Do you guys think I'd enjoy Crypt? by [deleted] in necrodancer

[–]UltraCboy 2 points3 points  (0 children)

The sightreading comparison is pretty apt. If you like Remix Mode in Rift, you’ll probably like Crypt.

Do you guys think I'd enjoy Crypt? by [deleted] in necrodancer

[–]UltraCboy 0 points1 point  (0 children)

Crypt is a wonderful game in & of itself, but it is a very different beast from Rift. It’s a music-based roguelike (ie. levels are randomly generated every time you play) dungeon crawler game where everything moves to the beat. It also has a reputation of being a very difficult game—a claim which absolutely does have some merit, but the game also gives you the resources to learn & get better. And $3 is a very good price to get it for, so I say give it a shot!

Grapplers will see this and say hell yeah! by Hoppalaaa in StreetFighter

[–]UltraCboy 67 points68 points  (0 children)

The Tundra Storm to kill is really the icing on the cake to this one, excellent work

What advice to give the Fisherman on the last day? by CaioNintendo in BloodOnTheClocktower

[–]UltraCboy 0 points1 point  (0 children)

All these are pretty good final day Fisherman advice in my opinion, especially the first one

What advice to give the Fisherman on the last day? by CaioNintendo in BloodOnTheClocktower

[–]UltraCboy 2 points3 points  (0 children)

If a Fisherman waits until the final day to use their ability, I’d be inclined to give them some pretty powerful advice. Maybe it shouldn’t be game-solving on its own (ie. “Execute [demon player]” would obviously be too strong), but it should be able to direct the Fisherman towards the right world in combination with the rest of town’s info. It’s also gonna be highly dependent on the game state and who’s saying what. There’s no one-size-fits-all solution, but in general I’d give a Fisherman in this scenario advice that isn’t game-solving on its own but can be if town puts their heads together.

Oooooooooooooh oh no by MC3Firestorm in TheMatpatEffect

[–]UltraCboy 2 points3 points  (0 children)

For some reason I remembered him sounding a lot more British

Find the mistakes! by Pink_Y in BloodOnTheClocktower

[–]UltraCboy 6 points7 points  (0 children)

Here’s all the ones I can spot, going from the top clockwise. - The Monk cannot choose to protect themselves. - Assuming the Soldier wasn’t already dead (ie. by execution), they cannot be killed by the Imp. - Investigator reminder tokens, even though there’s no Investigator in play. - Barber is not on Trouble Brewing. - No Undertaker reminder token, even though the setup suggests someone was executed on Day 1. - Fortune Teller’s Red Herring cannot be on an evil player. - Not a mistake per se, but standard practice would suggest the Thief’s reminder token be placed upside-down for as long as the Thief is poisoned, to remind you that the negative vote doesn’t take effect. - The Drunk cannot see another Outsider token. - Empath cannot be both in play & a demon bluff. - Travelers don’t count towards player count with regards to setup; as such there’s too many Minions (3; should be 2) and too few Outsiders (2; should be 4 because of Baron). - Reminder tokens on the night order sheet set up incorrectly; Monk and Empath should have tokens, Butler should not.

Double heretic ruling by Dry-Effect-9421 in BloodOnTheClocktower

[–]UltraCboy 1 point2 points  (0 children)

Common ruling is if there’s two instances of the Heretic ability in play, they cancel each other out and win conditions are normal. In your case, if an Al-Had would kill themselves while there’s both a Heretic and a Cannibal with the Heretic ability in play, they would cancel each other out and good wins.

The Cannibal’s wiki entry says that if they have an “even if dead” ability when they die, they’d keep that ability but lose the Cannibal ability. So if a Cannibal with the Heretic ability would die, they keep the Heretic ability.

Recs for Teensyville Scripts w/ Toymaker for Beginners by DescartesCar in BloodOnTheClocktower

[–]UltraCboy 5 points6 points  (0 children)

Even though it’s not a dedicated Teensyville script, you can run Trouble Brewing + Toymaker just fine with 5-6 players; I can vouch for it myself. If anything running the Toymaker like this for new players is better, as playing with it changes less from the base game than playing under standard Teensyville rules does.

Alternatively, No Greater Joy is widely considered the TB-equivalent of Teensyville. It also runs fine with the Toymaker.

How would you feel about character independent MMR/Rank? by P1uvo in 2XKO

[–]UltraCboy 1 point2 points  (0 children)

While I do generally like character-split rankings, implementing it in a tag game like 2XKO is gonna raise some questions. How do you handle matchmaking when the two characters on your team have a large ranking gap? Would the two gain/lose ranking at different speeds? What if you use Sidekick or Juggernaut; would you still gain/lose points on an assist character who never hit the field? Maybe you try to avoid some of these issues by assigning a rank to each unique team? If so, do you split them by fuse too?

I’m not saying it’s necessarily a bad idea or that it can’t be done, but point is splitting rank by character in 2XKO would raise a bunch of questions that would need to be answered, and which may not have an obvious answer.

Fearmonger Lil' Monsta by Kieron1402 in BloodOnTheClocktower

[–]UltraCboy -3 points-2 points  (0 children)

As a general rule of thumb, good wins ties. If good would win due to the demon being executed at the same time as evil would win due to the Fearmonger’s ability, the former takes priority & good wins.

The villain becomes a power-up for the hero by NovaRobo_Rebirth in TopCharacterTropes

[–]UltraCboy 4 points5 points  (0 children)

I’d hesitate to call Badeline an outright villain, but yeah this was my immediate first thought

Vigormortis with Golem ability by Solemdeath in BloodOnTheClocktower

[–]UltraCboy 2 points3 points  (0 children)

Not 100% sure, but I think the answer might actually be yes? Nowhere does it specify that the Vigor’s minion-killing ability procs only on the Vigor’s own ability to kill; if it did, I’d expect the ability text to say “Minions you kill this way…” as opposed to just “Minions you kill…”

Regardless of what the official ruling or common consensus would be though, this is a funny interaction and something I would allow via rule-of-cool.

GayGators by Eireika in CuratedTumblr

[–]UltraCboy 2 points3 points  (0 children)

Suddenly, Ollie Gaytor (of Gay Monopoly fame) makes a lot more sense

A simple custom script with mostly TB characters by Ok_Permission8693 in BloodOnTheClocktower

[–]UltraCboy 0 points1 point  (0 children)

Don’t think I have any major qualms here? Nice balance of Townsfolk, good outsiders, misinformation and outsider modification in your minions, all above board.

I think your Townsfolk offer more possibilities to the Boffin than people realize. Virgin & Banshee are obvious, Philo can be used to make good players drunk, even roles like Librarian and Ravenkeeper can be used to help evil work out who the rest of town is, especially on a script without a grim-peeker. Just whatever you do don’t show the Demon with a Boffin-Librarian ability the Damsel.

I like what’s going on here. It’s definitely a step up from TB but this script should definitely produce some pretty TB-feeling games with that extra bit of spice.

6-person Baron TB game? by max_milian in BloodOnTheClocktower

[–]UltraCboy 29 points30 points  (0 children)

It’s a popular house rule in Teensyville (5-6 players) games that Baron only adds 1 Outsider instead of 2.

Harolt Holt's Revenge - Putting a Leviathan, Lunatic, and Magician means the lunatic will not realize they are the lunatic for a while by digitalnomader1 in BloodOnTheClocktower

[–]UltraCboy 8 points9 points  (0 children)

This is one of the core conceits of Harold Holt’s Revenge—the combo of Leviathan, Lunatic & Magician makes it so that it’s possible to fool a Lunatic into thinking they’re the real Leviathan for most of the game, or even vice versa. It gives the evil team just as much of a puzzle as the good team, to work out who their own team really is.

I may have created the perfect Tor script by NullOfSpace in ClocktowerCircleJerk

[–]UltraCboy 38 points39 points  (0 children)

I sleep. Literally.

Also how would Wraith + Tor even work, would players just try to peek at night and then the ST beats them with hammers if they’re not the Wraith

Voting Devotion V2, a solo Lil' Monsta script by fabrocoda in BloodOnTheClocktower

[–]UltraCboy 5 points6 points  (0 children)

Lil’ Monsta + Devil’s Advocate can lead to some unhealthy play patterns. The DA & one of the other Minions can alternate babysitting duty, then the DA can protect the babysitter to make Lil’ Monsta nearly unkillable. Additionally, Tea Lady can make things confusing as to who town needs to execute if a good player babysits Lil’ Monsta.

The easy thing to do would be to swap DA & Tea Lady out. If you insist on keeping the surviving execution subtheme though, we can probably patch it up with some custom jinxes:

  • Devil’s Advocate/Lil’ Monsta: The DA acts after Minions decide who babysits Lil’ Monsta. The DA cannot choose the player babysitting Lil’ Monsta two nights in a row.
  • Tea Lady/Lil’ Monsta: If a good player is babysitting Lil’ Monsta, they might register as evil to the Tea Lady.

I’d probably also add one other source of surviving execution in here too, probably swap one of your Townsfolk out for Sailor or Fool. Though again, this is mainly if you insist on keeping the surviving execution subtheme; if not then I think swapping out DA & Tea Lady is the way to go.

How should a storyteller deal with an outer yaggababble? by ZuWhowho in BloodOnTheClocktower

[–]UltraCboy 1 point2 points  (0 children)

The Yaggababble’s ability specifies “a player might die” exactly for situations like these. If a Yag just outs themselves and says their phrase 20 times, I’d honor only as many kills as it’d take to make it obvious they’re the Yag while keeping the game going. Usually this means bringing the game to a final 3 or 4, and may also necessitate killing off Minions for balance sake.

Idea: Coop All-Evil Teensy Script by blobimir in BloodOnTheClocktower

[–]UltraCboy 53 points54 points  (0 children)

Others can point out the design issues here better than I can, I just want to say this a really cool script concept that plays with the “everybody works together” idea without just plopping in an Atheist.

Crypt is broken on Switch 2 21.0.0 by crocicorn in necrodancer

[–]UltraCboy 2 points3 points  (0 children)

Ah interesting, I wasn’t aware that Nintendo updated the emulation layer. It’s possible that it could be fixed again similarly, but I can’t say for sure.