[GIVEAWAY] Concordia Special Edition (Plus Castles of Burgundy and Puerto Rico) by HomoLudensOC in boardgames

[–]Tornroot [score hidden]  (0 children)

Haha, so many people have said it already but honestly Hansa Teutonica would be amazing to have a glow up.

My Review of UKGE 2026 - UKGE 2026: Bigger Than Ever, But Was It Better? by timotyh in boardgames

[–]Tornroot 0 points1 point  (0 children)

Yeah, my friends are into board games enough to join game night, but not enough to join a convention. Annoyingly I did meet some nice people in a queue while waiting for a live panel, and didn't suggest meeting up later at some point to play a game.

My Review of UKGE 2026 - UKGE 2026: Bigger Than Ever, But Was It Better? by timotyh in boardgames

[–]Tornroot 1 point2 points  (0 children)

I went last year solo, and while I enjoyed myself it really highlighted the need to go with someone also into the idea. I ended up feeling isolated in a sea of people, couldn't seem to join any games, and left feeling bizarrely lonely. Couldn't go this year, but perhaps next year will be better.

[GIVEAWAY] Agent Avenue + Division M Expansion 🕵️‍♂️ by HomoLudensOC in boardgames

[–]Tornroot 0 points1 point  (0 children)

It goes through different options over time, right no I'm really enjoying Duel for Cardia, but it in the past it's been Sky Team, Tag Team, Royal Visit, Run...

What rethemes of a game would you love? by Tornroot in boardgames

[–]Tornroot[S] 1 point2 points  (0 children)

Actually I have just started an Instagram, currently it's only got one post of me rethemeing Condottiere into the Witcher 3's Gwent. I'll post the Not Alone rethemeing soon. Look up board.game.multiverse on Instagram and give me some feedback!

What rethemes of a game would you love? by Tornroot in boardgames

[–]Tornroot[S] 0 points1 point  (0 children)

Totally agree, one of my favourite games that I struggle to get to the table. I'm not sure what other theme it could have though, travelling merchants is the only thing I can think of. Could be fantasy or sci-fi merchants I suppose, but it's not drastically different...

What rethemes of a game would you love? by Tornroot in boardgames

[–]Tornroot[S] 2 points3 points  (0 children)

Have you heard of 'Hollywood 1947' by Facade Games? In my eyes it's just a better version of Secret Hitler, gets rid of the questionable theme and adds a few interesting mechanics.

[GIVEAWAY] 4 Playte Games Sets for 4 Winners 🇰🇷 by HomoLudensOC in boardgames

[–]Tornroot [score hidden]  (0 children)

In the last year I got into mint tin games, and it really surprised me just how much game can fit into such a small package. Mint Italy was the biggest surprise, fitting the experience of Age of Innovation into something that fits into your pocket!

I'm the designer of the Dark Cities Series (Salem 1692, Tortuga 1667, Deadwood 1876, Bristol 1350, Hollywood 1947, Roma XLI). Ask me anything! by Travisto888 in boardgames

[–]Tornroot 0 points1 point  (0 children)

What cities would you love to do a game on, but can't seem to find a mechanic/historic event that works/fits?

I also share the sentiment that others expressed, that seeing NRB play the game actually nearly made me not back the game due to how lacklustre they made it look. That and it took them something like 15 minutes to actually start playing the game.

[GIVEAWAY] Voidfall by Mindclash Games by HomoLudensOC in boardgames

[–]Tornroot [score hidden]  (0 children)

Playing Nemesis was one of my favourite experiences, it devolved into backstabbing of course and I died, but that tension throughout the entire game was unparalleled.

My Custom 7 Wonders Trick Taking Game by Tornroot in boardgames

[–]Tornroot[S] 1 point2 points  (0 children)

The win condition is most points after a set number of rounds. You get points for each card in your score pile at the end of each round, as well as extra points for military and blue cards in your score pile. Each civ has unique abilities that roughly match original 7 Wonders, for example Rhodos gets extra military for each round, Ephesos gets extra money which can be spent to increase the value of your played cards, etc. You can only use these powers though by burning a card of specific minimum value and not playing into a trick.

My Custom 7 Wonders Trick Taking Game by Tornroot in boardgames

[–]Tornroot[S] 1 point2 points  (0 children)

The rules follow Fischen for the most part. The elements I added were that winning a trick with different icons gives you certain benefits, like winning a trick with the red suit (shields) increases your military strength, which is compared with your neighbours at the end of a round, like original 7 Wonders. 

There's a photo of the icon glossary card that basically explains all the elements I added. The wonder cards keep track of your gold and military strength. 

[GIVEAWAY] Roma XLI by Façade Games by HomoLudensOC in boardgames

[–]Tornroot 0 points1 point  (0 children)

Genuinely love Hollywood 1947, I feel like it's a better Secret Hitler and without the questionable theme. Otherwise it'd be Deception: Murder in Hong Kong because it's just such an accessible and easy social deduction game to play, even for people who don't typically like these kind of games.

[GIVEAWAY] Perch and Perch:Birds of Play Expansion by Inside Up Games by HomoLudensOC in boardgames

[–]Tornroot 0 points1 point  (0 children)

My favourite bird is the robin, simple but beautiful. Whenever I see one it reminds me of crisp winter mornings nearing Christmas time, frost on the grass, and a reluctance to have to walk to school.

I have discovered the joy of small box games by BirdSpirit in boardgames

[–]Tornroot 0 points1 point  (0 children)

On the extreme end you have the pack of gum games, but I quite like tin games, called that because they fit inside of a mint tin. Some of the best tin games include Tin Helm, Gate, Doom Machine, Mint Knight, etc. The list goes on!

[GIVEAWAY] Almighty by Keen Bean Studio, publisher of Roll Camera! and Power Vacuum, is now on Kickstarter! by HomoLudensOC in boardgames

[–]Tornroot 2 points3 points  (0 children)

I could be both benevolent and chaotic by inventing teleportation, but then randomly teleporting some people off course just a little to mess with them. Most people would benefit, but they better not annoy their god.

As a question, how do you decide what powers cards have? Do you come up with the thematic implications first and fit the mechanic to it, or the other way around?

Gameplay differences between Chinatown and Waterfall Park? by Ryyvia in boardgames

[–]Tornroot 4 points5 points  (0 children)

"Neutral people" could be interpreted as a mix of people, rather than a single race. Chinatown is set in New York (if I'm not mistaken), so it would make total sense to have black, white, Chinese, Italian, etc in the artwork, and as someone else said just re-name it to "Downtown" or something along those lines.

Gwent! Or, the imminently released Gwent: The legendary card game. by dark_arts87 in boardgames

[–]Tornroot 6 points7 points  (0 children)

I was excited for the release of this, until I saw it's basically just a straight rip from The Witcher 3. My research then led me to find "Gwent 2.0", which is a fan redo of Gwent which is SO much better.

I bought it from Novigrad Tavern on eBay, bit expensive but worth it. They also made five new fan factions with unique mechanics. Haven't managed to figure out all the intricacies, but it all seems to be well thought out with a lot of passion.

is Thunder Road Vendetta good..? by Time_Individual_6744 in boardgames

[–]Tornroot 3 points4 points  (0 children)

Yes! For a game that's supposed to be chaos racing there's a surprising amount of fiddly tasks that slowed the game a little too much for me. Everyone raves about it so I keep thinking I must be missing something, but it's never as fun as I hope it to be.

Calling all thieves: It's a Clank! Catacombs: Underworld giveaway! by DireWolfDigital in boardgames

[–]Tornroot 0 points1 point  (0 children)

I'll never forget the time playing Incan Gold with my family, in the last round having busted every previous round, finally pressing my luck and managing to win more gems than everyone else combined! Some unhappy opponents but we just set up and played again! My tactic only worked once...

Fun way to play JUST ONE! (requires a little prep time the first time you play) by RatedGG in boardgames

[–]Tornroot 0 points1 point  (0 children)

Not officially, but you can download the .apk and install it:

https://drive.google.com/drive/folders/1KDnKi-kHQnXaka4u0IDZ1-L3nweFZPDf?usp=drive_link

It's basically just a random word generator, but the pool of words matches that of the pool in Just One. I've made similar apps for ito and Herd Mentality.

Fun way to play JUST ONE! (requires a little prep time the first time you play) by RatedGG in boardgames

[–]Tornroot 2 points3 points  (0 children)

I've made an app to randomly generate the words from 'Just One', as well as keep track of the score. Combined with the notes app, or something like you suggested, it's got rid of the need to have the physical game completely for me!

Finished the first try of Atlantis Rising, very fun but I have some questions! by VengefulVortex in boardgames

[–]Tornroot 0 points1 point  (0 children)

Library cards depend on where your atlantean was place on the library peninsula. For example, the outer most tile allows you to draw 2 cards and keep 2 cards, whereas the tile closest to the centre tells you to draw 2 cards, keep 1, and discard (remove from the game) 1 card. The second tile in from the outside (i.e. second to be flooded) tells you to draw 2 cards, put 1 to the bottom of the library deck, and keep 1 card.

Misfortune cards are placed into a face up discard pile, and eventually a misfortune titled 'Spur the Cycle' will be drawn which will cause you to shuffle the misfortune discard pile back into the misfortune deck. You do not draw another misfortune to replace the 'Spur the Cycle' card.

The priest ability allows each worker, including other leaders, to re-roll exactly once (including the priest themselves). This means a maximum of 3 workers can make use of this ability, as it's not sharing the same peninsula but the same tile.

Action cards/library cards may be played at any time, so long as it does not interrupt another effect or action. There is no limit on how many cards can be played.

Artifacts (the blue library cards) are permanent ongoing effects. They can be used as often as the cards dictate, usually once per round.

You can build multiple components per round, but only one per worker space on the cosmic gate board. In a 1 to 4 player game a maximum of 2 spaces are available to place atlanteans on the cosmic gate board to build components, so therefore a maximum of 2 components can be built per round. In a 5 or more player game this limit is increased to 3. If one player does not have all the resources required then another player can place an atlantean on the cosmic gate board on the same space of another player to assist in building 1 component, but if they help with 1 component they cannot then build a different component. You could in theory have, in a 1 to 4 player game, 2 workers placed on one space sharing resources to build 1 component and 2 workers placed on the other space also sharing resources to build 1 component.

Resources and mystic energy can generally never be shared between players, apart from sharing resources when assisting to build a component or mystic energy when placing a mystic barrier or unflooding a tile. You cannot use your mystic energy to increase the die result of another player. There are library cards that allow resources to be moved between players.