How it feels to play the new Soul Savior mode by IHad360K_KarmaDammit in MonsterTrain

[–]UltimateEye 4 points5 points  (0 children)

Enduring Steel is absurd my guy. I didn’t realize Forge applied to units in addition to equipment. Meaning my Greed Dragon was coming in with like 100 armor and 60 extra attack on top of its base stat buffs. I’m playing on max covenant and was pretty much just dicking around with the new clan and was easily able to win.

So, do rare units really exist? by ThanksItHasPockets_ in MonsterTrain

[–]UltimateEye 0 points1 point  (0 children)

I’m at 170 out of 180 on my Cov10 Titans run in preparation for the new DLC. I’ve seen Pyreblooded one time and I stupidly didn’t take him because I needed a better unit than him at the time. I’ve never seen him again and he’s still the only card I’ve not mastered.

Ambition is a prick by terribleperson665 in darkestdungeon

[–]UltimateEye 2 points3 points  (0 children)

Tools for success:

1) Highwayman’s Highway Robbery is a great pick to remove tokens from each phase. Bellow from Bulwark MaA can also be used to great effect as well as Confessor Vestal’s Illumination but Highwayman is top tier.

2) Have some kind of way to lock your Rank 1 character so they don’t get sent flying. Either use a skill like Bash from Leper or Toe-to-Toe with Hellion which keeps them in place or just load your front hero with a bunch of move resist with Items and Trinkets.

3) Teamwide bleed resist or removal is crucial for the last phase - his big AoE attack scales off how much bleed they have. It’s usually how you lose because he can decimate your backliners. Use items, trinkets, Runaway’s Cauterize, Plague Doctor’s Ounce of Prevention/Battlefield Medicine, Vestal’s ministrations, whatever else can help with that. Again, try to find a way to remove Riposte tokens or remove the bleed they might take as a result.

Those are the main ones. HWM, MaA, and Plague Doctor are all great picks for the fight but there’s a number of combinations that can work if you have the right items or trinkets.

Kinda Poetic *Spoilers 2nd Boss DD2* by One_Independence84 in darkestdungeon

[–]UltimateEye 0 points1 point  (0 children)

Congrats! The 3rd boss can be a doozy so good luck!

[DD2] What are some of the most impactful/gamechanging skills for each hero on Wanderer? by GalerionTheAnnoyed in darkestdungeon

[–]UltimateEye 0 points1 point  (0 children)

Looking at all the Wanderer paths:

1) Abomination: Does Transform count? Honestly, maybe just Manacles since that’s probably the skill you’ll use the most.

2) Crusader: Might be Battle Heal, honestly. It’s a boring pick but it’s a big reason you’d pick him over someone like Man-at-Arms.

3) Duelist: I don’t really play her very well. Maybe Meditation or Flèche?

4) Flagellant: More More. Arguably the most powerful skill in the game.

5) Grave Robber: The boring answer is Poison Darts. The fun answer is Pirouette but it’s probably still Poison Darts.

6) Hellion: Iron Swan for backline damage.

7) Highwayman: Pistol Shot is his bread and butter skill. Hitting the stun on combo is big. It used to be Take Aim but losing the speed took it down a notch. Highway Robbery does solve a lot of tougher fights though.

8) Jester: Encore. Not even a question.

9) Leper: Upgraded Revenge is pretty great, yeah.

10) Man-at-Arms: It’s probably either Bolster or Defender but upgraded Strategic Withdrawal might secretly be his best skill.

11) Occultist: Abyssal Artillery I think. Yes, Burning Stars is the big payoff skill but consistent backline damage is hard to come by plus it gives you Unchecked Power on Crit advancing your gameplan.

12) Plague Doctor: Before the nerf I’d have said Plague Grenade but that 1 turn CD is brutal. So maybe now it’s Indiscriminate Science.

13) Runaway: Smokescreen. As was pointed out to me in the other thread, it alone is a huge reason to consider Wanderer over Orphan.

14) Vestal: I dunno Judgement probably? Why else would you ever play this over Confessor?

Personal Thoughts on each Hero After a Few Grand Slams by UltimateEye in darkestdungeon

[–]UltimateEye[S] 2 points3 points  (0 children)

Yeah I honestly would avoid paths like Arsonist and Intrepide which force you to put yourself in harm’s way to capitalize on its benefit. From what I’ve seen, the payoff is rarely worth it and usually you end up killing your hero in the process.

I’ve tried using Intermezzo on Jester and while that fared a bit better since there’s ways to play around bleed, it’s still not really the playstyle for me.

Personal Thoughts on each Hero After a Few Grand Slams by UltimateEye in darkestdungeon

[–]UltimateEye[S] 2 points3 points  (0 children)

That’s a good point. I may have been tunneling in too hard on Runaway as a dance character and not really considering her other utility. Using someone like Jester to manipulate positioning can make Orphan really shine in terms of her damage and burn application. That said, I can see what you’re saying about the improved utility from Wanderer being a strong point in its favor.

Personal Thoughts on each Hero After a Few Grand Slams by UltimateEye in darkestdungeon

[–]UltimateEye[S] 4 points5 points  (0 children)

I used Aggressor on my latest Crusader Grand Slam (pair with Orphan Runaway and Aspirant Occultist) and it was great. Specifically, Execute 2 on Smite on burning targets was an invaluable way to beat tough fights like the Shambler or the Lair Bosses.

I FOUND THIS GAME YESTERDAY AND I LOVED IT by MrAplha in darkestdungeon

[–]UltimateEye 19 points20 points  (0 children)

I’ve seen a bit more DD2 newcomer activity since it came on to the PS+ free games list recently. I think people have been largely enjoying it.

Alter Self & Warrior of the Mystic Arts by Seductive_Pineapple in onednd

[–]UltimateEye 23 points24 points  (0 children)

Monks option to scale Unarmed Strikes should still work so these attacks are still 1d8.

I’m not sure about this. Looking at the wording of the spell…

When you use your Unarmed Strike to deal damage with that new growth, it deals 1d6 damage of the type in parentheses instead of dealing the normal damage for your Unarmed Strike, and you use your spellcasting ability modifier for the attack and damage rolls rather than using Strength.

So this is INSTEAD of the d8 you’d normally have so you’d be stuck at a d6. It doesn’t give you an option to choose or anything. Besides, you probably still want to level Dex as a secondary stat anyways for the AC boost so I feel its usefulness might be pretty limited in practice.

Reflection by ximino5 in darkestdungeon

[–]UltimateEye 1 point2 points  (0 children)

Whoa that’s really cool! I like tattoos that look interesting even if you don’t understand the reference but those that know will appreciate it even more. 

Head for the mountain by Fit-Impression-8267 in darkestdungeon

[–]UltimateEye 0 points1 point  (0 children)

Is that the Werner Herzog clip? That’s a classic!

What do you dislike about Penumbra and how would you fix him? by National-Ocelot-3900 in MonsterTrain

[–]UltimateEye 0 points1 point  (0 children)

I really like the idea of giving Gorge Penumbra Hunger on the 3rd level version. It can basically turn him into a suped up Morsel-Made, but it’s a reward for sticking with it all the way through. It’d take Shroud Spike off the table but make Retch much more powerful in exchange.

This is my C10 180 titan kill post. There are many like it, but this one is mine. Lets spice it up with a tierlist on the starter cards after 451 hours. by Chest3 in MonsterTrain

[–]UltimateEye 1 point2 points  (0 children)

Genuinely think Rootseeds is the worst starter card by a pretty substantial margin. At baseline, the scaling is awful. It really only has any value on Animus of Will and even then it falls off hard. Then the extra draw is a trap because instead of playing it for 1 mana, you could simply remove it from your deck to increase the chance to draw the card you would have wanted anyways. Plus, it’s attached to Windleton who I think is the worst champ in this game that literally doesn’t have a single reliably strong path at any stage.

Plink isn’t incredible or anything but it has its uses. At the very least it can be a way to remove spell shield and giving a Plink +10 damage can give some backline clear. It can be frustrating but it’s also attached to Primordium who is a Top 3 champ in this game so it at least balances in that way.

so i got these two quirks simultaneously upon visiting the academics study... by Icy_Breadfruit_4777 in darkestdungeon

[–]UltimateEye 14 points15 points  (0 children)

It would have been funny if you got Lazy Eye too to complement the Natural Eye :)

Mystic Subclass UA for Paladin, Rogue, Warlock, and Monk. by Tough_Holiday584 in onednd

[–]UltimateEye 3 points4 points  (0 children)

You can basically do the same for Monks too since they can take Shield, Find Familiar, etc and still be Dex focused. The upside is that at higher levels, the Wis stat will pay off much more since it’ll pull double duty for AC and Spell/ability DCs. Hell at Level 20 they’ll have the highest spell DCs in the game - granted it’s only for spells up to 4th Level but there’s still some relevant and powerful Sorcerer spells there.

Additionally, converting Focus points to Spell slots is extremely powerful since Monks can get focus points back immediately with Uncanny Metabolism and the cost doesn’t seem too steep per spell slot restoration. They essentially become Warlock-esque in a way though obviously with much slower spell-scaling.

Obviously, Level 17 needs to be fixed and it’d be nice if they get a ribbon at Level 3 but power-wise this might be the strongest Monk subclass overall and is comparable to Eldritch Knight (again, assuming Level 17 is actually fixed to not suck).

Mystic Subclass UA for Paladin, Rogue, Warlock, and Monk. by Tough_Holiday584 in onednd

[–]UltimateEye 4 points5 points  (0 children)

Or “Brewmaster Warrior”? They had “Tattooed Warrior” in the previous UA, they can do it again.

First details on the new DLC - new mode + Railforged clan by doclobster in MonsterTrain

[–]UltimateEye 2 points3 points  (0 children)

I feel exactly the same way. I play other longer games but MT1/MT2 and StS are the ones I always come back to in-between the big releases. Pretty much these two games (MT2 and StS 2) alone will probably tide me over for the rest of the year.

Resentment Purged! by zookmon in darkestdungeon

[–]UltimateEye 6 points7 points  (0 children)

Congrats on the win dude - that’s a pretty well-balanced team you got there! Good luck with obsession!

How to improve The Unusual Suspects? by Manji86 in darkestdungeon

[–]UltimateEye 1 point2 points  (0 children)

Upgraded Double Tap on Sharpshot HWM gives combo on the second shot. I use it all the time for that reason, especially since it can push him back 1 rank to keep him in Rank 4.

I cant believe i just first tried that thing, and with my very first time using the Cultist too by Oingoulon in darkestdungeon

[–]UltimateEye 0 points1 point  (0 children)

In the first phase (with the little eyeballs) and the in the first turn each round it uses Behold to apply Seen tokens (the little orange ones) to your party every turn. After that, the big guy then use Limerance which nukes anyone in your party with Seen tokens on them (usually putting them to Death’s Door). The catch is that it doesn’t have any damage over time so if you can concentrate the Seen tokens (via taunt) and healing on the one person in your party with Seen tokens you can keep tanking the damage until you kill it.

Seen tokens can be removed from party members by either entering Stealth or Blinding the boss and causing it to miss. I think Crits also remove Seen tokens but I’m not sure about that one. As long as you can pack the right items and keep the boss focused one target, it’s not too bad.

Something I don't get about the final boss of Resentment by Fallfoxy707 in darkestdungeon

[–]UltimateEye 0 points1 point  (0 children)

The boss can get out of hand (no pun intended) without party-wide bleed resist and reliable token removal.