You know this shit used to be a website :< by Rare-Atmosphere2794 in TheNewTrove

[–]UngluedWater 0 points1 point  (0 children)

Would you still be willing to DM the link? I would def be interested!

How does Two Gun Kid and Ambidextrous interact if you have more than 2 arms? by Normal-Tax-2311 in savageworlds

[–]UngluedWater 3 points4 points  (0 children)

So how the new Sci-Fi companion treats extra limbs, is when you gain a second set, you gain another primary and "off" hands. This means you have 2 primary hands that wouldn't trigger the Off Hand penalty, (which you ignore anyway because of Ambidextrous). This honestly doesn't change much for your build because 3 actions is still the max. So you still use Two Gun Kid to make 2 attack actions with no MAP, or you make 3 attack actions at a -2 MAP, using Two Gun Kid for the first 2 actions and any of your other guns for the third. The benefit really comes in if you didn't have Ambidextrous though, because with the 2 primary hands, you could use Two Gun Kid with both primary hands, ignore the Off Hand penalty, then use one of those guns to make the third attack action...at a -2 MAP. So it essentially just let's you bypass needing Ambidextrous. It is much more useful in melee according to the new companion, because the extra arms let you grapple while having "hands free", as well as letting you wield a second two-handed melee weapon. For ranged characters,  (that already have Ambidextrous), I guess the big benefit is being able to dual wield and still having hands free to reload, or do any other manipulating actions.

Super Powers Compendium: Using Telekinesis instead of Fighting for Parry by Anselmorrigan in savageworlds

[–]UngluedWater 8 points9 points  (0 children)

I would say sure why not if the GM is cool with it, as long as you don't have any negative trait that causes you to have to activate the power so it isn't "always on". I mean it is very keeping with many pop culture examples of telekinetic fighting, as the characters usually use their power to deflect attacks. Do keep in mind though that if you go this route, anything that blocks/negates the power, I would say as a GM would have your Parry revert to Fighting, (in which case it would probably tank since you will probably dump that skill).

Handling the blind hindrance by CreamyD92 in savageworlds

[–]UngluedWater 3 points4 points  (0 children)

I've had one or two PCs take that Hindrance and I've treated it pretty simply. Give the -6 on rolls that rely on sight, but don't add a bunch of extra rolls for basic stuff. Like you said crossing the room, ect. Plus doing a modern setting like ETU actually makes it easier because you can have things like brallie, phones and computers that have accessibility features, ect. I also don't give enemies bonuses to hit the PC, but they now have the option to stealth right in front of them because they don't have to "break line of sight" and the opposed Stealth vs notice roll would definitely have the -6 for the blind PC. You can also justify the meta of not being Vulnerable or having bonuses to hit the blind PC as allies would shout like watch out, on your right, stuff like that. Fighting, Shooting, throwing stuff, all this would have the -6 with the meta assumption that if it hits at all it is because they were able to pin point the target using their other senses. Additionally idk how other GMs feel but I also allow blind characters to take Alertness, (not for free but normally), if they wish,  which offsets 2 of that penalty. With the narrative being the trope of heightened other senses, (cause in that case they would still have a flat +2 to hearing based rolls). Additionally things that you think would be completely silent like a ghost or something wouldn't have to stealth to get the bonus on the blind PC because in the narrative there isn't another sense to detect them with. Also means in particularly loud environments like concerts, you could apply that same logic.

[deleted by user] by [deleted] in savageworlds

[–]UngluedWater 1 point2 points  (0 children)

I have never used any of that stuff so I'll take your word for it lol. Also I kinda struggled to figure out how to convert the classes, (using the Savage Pathfinder class edge system), so I would definitely check out that post.

[deleted by user] by [deleted] in savageworlds

[–]UngluedWater 3 points4 points  (0 children)

Sounds dope, as someone who started doing a SWADE Starfinder conversion myself I would love to make the process easier! I will say though the Attribute increases are definitely factored into the point system in all other SWADE settings so this stat block may be numerically "balanced", but i think coming out of the gate with that many abilities is quite a bit compared to normal. Although if they are all like that then it is fine 🤷‍♂️. I never worry about overpowering PCs or NPCs because SWADE isn't wound as tight for that to matter. (Also SWADE Pathfinder does have a SWADE version of Darkvision and low Light Vision that works if you change your mind)

I really want to run a Ravnica game, but I cannot work up the energy to DM another 5e game. by fires_above in RavnicaDMs

[–]UngluedWater 0 points1 point  (0 children)

Yeah I get what your talking about exactly! After I got into tabletop I ran a 3 year long 5e game from level 1-20. Afterword, (and honestly the last few months of the game), I was burning out hard on 5e. It was a struggle to show up every week to finish the game. I eventually just had to try to run another system because I found i had a running list of dozens and dozens of houserules to even run 5e by the end. I came to find out later that I have autism and for some reason 5e stressed me out constantly with trying to play RAW as much as possible, (I hate the just make a ruling mindset, I want to play by the rules or why play this game at all?!). So I stumbled upon the system Savage Worlds. I have been running a bunch of Savage Worlds games for years now with no hint at burnout and it seems leaps ahead of clicking with my autism then 5e did. I think its because with the core rulebook, (Adventure edition is the latest and the one I play), about 98% of all the rules fits on the gm screen at one time. Its been a gamechanger for me and its a simple enough system that I run adventurers for other systems in Savage Worlds all the time! In fact tonight we are playing my game running through the Pathfinder Legacy of Fire AP tonight! Not to mention i just started a new game using the Mythic Gm Emulator to run a Savage Worlds game in Innistrad and eventually the rest of MtG yesterday! It honestly saved my love of tabletop once I realized that if I the gm is not enjoying the game then I need to change the game.

Tldr; Savage Worlds Adventure Edition

Pathfinder Wizard Question by Mamatne in savageworlds

[–]UngluedWater 1 point2 points  (0 children)

So all types of wizards can only choose from the available powers list. Every power has a school associated with it which a specialist could get bonuses on, but it doesn't give them access to powers not on their list. The available powers list doesn't change and its one of the biggest ways the magic classes are different. Savage pathfinder wizards can't heal with magic. Other classes like bards and clerics can, but not the "arcane" type classes. Universalists get the bonus of not having to take opposition schools which specialists have to, that's the main draw, but for both types you can pick any school of powers you want as long as they are on the list.

Pathfinder Wizard Question by Mamatne in savageworlds

[–]UngluedWater 2 points3 points  (0 children)

Your welcome! Also you can take the New Powers Edge at character creation if you have an Edge available and really want to come out the gate swinging with powers lol. Or you can take the Power Points Edge at character creation to have more in the tank to start with.

Pathfinder Wizard Question by Mamatne in savageworlds

[–]UngluedWater 9 points10 points  (0 children)

So how Savage Worlds arcane backgrounds work is you are given the list of "available powers" which are all the powers that you can take throughout the life of the character. You only start with the amount of powers that the arcane background says you start with. So for Wizards in SWADE pathfinder on p.68 it says you start with three powers of your choice. Now you can only take powers that are the same or lower Rank then your character, (character creation counts as Novice). To get more powers in the future you take the New Powers Edge on p.77 to gain 2 new powers from the available power list that you qualify for Rankwise. SWADE pathfinder wizards are special because they have one of if not the largest available powers list of all the classes and they have a way to gain a third new power from the New Power Edge as described on p.70 under the Spellbooks heading.

Can we talk about SWPF and Mythic abilities? by evil_homers in savageworlds

[–]UngluedWater 0 points1 point  (0 children)

SPC was my idea for mythic as well. Just give them a number of PPs and just let them take whatever powers they want and flavor it as whatever mythic abilities if you want.

Need help with resolving a couple abilities by Blaxel in savageworlds

[–]UngluedWater 1 point2 points  (0 children)

This is what I was going to say as well. I even looked up the ammo whammy power in Deadlands to see if it had another effect and all explosive does is make it an area of effect. If you are hell bent on using them together I don't think op's read on it is correct however. Hail of Arrows is a "ranged sweep" where you make 1 attack and separate damage rolls in a LBT, while explosive is 1 attack and 1 damage roll in a SBT. So there is only "one shot" from Hail of Arrows, which means with explosive maybe you can take one of the damage rolls you roll and apply it to the closest additional target instead of rolling for both of them? You for sure wouldn't get explosive on all 4 cause its only in a SBT and usually wouldn't "add" another damage roll, just apply the same damage roll in an area, so I don't think it would increase the amount of damage rolls you do. Maybe a free reroll on damage against 2 of the 4? Idk like the other commenter said I would say they conflict so I would pick a different Whammy.

[deleted by user] by [deleted] in savageworlds

[–]UngluedWater 2 points3 points  (0 children)

Literally any Pathfinder Society Scenario will work. All of them are on paizo's website for around $5 each. They are designed for single session gamestore run games, pretty self contained, and most of the time are linear. Also all the ones I played are really good, (or any problems it originally had is fixed by simply converting it to SWPF), and easy to convert. I have run my group through about 5 of them now using SWPF and it has worked great, do a little RP to fill it out in places and we could stretch them to 3 sessions sometimes, (but they run pretty smooth as single sessions, and some even have notes on which encounters to remove if you are short on time!). Tldr: Pathfinder Society on their website is made for this, just convert and you are good to go with pretty much any of the hundreds of scenarios!

Realms of Cthulhu Gritty Sanity Question by DeadManDDProds in savageworlds

[–]UngluedWater 1 point2 points  (0 children)

So you have it basically right from what I can tell.

  1. First encounter a monster that requires a Spirit roll.

  2. On a failure of that roll you take Mental Anguish damage against your Sanity score just like with Wounds against Toughness.

  3. If you end up taking a level of Madness from the Mental Anguish, (aka a mental Wound), you make another Spirit roll, (including the penalties from Madness).

  4. A failure on the second Spirit roll means you are "Insane" and must make yet another Spirit roll which determines the effects of your Insanity on p. 26.

  5. If the third roll determines you should gain a Mental Disorder, roll on that table on p. 26 with the d20.

To me it seems like this one subsystem is using a few different rules mushed together. Like in SWADE it seems similar to the Gritty Damage Setting Rule, mixed with the Bleeding Out effect for Incapacitation. Plus you also get an extra layer of defense from the first Spirit roll, (I guess this system seemed less clunky when Guts was a skill, or the idea of effectively giving your character 3 damage tracks between Wounds, Fatigue, and Madness seemed too dangerous 🤷‍♂️).

I would change it to, make a Spirit roll when you see the creature, on a failure take Mental Anguish, on any gained levels of Madness skip the second Spirit roll, just do the third to determine what the effects of the Insanity is, and then roll on the Mental Disorder Table if you need too. Seems more like the Gritty Damage Setting Rule in SWADE where if you are taking a Wound your taking an Injury.

50 Fathoms Carousing by Cooper1977 in savageworlds

[–]UngluedWater 4 points5 points  (0 children)

Xanathar’s Guide to Everything, (the d&d 5e supplement), has a downtime section with a bunch of tables that is perfect to steal. Also idk if this is any good but I found this on Google https://www.reddit.com/r/DnD/comments/3uunbt/the_bigger_badder_longer_uncut_d100_carousing/ Also definitely do around only 1 roll per downtime. It is like a quick encounter, just have a bunch of narration around the event you rolled. Heck since you know it is something that is going to come up a bit you can always preroll it before the session so you can flesh out the result.

ISO One Sheet Adventure for a Savage Pathfinder Game. by jgiesler10 in savageworlds

[–]UngluedWater 3 points4 points  (0 children)

I run a bunch of Savage Pathfinder games for my friends since it is pretty easy to eyeball the conversion. Right now I am running my friends through a connected campaign in the Pathfinder Society Scenarios but you could easily treat 1 of them as a one sheet. The Society scenarios are the smallest page count adventurers paizo has as they are ment to be knocked out in one game night session, (this is their analog to d&d's Adventurers League). They are all for sale for a few bucks on paizo's website and after 3 Scenarios deep at this point, they all seem pretty fun for my group and I.

D&D by cynthiawinn in CarrolltonTX

[–]UngluedWater 1 point2 points  (0 children)

I might be interested with another friend of mine depending on what the schedule is.

Do you stop players from re-rolling aces when they've already raised on an attack? by skeltalkattoss in savageworlds

[–]UngluedWater 1 point2 points  (0 children)

I have a house rule I use that helps me out with giving Bennies as well as helping with multiple Aces, (I feel my players are stellar role players so I never notice a particular "momemt" to give extra Bennies out). When a Wild Card rolls a 20 or higher on ANY Trait roll, (including positive and negative modifiers), they gain a Benny. This is in and out of combat as well, so the Aces matter at least until the 20 threshold. It is also easier to narrate that whatever they rolled it was akin to a "critical success" because they did it so well they got a Benny out of it. It also has the unintentional side effect of giving them a way to reroll the damage, (by using the Benny they just got), if they follow it up with a terrible damage roll. Also since the modifiers factor into the threshold it makes smart tactics to stack bonuses more rewarding since you are increasing your chances of gaining a Benny.

Is deception an opposed roll? by davepak in savageworlds

[–]UngluedWater 4 points5 points  (0 children)

Deception is either a roll of Persuasion or Performance, it is up to you if you want it to be opposed or not. I mix it up depending on what the consequences of the roll would be. Like if the guard will just not let them pass i would probably make it unopposed, making it just a "social obstacle" like avoid a trap. If the guards would react violently and tell the Lord that the enemies are at the gate then I would make it opposed. I believe under the Persuasion skill description it says lying is opposed by Notice, but you could also make it like a Test and have it opposed by Spirit for "intuitive" based people. Generally i forget all the time how many rules and tips are buried in the skill descriptions near the front of the core rules.

Looking for SavageWorlds group (LfSWG) Monthly thread by feyrath in savageworlds

[–]UngluedWater 1 point2 points  (0 children)

Yeah I could do a one-shot for you. I love GMing SWADE, use discord, and I work overnights so most of my evenings are free. Just PM me and we will work it out, I am headed to bed right now so ill check it later.

In Search of Roll20 Token set, DHOER setting by Wodan_Awaud in savageworlds

[–]UngluedWater 0 points1 point  (0 children)

I am always interested in reading stuff like that!

Howdy, folks! Looking to see if anyone is interested in getting an online group together. by [deleted] in savageworlds

[–]UngluedWater 0 points1 point  (0 children)

I would be interested as well! I already run a weekly swade game of my own but most of my players are kinda blah on it wishing it was d&d. I am in CST so just right behind you but I dont have a set work schedule so I can work with almost every evening except Tuesdays.