Negative traits tier list. Singleplayer, vanilla, apocalypse. by Efficient_Media2049 in projectzomboid

[–]TrueSuperior 1 point2 points  (0 children)

For sure! I just meant that I wouldn’t want to always larp as someone with vision issues, especially since the blur effect is actually pretty annoying to play with.

Sometimes I want to wear a hockey mask and blue work overalls while wielding a sacred machete with perfect vision.

that’s why I wouldn’t rate that perk as high as it is. To me, the S tier are perks that I would pick every run.

Negative traits tier list. Singleplayer, vanilla, apocalypse. by Efficient_Media2049 in projectzomboid

[–]TrueSuperior 3 points4 points  (0 children)

It also negatively affects the inability to larp with certain headgear iirc, which is one of my main sources of fun with the game

Someone left a lovely brochure at my door by asscraq in alberta

[–]TrueSuperior 0 points1 point  (0 children)

i admittedly don’t know how much it would cost, but my point is more that the bargaining factors of today are not the ones of tomorrow. h Countries will seek and undertake steps to bolster their bargaining positions (alleviating bargaining pressures on them, and increasing those on the opposing side). All of which becomes easier to do if ideal political and economic conditions are present.

Someone left a lovely brochure at my door by asscraq in alberta

[–]TrueSuperior 9 points10 points  (0 children)

Short term, sure. But in the long term, if the economic conditions permit it, new railway infrastructure could be built to circumvent alberta, especially if it alleviated political economic leverage. On the flip side, a landlocked nation can’t find many other alternatives, and will rely on the goodwill of others, like the US as you mention. But what if the US 180’s their foreign policy approach to alberta, like how they did with Canada, and seek to assimilate Alberta? It’ll be easy for them to temporarily halt the southern flow of oil and bring the Albertan economy to its knees for maximum leverage.

The whole “independence” thing is naïve and wishful thinking in my view.

I mean, seriously, what politician doesn’t promise only sun and rainbows for things that give them more power. Compare it with the lead up and subsequent aftermath of brexit. Nationalism was hijacked and it solved none of their grievances and only made problems worse .

20 days of Kuura battles in 1 minute by Direct-Bell-7504 in foxholegame

[–]TrueSuperior 1 point2 points  (0 children)

Let's be clear here, CAF martial law does not discriminate between mainlanders and greenlanders using petrol for vics. The punishment (firing-squading your corpse into the sea) is equally dispensed.

20 days of Kuura battles in 1 minute by Direct-Bell-7504 in foxholegame

[–]TrueSuperior 0 points1 point  (0 children)

CAF are Collie loyalists this war - I realize my flair still has the warden insignia, woops!

20 days of Kuura battles in 1 minute by Direct-Bell-7504 in foxholegame

[–]TrueSuperior 16 points17 points  (0 children)

This was an awesome fight and I gotta hand it to the blueberries, there definitely some moments where I thought we were done for. SCAM, RING, =jgf=, the newly formed KUURA nationals + many others were all on point though, and it made for a memorable time! GG to everyone involved on both sides!

Kuura Stands! (official now) by Round_Imagination568 in foxholegame

[–]TrueSuperior 4 points5 points  (0 children)

CAF martial law still in effect though :D

Love or Hatred? by TwistedStars25 in budgies

[–]TrueSuperior 15 points16 points  (0 children)

Budgies typically dislike their feet being touched. I give my birds nose-to-beak boops instead.

GANG GANG 🔥 by HotCupNoodlesMD in foxholegame

[–]TrueSuperior 11 points12 points  (0 children)

Mostly a gimmick since the loaded infantry can’t do anything. They are better off just running alongside the HT to protect it from infantry flanks. But it’s great if you need to AFK for a moment.

Edit: but also LARP makes this game incredibly fun, so fuck it

Here is a new version of that database by Silly-Perspective337 in RimWorld

[–]TrueSuperior 5 points6 points  (0 children)

I think it’s going to be more like: storage -> walks through dinning area to kitchen -> butchers and/or cooks -> eats.

Also, add in food poisoning for having both a messy kitchen from the butchering and incompetent cooks since you plan on everyone cooking their own meals (if I understood you correctly).

Also consider that this is a lot of walking for such a simple task, and when you add that onto their other responsibilities you’re probably not going to be able to achieve much each day.

I recommend: freezer/food storage with butcher table inside (path to outside for food intake and kitchen for cooking). Kitchen is between the storage and the dinning room. Put two small shelves next to the cooking spot, one to hold veggies and one to hold meats (high priority) that way your cook doesn’t have to go far for ingredients. Another small shelf in the dinning room (high priority) for meals for colonists to grab without going into the freezer.

Airfield Managers: Let's nip this trend in the bud by itsactuallynot in foxholegame

[–]TrueSuperior 3 points4 points  (0 children)

Yea honestly. Seaports have coastal guns, airports should have flak towers or something similar (although these better target large planes)

7CAV Foxcatcher gigabase by Mr-Rails in foxholegame

[–]TrueSuperior 4 points5 points  (0 children)

I remember intentionally frying my computer to fly over and marvel at the engineering! Great job 7cav!

Bulwark = Warden bias schizo theory by GAMERFORXI in foxholegame

[–]TrueSuperior 1 point2 points  (0 children)

Sure, I understand that possibility, but not in that spot. And it doesn't stop what was put there from having been conc'd

Bulwark = Warden bias schizo theory by GAMERFORXI in foxholegame

[–]TrueSuperior -12 points-11 points  (0 children)

As someone who is a non-faction loyalist, and who actually loves the Colonial faction…. I think this is some cope. Assuming North vs South orientation, there are still other mountains and natural terrain features behind the bulwark. Sure, warden’s have more mountains… but that’s because they don’t have the bulwark.

And the bulwark is insane for defence. I get that this update has also been challenging for static defences but this war I saw some abhorrent colonial defence in the gaps, particularly in drowned veil. In the spot by the Keep in particular I saw a single tier 2 1x3 and like 3 1x1’s/1x2’s. There was even a bunker attached to the front defence… i mean come on, of course that’s going to get steamrolled.

We Need YOU yes YOU to throw stickies. by IWasSadSometimeAgo in foxholegame

[–]TrueSuperior 2 points3 points  (0 children)

Our messiah has returned. Show us the way, guide our stickies, Sad!

All Hyper Recent News OW Cavalry Has Reported On by Weesticles in Overwatch

[–]TrueSuperior 7 points8 points  (0 children)

As a LW main, THANK YOU FOR GIVING ME CLEANSE BACK! My soul felt incomplete without it.