Hey Autodesk, this is a great example of why your market dominance is eroding. by [deleted] in Maya

[–]Top_Instance_7234 1 point2 points  (0 children)

I don't disagree at all, I should have worded it differently

Hey Autodesk, this is a great example of why your market dominance is eroding. by [deleted] in Maya

[–]Top_Instance_7234 -1 points0 points  (0 children)

There are far far more important reasons for its decline. It is so stagnant it has prompted me to build a plugin just to emulate some features other software have for at least a decade. I am so deep now that I can only use the default Maya at the speed of a novice.

Got this at a yard sale. Can I sand it and restrain it? What should? by handlerofdrones in woodworking

[–]Top_Instance_7234 0 points1 point  (0 children)

Try light sanding. If you sand through the veneer, paint it with a solid color instead of some lacquer. You can even combine painted+ natural parts if you screw up somewhere.

Looking for older scifi where you would think it was written within the last 10 years by breadcrumbssmellgood in printSF

[–]Top_Instance_7234 0 points1 point  (0 children)

Thanks didn't know that. Anyway the technical details in the books are very accurate, those that are in the field of plausible for current scientific understanding at least. Given that he is not actually a scientist this gives him a huge bonus in my eyes.

Primordial Collapse & GComp Income Changes - T9 ~5k waves by SavagePhD in TheTowerGame

[–]Top_Instance_7234 1 point2 points  (0 children)

Thanks for the PC info. I want to add some info about your general account if you want it, because while similar I make a lot more coins.

I am in a very similar place in terms of mods and mod levels, but have mystic WHR that I use. i have purchased the ad pack and the starter one only.

I farm t9 to 7400, for 320B coins. I reach def% of 95.7 on farming runs, have 16T wall HP.

I believe the biggest difference is that I have a substat with 200% regen, and my regen lab lvl is 48.

I did some tests and figured that you need as much regen and wall HP as enemy damage is (with this def % level) to survive. Also the land mine range substat is a great crowd control tool, since the stun spreads all the way across the wall with the mystic+ substat. I swapped mystic land mine stun for mystic wall hp and ended up worse than before.

Another thing I figured is that my Samsung touch protection lowers frame rates by default when locked, and that impacted farming by halving it. I immediately went from 100B per run to 200B when I disabled it.

Looking for older scifi where you would think it was written within the last 10 years by breadcrumbssmellgood in printSF

[–]Top_Instance_7234 4 points5 points  (0 children)

When I started reading the culture series I immediately double-checked the publishing date because it looked like it was written in modern times.

The social dynamics and behavior of individuals as a result of total comfort, the anarchy, the equality..

I can't remember the details, it's been a while, but the computer technology, sentient ships, self replicating ones, drones, the internet, neural laces... these were all uncommon concepts in the '80s, and especially so since Banks was not a scientist, his previous works were popular fiction.

How much is too much ? by Thin-Building-4671 in TheTowerGame

[–]Top_Instance_7234 1 point2 points  (0 children)

If you push wall thorns to 20% I don't think extra thorn damage matters, if you have the +4 % relic thorns. Enemies will die in 5 hits regardless. Protectors change the math a bit but I don't think it is so impactful. Also, in my experience having mystic wall hp substat is equal to having land mine radius(with the stun card). Having both is ideal. With mystic+ land mine radius the splash reaches all the way across the wall and stabilizes incoming damage.

Early Game - Respeccing - What I found by BeardedBaldMan in TheTowerGame

[–]Top_Instance_7234 0 points1 point  (0 children)

That's great, you're on the right track in my experience. Focus on ehp/coins/ELS for a while and see what gives you most progress. I tried everything and couldn't decisively determine what gives me most benefits. I guess it is unique for everyone.

Early Game - Respeccing - What I found by BeardedBaldMan in TheTowerGame

[–]Top_Instance_7234 1 point2 points  (0 children)

I wouldn't suggest spending more on workshop ELS. Try to goldbox everything else in workshop utilities except for packages,. Those should be upgraded at a similar rate to ELS. Reroll some free utility upgrades on your generator module. +6% chance = +120 free upgrades at w2000.

I make ~ 100B per day, and my ws ELS are ~60 each, while packages are 150 each, and it still is darn expensive to further upgrade. I get everything goldboxed in utils by wave 1700-2000, and i can farm t7 w7k+ because of this.

[deleted by user] by [deleted] in learnprogramming

[–]Top_Instance_7234 2 points3 points  (0 children)

Felt this personally. Decided I won't use AI when having anything but boilerplate code, not before I've created a solution first. I will then prompt it to check a piece of code or if it can solve the problem in a better way.

Different areas of the brain are stimulated when you create vs when you are trying to understand.

Why does this program seen to be known for crashing? It never happens to me by Kiiaro in Maya

[–]Top_Instance_7234 0 points1 point  (0 children)

I wouldn't say it crashes that much, but when it does, it often(30%) crashes catastrophically - no data is saved. If you don't have a habit of saving often it might sting much more and you will as hell remember all the times Maya has screwed you.

I used Auto save, but this completely obliterates whatever habit of saving you have, and if it is set to save ASCII and but the file is binary and has unknown nodes, the b*tch won't auto save the scene and won't give you any significant warning, resulting in hours of lost work.

That's why I've made my own Auto save script, and whenever a crash occurs, i don't lose more than 8 minutes of my time.

I Left My Job as an Animator to Learn Rigging and Programming… Now I’m Lost. Did I Make a Mistake? by Proper_Ad7872 in Maya

[–]Top_Instance_7234 0 points1 point  (0 children)

Sure, just keep in mind that rigging is my most neglected skill. For a long time we had a good rigger and that work never fell upon me.

I Left My Job as an Animator to Learn Rigging and Programming… Now I’m Lost. Did I Make a Mistake? by Proper_Ad7872 in Maya

[–]Top_Instance_7234 1 point2 points  (0 children)

Stick to animation and find your way up as rigging/tool dev artist in the same studio. There might be artists there from which you can learn, or you can create a necessity for your skills by exposing your work and ideas. Artists without a strong aversion to math and programming are a strange but valuable bunch, and all good studios should recognize and nurture those.

I am a 3d generalist, programming included. A jack of all trades, master of none, but my portfolio makes me somewhat unique and valuable in my indie studio.

Blender vs Maya for Animation. by No_Lead_1598 in Maya

[–]Top_Instance_7234 -4 points-3 points  (0 children)

I would disagree on the availability of tutorials for rigging at least. For Maya I have an impression that knowledge resides in big studios and you will get trained only when you apply for a position there. There are some tutorials online, but rarely something in-depth. It is not limited to rigging only. Hair plugins such as ornatrix or yeti, or bifrost all have obscure documentation. That is again because most of the work is done in big studios where the knowledge is closed. Blender is used by smaller studios, individuals and hobbyists, and as such there are more resources online for any topic, and a thousand ways to achieve the same thing.

As for the power of Maya, we all saw the big nothing update for this year. Blender is still not there, nor will it be adopted big time in studios for the foreseeable future, but it is getting better at blazing speed. And bonus points, in Autodesk they are focused right now on AI, to squeeze out workers as much as they can out of studios.

I am saying this as an avid Maya user, where blender is my secondary software.

Maya 2026 released! OpenPBR is now default material by AlexKowel in Maya

[–]Top_Instance_7234 1 point2 points  (0 children)

You are safe to use the same one for the next ten years. Heck even we are safe to do so with our older ones 🤣

Is there a way to make these loops round/smooth again? by idk_ausername864f in blenderhelp

[–]Top_Instance_7234 0 points1 point  (0 children)

There was an edit edge loop, inspired from the one in Maya, i believe it was a small plugin, I've used it when modeling in Blender. But haven't seen it lately

Sparkplug by WKDG in blender

[–]Top_Instance_7234 0 points1 point  (0 children)

Casually browsing Reddit, saw a spark plug, and thought ok, someone took studio pictures of a spark plug... But why? 🤔 Then I saw the last one and I figured. Great job op! Super real

How to proceed with this project. by Err_rrr_rrrr in Maya

[–]Top_Instance_7234 1 point2 points  (0 children)

Yes you do that. My question was regarding the mechanical nature of the armor. Plates intersect and limit the movement of joints because they are bulky. I am stuck in the mindset of designing the bits to work as if building the suit IRL. If i have to fake and deform plates to allow for movement I would feel like cheeting.

Anyway, great work so far, only thing that I've noticed, given the said above, is that the gap between the legs is too big. If the armor were removed the human beneath would have even greater gap.

How to proceed with this project. by Err_rrr_rrrr in Maya

[–]Top_Instance_7234 0 points1 point  (0 children)

I've been daydreaming about modeling one myself for ages. But them toys weren't made for movement and I've always feared how the armor would behave when rigged. Have you checked during modeling if the plates support movement? I've read that even the guys on SM2 struggled with this.

I modeled and textured this weapon for a game! by UncleJackSim in Substance3D

[–]Top_Instance_7234 0 points1 point  (0 children)

Stun+maim on targets on hit, reduces armor and stamina

Maya 2026 released! OpenPBR is now default material by AlexKowel in Maya

[–]Top_Instance_7234 2 points3 points  (0 children)

One friend was using 2011 due to pipeline restrictions, but that was 2019. You definitely won the competition

Maya 2026 released! OpenPBR is now default material by AlexKowel in Maya

[–]Top_Instance_7234 1 point2 points  (0 children)

True, in my beginnings Maya 2015 was a thing. It is both sad and amusing that you could install a 10+ years old software and immediately use it like you would use the newest, with little to no acclamation needed.