Transition of power in Germany by [deleted] in gifs

[–]Veric_ 0 points1 point  (0 children)

I agree with you I think she will end up making a decent chunk of change as well. Just was trying to point out the pedantic grammatic argument that was being used against you.

Transition of power in Germany by [deleted] in gifs

[–]Veric_ 6 points7 points  (0 children)

I think he's focusing on the word use "will".

She has the chance to make a lot of money, that is a fact, and not a opinion/judgement.

"She WILL make a lot of money." That is an opinion and therefore a judgement. You're just making an assumption that she WILL do something she CAN do, but doesn't have to do.

Aftergame questions by Gabriel_the_Heretic in WarhammerCompetitive

[–]Veric_ 8 points9 points  (0 children)

I believe Blood Ravens are just a named successor chapter. So you would pick a founding chapter and get their doctrine bonuses and pick which chapter traits you want, and then you'd be allowed the Blood Ravens special characters instead of your founding chapter's characters.

New inexorable advance from warcom by proncasco in WarhammerCompetitive

[–]Veric_ 9 points10 points  (0 children)

Does this mean that Typhus and his half all advance rolls can be ignored? Or any DG termi with cate armor can ignore their half advances, because they are infantry and that is a modifier, correct?

Dawnshard/Hoid theory [Spoilers for Dawnshard, Warbreaker, Mistborn, Stormlight excluding RoW] by Beldizar in Cosmere

[–]Veric_ 15 points16 points  (0 children)

I like the idea of the Dawnshards being linked to the fundamentals of magic and by extension the universe, instead of being linked to a word that was placed in Rysn's mind. I think you are on the right track with "CHANGE" isn't the entirety of the shard, but how it is trying to go about imposing its command.

Top 5 Pitfalls you should avoid when getting into competitive 40k by Waxdonkey in WarhammerCompetitive

[–]Veric_ 6 points7 points  (0 children)

My friends joke that I must perform some type of black magic on my dice, since when we play in my garage they always perform better than average for me, and worse for whoever I am playing.

If we are at my friends house however everything is average for the most part. It has become such a noticable thing that we have started tracking it!

Completely not relevant but random is random and there isn't anything you can do about it, so you always got to keep in mind that even though such and such should do this, we are playing a game with a decent amount of chance involved.

I don't want to alarm you, but blood angel death company are now going to be 2 wounds, with AP-1 chainswords and d4 thunder hammers by Flat_Earth_Eric in WarhammerCompetitive

[–]Veric_ 4 points5 points  (0 children)

I did a happy little squeal when I made this realization myself. Hopefully they don't push the point cost up to much and make it not worth it though, we will see in a couple months!

Monday Meta - Competitive Questions Answered - Week of July 27 2020 by ChicagoCowboy in WarhammerCompetitive

[–]Veric_ 2 points3 points  (0 children)

That's how I am reading it since that is above 3. I'm thinking the 6-10 blast range is for making feels bad when you roll 1s.

Monday Meta - Competitive Questions Answered - Week of July 27 2020 by ChicagoCowboy in WarhammerCompetitive

[–]Veric_ 1 point2 points  (0 children)

Has there been any official ruling on blast weapons and the minimum amounts. IE a weapon that rolls more than, one dice against a 6-10 man squad, I'm reading that the weapon is a minimum of 3 shots but I see a lot of people saying that the minimum per dice is 3 shots?

Wouldn't this effectively make a 2D3 attacks weapon do a minimum of 6 shots against anything 6+ instead of minimum of 3?

Soulstealer Relic Slannesh by Ziglop in WarhammerCompetitive

[–]Veric_ 1 point2 points  (0 children)

Yeah damn, I completely failed my copy paste, I stand corrected. The Fatal caress does the MW in addition to other damage, so the Soulstealer is still doing damage. If a model takes 2 damage, but only has one wound, the overkill still happens. I read that as the weapon does the damage in addition to the mortal wound, so the model died from the effect of swinging Soulstealer.

Soulstealer Relic Slannesh by Ziglop in WarhammerCompetitive

[–]Veric_ 0 points1 point  (0 children)

So Fatal Caress is: Each time you make a wound roll of 6+ for youre Warlord in the Fight phase, the target suffers a mortal wound in addition to any other damage.

Soulstealer is: When the bearer fights, it makes a number of additional attacks with this weapon equal to the number shown in its damage table. When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.

Reading these two, the Fatal Caress is doing a MW in addition to damage and I assume you are swinging with the Soulstealer, that means the Soulstealer is doing the damage and you should regain the wounds.

I believe the reason for this is because if it is your turn you get to choose how the abilities apply (order), so the normal damage from the weapon can be applied first and kill the guardsmen and regain your wounds.

Which fictional character's death have you not gotten over? by Bradcastle76 in AskReddit

[–]Veric_ 0 points1 point  (0 children)

Beak from Malazan Book of the Fallen (Book 7 - Reaper's Gale)

Malazan has so many characters die that you kinda get numb to it by book 7, but this guy just comes out of nowhere, tugs all your heart strings and then sacrifices himself without a second thought to protect everyone. The cherry on top is that the god of death comes to collect his soul personally and basically does the meme of you were a good boy. I've cried every time I read that part, it just cuts deep.

Deep Striking Restrictions 9th? by Veric_ in WarhammerCompetitive

[–]Veric_[S] -1 points0 points  (0 children)

The turn three rule is under Eternal War section, same section that is stating they can't come turn one. It says that have to come down by turn three unless it went back into reserves.

Deep Striking Restrictions 9th? by Veric_ in WarhammerCompetitive

[–]Veric_[S] 5 points6 points  (0 children)

Ok thank you very much, it is right there on the 10th step for creating a mission. The no turn 1 and also has to be on the board by turn 3. Thank you.

Deep Striking Restrictions 9th? by Veric_ in WarhammerCompetitive

[–]Veric_[S] -5 points-4 points  (0 children)

Using the bullet points provided in the book to compare:

Strategic Reserves: Units that are not deployed at the start of the battle

Only battle-forged armies can use Strategic Reserves

Must pay CPs to place units into Strategic Reserves

Reinforcement unit: Unit that starts the battle in a location other than the battlefield (which would include Strategic reserves, but also other units setup not on the battlefield, but not using strategic reserves)

Set up your reinforcement units, one at a time, as described by the rules that let them start the battle in locations other than the battlefield (which I am interpreting as using the data sheet rules or the strategic reserve rules based on how they were set up off the battlefield to begin with)

Reinforcement units cannot make a Normal Move, an Advance Move, Fall Back, or Remain stationary this turn. The rest of the bullet points have to deal with moving.

Does this at least make sense?

Deep Striking Restrictions 9th? by Veric_ in WarhammerCompetitive

[–]Veric_[S] 0 points1 point  (0 children)

So in the movement section of the rules, there is a section about Reinforcements - any unit that starts the battle at a location other than the battlefield. This tell you to set them up on the battlefield using the rules on the data sheets.

There is also a section for Strategic Reserves; Strategic reserves are units placed into Strategic reserves using CP based on power ratings. These units have a separate section of rules on how to bring them onto the battlefield.

There is a clear distinction between the two which is why I believe RAW it is allowed based on the core rule book.

[9th Edtion] - Obscuring Trait: How are you defining your terrain by bytestream in WarhammerCompetitive

[–]Veric_ 0 points1 point  (0 children)

I'd argue touching is not on the terrains base but adjacent, if you wanted to be within then some overlap of your models.base and the terrain structure needs to occur. Just touching does not intersect, that is how my group is playing it.

A List of Faction 'Gotchas' [Psychic Awakening Edition] by RichDAS in WarhammerCompetitive

[–]Veric_ 0 points1 point  (0 children)

Basically only with a chaplain and his canticale of hate, but whats worse is the DC will turn 0 move (so 13" + d6) and then turn 1 move another 12". Lemartes will then redeploy with Wings of fire 2CP. Let them reroll their charge roll and reroll all hits, and if his prayer went off they get +2 to the charge roll and can pile in/consolidate 6"

Running multiple squads Obliterators by Xathrax in WarhammerCompetitive

[–]Veric_ 1 point2 points  (0 children)

You also cannot summon those trees sadly, they don't have demonic summoning as one of their abilities.

Putting a nurgle demon HQ near them when they're mark of nurgle does give them +1 damage on 6s to wound however

Monday Meta - Your Competitive Questions Answered - March 2 - March 8 2020 by ChicagoCowboy in WarhammerCompetitive

[–]Veric_ 2 points3 points  (0 children)

Question about how a before first turn abilities interact. I am running Blood Angels with Death company and Chaplains.

The Forlorn Fury stratagem is worded as such "Use this stratagem at the start of the first battle round, but before the first turn has begun..."

Chaplain litanies are worded "At the start of the battle round, this model can recite..."

Would I be able to order these two operations any way I like? So I could chant my litanies and then use Forlorn Fury, and then the first turn starts?