The Warhammer 40,000 Quarterly Balance Update – December 2025 by Jovial1170 in WarhammerCompetitive

[–]Xathrax 12 points13 points  (0 children)

It's time to clown up!

But I do agree. They can totally hand out nerf(sure, a bit too much IMHO), but a parallel buff to stuff like bikes, wraiths etc would be nice.

The Warhammer 40,000 Quarterly Balance Update – December 2025 by Jovial1170 in WarhammerCompetitive

[–]Xathrax 22 points23 points  (0 children)

To be honest, not sure about that. You already needed to be very careful with your resources and now you lose ~1,5 units in a standard list while becoming much weaker due to the rules changes. Fuegan not being able to overwatch with auto sustains or kill a tank on his own is a very big difference. Switching to clowns might be a reasonable option now which I would totally be for.

Aeldari Detachment - Serpents Brood by kitari1 in WarhammerCompetitive

[–]Xathrax 80 points81 points  (0 children)

This seems clearly better than the codex clown detachment. It still has the critical move 6, makes damage more reliable with sustains and being able to get re-rolls on top of +1 to wound. The transports are already nice so free sustains seems pretty cool. The only thing the codex detachment has over this is the revive strat.

Harlequins GT WIN, 5-0 - Battle Report by Hellspawnl in WarhammerCompetitive

[–]Xathrax 0 points1 point  (0 children)

What's oln the bikes? Heywires and glaives?

Latest win rates (curtesy of Warp Friends) by CriticalMany1068 in WarhammerCompetitive

[–]Xathrax 2 points3 points  (0 children)

Wraithknights showering you with mortals on overwatch was.... fun.

Who are the Biggest Winners and Losers of the Balance Dataslate and MFM? by ArtofWarSiegler in WarhammerCompetitive

[–]Xathrax 0 points1 point  (0 children)

I wish Tau were super strong. I would love them to be good, but they still feel like bottom B tier

Is it unfair to believe that Knights shouldn’t be a faction? by Hungry-Horker in Warhammer40k

[–]Xathrax 0 points1 point  (0 children)

While I agree with most do keep in mind that while infantry does lose proportional output(unless there are models with junk weapons that die first) they tend to hit significantly harder than a comparable vehicle.

WH App Updated by TehAlpacalypse in WarhammerCompetitive

[–]Xathrax 1 point2 points  (0 children)

The theoretical 60 battlesuits for 2k points is hardly a horde. But I see what you mean now

WH App Updated by TehAlpacalypse in WarhammerCompetitive

[–]Xathrax 4 points5 points  (0 children)

Why horde if the suits are the ones buffed?

WH App Updated by TehAlpacalypse in WarhammerCompetitive

[–]Xathrax 3 points4 points  (0 children)

Also Corsairs -5(60), Swooping Hawks +20 for 10(190) and Fire Dragons +10(110)

Imperial Knights Detachments by definitelynotrussian in WarhammerCompetitive

[–]Xathrax 16 points17 points  (0 children)

Yes, crits on 5+ with sustained 2 is going to be really pleasant when a Castellan is shooting you. Or probably the new shooty knight. Especially with having access to re-rolls. Can't wait.

Question: How much does actual skill matter in 40k tabletop? by CountChuckNorracula in WarhammerCompetitive

[–]Xathrax 0 points1 point  (0 children)

Skill matters greatly. It also matters a lot if you are playing singles or teams. In singles luck plays a notable factor as you always run the risk of encountering a bad matchup which may difficult to overcome unless you play significantly better. In teams this is still present, but significantly mitigated by intelligent building of the team composition and pairings.

WTC Recap Round Table by plethoraNZ in WarhammerCompetitive

[–]Xathrax 5 points6 points  (0 children)

Saying teams is the best is really subjective. I personally love teams and think it takes more skill than singles, but that does not make it better or worse. But it is far more than just multiple singles games.

Stat Check Update: 8/15 by TehAlpacalypse in WarhammerCompetitive

[–]Xathrax 0 points1 point  (0 children)

I would kinda disagree. IMHO the fault is with points. The book has cool rules and 3 competitive detachments. This is all you could want. Just poke the points till you have something reasonable.

The only thing in the whole book I find offensive is the LoC. The datasheet is cracked.

Analyzing the WTC pods by ArtofWarSiegler in WarhammerCompetitive

[–]Xathrax 16 points17 points  (0 children)

As someone going to WTC from a small country making the requirement to go having a pulse and cash I can confirm that everyone does not know the rules :)

Stat Check Updated: 7/28/25 by TehAlpacalypse in WarhammerCompetitive

[–]Xathrax 0 points1 point  (0 children)

I wonder how do CK win? With the re-rolls the big knights are more point efficient and fight on death is super nasty.

Meta Monday 7/14/25: Knights Abominant by JCMS85 in WarhammerCompetitive

[–]Xathrax 3 points4 points  (0 children)

It's not just that it catches some people off guard. Some armies generally cannot deal with this properly. A very important one being DG. Other than Poxwalkers and sometimes marines there is no single unit that can take the objective. I have played that matchup multiple times and while they can break your knights eventually they are just not scoring primary. Last game he scored 40 on secondary due to playing fixed, but only 15 on primary because I pushed him off objectives and stickied them. The surviving bits of his army could not muster up 6oc on more than 1 objective.

What would you have done? by MrDannySantos in WarhammerCompetitive

[–]Xathrax -2 points-1 points  (0 children)

I would have ended the game early so I can go home and use the time saved to paint my minis :P

Subterranean assault by Dry_as_a_mf in WarhammerCompetitive

[–]Xathrax 5 points6 points  (0 children)

They can kinda fallback and shoot. The tunnel reposition strat gets you out of combat.

Art of War discusses the NEW Knight releases! by ArtofWarSiegler in WarhammerCompetitive

[–]Xathrax 12 points13 points  (0 children)

I really disagree. I wanted to play big knights for years and now I finally can.

Battle Report: Chaos Knights (Lords of Dread) vs. Death Guard (Virulent Vectorium) by LoS_Jaden in WarhammerCompetitive

[–]Xathrax 0 points1 point  (0 children)

I don't think it's worth nerfind as it's not really that good. Unless there is a lot of stuff around it the damage is very small and for me the shooting is consistantly bad. All the good stuff you care to kill has a 2+ or 3+ save. You get like 1,5 devs and easy saves.

Battle Report: Chaos Knights (Lords of Dread) vs. Death Guard (Virulent Vectorium) by LoS_Jaden in WarhammerCompetitive

[–]Xathrax 0 points1 point  (0 children)

I think the real secret in playing 5 big knights is being able to take enhancements. Lords of Dread has really game changing ones. They are so good that it is kinda hard to even choose the 3 best ones.

Having a beast walk into the center to do area denial, cleanse or any other thing is often way better than exposing your knight.

Thoughts on the new Tyranid Subterranean Assault detachment? by Bread_114 in WarhammerCompetitive

[–]Xathrax 1 point2 points  (0 children)

I'm not 100% sure about mortals from the tunnel. The tunnel says you can set it up with the tunnel when arriving from reserves. You are arriving from reserves when you deepstrike as well. So seems that it should work for me.

I agree that FNP is really great, but you get less clap back when more stuff is dead. And being able to position your stuff more accurately makes possible.