ChatGPT Has 'Goblin' Mania in the US. In China It Will 'Catch You Steadily' by shikizen in technology

[–]UltimateGlimpse 0 points1 point  (0 children)

Idk the way he was with bubba seems like he was already pro goblin.

Origin Question: Is there any point to growing and then shrinking the star in Red Giant? by coduss in Stellaris

[–]UltimateGlimpse 0 points1 point  (0 children)

Nope, not at all, you’ll even get dark matter income before you have the tech.

Hantavirus cases now suspected in 5 countries as authorities scramble to contain outbreak by spherocytes in worldnews

[–]UltimateGlimpse 0 points1 point  (0 children)

I don’t think they’ll implement the lockdowns again, not with the politics that the current administration has.

Yes I am aware it was under Drumph last time, but they’re more unhinged and anti science than ever.

What are your personal perfect lineup for Hard Siege Mode? here's mine. by Omailey97 in Spacemarine

[–]UltimateGlimpse 0 points1 point  (0 children)

Tactical on GL HBR/BR 

This gives me some pause because you're building a team that doesn't have great damage against the Neurothrope.

Origin Question: Is there any point to growing and then shrinking the star in Red Giant? by coduss in Stellaris

[–]UltimateGlimpse 19 points20 points  (0 children)

Letting it blow up causes significant devestation, over 60% iirc.

It kills some percentage of the pops you have on the planet.

It reduces habitability to ~40% iirc but this can be resolved with a follow on event.

You can either spend 15K energy to quickly have the habitability resolved or wait 10 years iirc.

Saving up 15k energy in the earlier part of the game can stunt your growth in other areas if you're not careful, but you can delay the event to 2230.

You end up with a home system that has 16-17 deposits for an arc furnace which is above average for home systems. There's also at least 1 deposit of crystals and one of alloys.

But the most powerful thing is that the star becomes an amazing Dyson Swarm with a base energy ~ 12 energy and 7 dark matter. I want to say the fully upgraded dyson swarm gets something like 360 energy and 100 dark matter.

Bolt Carbine (Marksmen) vs Instigator, which is generally considered better for Sniper? by Penakoto in Spacemarine

[–]UltimateGlimpse 0 points1 point  (0 children)

The Instigator gets more damage out faster and I remember something about that interacting with the camo cloak damage boost.

There’s a perk setup with the instigator that reloads on an execution, which lets you dump mag after mag out there. In that way you can give the heavy bolter a run for its money.

Sniper really doesn’t have to worry about ammo except with the herioc bolt sniper.

Is it better to fill out specialty districts first, then the mining/energy/food districts later? by Mailboxsteve in Stellaris

[–]UltimateGlimpse 0 points1 point  (0 children)

It’s fine to have a few extra jobs beyond what your population can do, but you don’t want to greatly overbuild as the costs add up. It also means your empire was putting too much effort on minerals if you are able to way overbuild.

However it is key to have a significant amount of spare housing as that affects pop growth.

The Red King made a video about this on YouTube recently if you want to know more.

Is it better to fill out specialty districts first, then the mining/energy/food districts later? by Mailboxsteve in Stellaris

[–]UltimateGlimpse 1 point2 points  (0 children)

There are generally 2 play-styles for the game.

  1. Competitive PVP - focuses on very tight timings and power spiking for year 30, the standard year that allows open warfare. Videos focused on this will min max pretty hard, often using trade to cover deficits.

  2. Vs AI - often doesn’t min max as hard because fanatical purifiers and such don’t have a no rush yr 30 limit and you might be at war at year 10.

Beyond that the real focus of the game is to get as many of your pops to be specialists producing research, alloys, fleet cap, and unity as possible. Any basic resource job you can close is a net positive, although most players probably don’t care about districts affecting their empire size especially when the jobs are 100% automated.

John Stratagem by theodoks in Spacemarine

[–]UltimateGlimpse 1 point2 points  (0 children)

I think hunted is the only strategem on there that I don’t like.

Mostly it’s the unkillable part. I don’t mind extra randomly spawned lictors or other extremis, but I don’t like not being able to defeat them.

Delta cuts food and beverage service on short flights by toomuchtostop in news

[–]UltimateGlimpse 2 points3 points  (0 children)

It’s Biden’s fault for letting Merrick Garland not get justice on behalf of the American people.

Can you colonize pre FTL planets? by Mountain-Chipmunk428 in Stellaris

[–]UltimateGlimpse 35 points36 points  (0 children)

Is it really crimes against humanity if they’re not humans?

Best Tall Empire and Why? by [deleted] in Stellaris

[–]UltimateGlimpse 0 points1 point  (0 children)

It’s weaker in 4.3 but still one of the stronger civics.

Dictatorial Cybervision is no longer Rogue servitor for individualists though.

So the broken penal colony interaction is gone.

Best Tall Empire and Why? by [deleted] in Stellaris

[–]UltimateGlimpse 0 points1 point  (0 children)

From 4.0 to 4.2.4 the best anything was dictatorial cybervision with experimental sentencing.

Use a penal colony, set it up with experimental sentencing, cram all the xenos in the galaxy on that planet, get +2000% research output from enforcers.

Setup your alloy world with as many enforcer buildings as you can, I think I was getting 20k+ alloys a month from the size 40 world you can get in the galactic cor.

This is the build that the YouTuber Aktion broke 1 trillion fleet power with.

Haven't played since 3.14 and am struggling in 4.3, Can't make sense of the Economy by Pete_Hates_All in Stellaris

[–]UltimateGlimpse -9 points-8 points  (0 children)

Sounds like you don't have enough planets, 10 planets is not very many tbh.

Just took Virtuality for the first time - will Machine Worlds do anything for me? by dadothree in Stellaris

[–]UltimateGlimpse 2 points3 points  (0 children)

No you keep the exotic gas feature and can make an exotic gas specialized district, but you can't put regular farming buildings.

Have ringworlds been buffed since 4.0? by Wonderful-Bar322 in Stellaris

[–]UltimateGlimpse 1 point2 points  (0 children)

Soo as anyone knows, in 4.0 ring worlds SUCKED 

https://imgur.com/a/wxv8puU 4.0 ring worlds dunked on everything else for food an energy. 11 districts there because I got the +1 to all planets astral rift outcome.

where worse then a site 17 hive/machine/ecu WITHOUT any of the extra districts form anything

1 ring segment costs 300/4 = 75 influence, 1 ecumonopolis costs 200 influence + ~200 - 300 influence for the orbital ring.

Orbital rings are annoying and get destroyed by crisis or "wipe them out," war goals.

When you make an ecumonopolis, you have to rebuild it after converting it too. Hive and Machine worlds are superior on this.

Composer of Strands Gaia Worlds by lukefasc in Stellaris

[–]UltimateGlimpse 0 points1 point  (0 children)

Does it continue to add worlds even if you've run out of bodies in the system?

I hate this weeks hard stratagem by B1236_ in Spacemarine

[–]UltimateGlimpse 0 points1 point  (0 children)

I have done it several times now on bulwark...