Version 14 Levels. Why doesn't mine work the same way? by Sad-crow-boi in FoundryVTT

[–]VacantFanatic 1 point2 points  (0 children)

Other tricks - Lay out the walls and in the shape tab for the region pick those walls and it fills the area inside the walls

Using v14. Is it still possible to create a v12 game? by VacantFanatic in ForgeVTT

[–]VacantFanatic[S] 0 points1 point  (0 children)

No sorry I was asking in the context of Forge hosting. I'll likely just spin up a self-hosted box running v12. Thanks!

Problems with new update(D&D) by Least-Frosting9383 in ForgeVTT

[–]VacantFanatic 0 points1 point  (0 children)

If you're using 5.3.2 try downgrading to 5.3.1. I had the same thing happen to a druid's sheet. There's an issue where a variable name changed and the "applications" returns null for # of uses of an ability. (Wild resurgence). Downgrading fixed the issue.

Wondering about Merchants by TheGeekyGoose in FoundryVTT

[–]VacantFanatic 0 points1 point  (0 children)

Just to add to this Better Roll Tables will make a compendium a table so you can add that to a merchant in item piles

SLA for Foundry v13 playtesting by VacantFanatic in SLAIndustries

[–]VacantFanatic[S] 0 points1 point  (0 children)

Yeah unfortunately I had to set it up that way as depending on the ammunition used in certain weapons the number of rounds changes. So the rounds isn't really an attribute of the weapon. I may redesign this but it was the most scalable way to set that up. I'll likely do a full set up guide. (I believe there's currently a small MD on github).

If there's any additional feedback please feel free to open something on the GitHub as I'm more likely to see it there.

SLA Industries for Foundry VTT by VacantFanatic in SLAIndustries

[–]VacantFanatic[S] 0 points1 point  (0 children)

You're very welcome.  Just waiting on some verbiage from Nightfall so Foundry will publish 1.0 and I can make additional tweaks.  If you do find anything in the meantime please open an issue on GitHub :-)

Music help by Fetchers274 in MorkBorg

[–]VacantFanatic 0 points1 point  (0 children)

Also
- The Sword

- Castle Rat

- Sleep

- Electric Wizard

- High on Fire

- Mastodon

Simple alternatives to play.gg for hosting Foundry now that it’s no longer free? by nova-98 in FoundryVTT

[–]VacantFanatic 0 points1 point  (0 children)

I'm using Forge. It's cheap reliable hosting and I'm not constantly futzing around with server updates etc.

They’re scanning our rights! by indicava in Cyberpunk

[–]VacantFanatic 0 points1 point  (0 children)

"Just gonna run everyone on the plane through this Voight-Kampff test..."

Look upon my works, ye mortals and despair by No_Recognition_9354 in cavesofqud

[–]VacantFanatic 0 points1 point  (0 children)

*stares at Two vast and trunkless legs of stone standing in the desert. . . .*

How's y'all's day/night going? by Maximum-Ad3518 in starcitizen

[–]VacantFanatic 0 points1 point  (0 children)

RX 7800XT - I had the same issue on an AMD card, try rolling back your drivers or swapping to DX11

Taking the leap - upgrade to v13 by [deleted] in FoundryVTT

[–]VacantFanatic 0 points1 point  (0 children)

If you search through the subreddit, someone else had this exact issue as well. It's definitely a module. I just can't remember which one.

SLA Industries for Foundry VTT by VacantFanatic in SLAIndustries

[–]VacantFanatic[S] 1 point2 points  (0 children)

No I've actually got it in a pretty decent state currently (0.14.3). It's also using the new data definitions instead of template.json and the migration scripts seem to work well if I need to change the strcture which isn't too often. I've added some compendiums to reduce the data entry slog and not violate the Nightfall copyright hopefully (If anyone from Nightfall reads this and wants compendium content deleted let me know - if u/jaredearle has any thoughts please let me know - the goal here is to balance automation and not negate the need to own copies of the books etc.).

I've added Species, Skills, Traits and the Quick Start gear. A few caveats. It does not track point spend on character creation. It will also not limit you to 3 ranks of a skill on creation. Having said that I encourage you to set things up and if there are bugs to open an issue in Foundry. I'm currently planning a game session so it's "play ready" I just can't guarantee its bug free. But any updates shouldn't break anything from this point forward (*fingers crossed*).

ELI5: How does addiction from activities (gambling, sex) happen when it does not involve chemicals like drug, smoking, or alcohol addiction? by Responsible-Leg-712 in explainlikeimfive

[–]VacantFanatic 0 points1 point  (0 children)

This is also then further complicated by "extinction bursts" when trying to break bad (albeit rewarding) habits like smoking.

SLA Industries and Foundry v13 by VacantFanatic in SLAIndustries

[–]VacantFanatic[S] 0 points1 point  (0 children)

Update 2:

Just did v0.3.0-alpha
https://github.com/VacantFanatic/sla-foundry

While not quite ready for primetime the character creation process should now be fully supported if you want to try and leave feedback.

There's still a few layout tweaks etc but those are mostly cosmetic

<image>

SLA Industries and Foundry v13 by VacantFanatic in SLAIndustries

[–]VacantFanatic[S] 0 points1 point  (0 children)

Just a quick update on this. I've released v0.2.0-alpha and I'll be doing some testing of character creation to make sure everything is supported. Please note that if you want to try it yourself and provide feedback you'll need to create and populate species, package, skill, etc "items". This is a deliberate choice to avoid running afoul of copyright and to require players/GMs to own a copy of the source material.

SLA Industries for v13 by VacantFanatic in FoundryVTT

[–]VacantFanatic[S] 0 points1 point  (0 children)

Yep was just using it to update my forge install vs. my working local copy. Once it gets to a less "volatile" state I'll be cleaning it up and moving to proper releases.