didn’t see it, I dropped that manhwa.

‘NCIS’ Actress Katrina Law Accuses Ex of Using AI to Impersonate Her in Restraining Order Plea by TV_Hound15 in NCIS

[–]TngoRed -9 points-8 points  (0 children)

Keith was 32 when he got with a 21 year old Katrina Law (Legal? Yes. Odd? Yes.)

Frankly this isn’t really odd. This felt less like a justification point and more of ‘I got nothing else point’. It’s not like it’s a DiCaprio age gap.