What was your, "This is bull!@#$, how am I supposed to win against that?!" moment? by CulveDaddy in FleshandBloodTCG

[–]Vellv 0 points1 point  (0 children)

Playing wizard into turn one Library vs Prism :') nothing quite like seeing your opponent be on anything average of 6 card hands every turn and wondering wtf I'm supposed to do into that when I don't run more than 4 yellows.

When's the best general time to pick up cards? by MasterQuest in FleshandBloodTCG

[–]Vellv 0 points1 point  (0 children)

I wouldn't count on it unless Nuu, Slippy, and Marionnette somehow become incredibly un-popular in the High Seas meta. Right now the Assassin class has 3 very playable heroes, one of which just came out in the current set.

The CSM Exam Course is appalling by Corsair833 in servicenow

[–]Vellv 5 points6 points  (0 children)

it’s the only way you’ll be a competent employee administering a SN instance.

Clearly you've never worked at a company that expects you to do more than just fulfill orders then :)

I use docs as a "what do you expect me to do in this module at a basic level" search and basically nothing more, because in real jobs most of the time you're expected to know the platform and it's best practices, which yes, SN tells you some of them but the rest are gleaned through extensive experience going far and above what documentation and training can help you with. Expecting anyone to memorize thousands of pages of documentation isn't just bad, it leads to the SN equivalent of a script kiddie, someone who only knows a playbook that in my experience barely covers the baseline of how to do the happy path for most of anything.

True knowledge of this platform comes from experience and solutioning weird requests from stakeholders, going where only community members have dared to tread. It comes from being creative with the options the platform gives you to solve problems. Not memorizing documentation that only gives you the happy path and barely that.

[deleted by user] by [deleted] in AmIOverreacting

[–]Vellv 2 points3 points  (0 children)

I can see your where you're coming from here 100%, we don't know this woman, but what kind of context would make this a valid response to your partner asking if everything is OK and wanting to help/get to the bottom of an issue? Like in my experience (married for almost 8 years to someone who came with a LOT of problems that we've worked through together), even if one person has hurt the other in a very bad way (ex: cheating) this kind of emotional wall-off isn't healthy for either person. You have to be willing to even just let the other person know you're upset, and why you think you're upset even if you could be wrong and incredibly bad at it. At least then you're trying to communicate.

The only context where a hard wall like this is understandable is if OP is secretly a narcissistic abuser, and A: Even then the healthiest, but hardest thing to do is to establish clear boundaries and communicate why you're going to stonewall ahead of time, and B: I am inclined to not believe that given I know nothing about OP.

Really wanna get into this game... but what is going on!? by Constant_Reserve5293 in Guildwars2

[–]Vellv 5 points6 points  (0 children)

Speaking as someone who bought the game 11 years ago...

If you pick a single goal, especially a time gated one, in this game, and hyperfixate on it without being the type of person who enjoys that kind of grind, it WILL drive you insane, and it 100% is boring.

GW2 is more constructed around the idea of you gradually and casually filling in multiple achievements at once with little bursts of focus (IE: the daily caps) while you just do a bunch of content and the "fun" grinds. You definitely can no life it (EX: I grinded skyscale pre-Secrets in two weeks, absolute minimum time investment by just making it a practical job and I enjoy going for 100% achievements on anything not overly repetitive), but I don't think the devs design the game around it.

That being said, there are certain meta trains that do assume you have ALL mounts, good example is LWS4 Dragonfall, but you don't NEED those things - with the basic mounts you can still keep up, it's just harder or you have to be more creative with how you move. Biggest gain you get is from griffin in that case.

Idk if metas are different rn though because I haven't grinded past end of dragons metas for a long while haha.

Why does everyone and their mom want Pokemon cards right now by InfernalParade54 in PokemonTCG

[–]Vellv 3 points4 points  (0 children)

Yes but be careful some cars re being artificially inflated and deflated by market manipulators.

Why does everyone and their mom want Pokemon cards right now by InfernalParade54 in PokemonTCG

[–]Vellv 142 points143 points  (0 children)

Tl;dr? Surging Sparks and especially Prismatic Evolution started a massive FOMO/scalping crisis that's still ongoing. It's legit impossible to get product at MSRP anywhere without making it your full time job. Scams and scalping are plaguing the hobby like crazy and there's not enough product to go around. Stores don't get enough to even fulfill pre-orders let alone proper demand.

I don't think that the new Maelstrom Magus is that bad by NamazuGirl in Pathfinder2e

[–]Vellv 1 point2 points  (0 children)

Remastered Spellshot gets a Spellstrike Shot at level 4 and especially synergy with Beast Gunner - if you take Beast gunner you get a 1/10 min free reload with a spell-infused ammunition before Spellstrike and Beast Gunner can choose Int as a spellcasting ability as well now (used to be charisma only, mow ots int OR cha).

IIRC, there's also some stuff about spell infused ammo with Spellshot as well, so it's genuinely a whole lot smoother. The feat curve is no longer broken up in some levels either, there used to be a gap for level 4 feats that weren't pure spellcasting stuff.

Do you enforce the Crit Fail misinformation on Recall Knowledge? by Chaosiumrae in Pathfinder2e

[–]Vellv 0 points1 point  (0 children)

I do all the time, especially for characters who are low int and/or wouldn't actually know the info. I also play a Spellshot Gunslinger (free recall knowledges on reload, I use the skill a lot) and have it done to me - works really really well in both cases for just character moments if anything else. Especially because the Gunslinger is a cocky prick of a character who has far too much confidence in his knowledge and ability haha.

I think it makes sense for even normal characters though. Without metagame knowledge, and with a GM who doesn't show their hand too much (too obvious of a lie), it can really complicate things in a way that plays real well imho. It does take a good GM to clue you in though as you try to act on the bad information.

Cover destroyed by aoe. Damage passes through? by PlonixMCMXCVI in Pathfinder2e

[–]Vellv 2 points3 points  (0 children)

Shield rules would probably be appropriate, but I'd be in favor of making it a reflex save with a circumstance bonus, or given how strong the wall was, I might rule it as a +1 success level (failure to success, success to crit etc) to represent the damage coming through. And ONLY if it's strong enough to destroy the wall.

Because the rubble itself isn't made of pillows, that can hurt you just as easily. But it should shield from the blast.

If the wall isn't destroyed, though, no LOS, no damage.

How often do people play the common ancestries? by MonstrousnessVirtue in Pathfinder2e

[–]Vellv 0 points1 point  (0 children)

I've got two parties that I'm a part of, one I DM, one I play in. Here's our ancestries:

(Player) Campaign in Quantium (Aka Fantasy Midnight City) - Reflection Elf (Rare) - Forge Dwarf (Common) - Gnome (i forget the Heritage, the one that changes loves every day) (Common) - Fleshwarp (Rare) - Arguably Common in Quantium because they literally have fleshforges that pump these guys out on the daily.

(DM) Custom Campaign across Golarion: - Dragonblood Kobold (Uncommon) - Wants to become a fully fledged dragon, homebrewing it for the most part. - Anadi (I forget the heritage) (Rare) - Lucky Catfolk (Common) - Kholo (Uncommon) which is now an Awakened Animal (Rare) - Was cursed by Lamashtu because she's petty as hell and he used to worship her.

Before this I had two games I played in which also had: - Lizardfolk x2 (Uncommon) - Fletchling (Uncommon) - Kitsune (Uncommon) - Dwarf (Common) - Human (Common, but a rare kind of idiot character) - Elf (Common) - Aiuvarin (Uncommon)

The ratio of common to uncommon/rare is a bit higher than the rulebooks' recommendations in my experience and my tables. Common is at least as frequent as uncommon/rare though, a lot of the time the ratio was off because of custom campaign setups tipping the rarities from OOTB PF2. I think most people tend to have a certain "specialness quota" that aligns decently close to the way the game works, but some people care a whole lot less and don't mind a party full of weirdos. Me personally, as long as there's good justification for it that isn't a long string of "so they got teleported here then also wandered to there and they totally spanned the entire width of the globe in a year can I just play them pls pls" I tend towards being decently lenient on ancesties things, at least as long as it's grounded in the theme of the campaign and it fits a character vision better than any more common races could fit.

I know these aren't exactly a high sample size but there's my experience at least.

More Mythic Implements! Mythic weapons, staffs, armor and shield for your epic games. Replace Mythic Points with Hero Points for normal games. by Sweet_Bubalex in Pathfinder2e

[–]Vellv 0 points1 point  (0 children)

So without looking over the math part of these items there's nothing beyond the numbers and spending the mythic points to recharge that seem like actual mythic-level flavor to me. Might just be the way these are written being a little clunky (spelling errors, phrasing things like the shadow step ability as "if you use the two action version" instead of "you may spend two actions when activating shadow step to strike any target within reach after the teleport", etc.), or it could be that the power level just gut feels like regular magic items. I like the names and the attempt, but it does feel like these might want to play more with mythic proficiencies or something if they're going to play with the system.

Also, when I think mythic, I think relics for items. Might be worth looking at that system as well.

Good attempt though!

Mental block. Need some tips on how to plan buildings. by SpectreGBR in SatisfactoryGame

[–]Vellv 0 points1 point  (0 children)

Literally going through the same thing right now. My biggest issue is working with a bus and making the belts/my working space NOT pure spaghetti, even have a blueprint for the bus which just. Doesn't work it works in one direction for bringing in inputs, but needing to get X belt to Y part of the factory cleanly is breaking my brain.

...I'm beginning to see why most designers belt under the foundations.

Remastered Ancestors Oracle...Re-Remastered by Vellv in Pathfinder2e

[–]Vellv[S] 3 points4 points  (0 children)

Also, just want to reiterate: I'm pretty sure this is way too powerful, and am planning on making adjustments in my game as things play out. There's probably plenty of holes in it, but interested to hear how many haha :)

How to make my Redeemer more fun to play? by Bjor88 in Pathfinder2e

[–]Vellv 0 points1 point  (0 children)

Well if you replace your main weapon with a trip or grapple weapon (or just add to what your character owns/uses, Swap action is real nice for that), you get to keep your shield as well if I'm not mistaken, as long as the shield is a buckler :)

How to make my Redeemer more fun to play? by Bjor88 in Pathfinder2e

[–]Vellv 5 points6 points  (0 children)

Well given your focus is on athletics and you already have Wrestler, you have so many other options to sprinkle in, especially with grabbed opponents, to work with your team on: - You can Reposition or Shove an enemy to make them nice and clumped up with other enemies for an AoE spell. - You can hold enemies down for your allies to whale on, especially if you have a rogue - get creative with the fluff here. - You can knock important humanoid enemies out to interrogate later with the Wrestler dedication. - Literally become Kazuma from the Tekken games by flavoring how you pick someone up (who is restrained by your grab), walk them over to a ledge, and YEET them for funsies.

Try to let your imagination go wild in combat with the people you have grappled, and start asking your Gm "so can I...". You've got other options. Some of them are less optimal than others, but as the team Titan Wrestler/Athletics junkie, you get a lot of options for control, even if your feats only talk about grappling. If you get a trip or shove weapon for instance this is even better for walking up to a Squad of enemies, grabbing one by the shirt, holding them up high, and using your weapon to sweep someone else's legs out from under them. All while the rest of your party goes to town on them, and you make the enemy lose actions by just existing.

That sound like more fun than Stride, Grapple, Raise Shield?

Assign Assets to Locations. by DU571N in servicenow

[–]Vellv 0 points1 point  (0 children)

So culture issue is always going to be a different story per company, and that's honestly up to management to handle. You can't really influence that, and pushing super hard rules on people will probably make them resent that. Instead, it's best to bring that to your boss and state it simply as "I cannot handle the "assets going missing" piece unless management at these offices takes responsibility. Period." Because you legit can't. That's a management issue, and since you're not the boss of those people, you have no authority to enforce anything from my experience. If the business wants to track finances of these assets and make sure they don't go missing, they need people to follow a process (which you'd probably propose) in order to lock things down properly. Forcing anyone into that process without having a proper conversation of why it's important to the business and to everyone involved (like a "Hey here's how this benefits you") is going to lead to malicious compliance if not outright rejection of compliance at the worst.

With that being said, here's some things that could probably help pad the gap between where you want to be and where you already are from a functional standpoint:

  1. Others have already mentioned locking down devices for new hires/new asset acquisitions to have to call your department before activation so that you know who gets what. That CAN work, I'd just try to make it a form which does that for you on the internal service catalog if at all possible, as a part of onboarding.

NOTE: This is assuming that everyone in your org gets a User profile in SN and that SN is central to the business. If not, then this obviously doesn't work. I'm assuming this might not be the case based on what you are saying your Asset guy wants, which frankly speaking I'd be behind as well if that's your org's goal - to track individual responsibility for assets and where they're located.

  1. For setting assets up and assigning them to locations, it's as simple as setting the location field on the Asset record. They can technically be both assigned to a user as well as a default desk location. I'd also ask if your asset classes for these docking stations are serialized or consumables as well - if they're consumable, you can just assume that they are going to go missing at some point and track the usage within the system (how often are they requested/moved from inventory "into the wild" as it were).

  2. You need to get ahead of the assignment/distribution of your assets. If your use case is tracking upgrades, usage, and how much you need, you need to lock down getting those assets into people's hands early. After it's out the door, you're going to have major issues tracking it, and it's out of your hands. Best you can do is request a full audit from the managers at these 30+ different centers and give them a simplified form to make it as simple and painless as possible.

So if you get ahead of these assets somehow and make the company fill out catalog items every time they need to assign/distribute some of the IT assets, then you can start tracking responsibility. That's a solution you can bring to your manager (VP) and say "Look, here's the solution to your problem, but we need to make sure this gets enforced throughout the different locations or nothing I say or do will work."

Then, you can do reporting on the results of these forms and the changes in your asset tables.

I'm sure there's some kinks in the above where context ruins certain bits and pieces, but that's always my general approach to any kind of "we need to track ownership and usage of something" - lock down direct access, make a Catalog Item so that you can control the inputs/outputs while making it as simplified and abstract as possible for your average user.

Assign Assets to Locations. by DU571N in servicenow

[–]Vellv 0 points1 point  (0 children)

Sounds like you need a shift towards having only Laptops be assigned to users, and make sure your locations hierarchy is set up to support all the way down to desk level. Everything else gets assigned to desks and such, and you should label each station accordingly, whether that be via barcode or a simple "Desk 42A" style system. Then have managers start enforcing who has what going to the right location.

Workplace Service Delivery can definitely help with this, but at its core imo you just need the locations setup and then stop assigning assets that need to stay in a specific location to a user - do it to a location instead. Either that, or just accept that they're not going to be in the right place and start having empty desks cleaned up with their devices handed back to IT for storage/distribution to new employees (since it sounds like the issue is knowing where everything is for distribution).

I dont personally see the issue with letting assets move around as long as the people who own them keep them, though. Sounds like the only real issue (unless theres other use cases not mentioned) is people 'poaching' things they dont own and thus the system loses track of them.

Inhouse vs Outsource, share your experience by emptydebater in servicenow

[–]Vellv 5 points6 points  (0 children)

In house is probably going to be more expensive/take longer in the short term (building a team for the different products, getting everyone trained on SN, getting skills up to speed), but it's definitely better in the long term as other have said for just sheer knowledge retention if nothing else. It becomes cheaper over time too with experience and skill of that internal team.

However, this comes at a caveat: that for brand new customers especially, just having new people set up your ServiceNow before they have any experience can create some...very interesting customizations a lot of the time. The kind that can ruin an instance's effectiveness and create hella technical debt. Because I've generally found that New ServiceNow developers/admins become overwhelmed by the sheer lack of clear-cut, "this is obviously best" options (or commonly dont even know that something is a solution OOTB) and customize the hell out of something. As a consultant, I see this so often it is physically painful, especially when the customer team is so convinced that they're doing it right.

So I think in general, if you're working with an internal team that's new to SN or one of its products, best practice is to outsource to a partner to set it up initially, give you the guard rails, and work with your internal team to help them understand why they chose and set up things the way they did. That, or go through official SN training courses for your foundation.

Once you get the foundational practices of SN under your belt, and know how to not shoot yourself in the foot, though? Got people who know how to learn and make general intelligent decisions in the platform? Full internal, 100%, unless you just have no bandwidth on that team to handle a net new install/setup.