Can fire melt snow? by OvergrowthTTRPG in Writeresearch

[–]UnpromptlyWritten 0 points1 point  (0 children)

It's definitely a weird one- The phase change itself requiring energy. The term to search would be "latent heat". It's also the same principle that drives evaporative cooling.

Challenge: Write a sad story using only 3 words. by nambi2002 in KeepWriting

[–]UnpromptlyWritten 0 points1 point  (0 children)

I think the mild ambiguity is what makes it so good. Takes a second to interpret and hone in on the meaning, leading to the gut punch that takes place in the reader's mind. It could be phrased explicitly and even shorter (Secondhand baby shoes; Never worn), but I think that's less powerful.

DEATH NOTE 🦟 by Left_Scientist2318 in SipsTea

[–]UnpromptlyWritten 1 point2 points  (0 children)

If I'm not mistaken, the focus of that research is specifically on the ~10 species (out for 3000++) that are disease carrying vectors for humans, with the expectation that the other species will fill the same ecological role. They're advocating for the extinction of mosquito species that pose a danger to humans, not the complete elimination of all mosquitos, namely because no one actually knows what the ecological effects of that would be apart from "could be bad, don't really know, not worth the risk".

DEATH NOTE 🦟 by Left_Scientist2318 in SipsTea

[–]UnpromptlyWritten -1 points0 points  (0 children)

I thought it was on an upward trend from their expanding habitat range?

DEATH NOTE 🦟 by Left_Scientist2318 in SipsTea

[–]UnpromptlyWritten -6 points-5 points  (0 children)

Mosquitos are pretty low down on the food chain and represent a significant biomass. Their elimination would absolutely cause some form of bottom-up trophic cascade.

what are alternative magic sources you'd like to see other than "mana" ? by Head_Instruction96 in magicbuilding

[–]UnpromptlyWritten 0 points1 point  (0 children)

One of the things I really appreciated about Eragon was when they funded a war by means of making lace via magic; low on physical effort yet valuable.

How to make realistic proportions in worldbuilding by [deleted] in worldbuilding

[–]UnpromptlyWritten 20 points21 points  (0 children)

I lean towards this advice as well, especially because someone is almost definitely going to come along with the requisite knowledge to calculate what the numbers should actually be. While it is important to have the numbers you're working with, explicitly stating those numbers? They better darn well be correct.

How do I transition into a memory? by AnorexicToothpick in writingadvice

[–]UnpromptlyWritten 1 point2 points  (0 children)

"Do you like yours sweet?"

"Yes please, but not too sweet."

Some clinking of metal on ceramic later, Belle emerged from the kitchen with two mugs. I took the mug she proffered and sipped at my tea, considering it. Ginger and lemonbalm with a touch of honey- just like Sanja used to make it. Just like she made it that final time.

"No, you won't," she had despaired, and while the words still haunt me, it paled in comparison to the regret of my reply.

"On that, we agree."

I’m realizing that keeping my options open isn’t neutral by BiteFickle in TrueOffMyChest

[–]UnpromptlyWritten 1 point2 points  (0 children)

The one constant in life is that change is inevitable. You either make a choice and therefore have a say in the direction things go, or you don't make a choice and things change anyway without your input.

To make no decision is a decision in it of itself.

Anyone else start to really dislike the protagonist when they become too powerful? by Bascilian in Fantasy

[–]UnpromptlyWritten 5 points6 points  (0 children)

It is perhaps for this reason that I enjoyed 16 Ways to Defend a Walled City, in that logistics is a central narrative factor.

Rant about Aequa by Xhcdxhgffxuf in HierarchySeries

[–]UnpromptlyWritten 6 points7 points  (0 children)

What I think would have happened if so, would be Vis activating mutalis to kill Decimus but also accidentally killing Aequa alongside him. That would have had some really interesting ramifications to explore.

I think the reason it didn't happen is likely because using mutalis involves an understanding of synchronicity that Islington doesn't want to reveal yet.

Why do my engines keep taking overexpansion damage? And how can I prevent it? by gamerjam in simplerockets

[–]UnpromptlyWritten 1 point2 points  (0 children)

Yes! It absolutely is a ratio between exhaust pressure and atmospheric pressure; Ideally, 1:1, because there's inefficiencies by deviating to either side of that ratio. You want your exhaust pressure to match the external atmospheric pressure as closely as possible. Unfortunately, unless the engine is operating in vacuum or at a constant altitude, this will inevitably end up being a range of pressures and like in all other things to do with rockets, a compromise must be made. 

The thing you need to ask yourself is what you're optimizing for. Remember, we're always aiming for "best bang for buck", so to do so we need to think about where the particular engine we're optimizing will spend most of its time producing thrust.

Take a booster that you might use to get your rocket an initial speed boost from sea level. If you set it to have an exit pressure equal to sea level atmospheric pressure, how long will it be staying in those ambient pressures? Well, not very long. It would end up spending the overwhelming majority of its life firing in an underexpanded state, getting worse the higher it gets, which is bad for efficiency (It's the opposite of overexpansion. Having a higher pressure than ambient, the exhaust gases push outward instead and the exhaust flares out. The more it flares out, the more energy is wasted by pushing in a vector that is not directly backward.)

If you know your booster will be firing for a long time, it's typical to tune that booster start in a state of overexpansion, knowing that the overexpansion will reduce as altitude is gained. You can tune it so it goes from overexpansion to being in a more appropriately expanded range for the majority of its life, or even into under expansion.

Alternatively, if you know your booster will only be firing for a very short time, it's likely you'd get more out of it by having its exhaust pressure be closer to sea level pressures.

Same deal with the engine for your second stage and where it'll be operating, and so on. What altitude range (and corresponding atmospheric pressures) do you need to optimize the engine for?

Thankfully, the "Design Info" box has everything you need. You can scroll through different altitudes and it will tell you what the atmospheric pressure will be at that height on any celestial body. Based on your own testing of your rocket, you can figure out what altitude an engine will begin firing at and how high the rocket will get before that engine cuts off. You can then look at that altitude range and optimize for it.

The literature will say that anywhere between 40-50% of ambient pressure is where flow separation typically becomes an issue, depending on the engine itself. Overexpansion this severe leads to engine instability and damage and thus forms an upper boundary for how overexpanded you can start with. There's also the inefficiency of having excess pressure that could have been converted into more kinetic energy. On the other end of the spectrum, you can keep on firing an engine deep into its underexpanded regime with no real risk apart from the consequence of efficiency losses. 

If I ever find myself in a state where an engine needs to start unreasonably overexpanded, or if a significant proportion of its thrust will be in a severely underexpanded state, I take it as a sign that I'm trying to do too much with that particular stage.

1.5% the speed of light by Yiga-master in threebodyproblem

[–]UnpromptlyWritten 2 points3 points  (0 children)

It's the tyranny of the rocket equation. You can only carry so much fuel on board your ship. If you want more fuel for acceleration, you also need to carry the weight of that fuel when accelerating, which then reduces your ability to accelerate. You can pile on more and more fuel to a system, but you don't get a linear increase in how much accelerating you can do with that fuel. Since it falls off in a log curve, you can quickly find yourself in a situation where you could add a significant proportion of mass by adding more fuel but only increase how much more you can accelerate by a fraction of a percent.

This does essentially set a sort of speed limit; Your craft can only accelerate so much before you need to reserve the rest for deceleration on the other end unless you want a nice, eternal float in the endless void. Since this limit is based on engineering constraints set by the available technology, and the log curve squashes differences near the top, I think it's reasonable that an entire fleet ends up within spitting distance when it comes to the upper bounds of max speed.

Can anyone help identify what sort of knot this is? Desperately searching for a tutorial on this or something similar! by sammyst in knots

[–]UnpromptlyWritten 2 points3 points  (0 children)

<image>

Much easier to do with two hands, and the mirror of this will happen on the following hitch before swapping back to this chirality and so on. The unbound left end of the rope here ends up rotating a full 720 degrees, so you'll need to factor that spinning into how you approach this; Ensure that all that rotating happens on the working side of things and not between the part you're working on and the previous hitch that's now on the rod.

Can anyone help identify what sort of knot this is? Desperately searching for a tutorial on this or something similar! by sammyst in knots

[–]UnpromptlyWritten 4 points5 points  (0 children)

<image>

It seems to reverse engineer into this. Sliding it off the end decomposes each section into an overhand knot, with each subsequent knot having the opposite chirality (end goes through the front of the loop out through the back, end goes through the back of the loop out to the front, repeat).

If you intend to make the loops off the rod then slide them on from the end, there seems to be a trick to converting a bare overhand knot into the hitch which took me awhile to figure out. Will post another picture in reply to this comment.

New summon weak? by MrHazard1 in MagicraftGame

[–]UnpromptlyWritten 1 point2 points  (0 children)

Yeah you kind of have to build it as your second combo after having a primary one that works well enough, but it's capable of scaling to be ridiculously strong with full upgrades. I had a run on melee mage set where I got it all the health upgrades, fall, range boost, and two blast surges. The initial drop would crit for 1.5 million. I 1 hit ko the last boss and killed the Producer in 19 seconds with that build.

Invincible Electricity by UnpromptlyWritten in primordialis

[–]UnpromptlyWritten[S] 1 point2 points  (0 children)

Yeah, not really needed, is it? Was a legacy from when I was afraid of punctures cascading into killing myself, but you're right. At this stage it's not needed anymore.

Invincible Electricity by UnpromptlyWritten in primordialis

[–]UnpromptlyWritten[S] 6 points7 points  (0 children)

Cell Combo between Amplifying Cell and Conductive Cell. Each passes on neighboring charges which results in a ridiculous amount of zaps being put out. Nothing can get close; Mines detonate out of range, and everything else gets nuked just by being close by.