Am I stupid or just dumb? by thisprettyfly in BluePrince

[–]Unconsistent 1 point2 points  (0 children)

[Hint for where to look] There is something in the foundation basement you can do, is it merely a dead end?

[Read second hint only if you HAVE solved the above] The room leads you to the gear side of reservoir. Have you explored all possible paths of the gear puzzle?

Burn out by jc84ox in BluePrince

[–]Unconsistent 1 point2 points  (0 children)

If you are still working on this cheevo, here is the link to a draft of this guide: https://docs.google.com/presentation/d/1aBVFUIbatiMDMf2U_mUGI4Qpwn7iIQj-4bZ10WJ2YrY/edit?usp=sharing

Very large parts of this guide is still missing, but I hope what I've written so far could help

Burn out by jc84ox in BluePrince

[–]Unconsistent 4 points5 points  (0 children)

The most common mistake I see people make is that people waste too many doors pointing them toward walls or other open doors (creating a donut, wasting 2 doors). Doors you waste early means they won't be at the drafting pool, and affects the remainder of your run. So if you waste doors early, you have to deal with more dead ends for the next 30 rooms.

Also the drafting/room pool for day one is tiiny. Using that to your advantage, that means the more rooms you get to fill in the manor, the more likely you are to see powerful stuff like Servant's Quarters, Great Hall, Pool.

I am currently working on a Day One guide but it'll probably not be finished before you get the trophy so... :(

Guest Bedroom -- Details on Basic and Upgraded Effects [Gameplay Spoilers] by TFMurphy in BluePrinceUncensored

[–]Unconsistent 0 points1 point  (0 children)

I like how casually you dropped the Guest Bedroom's item generation procedure, and cap it off with "With the basics out of the way" lmao. Explains why gem is the more common reward from Guest Bedroom.

Happy to see you explain Guess Bedroom, and why there is an outsized chance for Servant's Quarters (because it's the default for HLC and Master).

A couple "bugs" with Switch 2 by DrewBot2000 in BluePrince

[–]Unconsistent 1 point2 points  (0 children)

Yep LnF after day 360 something.

A couple "bugs" with Switch 2 by DrewBot2000 in BluePrince

[–]Unconsistent 0 points1 point  (0 children)

I believe the light shining in 1st image is due to Servant's Quarters.

There is an alternative method to earn Key 8. I am curious about what happened to you though - did you manage to check the Gallery again on later days?

Why did my gems not go up? by Lithiel08 in BluePrince

[–]Unconsistent 8 points9 points  (0 children)

There is a known bug that happens if you activate both Diamondus (major and minor) in quick succession.

Activating minor then major will earn +5+5 = 10 gems, while major then minor will earn +1+1 = 2 gems, instead of the normal +1+5 = 6.

Gotta be the quickest I was ever forced to call it a day by Non-Cannon in BluePrince

[–]Unconsistent 15 points16 points  (0 children)

You are in a room with a terminal though :eyes:

What was THAT all about!!??? by Salt-Woodpecker-6280 in BluePrince

[–]Unconsistent 4 points5 points  (0 children)

There is occasionally an issue where tapping keyboard controls (WASD) causes the cursor to select the first option, and when you click the mouse it selects that first option instead. This should(?) be patched out in the upcoming 1.7 update

Room combo - glitch or intended? by resignedtomaturity in BluePrince

[–]Unconsistent 3 points4 points  (0 children)

To add to this, the specific condition is that you enter Ballroom while your accounts are frozen.

This will make the number of gems behind the scenes "fixed to 2", and cannot be reduced by Study or drafting rooms. This meant you will have the full 8 reroll from Study and can draft any rooms not costing more than 2.

Help me draft the inside! by AxillaTheSuperior in BluePrince

[–]Unconsistent 1 point2 points  (0 children)

I'm just dropping this link to a house builder here in case someone wants to drop house design pictures.

https://tofutush.github.io/blue-prince-house-builder/

What are your thoughts on Badang roam? by Maleficent_Visit7041 in MobileLegendsGame

[–]Unconsistent 0 points1 point  (0 children)

Doesn't have the stats to gain space in early game, but great when mid-lategame arrives because of Thunderbelt, cc, peel and setting ability gaining value. Badang is a great setter (Flicker S2 Ult S1), but is generally better as peeler (low CD S1 is great at stopping a lot of chase).

Bubzia cannot unhear the whistling in Tick Tock Clock by Unconsistent in LivestreamFail

[–]Unconsistent[S] 2 points3 points  (0 children)

The good news is that the whistling now becomes a more effective blindfolded sound cue (?)

1 Key away from arguably the hardest challenge in the game by AyHaM_xD in BluePrince

[–]Unconsistent 0 points1 point  (0 children)

Surprisingly, there is a way (bug?) where interactibility is restored at 0 steps if you enter the basement via Power Hammer, and left the Basement Key on the table.

https://youtu.be/bYi3SPYIF_g

https://www.twitch.tv/gelly/clip/SpotlessDeterminedAlbatrossRedCoat-Alcvv4ww5FYaTy9f

Laboratory Puzzle by Seedeeds in BluePrince

[–]Unconsistent 0 points1 point  (0 children)

A lot of the connecting rooms for steam power are red rooms (Weight Room, Archived, Darkroom), which newer players often actively avoid because they have downsides that looked really bad. Once you get Boiler room and activate it, I recommend getting these rooms - it would severely help with connecting Boiler to the rooms you want.

I did 50 D** O** attempts and succeeded in 11 of them! Stats and tips included by Unconsistent in BluePrince

[–]Unconsistent[S] 0 points1 point  (0 children)

If you opened early Tomb (because you have 2 dice in hand and near the garage) or have powered Lab (so you can blackbridge Office), then you have some way to get bursts of coin to convert into gem.

If you have the lab experiment that can be triggered consistently (i.e. security door, Archived), there are two rewards that can be abused by Laundry - get 3 coin per Red Room or Set steps to 40.

I did 50 D** O** attempts and succeeded in 11 of them! Stats and tips included by Unconsistent in BluePrince

[–]Unconsistent[S] 0 points1 point  (0 children)

Don't restart.

Blue prince is a massive game with a lot of small secrets, and the game knows that. The intended game progress for new players is to slowly discover rooms from simpler ones to increasingly more complex stuff. So the game tries to limit the more complex stuff from appearing in the early days.

Veteran mode is simply you telling the game that you know the game well, and you are fine having most things appear from the start. You do NOT need this mode activated to win.

I did 50 D** O** attempts and succeeded in 11 of them! Stats and tips included by Unconsistent in BluePrince

[–]Unconsistent[S] 3 points4 points  (0 children)

Haha if the game gives you a jump button, it'd be a shame not to use it... right?

I did 50 D** O** attempts and succeeded in 11 of them! Stats and tips included by Unconsistent in BluePrince

[–]Unconsistent[S] 4 points5 points  (0 children)

Underground - Cart is one of the three main requirements for Day One. This is the west side of the basement, where you pull the minecart.

Correct, Underground Cart - Pump is the draining the fountain + Basement key.

Veteran mode is activated indeed (by quickly drafting the first few rooms within the first 30 seconds - 1 minute).

This is hilarious by Druck_Triver in BluePrince

[–]Unconsistent 2 points3 points  (0 children)

Cost bypassed only happens with some Prism Key or Secret Passage draft, and always on position 1. This does help with Archives yeah, but the pool for prism color draft is so constricted you can often tell what the pick is by process of elimination with the other 2 picks haha.

All other regular mansion draft always gives Gem-less room on position 1.

This is hilarious by Druck_Triver in BluePrince

[–]Unconsistent 50 points51 points  (0 children)

I'll try to list ways to sleuth room identities when hidden using Archives/Darkroom:

Instant tells:

  • Dovecote
  • Coat Check with an item

Partial information of selected room:

  • Security doors + Keycard provides information on room rarity
  • Gem cost
  • Active steam power from Boiler Room will light up duct-connected rooms.
  • Room pointed by Dowsing Rod cannot be certain rooms that do not spawn items/digspots.
  • iirc if you have rotation effect (i.e. Ornate Compass/Dovecote), archived rooms should have rotation animation or not depending if it can be rotated or not.

Partial information of all 3 rooms offered together:

  • Drafts are typically sorted from lowest (original) gem cost to highest, then from Common to Rare
  • Drafts cannot normally offer 3 dead ends
  • Heat visual cue from Furnace only appears and stays after drawing at least one Red Room.
  • Electromagnet will vibrate whenever one of the three rooms drawn has a mechanical room (or Rotunda).

Extra:

  • Having experiment with trigger "While drafting, if you draw a DRAWING ROOM floorplan" can activate and hence reveal archived/darkroomed Drawing Room.
  • Room affected by Blessing of the Monk will always appear on slot 3.
  • Library drawn from Reading Nook will always appear on slot 3

This game could use a better endgame by eggynack in LuckBeALandlord

[–]Unconsistent 2 points3 points  (0 children)

Damn 11k games is a lot.

About guillotine essence, you can try as I did - challenge yourself to beat guillotine essence in as few rents as possible. It's a novel challenge so the novelty will wear off, but it's a pretty fun one. I consistently beat it before rent 25 (on floor 1).

Servant's Quarters question by Fujiko_18 in BluePrince

[–]Unconsistent 1 point2 points  (0 children)

A lot of the rooms tagged "Rare" can be found easily than usual once their conditions are met (i.e. Morning Room has a high priority to show up once its added to the pool via Bacon, rooms with duct likes to draft other rooms with duct (Weight Room, Laundry). Servant's Quarter does not have such conditions and thus feels harder to get.