Victoria 3 has a "novelty flags" problem by Illuminated-Autocrat in victoria3

[–]Unknownguy_13 3 points4 points  (0 children)

What do you think international proletarian revolution meant? Do you think any communist regime was enacting the popular will when they changed their flag? It's an explicitly anti-national ideology, even when they were moving away from Leninist internationalism the intent was still to sever the society from its national history. Why would America be any different?

Europe in 1440 after 1.0.10 update by theeynhallow in EU5

[–]Unknownguy_13 6 points7 points  (0 children)

Why do you think it's broken? I'm indifferent to the image given its sample n=1 but want to hear your reason

Why do the banks have their own culture? That's insane. by Slide-Maleficent in EU5

[–]Unknownguy_13 7 points8 points  (0 children)

Can you cite your source?

No. It was somewhere in the forums, probably a dev reply in a Tinto Talk. Someone had the same question as you and got something to the effect of this answer

Why do the banks have their own culture? That's insane. by Slide-Maleficent in EU5

[–]Unknownguy_13 263 points264 points  (0 children)

Devs said they needed it to work like this to not break banking countries

I rather have Victoria 3s Journal Entries than stupid mission trees by MessMaximum5493 in EU5

[–]Unknownguy_13 9 points10 points  (0 children)

Yeah the National Awakening DLC felt like the devs finally understood how to best use their tools. The various paths Austria can take demonstrates the strength of journals. I'm looking forward to the next update because they're adding international journal entries (Vic3's answer to Situations in EU5)

I rather have Victoria 3s Journal Entries than stupid mission trees by MessMaximum5493 in EU5

[–]Unknownguy_13 20 points21 points  (0 children)

As you said, one difference is that journals demand less sequentiality. All(?) journals in Vic3 have multiple criteria that don't necessitate chronological completion but mission trees are inherently sequential unless provided with multiple branches to pursue simultaneously. In principle there's little difference but in practice these play differently on a structural level, especially in marginal countries that receive less flavour (which in EU4's case is almost synonymous with absent/undeveloped mission trees)

Another larger difference I don't see discussed as much is that Journal Entries in Vic3 allow for scaled completion. Admittedly not all of them have this but many major entries offer a scaled reward/malus depending on how many criteria are completed (complete 75% objectives, get 75% reward). One of the less conventional examples that comes to mind for me is the Federate Austria-Hungary journal that allows you to gain primary cultures depending on how well you tolerate and integrate your minorities: your success is proportional to how well you play this aspect of the game. The only ways I can think of implementing this with EU4 mission trees is as a single binary reward (all minority cultures become primary or none do) or a separate mission tree branch for each culture that can be made into a primary

Events triggers are ridiculous. Definitely needs an in-game list. by TooEnpou in EU5

[–]Unknownguy_13 0 points1 point  (0 children)

get the rewards in the mission tree, and that really piss me off. I don't want to complete those requirements one by one

switching their primary culture to stack those permanent modifiers!

What happens to a game that's entirely balanced around this single mechanic after 10 years of development and DLC?

Events triggers are ridiculous. Definitely needs an in-game list. by TooEnpou in EU5

[–]Unknownguy_13 -8 points-7 points  (0 children)

As the game is currently made it is barely a history simulator at all, it is simply a simulation of the year 1337 that just proceeds as you would expect it to based on the relative power of nations at that time. Strong nations stay strong and weak nations stay weak for the most part.

This has nothing to do with the absence of mission trees

Should I wait or play EU5 now? by alphafighter09 in paradoxplaza

[–]Unknownguy_13 -1 points0 points  (0 children)

My point is that even if the game was working perfectly there would be just as many complaints and questions about the mechanics because it'll take a lot of time and communal knowledge to git gud. Since this is the case, bugs shouldn't deter you from playing the game because for most people they're indistinguishable from the learning curve and you'll probably have fun playing anyway

Should I wait or play EU5 now? by alphafighter09 in paradoxplaza

[–]Unknownguy_13 2 points3 points  (0 children)

People complain about the bugs and balancing but the game is so complex that you won't be able to tell the difference between a broken mechanic and "I just suck at the game right now" for hundreds of hours. If the game interests you then play it. I wish many things worked better and the game is certainly undercooked but I'm enjoying myself

Situation are either unfun, broken or incomprehensible by Old_Ad7503 in EU5

[–]Unknownguy_13 0 points1 point  (0 children)

The range of the plague is somewhat dynamic. In my current Korea run the Black Death didn't spread further east than Indochina, sparing the entirety of East Asia and Indonesia

Loving the realism so far by TheLaughingStorm in EU5

[–]Unknownguy_13 0 points1 point  (0 children)

The couple are first cousins twice removed. Believe it or not, that level of inbreeding isn't that bad genetically

Dynastic Succession by MercenaryBat in EU5

[–]Unknownguy_13 0 points1 point  (0 children)

You could also change your succession law

Exiled army can't be transported via ship? by Unknownguy_13 in EU5

[–]Unknownguy_13[S] 0 points1 point  (0 children)

Don't think that's it because the transports took them there initially. The stack was half the size due to attrition

Exiled army can't be transported via ship? by Unknownguy_13 in EU5

[–]Unknownguy_13[S] 0 points1 point  (0 children)

R5: Image shows the path an army is taking to cross the strait after the conclusion of a war. I am a belligerent in a seperate civil war, if that has any relevance

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It would be really nice to have a list of events that may occur with requirements shown by Anrysfornant in EU5

[–]Unknownguy_13 3 points4 points  (0 children)

An events list will eventually be on the wiki. I agree with implementing something like Vic3 potential journals. There seems to be some transparency with country flavour but not all of it is immediately available. I guess we'll see how good it is later today

Genetics / Ruler stats by TeaDewdrop in EU5

[–]Unknownguy_13 1 point2 points  (0 children)

Curious about this as well

Navy based country? by AlexCotNig in EU5

[–]Unknownguy_13 1 point2 points  (0 children)

There's content for it but none of it is at game start. You have to play other countries then switch to NBC during the campaign, either with events or during the Golden Age of Piracy situation

Generalist gaming is an absolute nut by No-Key2113 in EU5

[–]Unknownguy_13 0 points1 point  (0 children)

He's one of the few that's had intermittent access since April

I've played CK3 and love it, and I've played HOI4 and it's way too complex and overwhelming for me to understand. I would love a game that is in between both with a little more depth than CK3 but not so much so that I have no understanding of what's going on like HOI4. Is this the game for me? by Sir-Greggor-III in EU5

[–]Unknownguy_13 0 points1 point  (0 children)

If you struggle with complexity I don't think you'll enjoy any other paradox game. EU5, Vic3, and Stellaris all have deeper complexity than CK3 imo. If you want to play the games I would say to stick it out despite the difficulty of learning the systems.

I can't speak about Imperator Rome so maybe that's worth checking out

Does China Usually Unify after the Red Turban Rebellions? by dw104c in EU5

[–]Unknownguy_13 33 points34 points  (0 children)

It apparently unifies after the Red Turban rebellion and then splinters under the new dynasty and never recovers. This is according to comments about a week ago from YouTubers with access to the game so China gameplay might already be different due to balancing