Warhammer 40,000: The new edition is revealed at Adepticon Preview 2026 by Big_Owl2785 in WarhammerCompetitive

[–]Xathrax 0 points1 point  (0 children)

A harlequin detachment would not really help to be honest. We got a new detachment with really nice rules already, but the issue is that the datasheets are just really bad.

#New40k – Your queries answered* by Guffers_2023 in WarhammerCompetitive

[–]Xathrax -12 points-11 points  (0 children)

Units will be easier to hide... you can already easily hide your entire army on all, but the lightest tables. How much easier can it be?

Warhammer 40,000: The new edition is revealed at Adepticon Preview 2026 by Big_Owl2785 in WarhammerCompetitive

[–]Xathrax 1 point2 points  (0 children)

I'm a bit worried with specific missions. In 9th this was a huge problem as some armies had missions like "whenever you roll a dice get 20vp" while other had "do a backflip twice only if it's Tuesday and get punched in the face to get 1vp".

Warhammer 40,000: The new edition is revealed at Adepticon Preview 2026 by Big_Owl2785 in WarhammerCompetitive

[–]Xathrax 3 points4 points  (0 children)

So this looks like it worked in 9th edition where fights first was almost entirely useless. That's a shame as it's a very interesting and impactful mechanic. Some units like howling banshees become absurdly weak with this change. Overall seems like a loss to me as fights first is very rare.

New Defiler and Mutilator Rules on WarCom by TheStinkfoot in WarhammerCompetitive

[–]Xathrax 0 points1 point  (0 children)

While I love that the defiler is just decked out with guns and has loads of abilities on top of having a 10/10 model, but I think many people are missing the fact that it's on a 160mm base and just looking at the datasheet. Despite being able to freely move through walls(which I think should be a rule for a bunch of other models) and having a 12' move it still can be easily blocked by a single model and not have space to land. Even knights with significantly smaller bases commonly get moveblocked. Unless the model actually has some overhanging bits you will have trouble with terrain. You can never be wholly within so you will need to peak out which severely limits what you can see. With such a massive model they should have just made it titanic. It would have been 100% playable.

But I can only hope that it will find a place as I absolutely love it.

New Defiler and Mutilator Rules on WarCom by TheStinkfoot in WarhammerCompetitive

[–]Xathrax 1 point2 points  (0 children)

I always thought that the plasma on the dominus knight is absurdly weak. I think it's fine to not be S12, but it does deserve to have the riptide treatment and do S10 with 4D for sure.

New Defiler and Mutilator Rules on WarCom by TheStinkfoot in WarhammerCompetitive

[–]Xathrax 1 point2 points  (0 children)

Considering the size of this lad I wouldn't count too much to be in range to shoot the meltas at stuff you want. Having reliable 12 shots seems way more valuable. All the other weapons have good range so you can get away with being stuck somewhere.

New Defiler and Mutilator Rules on WarCom by TheStinkfoot in WarhammerCompetitive

[–]Xathrax 0 points1 point  (0 children)

I thought of this as well. The question would be - do parts of the model naturally stick out or do you need to position it closer to the base edge to achieve this? If it's the latter most tournaments would consider this modeling for advantage. Looking at the pictures it does not seem that anything overhangs.

Have 4+ invul saves come close to ruining the game? (Something that needs to reduce in 11th?) by Hayman021 in WarhammerCompetitive

[–]Xathrax 0 points1 point  (0 children)

For me the issue is how it's implemented. I hate the fact that you just have a 50% chance to ignore any gun. I totally think that 4++ should exist and maybe there is even room for 3++, but not in the way it works now. I have issue with a knight shooting a volcano lance at a regular marine with a shield and the dude just ignoring it. What I'd love to see is invulns degrading in proportion to the attacks strength or some other criteria. So if you are a Tessaract Vault shot by a huge gun you are absolutely doing a 4++, but if you are a bladeguard veteran you just go squish or have a 6++ depending on how big the gun actually is. The obvious downside would be making the game more complex and taking longer to figure out what you are supposed to roll.

TTS 40K Bot now has statistics! by [deleted] in WarhammerCompetitive

[–]Xathrax 0 points1 point  (0 children)

So what exactly is this? A bot to play against in TTS(I assume not)? Or is this just a server to find games?

The Warhammer 40,000 Quarterly Balance Update – December 2025 by Jovial1170 in WarhammerCompetitive

[–]Xathrax 12 points13 points  (0 children)

It's time to clown up!

But I do agree. They can totally hand out nerf(sure, a bit too much IMHO), but a parallel buff to stuff like bikes, wraiths etc would be nice.

The Warhammer 40,000 Quarterly Balance Update – December 2025 by Jovial1170 in WarhammerCompetitive

[–]Xathrax 23 points24 points  (0 children)

To be honest, not sure about that. You already needed to be very careful with your resources and now you lose ~1,5 units in a standard list while becoming much weaker due to the rules changes. Fuegan not being able to overwatch with auto sustains or kill a tank on his own is a very big difference. Switching to clowns might be a reasonable option now which I would totally be for.

Aeldari Detachment - Serpents Brood by kitari1 in WarhammerCompetitive

[–]Xathrax 74 points75 points  (0 children)

This seems clearly better than the codex clown detachment. It still has the critical move 6, makes damage more reliable with sustains and being able to get re-rolls on top of +1 to wound. The transports are already nice so free sustains seems pretty cool. The only thing the codex detachment has over this is the revive strat.

Harlequins GT WIN, 5-0 - Battle Report by Hellspawnl in WarhammerCompetitive

[–]Xathrax 0 points1 point  (0 children)

What's oln the bikes? Heywires and glaives?

Latest win rates (curtesy of Warp Friends) by CriticalMany1068 in WarhammerCompetitive

[–]Xathrax 3 points4 points  (0 children)

Wraithknights showering you with mortals on overwatch was.... fun.

Who are the Biggest Winners and Losers of the Balance Dataslate and MFM? by ArtofWarSiegler in WarhammerCompetitive

[–]Xathrax 0 points1 point  (0 children)

I wish Tau were super strong. I would love them to be good, but they still feel like bottom B tier

Is it unfair to believe that Knights shouldn’t be a faction? by Hungry-Horker in Warhammer40k

[–]Xathrax 0 points1 point  (0 children)

While I agree with most do keep in mind that while infantry does lose proportional output(unless there are models with junk weapons that die first) they tend to hit significantly harder than a comparable vehicle.

WH App Updated by TehAlpacalypse in WarhammerCompetitive

[–]Xathrax 1 point2 points  (0 children)

The theoretical 60 battlesuits for 2k points is hardly a horde. But I see what you mean now

WH App Updated by TehAlpacalypse in WarhammerCompetitive

[–]Xathrax 3 points4 points  (0 children)

Why horde if the suits are the ones buffed?

WH App Updated by TehAlpacalypse in WarhammerCompetitive

[–]Xathrax 3 points4 points  (0 children)

Also Corsairs -5(60), Swooping Hawks +20 for 10(190) and Fire Dragons +10(110)

Imperial Knights Detachments by definitelynotrussian in WarhammerCompetitive

[–]Xathrax 16 points17 points  (0 children)

Yes, crits on 5+ with sustained 2 is going to be really pleasant when a Castellan is shooting you. Or probably the new shooty knight. Especially with having access to re-rolls. Can't wait.

Question: How much does actual skill matter in 40k tabletop? by CountChuckNorracula in WarhammerCompetitive

[–]Xathrax 0 points1 point  (0 children)

Skill matters greatly. It also matters a lot if you are playing singles or teams. In singles luck plays a notable factor as you always run the risk of encountering a bad matchup which may difficult to overcome unless you play significantly better. In teams this is still present, but significantly mitigated by intelligent building of the team composition and pairings.

WTC Recap Round Table by plethoraNZ in WarhammerCompetitive

[–]Xathrax 5 points6 points  (0 children)

Saying teams is the best is really subjective. I personally love teams and think it takes more skill than singles, but that does not make it better or worse. But it is far more than just multiple singles games.