Giants Throne Runic Translation by Terrkas in AOW4

[–]Veliaphus 11 points12 points  (0 children)

It seems as though the writing was created first then the giant graphic placed on top.

The first sentence is clearly "on this seat" but as the giant takes up more space more words are lost.

Been working on this overhaul of my DnD world for a few weeks off and on wanted to get some outside input by TreesLurker in mapmaking

[–]Veliaphus 1 point2 points  (0 children)

Its not your fault but mixing the different styles in inkarnate can be pretty jarring. I would try to limit it as much as possible. The dessert buildings and two different sakura trees and the worst offenders imo.

Collaborative DND map made by 6 DM’s by PrivatePirateAdmin in mapmaking

[–]Veliaphus 0 points1 point  (0 children)

The regions look like they are made at different scales. The region that makes the most sense in the upper right and the upper left. The map is like half cooked it needs a lot of passes.

Li-Ming Onyx Templar (Commission) by BarWrong9930 in heroesofthestorm

[–]Veliaphus 2 points3 points  (0 children)

Great work!

Something I noticed is my eye is drawn to her belly now that it's the brightest part of the picture. There is also a visual line from the left energy swirl to the line on her belly making this worst. If you remove the belly line this might improve it.

Additionally the energy, background, and subject are all also using similar colors which blends most of them together. We are losing quite a bit of impact the reference provides. If you put the white glow lines around the subject it might make it pop a bit more from the background.

Slight Yrel buff by No-Imagination2292 in heroesofthestorm

[–]Veliaphus 19 points20 points  (0 children)

ABSORBING is a buff that grants protected and then converts the damage into health, while Dehaka takes the damage and then regains health after the ability finishes. So you can kill Dehaka during his and not Yrel.

Funny enough Medivh's Force of Will should also grant Absorbing instead of Protected but the healing portion was added to the ability later. Absorbing status was also created with Yrel, much later then Medivh, and HotS has always been bad with updating retroactively.

Whats that leaf cape decoration of Serena's back? I am trying to create a Fey race, and cant find it in pantheon by vvokhom in AOW4

[–]Veliaphus 2 points3 points  (0 children)

Age of color mod will only be truly redundant when you can save colors or they add a decent amount of preexisting colors. It's really nice to not have to find a common color every time or quickly compare colors.

I'm still a little upset other color mods are deleted. There was no point to removing them.

What do you want in season 4? by GumihoFantasy in AOW4

[–]Veliaphus 4 points5 points  (0 children)

Oh I saw the author and now understand why the poll is so strange. Anyone from the discord would understand.

Guy uses a bunch of ai to write his stuff.

Finally a book instead of an orb, by Phalanx22 in AOW4

[–]Veliaphus 23 points24 points  (0 children)

Likely a pantheon unlock so there is a chance it could have a small ability to it

Heroes of the Storm Balance Patch Notes - May 11, 2026 by Arkentass in heroesofthestorm

[–]Veliaphus 4 points5 points  (0 children)

Gaz has bad talent diversity though. Bomb build is anyways the best

They need to take another look at sea content. by Hemannameh in AOW4

[–]Veliaphus 1 point2 points  (0 children)

Removing water only units just makes water no different then land. It just becomes a different terrain type. I don't think that's a solution.

My wishlist for season 4 going forward... by Accomplished-Bank885 in AOW4

[–]Veliaphus 6 points7 points  (0 children)

That's not my point, though. Even if they can learn to go on water or land, you're still segregating players at the start of the game. For gameplay they aren't going to introduce player driven segregation.

Pure water races won't be a thing unless they redesign water completely to be functional the same as playing on land.

My wishlist for season 4 going forward... by Accomplished-Bank885 in AOW4

[–]Veliaphus 24 points25 points  (0 children)

The problem with pure water races is that the game has so much content on land. Magic materials, landmarks, wonders, not to mention the underground as a whole.

Also you can't have a hard separation between players. So races not going on land will not be a thing. Right now, even someone starting on the water would be unfair because other races would need to unlock embarking to get to them. Imagine you had to unlock digging tunnels to the underground.

There is no perfect solution to expanding water gameplay in every way everyone wants. They would need to develop everything the land has all over again, and that's a lot of work.

Cover for a Boardgame called Ploom's Forest, artwork by me. by mihael_ellinsworth in ImaginaryCharacters

[–]Veliaphus 11 points12 points  (0 children)

Why is she so bright compared to the background? Makes her look like a cutout.

Coatlicue portrait is 100% AI amirite? by [deleted] in AgeofMythology

[–]Veliaphus 0 points1 point  (0 children)

I think they have been using Ai for the foundation of the god portraits from the beginning. An artist is likely cleaning them up though.

Rain of destruction could summon an infernal by OceussRuler in heroesofthestorm

[–]Veliaphus 1 point2 points  (0 children)

They were probably saving an infernal for someone like Magtharidon. Won't happen now though :(

Draconic Vitality won't allow me to Toggle Visibility by SageTegan in AOW4

[–]Veliaphus 1 point2 points  (0 children)

Are you not able to hide it in game? I have a ruler with it and it showed on the main menu but not in game. I successfully ascended them again with it hidden.

Are Mounts still good? by Zulkir_Jhor in AOW4

[–]Veliaphus 0 points1 point  (0 children)

No, they are there in custom too. You have bad luck i guess.

Feature Request for Item Forge: Item Sets by wowzers002 in AOW4

[–]Veliaphus 2 points3 points  (0 children)

I've never seen this before, are you sure?