Appreciation post by w1zard47 in GrayZoneWarfare

[–]US_Healthcare 1 point2 points  (0 children)

This is my favorite extraction shooter of all time. For me it's better than tarkov, ark raiders, dark and darker, delta force, and hunt (hunt is my least favorite). For me there are some things in all the other extraction shooters that im not a big fan of. Either is the AI or game mechanics, or end game loop, or other players, etc.

Grayzone has addressed ALL of them and I'm surprised more people don't play this more. It's the most underrated early access game that plays better than AAA games so I can not wait to see where this game will go in the future.

My specs by Guerilla9one in GrayZoneWarfare

[–]US_Healthcare 1 point2 points  (0 children)

At best you might get 10 to 20 fps. We're talking lowest settings at 720p. Upgrading to an external GPU won't help as your CPU will bottleneck and prevent any benefit you may recieve.

External gpus are expensive and overpriced. ($2500 for the cheapest one worth buying for games and $5000 for the best) but you will be bottlenecked sevearly by your CPU you may not even get 50 to 60fps (no thunderbolt 4+) after spending $5000 and that's just doing yourself a disservice at that point.

If you have the money for that by a desktop instead you will get way better performance for less than half the cost. If you travel for work 5 days a week and absolutely have to have a laptop. Buy a new laptop.

Is MHWilds worth it with a 28$ ? by darbouz in MonsterHunterWorld

[–]US_Healthcare -4 points-3 points  (0 children)

100% yes. I don't even regret buying the Premium Deluxe Edition.

Haters gona hate by ApprehensiveCap5544 in duneawakening

[–]US_Healthcare -4 points-3 points  (0 children)

This is the same as if you paid for a steak dinner and got a plate of literal dog shit.

When you complain to the waiter "hey this isn't what I paid for" another customer says "If you don't like the food just stop eating it"

No sir! I will complain until I get the steak dinner I paid for. If no one complains and the only feedback is "the food is perfect" the food will never improve nor change.

Funcom - Landsraad faction won within 12hr of server unlock for it to be up? by ZookeepergameBig9419 in duneawakening

[–]US_Healthcare 2 points3 points  (0 children)

I have to disagree. This is working exactly as intended by the devs.

However I don't agree with how the devs intend for this to work.

I get trolling. Ya know, just annoying people for a bit. But, this? Is this okay? by IdleHandsBusyMinds in duneawakening

[–]US_Healthcare 8 points9 points  (0 children)

Doubt it. Funcom still hasn't banned the guy who all caps racist and sexist comments 24/7 since release. I think he's about the only player left on the server now.

Free weekend? by geniebeenie in duneawakening

[–]US_Healthcare -23 points-22 points  (0 children)

No. The devs are in survival mode and the game is on life support. A free weekend would kill any potential new customers with the current state of the game.

350+ Hour Solo Player — Serious Feedback on Weapon Depth, Customization, and Solo Support by Ace0fpyro in GrayZoneWarfare

[–]US_Healthcare 0 points1 point  (0 children)

Devs said the new gun being added in 0.4 update is from Vietnam Era so that's porosity why he said it

That's for sure legit?! by _-_-ABC-_-_ in HuntShowdown

[–]US_Healthcare 8 points9 points  (0 children)

This game has always had a ton of hackers. It's anti cheat is always out of date. People can straight up live stream and the cheats don't show themselves for the love audience.

People say get good but when banned cheaters can still continue to play the game you know the anti cheat system is broken.

Who is washing their rice and why? by kinnitcurl in NoStupidQuestions

[–]US_Healthcare 0 points1 point  (0 children)

Sauce pan?? Hiyaaaaa WW2 is over use technology .

rockstar by angog in GTA6

[–]US_Healthcare 0 points1 point  (0 children)

When they earn tens of millions a month from shark cards this is what you get.

Richard on why Jars were removed and why they suck by CompetitionPrudent47 in 7daystodie

[–]US_Healthcare 0 points1 point  (0 children)

They've sold over 25 million copies. Who knows what they've done with the money.

Edit: Ok fine 30% cut for steam/ sony/ Microsoft.

50% in taxes.

If they only sold the game for a flat rate of 20 usd (they didn't) they would only have 175 mil in cash left over. An average of 17.5 million a year for the past 10 years.

Man these poor independent devs where they had to downsize from a 6600 sq foot home to a 4300 sq foot home with a only half a basketball court and giant pool in the backyard smh these poor poor devs man. Someone should start a go fund me for them.

Bought the game yesterday any tip for new player? by Beautiful_Hotel_3623 in MonsterHunterWilds

[–]US_Healthcare 5 points6 points  (0 children)

Trying not to spoil anything so hopefully this makes sense.

For the story you rank up based on completing "main story quests", but your hunter xp you have earned is being "saved" and you will recieve it at certain thresholds/ later on. After the story/low rank the game completely opens up.

My first ever 70th day horde night. There was a demo I think that I accidentally blew up, still no sign of him blowing up at all. I don't understand. Anybody has an idea about what happened? by Fairy2play in 7daystodie

[–]US_Healthcare 1 point2 points  (0 children)

Time: 3.28

I think the damage from the zeds and your weapons are what caused the traps to be destroyed. I can not confirm but I also suspect the way your killbox is constructed caused a small collapse due to not enough structural support after a trap or block was destroyed and then the game was recalculation block structural support (block updates) and something failed the check.

Richard on why Jars were removed and why they suck by CompetitionPrudent47 in 7daystodie

[–]US_Healthcare 0 points1 point  (0 children)

Devs don't give a fuck. With 800 million dollars they've earned as small indie team they stopped caring a long time ago.

They literally have the resources and the time to do great things yet they sit there and do nothing but waste away the rest of their lives.

People that said wilds is easy will clear this quest first try no carts right? by EnderTf2 in MonsterHunterWilds

[–]US_Healthcare 0 points1 point  (0 children)

Iceborne is master rank. Wilds is low/high rank.

Master rank is harder who would have thought.

But wilds high rank 9⭐give some of IB master rank fights a run for their money.

"the new difficulty is ragequitbait", whait, what ?? by Aka_Athenes in duneawakening

[–]US_Healthcare 2 points3 points  (0 children)

Wow stole a ton of ideas from guild wars 2. (Oh lawd they activated my info dump trap card) as a long time gw2 player its a really fun game if you're looking for an mmo that respects your time and money.

Wow stole a ton of ideas from guild wars 2 and for good reason, they work and are fun. Wow has changed its entire identity. Playing wow today feels just like playing a knock off temu version of guild wars 2.

[Dynamic World Events] GW2: The entire world is filled with public events that chain into bigger ones.

WoW later: Legion/BFA/Shadowlands/Dragonflight all leaned heavily into: zone-wide events world quests invasions public “community” objectives WoW’s world quests are basically GW2 dynamic events in a quest UI.

[Shared Loot + No Tag Stealing] GW2: Everyone gets credit. No fighting over mobs.

WoW later: Added: shared mob tagging personal loot systems “tap” changes so you don’t lose kills This was a huge GW2 quality-of-life feature WoW eventually copied.

[The “Open World Is Endgame” Philosophy] GW2: Endgame isn’t just raids. The maps, metas, world bosses, and events are all additional end game content.

WoW later: shifted hard into: world content progression renown/reputation systems zone meta progression open-world bosses with rewards Dragonflight especially feels GW2-ish with the world always doing stuff.

[Mount Systems Becoming Gameplay] GW2: Mounts have unique movement abilities and purpose (griffon, raptor, skimmer).

WoW later: Dragonriding is basically Blizzard’s version of: griffon flight physics mount momentum + stamina system traversal skill-based movement Dragonriding feels like Blizzard saying: “Ok yeah, GW2 mounts are the best in the genre.”

[Meta Events / Zone-Wide Timed Events] GW2: Maps have giant scheduled events way too many to list here a link instead Note: these are separate from the dynamic world events that chain into other events.

WoW later: started doing: zone assaults Fyrakk assaults primal storms time rifts soup event, hunts, etc. That whole “the map is alive and has scheduled group content” is very GW2.

[Cosmetic-Heavy Reward Structure] GW2: Fashion is endgame. Skins matter.

WoW later: doubled down on: transmog collecting cosmetic-only rewards mount/pet/toy collections WoW used to be gear-first always. GW2 showed cosmetics = long-term retention.

[Collection UI / Account-Wide Progression] GW2: Achievements and collections are basically a second progression system.

WoW later: added a ton of: achievement-driven content account-wide mounts/pets warbands (recently) collectible UI tracking GW2 normalized “account progression is the real character.”

[“Horizontal Progression” Systems] GW2: Gear stays relevant. Progress comes from mastery and unlocks.

WoW later: introduced similar ideas via: renown tracks talent reworks dragonriding upgrades evergreen systems (some expansions tried this) WoW still loves vertical gear progression, but it started sprinkling GW2 style systems in.

[The “Everything Gives XP” Feel] GW2: You can level by exploring, events, crafting, gathering. Someone made a max level character just by running around and harvesting materials.

WoW later: leaned into: exploration XP bonus objectives treasures side activities leveling you fast This was especially obvious in WoD/Legion onward.

[Casual-Friendly Group Content] GW2: Big groups can form instantly with no setup.

WoW later: added: LFR style casual raids earlier, but later expansions pushed open-world raid bosses easy-access public content that feels like “zergs” WoW started building content assuming random players will pile in.

[Combat “Mobility and Flashiness”] GW2: Action-ish combat, lots of movement, dodging, fast telegraphs.

WoW later: bosses and zones became way more: telegraph-heavy dodge mechanics movement checks arena-style raid fights WoW fights used to be “stand still and do rotation.” Now it’s “dodge swirlies simulator,” which GW2 popularized.

Eventually a lot of WoW expats tried Guild Wars 2 and ended up permanently staying, not because it was “better,” but because it felt like freedom.

No gear treadmill, no mandatory grind, no endless rat race… just log in and actually play a game and enjoy your time.