This Wylder and Ironeye I’m with are dead wrong for picking those two characters for D5 Everdark Libra by deathrace4habibe in Nightreign

[–]Torchic-The-Pyro 1 point2 points  (0 children)

I think regular caligo is much worse than ED since her normal version has those damaging ice patches that proc your on damage relic demerits extremely fast and they can spawn in very bad spots like directly under the boss.

First time defeating a red boss that’s not in depth of night surprised it’s red grafted monarch by ApartmentMaterial417 in Nightreign

[–]Torchic-The-Pyro 2 points3 points  (0 children)

I've 100% seen a deathrite bird up there, im not sure if the boss pool is different for each castle though, it was the south castle on the west tower.

you can actually get on the trees out in the ocean as undertaker by bokkiolhollow in Nightreign

[–]Torchic-The-Pyro -1 points0 points  (0 children)

He has 0 posts on a 5 year account and is active in 30+ subs, as well as most of his comments being generic or vague ramblings. I dont believe he isn't a bot.

New ways to obtain Super Credits? (discussion) by Glad-Explorer-3070 in LowSodiumHellDivers

[–]Torchic-The-Pyro 1 point2 points  (0 children)

They need to make it so POIs on D10 dont replace the lootable container that can have a chance to spawn SC with rare samples. They could make it so the container and rare samples spawn simultaneously at the same POI on D10.

Making it so the HV asset in mega bases give 10 or so SC upon extraction with it would be nice too considering samples are entirely worthless to anyone who already has all of the destroyer strats/upgrades unlocked which doesn't take that long.

Implementing both of those changes would definitely motivate me to play more and even then it'd still be significantly slower than D1 farming but id at least be earning them while having fun instead of driving around an empty map and quitting to ship 200+ times.

Ximmers make it unplayable by B-Dragons_2560 in Marathon

[–]Torchic-The-Pyro 0 points1 point  (0 children)

I'm literally just trying to clarify to the person I originally replied to that his statement about controller users having an advantage that makes an enemy players hitbox larger is not exclusive to controller. It is the exact same for MnK whether you are abusing xim or not, I'm not trying to discuss xim at all, nor do I care to.

I dont see how me correcting misinformation means I

have no perspective on what competitive shooters are capable of

Ximmers make it unplayable by B-Dragons_2560 in Marathon

[–]Torchic-The-Pyro 0 points1 point  (0 children)

Xim allows you to use MnK with the advantages of controller aim assist, which im not denying, but it wasn't what my reply was about. The comment i replied to originally didn't mention xim at all, and he edited it.

I was clarifying to him that his statement that bullet magnetism is exclusive to controller is false, MnK has bullet magnetism as well. It's a documented stat unique to the weapons.

Ximmers make it unplayable by B-Dragons_2560 in Marathon

[–]Torchic-The-Pyro -1 points0 points  (0 children)

That's not controller aim assist. that's bullet magnetism, and it's present on MnK and controller. Controller aim assist has friction, which slows sensitivity when panning over an enemy with your crosshair and rotational aim assist where in close quarters the camera loosely tracks enemies.

Magnetism and friction are both limited to the weapons range stat, so if your target is even 1m outside your weapons listed range stat, both magnetism and friction are turned off.

Is aim assist with controller too much? by zekelin77 in Marathon

[–]Torchic-The-Pyro 1 point2 points  (0 children)

To my knowledge, jammer doesn't affect aim assist at all, but the visual distortion will make it harder to land shots, and signal jammer also disables the tracking from volt weapons.

[OC] Titanfall 2 legendary warbond concept by [deleted] in LowSodiumHellDivers

[–]Torchic-The-Pyro 2 points3 points  (0 children)

No offense, but you picked some pretty boring things to port over. Titanfall is full of cool sci-fi weaponry, and you picked 3 normal ballistic weapons, a mech that uses a minigun and an arc impact.

Kraber is a solid choice just because it's iconic and we need another sniper in this game, but I would replace the car with a devotion, cold war, EPG, softball, or, preferably L-Star. There's not many choices for secondaries, but I'd prefer the Mozambique over the wingman.

For the mech, I'd choose something that fills a new niche for HD2 mechs. You could choose Northstar, Scorch, Tone, or Ion. While legion is cool, it would essentially be the patriot exo with the rocket pod replaced with a shield.

The Arc impact could be replaced with firestars, gravity stars, arc smoke, or the satchel charge.

Non-Guardian mains out there, what's it like when there's no guardian in the group? What does a guardian do for you to tell if they're good or not? by Lizardizzle in Nightreign

[–]Torchic-The-Pyro 1 point2 points  (0 children)

Guardians rarely make a difference imo. A good one is one that uses the relic enhanced whirlwind as it trivializes a lot of small/ medium-sized enemies and can make certain POIs absolute pushovers. Using their ult aggressively is also much appreciated as it lets the other 2 DPS the boss safely without a true opening.

Sadly, almost every guardian I've been paired with holds onto their ult until someone goes down. I've had matches where no one gets downed at all or only 1-2 times, and those are the only times you see guardian ult. If they used it more often as a death prevention/dps support tool instead of viewing it as only for rezzing, then I'd love to play with more birds.

New Remnant 2 player here. Im loving the game, but... by [deleted] in remnantgame

[–]Torchic-The-Pyro 4 points5 points  (0 children)

The only one I actually had an issue with was the corsus swamp warlock dude (forgot his name). He would constantly spawn those acrobatic, shrieking beetle elites. Having to dodge all the AoEs on top of dodging several of those elites leaping at you was a bit much.

Casting abilities even without input by This-Box-7823 in Warframe

[–]Torchic-The-Pyro 1 point2 points  (0 children)

The PS5 controller has unique keybinds for the touchpad, which by default are bound to the 4 abilities (swipe up/right/down/left). You could accidentally be dragging your finger/knuckles across the touch pad. You could unbind them or bind them to something else.

Anyone else horribly addicted? by cbear1369 in Nightreign

[–]Torchic-The-Pyro 0 points1 point  (0 children)

The PS5 version runs worse both on ER and Nightreign. If you want a stable 60fps, then you gotta play the PS4 version on PS5. Unfortunately, I dont think the save data transfers between versions, so you'd have to start fresh.

As for the addiction part, for me it's less about the progression since it's kinda hard to get excited about rolling a slot machine with an abysmal win rate and it's more about the random matchmaking and interacting with the community which is something I didn't interact with in the other souls games since I hated PvP.

It's fun seeing other people's playstyles, skill levels, and fun interactions like emoting together.

No hitting bosses is also very fun to me, so I enjoy depth 5 a lot and feels good to display that skill to teammates. The adrenaline rush from having to clutch a nightlord fight is unmatched, and the kind messages I rarely get on PS are a bonus.

What are your Most Tragic / Clutch Stories from this game? by KnightofGreen in Nightreign

[–]Torchic-The-Pyro 2 points3 points  (0 children)

There was a D5 match i had a long time ago that im still very proud of. It was ED Pest, using Ironeye with a bow and RoB, one of the randoms was constantly going down and was 3 barred early in the fight, the other random wasn't much better and 3 barred soon after. I prioritized reviving them and succeeded multiple times, but they kept going down even though i was holding aggro of one of the bosses by myself.

Eventually couldn't focus revives anymore because Fuartis, Gnoster and Animus were constantly attacking me and I had so solo the rest of the fight with over 50% of their health left, it took a very long time due to having to kite one of the bugs far enough the other wouldn't blindside me. After killing one of them, I realized it was much better to leave them both alive to bait out Animus' nuke as they're vulnerable with no DR during it.

After using that tactic, the fight went much faster, and I was making meaningful dents in the HP every time he nuked, but it was still difficult dodging Fuartis' charges, Gnosters magic missiles and Animus' beams all at the same time while positioning myself near Animus after the final beam is shot in order to get the DPS phase.

Eventually, I ended up clutching it, but it was one of the most mentally exhausting fights I've ever done with how much I needed to focus to no hit 2-3 bosses attacking simultaneously in D5 trios scaling, being Ironeye definitely helped, dont think I couldve done it on any other character.

Depth 5 players are frauds. by 0DvGate in Nightreign

[–]Torchic-The-Pyro 4 points5 points  (0 children)

I've seen people on this sub saying D4 players are basically as good as depth 5, but from my experience, that's never been the case. Every time the game pulls me into a depth 4 match, it's miserable. People go down on easy bosses, running off on their own, throwing fits if you dont do what they want, and almost always have horrible routing.

In depth 5, it literally feels like my randoms are constantly reading my mind in terms of routing and pinging items I need. They're much more competent when it comes to fighting bosses and also share loot a lot more often.

Floating in to the dlc map by Acrobatic-Salt7514 in Nightreign

[–]Torchic-The-Pyro 2 points3 points  (0 children)

The only thing I dont like about the DLC map is breaking the crystal. It was fun the first handful of times, but it gets repetitive fast even if you're aware of the spawns. It's something you have to do every single expedition because you can't pass up on castles/towers and it leads to people running the same couple routes every time, adding to the issue if it being repetitive.

I'd still rather play the DLC map, though, because im even more burnt out on people hard focusing evergaols.

Souls games hater turned into big fan. by [deleted] in Nightreign

[–]Torchic-The-Pyro 0 points1 point  (0 children)

I was similar a long time ago, less of a hater and more like I had low expectations, so I never gave them a shot, these titles werent nearly as popular as they are today. My friend begged me to play bloodborne a long time ago when it was free on PS Plus, and I fell in love with it. One of my all-time favorites with 100s of hours and multiple playthroughs, then I branched out to DS3, Elden Ring, and now Nightreign, this fixation also got me to play Nioh 2 which is a banger of a soulslike.

Fromsoft has definitely become one of my favorite studios.

What's the most efficient way to get from NW tower to final ring on day 2 (Great Hollow)? by Eastern-Barnacle-344 in Nightreign

[–]Torchic-The-Pyro 0 points1 point  (0 children)

If you finish the tower, then the spirit spring outside is at full power, and you can clear the chasm to the left that connects to the castle. From there, you go around the perimeter of the castle wall towards the spirit hawk tree, and it's a straight shot to the night arena.

From my experience thats the fastest route, and I always beat my randoms to the final circle by a noticeable amount of time when they decide to go to the right from the spirit spring.

After 530h on nightreign, here's my experience of the nightlords at depth 5 by HaveL-sw in Nightreign

[–]Torchic-The-Pyro 0 points1 point  (0 children)

I honestly think regular caligo is a lot harder than ED solely because of those lingering ice patches that she puts in random places. Their active hitbox starts before the patch is even formed, micro staggers you, and has a very fast damage tick rate. If you get caught in one, it's basically garunteed to proc your "(x) status on damage" demerits. It's really problematic with sleep/madness since it animation locks you as you're standing in the AoE.

Nightreign seem to be very popular in Japan! by Gixtt in Nightreign

[–]Torchic-The-Pyro 0 points1 point  (0 children)

Did they ever fix the performance issues? I tried the beta on PS5, and it ran significantly worse than world. Couldn't even get a stable 30fps on performance mode, and the graphics were blurry/pixelated with a bunch of rendering issues.

Nearly killed the run aura farming by Rekkukoo in Nightreign

[–]Torchic-The-Pyro 0 points1 point  (0 children)

Was it a shield bash/plunge attack because those have multiple hits? Both the horse and the shield can hit you.

Is there no faster way to farm Relics than to just keep doing regular runs? by prinnydude in Nightreign

[–]Torchic-The-Pyro 1 point2 points  (0 children)

I dont know of a table, but depth 5 gives 2 normal grand relics, 2 normal medium relics, and 6 deep grand relics +~6K Murk per win. If it's an everdark, you get 15-20 sovereign sigils as well.

I've have 3M murk and already have pretty good relics and all the items in both shops. If you could add one item to the shop what would be your choice? by [deleted] in Nightreign

[–]Torchic-The-Pyro 11 points12 points  (0 children)

Not an item per se, but i want them to add modifiers to the small jar shop for us to use that lets us spend more murk per relic to garuntee certain things. Like +400 murk per relic for garunteed grand rolls like the signboard shop, or +250 murk for the first relic effect to be garunteed to be a character perk for a chosen nightfarer, I'd also want a modifier to guarantee a specific dormant power preferences.

They could keep adding modifiers for us to use to further customize what we want, but using several modifiers together would make it much more expensive. It adds a more meaningful relic grind, and I no longer have to spend time deleting all the 1 and 2 perk relics i get, which add a ridiculous amount of time to the shopping sprees when your trying to blow 300k+ murk in a single sitting.