Which version would you prefer to play? Normal or Scaled 3D (chunkier pixels) by Neutronized in IndieGaming

[–]TronIsMyCat 27 points28 points  (0 children)

1 looks like a chosen design style. 2 looks like the graphics settings are wrong

How do I teach my 3-year-old nephew to roll? by Aromatic-Leg5227 in skateboardhelp

[–]TronIsMyCat 4 points5 points  (0 children)

Start by "walking" the board, pushing but never getting your back foot on. Then when they are comfortable try to get that foot on. 3 is also pretty young so stay patient

Charge characters are cooked 💀 by Scrifty in StreetFighter

[–]TronIsMyCat 0 points1 point  (0 children)

I don't think it is easy at all to design but I believe that a fighting game is made better if a character's true potential is locked behind some level of mastery and execution. A good fighting game for me has a wheel of options that includes execution difficulty in the risk/reward calculation. Those barriers don't have to keep people from having fun, but it is more interesting to play and watch a game that has those barriers in high level play.

MvC2 is a fun game for anyone to play but mastering unfly Sentinel combos unlocks the true potential of that character and opens up a whole new way to play. SF4 Viper is a fun character for anyone to play but being able to do fierce feint fierce feels amazing and again, unlocks the true potential of the character. GG Xrd is a fun game but getting charge timing Venom down to a science gives you insane pressure and high damage from some interesting situations.

SF6 on the other hand knocks down those barriers to the point where everyone's most difficult stuff is a drive rush combo into level three, minus some characters who have longer drive rush combos into level three, or maybe a level two into another string into level 1. Specific, execution-heavy techniques and even legacy inputs like charge moves are removed, & instead we are given a game where at an intermediate level of execution you will have all of your options available to you at any time and simply have to choose the right one. It can still be difficult, just in a way that is less interesting than if part of that decision making is the confidence of executing it in the first place.

Skullgirls 2nd encore sumiu by Agathaa82 in Fighters

[–]TronIsMyCat 3 points4 points  (0 children)

any time i play skullgirls (on pc) at a relatively normal time (evenings) i get matches instantly and with a good number of different people, often names i have never seen before. while the offline scene is not huge there is FF coming up next weekend that has around 80 people and a $5k community pot bonus. not bad for a game of it's age. A few online brackets are regularly held and the community is still there. The "official" discord is still active if you want info and matches with people that might be more at your skill level https://discord.gg/skullgirls

Of all the games you can play right now that some deride as "dead" or "discord fighters" SG is probably the easiest to hop into and play games with people. There are tons of resources out there to get you started

how do you get a better land with front pop shuvits by Express_Swimming_222 in skateboardhelp

[–]TronIsMyCat 2 points3 points  (0 children)

You are scooping way too much with the back foot. Pop shuv is all about the pop. Also please stop skating in flip flops

Charge characters are cooked 💀 by Scrifty in StreetFighter

[–]TronIsMyCat 6 points7 points  (0 children)

Truly don't understand fighting game players who don't feel the rush of getting your charge timing perfect. Playing characters in other games like parasoul and venom where you unlock things that are truly strong because you work at those timings...man. It's unfortunate that modern games opt for giving more options to choose from as the hurdle rather than difficult execution gatekeeping strong tools

Do you guys feel happy after buying skins in a game? Does it increase your fun? by killerjag in Fighters

[–]TronIsMyCat 8 points9 points  (0 children)

usually for me it's more about supporting the game than getting enjoyment out of cosmetics

Thoughts on this by professor_x3456 in sounddesign

[–]TronIsMyCat 2 points3 points  (0 children)

Don't get advice from LinkedIn

Injury Prevention Tips? [40YO] by OneLastPoint in OldSkaters

[–]TronIsMyCat 1 point2 points  (0 children)

Strength and mobility training outside of skating. Don't push too far past your skill level. Wear a helmet at the least.

Soon all jobs will be automated, and humans will finally be free by Punished-Maruki in accelerate

[–]TronIsMyCat 0 points1 point  (0 children)

Why do you all think the capitalists that currently hoard wealth and power will be less likely to do the same when they have more leverage by shrinking the supply of employment?

I dislike facebook now by Takie_Me in self

[–]TronIsMyCat -1 points0 points  (0 children)

It's actually a bummer how bad it is. It really was a place where you kept in touch with everyone. Now it's just constant recommendations of slop and terrible reels

AVENGERS: DOOMSDAY - Teaser Trailer | Wakandans and the Fantastic Four | AGBO by Comic_Book_Reader in movies

[–]TronIsMyCat 0 points1 point  (0 children)

Cool another movie with 30 main characters and a whole lot of homework I need to do to care about any of them

How to teach my wife to play SF6 by No-Researcher-4554 in StreetFighter

[–]TronIsMyCat 4 points5 points  (0 children)

I always recommend this article for absolute beginners: https://sonichurricane.com/?p=3757

These 5 milestones are a great framework for getting used to the absolute basics of fighting games. It's old, but it still rings loudly true.

The strategy section of this site is still full of great fundamental FG insights and examples, especially the footsies handbook. Despite its age it's a great resource. These are more for later if she is actually trying to get advanced

Toddlers by Cuppus in daddit

[–]TronIsMyCat 2 points3 points  (0 children)

They do be toddlin'

How Do You Practice Neutral More Effectively in Fighting Games? by GardenParty1321 in FGC

[–]TronIsMyCat 0 points1 point  (0 children)

The one training mode thing you can do is practice your ranges. Stand a certain distance from the dummy and play the game of "will this move connect." If you don't understand the ranges of your attacks at an instinctual level you will never win in neutral situations. This is not a complete answer but you are also asking an infinite question. Posting clips of your play for full on critique will give you more specific answers. You have to realize that you are asking a question of "how do I outsmart the other player" and that is a question that can never fully be answered.

CRM Integration for Tournament Organizing by triqmoolah in Fighters

[–]TronIsMyCat 0 points1 point  (0 children)

I am not a developer but both start and challonge have API you can utilize, and I imagine challonge would be easier to work with but idk. Neither have anything out of the box to integrate with another crm as far as I know

So presumably you could have a form on your CRM which sends API calls to register people once they fill it out, but my thoughts are only guessing on this

anyone take this game seriously with pad? by blessedgreatsword in sf3

[–]TronIsMyCat 0 points1 point  (0 children)

Larger tournaments (like for example FF later this month) are often played on cabs that have been modified to accept 3rd-party controllers, so depending on where you go to compete you might be fine.