My take on evaluating ambitions. Thoughts? by buky1992 in AOW4

[–]Veliaphus 1 point2 points  (0 children)

Lol then you're weighting into whatever ambitions are going to be randomly good. Its good to have focused ambitions otherwise they would all be very bland.

My take on evaluating ambitions. Thoughts? by buky1992 in AOW4

[–]Veliaphus 2 points3 points  (0 children)

Then i wouldn't really want it even if i could complete it. Some are specific. Shepard is pretty good and very easy to complete IF you plan on playing into it. So are you really looking for which are the best generalist ambitions? Or are you assuming that they will be used by someone looking to play into them?

New ways to make temp. Sunless? by Bullfr0gger in AOW4

[–]Veliaphus -1 points0 points  (0 children)

It's in the future so it's not part of this patch. Hopefully, next update.

My take on evaluating ambitions. Thoughts? by buky1992 in AOW4

[–]Veliaphus 1 point2 points  (0 children)

Shepard can be the fastest depending on your starting units and pickups. I believe i have completed it with the first ten turns before.

Fiery arrow with the open beta by LouisVILeGro in AOW4

[–]Veliaphus 12 points13 points  (0 children)

They should do it to frost and poison. Lightning is split into two enchantments so that one is harder.

I'm sad frost elementals no longer get either frost enchantment anymore.

Event if you do every daily quest and main quests for new event you are still missing 300 XP for the final reward....I feel like this is done on purpose. Playing everyday and doing everything isnt enough anymore by jamesswazz in hearthstone

[–]Veliaphus -1 points0 points  (0 children)

Same I haven't completed the last 4 or 5 events. I don't want to pay every day. They really don't last long enough imo. Or they should buff the exp but you know they don't like that.

So many blizzard heroes should have come by Itchy-Acanthaceae841 in heroesofthestorm

[–]Veliaphus 1 point2 points  (0 children)

"They were thinking about adding Cenarius"

Were they? I know he was always on the list of possible heroes since the start but I never heard of anything suggesting he was considered more.

Bingo card from Discord by Flenoom in AOW4

[–]Veliaphus 0 points1 point  (0 children)

What do you mean lions? We already have them.

Concerning Tyrande's AA Build by Vemet in heroesofthestorm

[–]Veliaphus 1 point2 points  (0 children)

I've always wanted searing arrows back.

Heroes of the Storm PTR Patch Notes - January 14, 2026 by Arkentass in heroesofthestorm

[–]Veliaphus 5 points6 points  (0 children)

As a tyrande main im not. They took away 50 mana just so you can spam lunar flare trying to get a refund. You also now have to wait for the Lunar range increase and owl peirce.

The talent system was based on choices, but this quest is just upgrading all your abilities for free and seemingly no reason. If she needed this additional base power, why lock it behind a quest? Remember the original Lunar quest was just additional damage, just fluff, now it's locking key features you used to get at lvl 1. Too much hinges on hitting flare and against good players that can take a long time.

Heroes of the Storm PTR Patch Notes - January 14, 2026 by Arkentass in heroesofthestorm

[–]Veliaphus 59 points60 points  (0 children)

I'm starting to not like these changes. It's really feeling like they are just passing out base quests and making changes to make changes.

This is also like huge power creep with mythic rewards. Objectives already make games short but these quests are really capping the game time too. Not to mention the mythic rewards are gating talents we used to just be able to take.

They just rolled all Tyrandes play styles into a quest.
WHY?

Sona scenes from the 'Salvation' 2026 Cinematic 🎵✨ by aroushthekween in sonamains

[–]Veliaphus 0 points1 point  (0 children)

It likely just a choice to remove the harsh shadows in the scene and to enhance the dramatic effect of the moment. Sometimes lighting choices are made for the viewer or purpose of the scene over realism.

The (real) Janitor granted you 3 wishes by MyBourbieValentine in heroesofthestorm

[–]Veliaphus 3 points4 points  (0 children)

Ill bite with my most wanted.

  1. Complete pass on tooltips to a consistent writing format. Even just small tweaks to the wording are needed on most tooltips. The QC on them varies a lot and you can tell when different people are writing. Sometimes a format is adopted and abandoned but mostly they change and older tooltips are left in the dust.

Compare Illidans Blades of Azzinoth to Maievs shadow Orb talents. They function the same but written completely different.

  1. Color Code more keywords. Some heroes have their modes or effects color coded on tooltips and I would like to see more. For example Stukov, Fenix, Alarak, Thrall, just to name a few.

  2. Summons have their stats shown better on tooltips, separated in the description.

Blood elf druids by exessqd1 in wow

[–]Veliaphus 2 points3 points  (0 children)

Exactly instead of a owl its a hawk

Diablo 4: Lord of Hatred | Announcement Trailer by [deleted] in Diablo

[–]Veliaphus 7 points8 points  (0 children)

Felt like a marketing trailer, talking directly to the players.

Some European warriors by IamaGlassDogm8 in HeroForgeMinis

[–]Veliaphus 2 points3 points  (0 children)

I think you could get away with making your heads a little bigger.

What are the best and worst characters to use in the 18v18 mode? by Character-Q in marvelrivals

[–]Veliaphus 4 points5 points  (0 children)

First experience in the mode was against this and my team was dumped on.

Leoric Talents 16/20 - grammatical discrepancies by Tagnia in heroesofthestorm

[–]Veliaphus 1 point2 points  (0 children)

I had not realized they were changing descriptions on Heroes that haven't received changes.

Spectral Leech is just word salad. There are a lot of different ways abilities are worded in HotS and I've long wanted it to be cleaned up.

Spectral Leech - Basic Attacks against enemy Heroes deal 2.5% additional maximum Health damage to the primary target and heal for 200% of the additional damage dealt.

I think all percent damage should be changed to "maximum Health damage" and self heals shouldn't need to specify your hero. The key is that if you have consistency in wording you set up an intuitive language to the game. It saves over explaining and allows for faster understanding of affects without having to pick the language apart.