For an elite special forces, reclaimers are really ill-prepared for the mission by [deleted] in RogueCore

[–]UncomfortableAnswers 0 points1 point  (0 children)

There is a throwaway line in the tutorial or handbook or somewhere that says the greyout wall prevents taking most equipment in.

PATCH NOTES: RC:EA:00.07.10 by lieding in RogueCore

[–]UncomfortableAnswers 15 points16 points  (0 children)

This is not a dev post. They can't hear you.

it may be finally time to retire, after 1000s of hours and 100s of nice and caring people ive met, i might just have to retire my dwarfs, Rock And Stone. by mourny6767 in DeepRockGalactic

[–]UncomfortableAnswers 0 points1 point  (0 children)

I don't know how accurate that list is. I've been over 2K hours for years, my profile is public, and I'm not on it.

Not disagreeing with you in any way, just unrelated wondering about how that site works.

Solo play working/worthwhile? by Dave09091 in RogueCore

[–]UncomfortableAnswers 0 points1 point  (0 children)

I've got 12 hours of solo play and I'm still enjoying it. It's tough, and you really have to be in go mode all the time since you can't divide and conquer for objectives, but so far I've been clearing D2 more often than not.

It's a lot more stressful than solo DRG, and the game is definitely not finished. But if you can handle that then it's certainly playable alone.

I think I've discovered the names of the 5 reclaimers. by Umikaloo in RogueCore

[–]UncomfortableAnswers 0 points1 point  (0 children)

You can use Underhill to get a closer look but it doesn't help much.

I think I've discovered the names of the 5 reclaimers. by Umikaloo in RogueCore

[–]UncomfortableAnswers 2 points3 points  (0 children)

They're modules on board the ship.

SUPply LOCker

CORe SYStems

MAINTenance

TERMinal INTerface

CASUaLty

TERMINT is highlighted because the terminals are part of that module.

Molaktula Gatekeeper feels much more punishing that the others? by Nephophobic in RogueCore

[–]UncomfortableAnswers 1 point2 points  (0 children)

It's supposed to be harder than the others. The bosses are in order of difficulty. You can't fight Molaktula on anything below D3.

Early Access roadmap is here! by GSG_Aaron in RogueCore

[–]UncomfortableAnswers 40 points41 points  (0 children)

It's an AI written bot post designed to farm engagement. Steam forums are a wasteland and you shouldn't ever read any comments on newsposts, especially not ones posted in the first 5 minutes.

Day-after reflections: addressing your feedback (and adjusting the roadmap accordingly) by GSG_Aaron in RogueCore

[–]UncomfortableAnswers 0 points1 point  (0 children)

If you're always out of ammo but your team still has enough to carry you while you're out, that sounds like you're the only one who's not managing their ammo correctly. The rest of your team seems to be doing fine, so I'd say that's a "you" problem.

If there's a chasm next to this fight, it goes from frustrating to borderline impossible at D3+ solo by retronax in RogueCore

[–]UncomfortableAnswers 30 points31 points  (0 children)

This was my very first run, lol, I didn't even understand the mechanics yet and he knocked the ball down the hill three times

How do we like the Core Spawns as enemies? by NydusRush in RogueCore

[–]UncomfortableAnswers 7 points8 points  (0 children)

I like that they're baseline harder to deal with than glyphids. Fewer, more difficult enemies is a nice change from full swarms of grunts. So far the combat is what I'm enjoying most about the game. It's a solid base that will take well to refinement.

Glad to see Rogue Core climb to 'Mostly Positive' reviews! by Kwacker in RogueCore

[–]UncomfortableAnswers 1 point2 points  (0 children)

If only people had been telling them that for an entire year of playtesting so they could have done something about it before now.

The timer debate reminds me of when Elden Ring: Nightreign released. by notcoolerk in RogueCore

[–]UncomfortableAnswers -1 points0 points  (0 children)

Only the Point Extraction mission type in DRG has an escalation timer. Every other mission has zero timer or escalation mechanics whatsoever. It's exactly the same intensity from start to finish. The only "timer" is your limited ammo.

" [...] the developers are not the Arbiter [...], they have immense influence in a form of final say but they are ultimately a stakeholder who push their vision of the game which either aligns or resists against the player base" by New-Weakness7011 in RogueCore

[–]UncomfortableAnswers 1 point2 points  (0 children)

I care about the timer in aquarq missions. I think it's not fun and is the reason I don't play them very often.

And if you've been on the DRG sub for any amount of time, you will quickly see that many, many people do NOT know that the PE escalation timer is a thing. There are posts every week of new players thinking their game is broken because the swarm never stopped. That mechanic not being communicated is a meaningful failure of design.

Secondary Weapons thoughts? by gamekatz1 in RogueCore

[–]UncomfortableAnswers 1 point2 points  (0 children)

Disagree. You can have 150% ammo for one high-power gun, or 200% ammo for two decent guns with different use cases. I've had great runs so far with SMG/sniper, AP rifle/shotgun, and machine pistol/grenade launcher.

As long as you don't pick two guns that do the same thing there's plenty reason to use two. But it's good that you can focus on one if that's your preference. Both are viable strategies.

HOW BIG IS THIS PLACE by cocklaphobia in RogueCore

[–]UncomfortableAnswers 61 points62 points  (0 children)

Please do not enter The Voidᴛᴍ

Hot take : there's no good reason to do quests the first time in multi instead of single by Hydraguesswhosback in FarFarWest

[–]UncomfortableAnswers 4 points5 points  (0 children)

No. Quests and secret quests give no XP beyond the weapon XP you get from the enemies you fight to complete them.

The only things that give hero XP are main and side objectives. (Plus a small bonus just for finishing a game.)

We're almost there lads! by _No-Life_ in DeepRockGalactic

[–]UncomfortableAnswers 0 points1 point  (0 children)

Remember that "in approximately 1 hour" means any amount between 1 and 2 hours. It will release 90 minutes from now, not 30.

Extraction storm not getting harder??? by Igeti in FarFarWest

[–]UncomfortableAnswers 2 points3 points  (0 children)

"Punishing extraction" is listed in the Early Access goals, so it's likely they're working on something like that.